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25
.github/workflows/love.yml
vendored
Normal file
25
.github/workflows/love.yml
vendored
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
name: Build & Run tests Love2d
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ master ]
|
||||||
|
pull_request:
|
||||||
|
branches: [ master ]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
runs-on: "ubuntu-latest"
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
- name: Install love2d
|
||||||
|
run: |
|
||||||
|
sudo apt install fuse
|
||||||
|
wget https://github.com/love2d/love/releases/download/11.4/love-11.4-x86_64.AppImage -O love.AppImage
|
||||||
|
sudo chmod +x love.AppImage
|
||||||
|
- name: Run Tests
|
||||||
|
run: |
|
||||||
|
./love.AppImage tests
|
||||||
41
.github/workflows/nix_ci.yml
vendored
Normal file
41
.github/workflows/nix_ci.yml
vendored
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
name: Build & Run tests Ubuntu
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ master ]
|
||||||
|
pull_request:
|
||||||
|
branches: [ master ]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
build-type: [Release] # Debug
|
||||||
|
lua: ["lua 5.1", "lua 5.2", "lua 5.3", "lua 5.4", "luajit 2.1.0-beta3"]
|
||||||
|
os: ["ubuntu-latest"]
|
||||||
|
runs-on: ${{ matrix.os }}
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- uses: actions/setup-python@v2
|
||||||
|
with:
|
||||||
|
python-version: '3.10'
|
||||||
|
|
||||||
|
- name: Setup env
|
||||||
|
run: |
|
||||||
|
pip install hererocks
|
||||||
|
hererocks lua-pkg --${{ matrix.lua }} -rlatest
|
||||||
|
|
||||||
|
- name: Install lanes and multi
|
||||||
|
run: |
|
||||||
|
source ${{github.workspace}}/lua-pkg/bin/activate
|
||||||
|
luarocks install lanes
|
||||||
|
luarocks install rockspecs/multi-16.0-0.rockspec
|
||||||
|
|
||||||
|
- name: Run Tests
|
||||||
|
run: |
|
||||||
|
source ${{github.workspace}}/lua-pkg/bin/activate
|
||||||
|
lua tests/runtests.lua
|
||||||
15
.gitignore
vendored
15
.gitignore
vendored
@ -1,14 +1,3 @@
|
|||||||
|
|
||||||
test2.lua
|
|
||||||
*.mp3
|
|
||||||
*.exe
|
|
||||||
lanestestclient.lua
|
|
||||||
lanestest.lua
|
|
||||||
sample-node.lua
|
|
||||||
sample-master.lua
|
|
||||||
Ayn Rand - The Virtue of Selfishness-Mg4QJheclsQ.m4a
|
|
||||||
Atlas Shrugged by Ayn Rand Audiobook-9s2qrEau63E.webm
|
|
||||||
test.lua
|
|
||||||
test.lua
|
|
||||||
*.code-workspace
|
*.code-workspace
|
||||||
*.dat
|
lua5.4/*
|
||||||
|
test.lua
|
||||||
50
.vscode/launch.json
vendored
50
.vscode/launch.json
vendored
@ -1,50 +0,0 @@
|
|||||||
{
|
|
||||||
// Use IntelliSense to learn about possible attributes.
|
|
||||||
// Hover to view descriptions of existing attributes.
|
|
||||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": "launch-lua",
|
|
||||||
"type": "lua",
|
|
||||||
"request": "launch",
|
|
||||||
"workingDirectory": "${workspaceRoot}",
|
|
||||||
"sourceBasePath": "${workspaceRoot}",
|
|
||||||
"executable": "C:\\Program Files (x86)\\Lua\\5.1\\lua.exe",
|
|
||||||
"arguments": "main.lua",
|
|
||||||
"listenPublicly": false,
|
|
||||||
"listenPort": 56789,
|
|
||||||
"encoding": "UTF-8",
|
|
||||||
"env": {}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "launch-gideros",
|
|
||||||
"type": "lua",
|
|
||||||
"request": "launch",
|
|
||||||
"workingDirectory": "${workspaceRoot}",
|
|
||||||
"giderosPath": "C:/Program Files (x86)/Gideros",
|
|
||||||
"gprojPath": "${workspaceRoot}/GPROJ.gproj",
|
|
||||||
"jumpToGiderosErrorPosition": false,
|
|
||||||
"stopGiderosWhenDebuggerStops": true,
|
|
||||||
"listenPublicly": false,
|
|
||||||
"listenPort": 56789,
|
|
||||||
"encoding": "UTF-8"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "wait",
|
|
||||||
"type": "lua",
|
|
||||||
"request": "attach",
|
|
||||||
"workingDirectory": "${workspaceRoot}",
|
|
||||||
"sourceBasePath": "${workspaceRoot}",
|
|
||||||
"listenPublicly": false,
|
|
||||||
"listenPort": 56789,
|
|
||||||
"encoding": "UTF-8"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "lua",
|
|
||||||
"request": "launch",
|
|
||||||
"name": "Launch",
|
|
||||||
"program": "${workspaceFolder}/test.lua"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
1328
Documentation.html
1328
Documentation.html
File diff suppressed because one or more lines are too long
1013
Documentation.md
1013
Documentation.md
File diff suppressed because it is too large
Load Diff
2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
|
|||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2020 Ryan Ward
|
Copyright (c) 2022 Ryan Ward
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|||||||
26
NetworkManager.md
Normal file
26
NetworkManager.md
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
# NTHREAD Namespace
|
||||||
|
- [ ] NTHREAD.set(name, val)
|
||||||
|
- [ ] NTHREAD.get(name, val)
|
||||||
|
- [ ] NTHREAD.waitFor(name)
|
||||||
|
- [ ] NTHREAD.getCores()*
|
||||||
|
- [ ] NTHREAD.getConsole()
|
||||||
|
- [ ] NTHREAD.getThreads()
|
||||||
|
- [ ] NTHREAD.kill()
|
||||||
|
- [ ] NTHREAD.getName()
|
||||||
|
- [ ] NTHREAD.getID()
|
||||||
|
- [ ] NTHREAD.pushStatus(...)
|
||||||
|
- [ ] NTHREAD.sleep(n)
|
||||||
|
- [ ] NTHREAD.hold(n)
|
||||||
|
- [ ] NTHREAD.setENV(env)
|
||||||
|
- [ ] NTHREAD.getENV()
|
||||||
|
|
||||||
|
# Extensions
|
||||||
|
- [ ] multi:newNetworkThreadedQueue(name)
|
||||||
|
- [ ] multi:newNetworkThreadedTable(name)
|
||||||
|
- [ ] multi:newNetworkThreadedJobQueue(n)
|
||||||
|
- [ ] multi:newNetworkThreadedConnection(name)
|
||||||
|
|
||||||
|
# Core
|
||||||
|
- [ ] NTHREAD:newFunction(func, holdme)
|
||||||
|
- [ ] NTHREAD:newNetworkThread(name, func, ...)
|
||||||
|
- [ ] mulit:newNetworkThread(name, func, ...)
|
||||||
29
PManager.txt
29
PManager.txt
@ -1,29 +0,0 @@
|
|||||||
C: 3322269 ~I*7
|
|
||||||
H: 2847660 ~I*6
|
|
||||||
A: 2373050 ~I*5
|
|
||||||
N: 1898440 ~I*4
|
|
||||||
B: 1423830 ~I*3
|
|
||||||
L: 949220 ~I*2
|
|
||||||
I: 474610 ~I
|
|
||||||
~n=I*PRank
|
|
||||||
|
|
||||||
P2
|
|
||||||
---------------
|
|
||||||
C: 6700821
|
|
||||||
H: 1675205
|
|
||||||
A: 418801
|
|
||||||
N: 104700
|
|
||||||
B: 26175
|
|
||||||
L: 6543
|
|
||||||
I: 1635
|
|
||||||
~n=n*4
|
|
||||||
|
|
||||||
P3
|
|
||||||
----------------
|
|
||||||
C: 2120906
|
|
||||||
H: 2120906
|
|
||||||
A: 2120906
|
|
||||||
N: 2120906
|
|
||||||
B: 2120906
|
|
||||||
L: 2120906
|
|
||||||
I: 2120506
|
|
||||||
37
README.html
37
README.html
File diff suppressed because one or more lines are too long
92
README.md
92
README.md
@ -1,58 +1,94 @@
|
|||||||
# multi Version: 14.1.0 System threaded functions and more? (See changes.md for detailed changes)
|
# Multi Version: 16.0.1 - Bug fix
|
||||||
|
|
||||||
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and I'll look into it!
|
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
|
||||||
|
|
||||||
My multitasking library for lua. It is a pure lua binding, if you ignore the integrations and the love2d compat. If you find any bugs or have any issues, please let me know.
|
My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.
|
||||||
|
|
||||||
|
</br>
|
||||||
|
|
||||||
|
Progress is being made in [v16.1.0](https://github.com/rayaman/multi/tree/v16.1.0)
|
||||||
|
---
|
||||||
|
|
||||||
|
</br>
|
||||||
|
|
||||||
INSTALLING
|
INSTALLING
|
||||||
----------
|
----------
|
||||||
Links to dependicies:
|
Link to optional dependencies:
|
||||||
[bin](https://github.com/rayaman/bin)
|
- [lanes](https://github.com/LuaLanes/lanes) `luarocks install lanes`
|
||||||
[net](https://github.com/rayaman/net)
|
|
||||||
[lanes](https://github.com/LuaLanes/lanes)
|
- [chronos](https://github.com/ldrumm/chronos) `luarocks install chronos`
|
||||||
|
|
||||||
|
- [love2d](https://love2d.org/)
|
||||||
|
|
||||||
|
When using love2d add multi:uManager() or any processor to love.update()
|
||||||
|
|
||||||
|
```lua
|
||||||
|
function love.update(dt)
|
||||||
|
multi:uManager()
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
To install copy the multi folder into your environment and you are good to go</br>
|
To install copy the multi folder into your environment and you are good to go</br>
|
||||||
If you want to use the system threads, then you'll need to install lanes!
|
If you want to use the system threads, then you'll need to install lanes or love2d game engine!
|
||||||
**or** use luarocks
|
|
||||||
|
|
||||||
~~Because of a codependency in net libaray, if using the networkmanager you will need to install the net library sepertly~~ The networkManager is currently being reworked. As of right now the net library is not required.
|
|
||||||
Going forward I will include a Release zip for love2d. I do not know why I haven't done this yet
|
|
||||||
**The Network Manager rework is currently being worked on and the old version is not included in this version. It will be released in 15.0.0**
|
|
||||||
|
|
||||||
```
|
```
|
||||||
luarocks install multi
|
luarocks install multi
|
||||||
luarocks install lnet (If planning on using the networkManager)
|
|
||||||
```
|
```
|
||||||
|
|
||||||
Discord
|
Discord
|
||||||
-------
|
-------
|
||||||
Have a question that you need asking? Or need realtime assistance? Feel free to join the discord!</br>
|
Have a question or need realtime assistance? Feel free to join the discord!</br>
|
||||||
https://discord.gg/U8UspuA</br>
|
https://discord.gg/U8UspuA
|
||||||
|
|
||||||
Planned features/TODO
|
Planned features/TODO
|
||||||
---------------------
|
---------------------
|
||||||
- [ ] Finish Documentation
|
- [x] ~~Create test suite (In progress, mostly done)~~
|
||||||
- [ ] Network Parallelism rework
|
- [ ] Network Parallelism rework
|
||||||
|
|
||||||
Usage:</br>
|
Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/Documentation.md)
|
||||||
-----
|
-----
|
||||||
|
|
||||||
|
You can run tests in 2 ways:
|
||||||
|
```
|
||||||
|
lua tests/runtests.lua (Runs all tests, attempts to use lanes)
|
||||||
|
love tests (Runs all tests in love2d env)
|
||||||
|
```
|
||||||
|
|
||||||
```lua
|
```lua
|
||||||
local multi, thread = require("multi").init()
|
local multi, thread = require("multi"):init()
|
||||||
mutli:newThread("Example",function()
|
GLOBAL, THREAD = require("multi.integration.threading"):init()
|
||||||
while true do
|
|
||||||
thread.sleep(1)
|
multi:newSystemThread("System Thread",function()
|
||||||
print("Hello!")
|
while true do
|
||||||
end
|
THREAD.sleep(.1)
|
||||||
|
io.write(" World")
|
||||||
|
THREAD.kill()
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
multi:lightloop()
|
|
||||||
--multi:mainloop()
|
multi:newThread("Coroutine Based Thread",function()
|
||||||
|
while true do
|
||||||
|
io.write("Hello")
|
||||||
|
thread.sleep(.1)
|
||||||
|
thread.kill()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
multi:newTLoop(function(loop)
|
||||||
|
print("!")
|
||||||
|
loop:Destroy()
|
||||||
|
os.exit()
|
||||||
|
end,.3)
|
||||||
|
|
||||||
|
multi:mainloop()
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
while true do
|
while true do
|
||||||
multi:uManager()
|
multi:uManager()
|
||||||
end
|
end
|
||||||
]]
|
]]
|
||||||
```
|
```
|
||||||
|
|
||||||
Known Bugs/Issues
|
Known Bugs/Issues
|
||||||
-----------------
|
-----------------
|
||||||
Check the Issue tab for issues
|
Check the [Issues tab](https://github.com/rayaman/multi/issues) for issues
|
||||||
|
|||||||
971
docs/Documentation.md
Normal file
971
docs/Documentation.md
Normal file
@ -0,0 +1,971 @@
|
|||||||
|
Current Multi Version: 15.1.0
|
||||||
|
|
||||||
|
# Multi static variables
|
||||||
|
`multi.Version` — The current version of the library
|
||||||
|
|
||||||
|
`multi.TIMEOUT` — The value returned when a timed method times out
|
||||||
|
|
||||||
|
`multi.Priority_Core` — Highest level of pirority that can be given to a process
|
||||||
|
</br>`multi.Priority_Very_High`
|
||||||
|
</br>`multi.Priority_High`
|
||||||
|
</br>`multi.Priority_Above_Normal`
|
||||||
|
</br>`multi.Priority_Normal` — The default level of pirority that is given to a process
|
||||||
|
</br>`multi.Priority_Below_Normal`
|
||||||
|
</br>`multi.Priority_Low`
|
||||||
|
</br>`multi.Priority_Very_Low`
|
||||||
|
</br>`multi.Priority_Idle` — Lowest level of pirority that can be given to a process
|
||||||
|
|
||||||
|
# Multi Runners
|
||||||
|
`multi:lightloop()` — A light version of the mainloop doesn't run Coroutine based threads
|
||||||
|
</br>`multi:loveloop([BOOLEAN: light true])` — Run's all the love related features as well
|
||||||
|
</br>`multi:mainloop([TABLE settings])` — This runs the mainloop by having its own internal while loop running
|
||||||
|
</br>`multi:threadloop([TABLE settings])` — This runs the mainloop by having its own internal while loop running, but prioritizes threads over multi-objects
|
||||||
|
</br>`multi:uManager([TABLE settings])` — This runs the mainloop, but does not have its own while loop and thus needs to be within a loop of some kind.
|
||||||
|
|
||||||
|
# Global Methods
|
||||||
|
|
||||||
|
`multi:init()` — Uesd to initiate the library, should only be called once
|
||||||
|
`multi.getCurrentProcess()` — Returns currently running Process
|
||||||
|
`multi.`
|
||||||
|
|
||||||
|
# Processor Methods
|
||||||
|
|
||||||
|
These methods can be called either on the multi namespace or a process returned by `proc = multi:newProcessor()`
|
||||||
|
|
||||||
|
`proc.Stop()` — Stops the main process/child process. **Note:** If the main process is stopped all child processes are stopped as well
|
||||||
|
`proc:getTasksDetails([STRING: displaytype])` — Gets a table or string of all the running tasks
|
||||||
|
|
||||||
|
Processor Attributes
|
||||||
|
---
|
||||||
|
|
||||||
|
| Attribute | Type | Returns | Description |
|
||||||
|
---|---|---|---
|
||||||
|
Start|Method()|self| Starts the process
|
||||||
|
Stop|Method()|self| Stops the process
|
||||||
|
OnError|Connection|connection| Allows connection to the process error handler
|
||||||
|
Type|Member:`string`|"process"| Contains the type of object
|
||||||
|
Active|Member:`boolean`|variable| If false the process is not active
|
||||||
|
Name|Member:`string`|variable| The name set at process creation
|
||||||
|
process|Thread|thread| A handle to a multi thread object
|
||||||
|
|
||||||
|
[Refer to the objects for more methods](#non-actors)
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path = "./?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
|
||||||
|
-- Create a processor object, it works a lot like the multi object
|
||||||
|
sandbox = multi:newProcessor()
|
||||||
|
|
||||||
|
-- On our processor object create a TLoop that prints "testing..." every second
|
||||||
|
sandbox:newTLoop(function()
|
||||||
|
print("testing...")
|
||||||
|
end,1)
|
||||||
|
|
||||||
|
-- Create a thread on the processor object
|
||||||
|
sandbox:newThread("Test Thread",function()
|
||||||
|
-- Create a counter named 'a'
|
||||||
|
local a = 0
|
||||||
|
-- Start of the while loop that ends when a = 10
|
||||||
|
while true do
|
||||||
|
-- pause execution of the thread for 1 second
|
||||||
|
thread.sleep(1)
|
||||||
|
-- increment a by 1
|
||||||
|
a = a + 1
|
||||||
|
-- display the name of the current process
|
||||||
|
print("Thread Test: ".. multi.getCurrentProcess().Name)
|
||||||
|
if a == 10 then
|
||||||
|
-- Stopping the processor stops all objects created inside that process including threads. In the backend threads use a regular multiobject to handle the scheduler and all of the holding functions. These all stop when a processor is stopped. This can be really useful to sandbox processes that might need to turned on and off with ease and not having to think about it.
|
||||||
|
sandbox.Stop()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Catch any errors that may come up
|
||||||
|
end).OnError(function(...)
|
||||||
|
print(...)
|
||||||
|
end)
|
||||||
|
|
||||||
|
sandbox.Start() -- Start the process
|
||||||
|
|
||||||
|
multi:mainloop() -- The main loop that allows all processes to continue
|
||||||
|
```
|
||||||
|
|
||||||
|
# Multi Settings
|
||||||
|
|
||||||
|
**Note:** Most settings have been fined tuned to be at the peak of performance already, however preLoop, protect (Which drastically lowers preformance), and stopOnError should be used freely to fit your needs.
|
||||||
|
|
||||||
|
| Setting | Type: default | Purpose |
|
||||||
|
| --------------- | --------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||||
|
| preLoop | function: nil | This is a function that is called after all the important components of the library are loaded. This is called once only. The first and only argument passed is a reference to itself. |
|
||||||
|
| protect | boolean: false | This runs code within a protected call. To catch when errors happen see built in connections |
|
||||||
|
| stopOnError | boolean: false | This setting is used with protect. If an object crashes due to some error should it be paused? |
|
||||||
|
| priority | number: 0 | This sets the priority scheme. Look at the P-Charts below for examples. |
|
||||||
|
| auto_priority | boolean: false | **Note: This overrides any value set for priority!** If auto priority is enabled then priority scheme 3 is used and processes are considered for "recheck" after a certain amount of time. If a process isn't taking too long to complete anymore then it will be reset to core, if it starts to take a lot of time all of a sudden it will be set to idle. |
|
||||||
|
| auto_stretch | number: 1 | For use with auto_priority. Modifies the internal reperesentation of idle time by multiplying multi.Priority_Idle by the value given |
|
||||||
|
| auto_delay | number: 3 | For use with auto_priority. This changes the time in seconds that process are "rechecked" |
|
||||||
|
| auto_lowerbound | number: multi.Priority_Idle | For use with auto_priority. The lowerbound is what is considered to be idle time. A higher value combined with auto_stretch allows one to fine tune how pirority is managed. |
|
||||||
|
|
||||||
|
# P-Chart: Priority 1
|
||||||
|
|
||||||
|
P1 follows a forumla that resembles this: ~n=I*PRank</br>Where **n** is the amount of steps given to an object with PRank and where I is the idle time see chart below. The aim of this priority scheme was to make core objects run fastest while letting idle processes get decent time as well.
|
||||||
|
|
||||||
|
| Priority: n | PRank | Formula |
|
||||||
|
| --------------------- | ----- | ------------ |
|
||||||
|
| Core: 3322269 | 7 | n = ~**I***7 |
|
||||||
|
| High: 2847660 | 6 | n = ~**I***6 |
|
||||||
|
| Above_Normal: 2373050 | 5 | n = ~**I***5 |
|
||||||
|
| Normal: 1898440 | 4 | n = ~**I***4 |
|
||||||
|
| Below_Normal: 1423830 | 3 | n = ~**I***3 |
|
||||||
|
| Low: 949220 | 2 | n = ~**I***2 |
|
||||||
|
| **I**dle: 474610 | 1 | n = ~**I***1 |
|
||||||
|
|
||||||
|
**General Rule:** ~n=**I***PRank
|
||||||
|
|
||||||
|
# P-Chart: Priority 2
|
||||||
|
|
||||||
|
P2 follows a formula that resembles this: ~n=n*4 where n starts as the initial idle time, see chart below. The goal of this one was to make core process’ higher while keeping idle process’ low.
|
||||||
|
|
||||||
|
| Priority: n |
|
||||||
|
|-|
|
||||||
|
| Core: 6700821|
|
||||||
|
| High: 1675205|
|
||||||
|
| Above_Normal: 418801|
|
||||||
|
| Normal: 104700|
|
||||||
|
| Below_Normal: 26175|
|
||||||
|
| Low: 6543|
|
||||||
|
| **I**dle: 1635|
|
||||||
|
|
||||||
|
**General Rule:** `~n=n*4` Where the inital n = **I**
|
||||||
|
|
||||||
|
# P-Chart: Priority 3
|
||||||
|
P3 Ignores using a basic formula and instead bases its processing time on the amount of cpu time is there. If cpu-time is low and a process is set at a lower priority it will get its time reduced. There is no formula, at idle almost all process work at the same speed!
|
||||||
|
|
||||||
|
There are 2 settings for this: Core and Idle. If a process takes too long then it is set to idle. Otherwise it will stay core.
|
||||||
|
|
||||||
|
Example of settings:
|
||||||
|
```lua
|
||||||
|
settings = {
|
||||||
|
preLoop = function(m)
|
||||||
|
print("All settings have been loaded!")
|
||||||
|
end,
|
||||||
|
protect = false,
|
||||||
|
stopOnError = false,
|
||||||
|
priority = 0,
|
||||||
|
auto_priority = false,
|
||||||
|
auto_stretch = 1,
|
||||||
|
auto_delay = 3,
|
||||||
|
auto_lowerbound = multi.Priority_Idle
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Below are how the runners work
|
||||||
|
|
||||||
|
multi:lightloop() -- lighter version of mainloop. Everything except priority management for non service objects will function like normal!
|
||||||
|
|
||||||
|
-- or
|
||||||
|
|
||||||
|
multi:mainloop(settings) -- normal runner
|
||||||
|
|
||||||
|
-- or
|
||||||
|
|
||||||
|
multi:threadloop(settings) -- Prioritizes threads over multi-objs
|
||||||
|
|
||||||
|
-- or
|
||||||
|
|
||||||
|
while true do
|
||||||
|
multi:uManager(settings) -- allows you to run the multi main loop within another loop
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
# Non-Actors
|
||||||
|
`timer = multi:newTimer()`
|
||||||
|
- `conn = multi:newConnection([BOOLEAN protect true])`
|
||||||
|
- `func = multi:newFunction(FUNCTION func)`
|
||||||
|
|
||||||
|
# Actors
|
||||||
|
- `event = multi:newEvent(FUNCTION task)`
|
||||||
|
- `updater = multi:newUpdater([NUMBER skip 1])`
|
||||||
|
- `alarm = multi:newAlarm([NUMBER 0])`
|
||||||
|
- `loop = multi:newLoop(FUNCTION func)`
|
||||||
|
- `tloop = multi:newTLoop(FUNCTION func ,NUMBER: [set 1])`
|
||||||
|
- `step = multi:newStep(NUMBER start,*NUMBER reset, [NUMBER count 1], [NUMBER skip 0])`
|
||||||
|
- `tstep = multi:newStep(NUMBER start, NUMBER reset, [NUMBER count 1], [NUMBER set 1])`
|
||||||
|
|
||||||
|
**Note:** A lot of methods will return itself as a return. This allows for chaining of methods to work.
|
||||||
|
|
||||||
|
# Non-Actor: Timers
|
||||||
|
`timer = multi:newTimer()` — Creates a timer object that can keep track of time
|
||||||
|
|
||||||
|
- **self** = timer:Start() — Starts the timer
|
||||||
|
- time_elapsed = timer:Get() — Returns the time elapsed since timer:Start() was called
|
||||||
|
- boolean = timer:isPaused() — Returns if the timer is paused or not
|
||||||
|
- **self** = timer:Pause() — Pauses the timer, it skips time that would be counted during the time that it is paused
|
||||||
|
- **self** = timer:Resume() — Resumes a paused timer. **See note below**
|
||||||
|
- **self** = timer:tofile(**STRING** path) — Saves the object to a file at location path
|
||||||
|
|
||||||
|
**Note:** If a timer was paused after 1 second then resumed a second later and Get() was called a second later, timer would have 2 seconds counted though 3 really have passed.
|
||||||
|
|
||||||
|
# Non-Actor: Connections
|
||||||
|
`conn = multi:newConnection([BOOLEAN: protect true],FUNCTION: callback, BOOLEAN: kill false)` —
|
||||||
|
Creates a connection object and defaults to a protective state. All calls will run within pcall() callback if it exists will be triggered each time the connection is fired. kill when set to true makes the connection object work like a queue. Where all the events that are fired is removed from the queue.
|
||||||
|
- `self = conn:HoldUT([NUMBER n 0])` — Will hold futhur execution of the thread until the connection was triggered. If n is supplied the connection must be triggered n times before it will allow ececution to continue.
|
||||||
|
- `conntable_old = conn:Bind(TABLE conntable)` — sets the table to hold the connections. A quick way to destroy all connections is by binding it to a new table.
|
||||||
|
- `conntable = conn:Remove()` — Removes all connections. Returns the conntable
|
||||||
|
- `link = conn:connect(FUNCTION func, [STRING name nil], [NUMBER num #conns+1])` — Connects to the object using function func which will recieve the arguments passed by Fire(...). You can name a connection, which allows you to use conn:getConnection(name). Names must be unique! num is simple the position in the order in which connections are triggered. The return Link is the link to the connected event that was made. You can remove this event or even trigger it specifically if need be.
|
||||||
|
- `link:Fire(...)` — Fires the created event
|
||||||
|
- `bool = link:Destroy()` — returns true if success.
|
||||||
|
- `subConn = conn:getConnection(STRING name, BOOLEAN ingore)` — returns the sub connection which matches name.
|
||||||
|
returns or nil
|
||||||
|
- subConn:Fire() — "returns" if non-nil is a table containing return values from the triggered connections.
|
||||||
|
- `self = conn:tofile(STRING path)` — Saves the object to a file at location path
|
||||||
|
|
||||||
|
The connect feature has some syntax sugar to it as seen below
|
||||||
|
- `link = conn(FUNCTION func, [STRING name nil], [NUMBER #conns+1])`
|
||||||
|
- `combinedconn = conn1 + conn2` — A combined connection is triggered when all connections are triggered. See example [here](#coroutine-based-threading-cbt)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
-- Let’s create the events
|
||||||
|
yawn={}
|
||||||
|
OnCustomSafeEvent=multi:newConnection(true) -- lets pcall the calls in case something goes wrong default
|
||||||
|
OnCustomEvent=multi:newConnection(false) -- let’s not pcall the calls and let errors happen.
|
||||||
|
OnCustomEvent:Bind(yawn) -- create the connection lookup data in yawn
|
||||||
|
|
||||||
|
-- Let’s connect to them, a recent update adds a nice syntax to connect to these
|
||||||
|
cd1=OnCustomSafeEvent:Connect(function(arg1,arg2,...)
|
||||||
|
print("CSE1",arg1,arg2,...)
|
||||||
|
end,"bob") -- let’s give this connection a name
|
||||||
|
cd2=OnCustomSafeEvent:Connect(function(arg1,arg2,...)
|
||||||
|
print("CSE2",arg1,arg2,...)
|
||||||
|
end,"joe") -- let’s give this connection a name
|
||||||
|
cd3=OnCustomSafeEvent:Connect(function(arg1,arg2,...)
|
||||||
|
print("CSE3",arg1,arg2,...)
|
||||||
|
end) -- let’s not give this connection a name
|
||||||
|
|
||||||
|
-- Using syntax sugar
|
||||||
|
OnCustomEvent(function(arg1,arg2,...)
|
||||||
|
print(arg1,arg2,...)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Now within some loop/other object you trigger the connection like
|
||||||
|
OnCustomEvent:Fire(1,2,"Hello!!!") -- fire all connections
|
||||||
|
|
||||||
|
-- You may have noticed that some events have names! See the following example!
|
||||||
|
OnCustomSafeEvent:getConnection("bob"):Fire(1,100,"Bye!") -- fire only bob!
|
||||||
|
OnCustomSafeEvent:getConnection("joe"):Fire(1,100,"Hello!") -- fire only joe!!
|
||||||
|
OnCustomSafeEvent:Fire(1,100,"Hi Ya Folks!!!") -- fire them all!!!
|
||||||
|
|
||||||
|
-- Connections have more to them than that though!
|
||||||
|
-- As seen above cd1-cd3 these are hooks to the connection object. This allows you to remove a connection
|
||||||
|
-- For Example:
|
||||||
|
cd1:Remove() -- remove this connection from the master connection object
|
||||||
|
print("------")
|
||||||
|
OnCustomSafeEvent:Fire(1,100,"Hi Ya Folks!!!") -- fire them all again!!!
|
||||||
|
-- To remove all connections use:
|
||||||
|
OnCustomSafeEvent:Remove()
|
||||||
|
print("------")
|
||||||
|
OnCustomSafeEvent:Fire(1,100,"Hi Ya Folks!!!") -- fire them all again!!!
|
||||||
|
```
|
||||||
|
|
||||||
|
# Semi-Actors: timeouts
|
||||||
|
Timeouts are a collection of methods that allow you to handle timeouts. These only work on multi-objs, and much of the functionality can easly be done now using threads!
|
||||||
|
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
|
||||||
|
loop = multi:newLoop(function()
|
||||||
|
-- do stuff
|
||||||
|
end)
|
||||||
|
|
||||||
|
loop:SetTime(3)
|
||||||
|
multi:newAlarm(2):OnRing(function()
|
||||||
|
-- some condition that leads to resolving the timer
|
||||||
|
loop:ResolveTimer(true,"We good")
|
||||||
|
multi:newAlarm(2):OnRing(function()
|
||||||
|
loop:SetTime(2)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
loop:OnTimedOut(function()
|
||||||
|
print("Timeout")
|
||||||
|
end)
|
||||||
|
|
||||||
|
loop:OnTimerResolved(function(self,...)
|
||||||
|
print(...)
|
||||||
|
end)
|
||||||
|
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
As mentioned above this is made much easier using threads
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi, thread = require("multi"):init()
|
||||||
|
func = thread:newFunction(function(a)
|
||||||
|
return thread.holdFor(3,function()
|
||||||
|
return a==5 and "This is returned" -- Condition being tested!
|
||||||
|
end)
|
||||||
|
end,true)
|
||||||
|
print(func(5))
|
||||||
|
print(func(0))
|
||||||
|
-- You actually do not need the light/mainloop or any runner for threaded functions to work
|
||||||
|
-- multi:lightloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Semi-Actors: scheduleJob
|
||||||
|
`multi:scheduleJob(TABLE: time, FUNCTION: callback)`
|
||||||
|
- `TABLE: time`
|
||||||
|
- `NUMBER: time.min` — Minute(0-59) Repeats every hour
|
||||||
|
- `NUMBER: time.hour` — Hour(0-23) Repeats every day
|
||||||
|
- `NUMBER: time.day` — Day of month(1-31) repeats every month
|
||||||
|
- `NUMBER: time.wday` — Weekday(0-6) repeats every week
|
||||||
|
- `NUMBER: time.month` — Month(1-12) repeats every year
|
||||||
|
- `FUNCTION: callback`
|
||||||
|
- Called when the time table is matched
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
multi:scheduleJob({min = 30},function() -- Every hour at minute 30 this event will be triggered! You can mix and match as well!
|
||||||
|
print("Hi")
|
||||||
|
end)
|
||||||
|
multi:scheduleJob({min = 30,hour = 0},function() -- Every day at 12:30AM this event will be triggered
|
||||||
|
print("Hi")
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Universal Actor methods
|
||||||
|
All of these functions are found on actors
|
||||||
|
- `self = multiObj:Pause()` — Pauses the actor from running
|
||||||
|
- `self = multiObj:Resume()` — Resumes the actor that was paused
|
||||||
|
- `nil = multiObj:Destroy()` — Removes the object from the mainloop
|
||||||
|
- `bool = multiObj:isPaused()` — Returns true if the object is paused, false otherwise
|
||||||
|
- `string = multiObj:getType()` — Returns the type of the object
|
||||||
|
- `self = multiObj:SetTime(n)` — Sets a timer, and creates a special "timemaster" actor, which will timeout unless ResolveTimer is called
|
||||||
|
- `self = multiObj:ResolveTimer(...)` — Stops the timer that was put onto the multiObj from timing out
|
||||||
|
- `self = multiObj:OnTimedOut(func)` — If ResolveTimer was not called in time this event will be triggered. The function connected to it get a refrence of the original object that the timer was created on as the first argument.
|
||||||
|
- `self = multiObj:OnTimerResolved(func)` — This event is triggered when the timer gets resolved. Same argument as above is passed, but the variable arguments that are accepted in resolvetimer are also passed as well.
|
||||||
|
- `self = multiObj:Reset(n)` — In the cases where it isn't obvious what it does, it acts as Resume()
|
||||||
|
- `self = multiObj:SetName(STRING name)`
|
||||||
|
|
||||||
|
# Actor: Events
|
||||||
|
`event = multi:newEvent(FUNCTION task)` — The object that started it all. These are simply actors that wait for a condition to take place, then auto triggers an event. The event when triggered once isn't triggered again unless you Reset() it.
|
||||||
|
|
||||||
|
- `self = event:SetTask(FUNCTION func)` — This function is not needed if you supplied task at construction time
|
||||||
|
- `self = event:OnEvent(FUNCTION func)` — Connects to the OnEvent event passes argument self to the connectee
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
count=0
|
||||||
|
-- A loop object is used to demostrate how one could use an event object.
|
||||||
|
loop=multi:newLoop(function(self,dt)
|
||||||
|
count=count+1
|
||||||
|
end)
|
||||||
|
event=multi:newEvent(function() return count==100 end) -- set the event
|
||||||
|
event:OnEvent(function(self) -- connect to the event object
|
||||||
|
loop:Destroy() -- destroys the loop from running!
|
||||||
|
print("Stopped that loop!",count)
|
||||||
|
end) -- events like alarms need to be reset the Reset() command works here as well
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: Updaters
|
||||||
|
`updater = multi:newUpdater([NUMBER skip 1])` — set the amount of steps that are skipped.
|
||||||
|
|
||||||
|
Updaters are a mix between both loops and steps. They were a way to add basic priority management to loops (until a better way was added). Now they aren't as useful, but if you do not want the performance hit of turning on priority then they are useful to auro skip some loops. Note: The performance hit due to priority management is not as bas as it used to be.
|
||||||
|
|
||||||
|
- `self = updater:SetSkip(NUMBER n)` — sets the amount of steps that are skipped
|
||||||
|
- `self = OnUpdate(FUNCTION func)` — connects to the main trigger of the updater which is called every nth step
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
updater=multi:newUpdater(5000) -- simple, think of a loop with the skip feature of a step
|
||||||
|
updater:OnUpdate(function(self)
|
||||||
|
print("updating...")
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: Alarms
|
||||||
|
`alarm = multi:newAlarm([NUMBER 0])` — creates an alarm which waits n seconds
|
||||||
|
Alarms ring after a certain amount of time, but you need to reset the alarm every time it rings! Use a TLoop if you do not want to have to reset.
|
||||||
|
|
||||||
|
- `self = alarm:Reset([NUMBER sec current_time_set])` — Allows one to reset an alarm, optional argument to change the time until the next ring.
|
||||||
|
- `self = alarm:OnRing(FUNCTION func` — Allows one to connect to the alarm event which is triggerd after a certain amount of time has passed.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
alarm=multi:newAlarm(3) -- in seconds can go to .001 uses the built in os.clock()
|
||||||
|
alarm:OnRing(function(a)
|
||||||
|
print("3 Seconds have passed!")
|
||||||
|
a:Reset(n) -- if n were nil it will reset back to 3, or it would reset to n seconds
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: Loops
|
||||||
|
`loop = multi:newLoop(FUNCTION func)` — func the main connection that you can connect to. Is optional, but you can also use OnLoop(func) to connect as well.
|
||||||
|
Loops are events that happen over and over until paused. They act like a while loop.
|
||||||
|
|
||||||
|
- `self = OnLoop(FUNCTION func)` — func the main connection that you can connect to. Alllows multiple connections to one loop if need be.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
local a = 0
|
||||||
|
loop = multi:newLoop(function()
|
||||||
|
a = a + 1
|
||||||
|
if a == 1000 then
|
||||||
|
print("a = 1000")
|
||||||
|
loop:Pause()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: TLoops
|
||||||
|
`tloop = multi:newTLoop(FUNCTION func ,NUMBER: [set 1])` — TLoops are pretty much the same as loops. The only difference is that they take set which is how long it waits, in seconds, before triggering function func.
|
||||||
|
|
||||||
|
- `self = OnLoop(FUNCTION func)` — func the main connection that you can connect to. Alllows multiple connections to one TLoop if need be.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
local a = 0
|
||||||
|
loop = multi:newTLoop(function()
|
||||||
|
a = a + 1
|
||||||
|
if a == 10 then
|
||||||
|
print("a = 10")
|
||||||
|
loop:Pause()
|
||||||
|
end
|
||||||
|
end,1)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: Steps
|
||||||
|
`step = multi:newStep(NUMBER start,*NUMBER reset, [NUMBER count 1], [NUMBER skip 0])` — Steps were originally introduced to bs used as for loops that can run parallel with other code. When using steps think of it like this: `for i=start,reset,count do` When the skip argument is given, each time the step object is given cpu cycles it will be skipped by n cycles. So if skip is 1 every other cpu cycle will be alloted to the step object.
|
||||||
|
|
||||||
|
- `self = step:OnStart(FUNCTION func(self))` — This connects a function to an event that is triggered everytime a step starts.
|
||||||
|
- `self = step:OnStep(FUNCTION func(self,i))` — This connects a function to an event that is triggered every step or cycle that is alloted to the step object
|
||||||
|
- `self = step:OnEnd(FUNCTION func(self))` — This connects a function to an event that is triggered when a step reaches its goal
|
||||||
|
- `self = step:Update(NUMBER start,*NUMBER reset, [NUMBER count 1], [NUMBER skip 0])` — Update can be used to change the goals of the step.
|
||||||
|
- `self = step:Reset()` — Resets the step
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
multi:newStep(1,10,1,0):OnStep(function(step,pos)
|
||||||
|
print(step,pos)
|
||||||
|
end):OnEnd(fucntion(step)
|
||||||
|
step:Destroy()
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Actor: TSteps
|
||||||
|
`tstep = multi:newStep(NUMBER start, NUMBER reset, [NUMBER count 1], [NUMBER set 1])` — TSteps work just like steps, the only difference is that instead of skip, we have set which is how long in seconds it should wait before triggering the OnStep() event.
|
||||||
|
|
||||||
|
- `self = tstep:OnStart(FUNCTION func(self))` — This connects a function to an event that is triggered everytime a step starts.
|
||||||
|
- `self = tstep:OnStep(FUNCTION func(self,i))` — This connects a function to an event that is triggered every step or cycle that is alloted to the step object
|
||||||
|
- `self = tstep:OnEnd(FUNCTION func(self))` — This connects a function to an event that is triggered when a step reaches its goal
|
||||||
|
- `self = tstep:Update(NUMBER start,*NUMBER reset, [NUMBER count 1], [NUMBER set 1])` — Update can be used to change the goals of the step. You should call step:Reset() after using Update to restart the step.
|
||||||
|
- `self = tstep:Reset([NUMBER n set])` — Allows you to reset a tstep that has ended, but also can change the time between each trigger.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
multi:newTStep(1,10,1,1):OnStep(function(step,pos)
|
||||||
|
print(step,pos)
|
||||||
|
end):OnEnd(fucntion(step)
|
||||||
|
step:Destroy()
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# Coroutine based Threading (CBT)
|
||||||
|
Helpful methods are wrapped around the builtin coroutine module which make it feel like real threading.
|
||||||
|
|
||||||
|
**threads.\* used within threaded enviroments**
|
||||||
|
- `thread.sleep(NUMBER n)` — Holds execution of the thread until a certain amount of time has passed
|
||||||
|
- `VARIABLE val = THREAD.hold(FUNCTION|CONNCETION|NUMBER func, TABLE options)` — Holds the current thread until a condition is met
|
||||||
|
|
||||||
|
| Option | Description |
|
||||||
|
---|---
|
||||||
|
| interval | Time between each poll |
|
||||||
|
| cycles | Number of cycles before timing out |
|
||||||
|
| sleep | Number of seconds before timing out |
|
||||||
|
| skip | Number of cycles before testing again, does not cause a timeout! |
|
||||||
|
|
||||||
|
**Note:** cycles and sleep options cannot both be used at the same time. Interval and skip cannot be used at the same time either. Cycles take priority over sleep if both are present! HoldFor and HoldWithin can be emulated using the new features. Old functions will remain for backward compatibility.
|
||||||
|
|
||||||
|
Using cycles, sleep or interval will cause a timeout; returning nil, multi.TIMEOUT
|
||||||
|
|
||||||
|
`func` can be a number and `thread.hold` will act like `thread.sleep`. When `func` is a number the option table will be ignored!
|
||||||
|
|
||||||
|
`func` can be a connection and will hold until the condition is triggered. When using a connection the option table is ignored!
|
||||||
|
|
||||||
|
- `thread.skip(NUMBER n)` — How many cycles should be skipped until I execute again
|
||||||
|
- `thread.kill()` — Kills the thread
|
||||||
|
- `thread.yeild()` — Is the same as using thread.skip(0) or thread.sleep(0), hands off control until the next cycle
|
||||||
|
- `BOOLEAM bool = thread.isThread()` — Returns true if the current running code is inside of a coroutine based thread
|
||||||
|
- `NUMBER conres = thread.getCores()` — Returns the number of cores that the current system has. (used for system threads)
|
||||||
|
- `thread.set(STRING name, VARIABLE val)` — A global interface where threads can talk with eachother. sets a variable with name and its value
|
||||||
|
- `thread.get(STRING name)` — Gets the data stored in name
|
||||||
|
- `VARIABLE val = thread.waitFor(STRING name)` — Holds executon of a thread until variable name exists
|
||||||
|
- `thread.request(THREAD th,STRING cmd, VARIABLE args)` — Sends a request to the selected thread telling it to do a certain command
|
||||||
|
- `th = thread.getRunningThread()` — Returns the currently running thread
|
||||||
|
- `VARIABLE returns or nil, "TIMEOUT" = thread.holdFor(NUMBER: sec, FUNCTION: condition)` — Holds until a condidtion is met, or if there is a timeout nil,"TIMEOUT"
|
||||||
|
- `VARIABLE returns or nil, "TIMEOUT" = thread.holdWithin(NUMBER: skip, FUNCTION: func)` — Holds until a condition is met or n cycles have happened.
|
||||||
|
- `func = thread:newFunction(FUNCTION: func, [BOOLEAN: holdme false])` — func: The function you want to be threaded. holdme: If true the function waits until it has returns and then returns them. Otherwise the function returns a table
|
||||||
|
- `func:Pause()` — Pauses a function, function will return `nil`, `"Function is paused"`
|
||||||
|
- `func:Resume()` — Resumes a paused function
|
||||||
|
- `func:holdMe(BOOLEAN: set)` — Sets the holdme argument to `set`
|
||||||
|
- `handler = func(VARIABLE args)` — Calls the function, will return
|
||||||
|
- `handler.isTFunc` — if true then its a threaded function
|
||||||
|
- `handler.wait()` — waits for the function to finish and returns like normal
|
||||||
|
- `handler.connect(Function: func(returns))` — Connects to the event that is triggered when the returns are avaiable and returns them
|
||||||
|
- `VARIABLE returns = handler.wait()` — Waits until returns are avaiable and then
|
||||||
|
- `handler.OnStatus(connector(VARIABLE args))` — A connection to the running function's status see example below
|
||||||
|
- `handler.OnReturn(connector(VARIABLE args))` — A connection that is triggered when the running function is finished see example below
|
||||||
|
- `handler.OnError(connector(nil,error))`
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
package.path = "./?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
|
||||||
|
func = thread:newFunction(function(count)
|
||||||
|
local a = 0
|
||||||
|
while true do
|
||||||
|
a = a + 1
|
||||||
|
thread.sleep(.1)
|
||||||
|
thread.pushStatus(a,count)
|
||||||
|
if a == count then break end
|
||||||
|
end
|
||||||
|
return "Done"
|
||||||
|
end)
|
||||||
|
|
||||||
|
multi:newThread("Function Status Test",function()
|
||||||
|
local ret = func(10)
|
||||||
|
local ret2 = func(15)
|
||||||
|
local ret3 = func(20)
|
||||||
|
ret.OnStatus(function(part,whole)
|
||||||
|
--[[ Print out the current status. In this case every second it will update with:
|
||||||
|
10%
|
||||||
|
20%
|
||||||
|
30%
|
||||||
|
...
|
||||||
|
100%
|
||||||
|
|
||||||
|
Function Done!
|
||||||
|
]]
|
||||||
|
print(math.ceil((part/whole)*1000)/10 .."%")
|
||||||
|
end)
|
||||||
|
ret2.OnStatus(function(part,whole)
|
||||||
|
print("Ret2: ",math.ceil((part/whole)*1000)/10 .."%")
|
||||||
|
end)
|
||||||
|
ret3.OnStatus(function(part,whole)
|
||||||
|
print("Ret3: ",math.ceil((part/whole)*1000)/10 .."%")
|
||||||
|
end)
|
||||||
|
-- Connections can now be added together, if you had multiple holds and one finished before others and wasn't consumed it would lock forever! This is now fixed
|
||||||
|
thread.hold(ret2.OnReturn + ret.OnReturn + ret3.OnReturn)
|
||||||
|
print("Function Done!")
|
||||||
|
os.exit()
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
|
||||||
|
<b>\*</b>A note about multi.NIL, this should only be used within the hold and hold like methods. thread.hold(), thread.holdFor(), and thread.holdWithin() methods. This is not needed within threaded functions! The reason hold prevents nil and false is because it is testing for a condition so the first argument needs to be non nil nor false! multi.NIL should not be used anywhere else. Sometimes you may need to pass a 'nil' value or return. While you could always return true or something you could use multi.NIL to force a nil value through a hold like method.
|
||||||
|
|
||||||
|
# CBT: newService(FUNCTION: func)
|
||||||
|
`serv = newService(FUNCTION: func(self,TABLE: data))` — func is called each time the service is updated think of it like a loop multi-obj. self is the service object and data is a private table that only the service can see.
|
||||||
|
- `serv.OnError(FUNCTION: func)` — connection that fired if there is an error
|
||||||
|
- `serv.OnStopped(FUNCTION: func(serv))` — connection that is fired when a service is stopped
|
||||||
|
- `serv.OnStarted(FUNCTION: func(serv))` — connection that is fired when a service is started
|
||||||
|
- `serv.Start()` — Starts the service
|
||||||
|
- `serv.Stop()` — Stops the service and destroys the data table
|
||||||
|
- `serv.Pause()` — Pauses the service
|
||||||
|
- `serv.Resume()` — Resumes the service
|
||||||
|
- `serv.GetUpTime()` — Returns the amount of time the service has been running
|
||||||
|
- `serv.SetPriority(PRIORITY: pri)` — Sets the priority of the service
|
||||||
|
- `multi.Priority_Core`
|
||||||
|
- `multi.Priority_Very_High`
|
||||||
|
- `multi.Priority_High`
|
||||||
|
- `multi.Priority_Above_Normal`
|
||||||
|
- `multi.Priority_Normal` **Default**
|
||||||
|
- `multi.Priority_Below_Normal`
|
||||||
|
- `multi.Priority_Low`
|
||||||
|
- `multi.Priority_Very_Low`
|
||||||
|
- `multi.Priority_Idle`
|
||||||
|
- `serv.SetScheme(NUMBER: n)` — Sets the scheme of the priority management
|
||||||
|
- `1` **Default** — uses a time based style of yielding. thread.sleep()
|
||||||
|
- `2` — uses a cycle based style of yielding. thread.skip()
|
||||||
|
- `CONVERTS(serv) = serv.Destroy()` — Stops the service then Destroys the service triggering all events! The service becomes a destroyed object
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
-- Jobs are not natively part of the multi library. I planned on adding them, but decided against it. Below is the code that would have been used.
|
||||||
|
-- Implementing a job manager using services
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
multi.Jobs = multi:newService(function(self,jobs)
|
||||||
|
local job = table.remove(jobs,1)
|
||||||
|
if job and job.removed==nil then
|
||||||
|
job.func()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
multi.Jobs.OnStarted(function(self,jobs)
|
||||||
|
function self:newJob(func,name)
|
||||||
|
table.insert(jobs,{
|
||||||
|
func = func,
|
||||||
|
name = name,
|
||||||
|
removeJob = function(self) self.removed = true end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
function self:getJobs(name)
|
||||||
|
local tab = {}
|
||||||
|
if not name then return jobs end
|
||||||
|
for i=1,#jobs do
|
||||||
|
if name == jobs[i].name then
|
||||||
|
table.insert(tab,jobs[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return tab
|
||||||
|
end
|
||||||
|
function self:removeJobs(name)
|
||||||
|
for i=1,#jobs do
|
||||||
|
if name ~= nil and name == jobs[i].name then
|
||||||
|
jobs[i]:removeJob()
|
||||||
|
elseif name == nil then
|
||||||
|
jobs[i]:removeJob()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
multi.Jobs.SetPriority(multi.Priority_Normal)
|
||||||
|
multi.Jobs.Start()
|
||||||
|
|
||||||
|
-- Testing job stuff
|
||||||
|
function pushJobs()
|
||||||
|
multi.Jobs:newJob(function()
|
||||||
|
print("job called")
|
||||||
|
end) -- No name job
|
||||||
|
multi.Jobs:newJob(function()
|
||||||
|
print("job called2")
|
||||||
|
end,"test")
|
||||||
|
multi.Jobs:newJob(function()
|
||||||
|
print("job called3")
|
||||||
|
end,"test2")
|
||||||
|
end
|
||||||
|
pushJobs()
|
||||||
|
pushJobs()
|
||||||
|
local jobs = multi.Jobs:getJobs() -- gets all jobs
|
||||||
|
local jobsn = multi.Jobs:getJobs("test") -- gets all jobs names 'test'
|
||||||
|
jobsn[1]:removeJob() -- Select a job and remove it
|
||||||
|
multi.Jobs:removeJobs("test2") -- Remove all jobs names 'test2'
|
||||||
|
multi.Jobs.SetScheme(1) -- Jobs are internally a service, so setting scheme and priority
|
||||||
|
multi.Jobs.SetPriority(multi.Priority_Core)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# CBT: newThread()
|
||||||
|
`th = multi:newThread([STRING name,] FUNCTION func)` — Creates a new thread with name and function.
|
||||||
|
|
||||||
|
when within a thread, if you have any holding code you will want to use thread.* to give time to other threads while your code is running.
|
||||||
|
Constants
|
||||||
|
---
|
||||||
|
- `th.Name` — Name of thread
|
||||||
|
- `th.Type` — Type="thread"
|
||||||
|
- `th.TID` — Thread ID
|
||||||
|
- `conn = th.OnError(FUNCTION: callback)` — Connect to an event which is triggered when an error is encountered within a thread
|
||||||
|
- `conn = th.OnDeath(FUNCTION: callback)` — Connect to an event which is triggered when the thread had either been killed or stopped running. (Not triggered when there is an error!)
|
||||||
|
- `boolean = th:isPaused()`\* — Returns true if a thread has been paused
|
||||||
|
- `self = th:Pause()`\* — Pauses a thread
|
||||||
|
- `self = th:Resume()`\* — Resumes a paused thread
|
||||||
|
- `self = th:Kill()`\* — Kills a thread
|
||||||
|
- `self = th:Destroy()`\* — Destroys a thread
|
||||||
|
|
||||||
|
<b>*</b>Using these methods on a thread directly you are making a request to a thread! The thread may not accept your request, but it most likely will. You can contorl the thread flow within the thread's function itself
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
```lua
|
||||||
|
package.path="?/init.lua;?.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
multi:newThread("Example of basic usage",function()
|
||||||
|
while true do
|
||||||
|
thread.sleep(1)
|
||||||
|
print("We just made an alarm!")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# CBT: newISOThread()
|
||||||
|
`th = multi:newThread([STRING name,] FUNCTION func, TABLE: env)` — Creates a new thread with name and function func. Sets the enviroment of the func to env. Both the thread.* and multi.* are automatically placed in the enviroment.
|
||||||
|
|
||||||
|
When within a thread, if you have any holding code you will want to use thread.* to give time to other threads while your code is running. This type of thread does not have access to outside local or globals. Only what is in the env can be seen. (This thread was made so pesudo threading could work)
|
||||||
|
Constants
|
||||||
|
---
|
||||||
|
- `th.Name` — Name of thread
|
||||||
|
- `th.Type` — Type="thread"
|
||||||
|
- `th.TID` — Thread ID
|
||||||
|
- `conn = th.OnError(FUNCTION: callback)` — Connect to an event which is triggered when an error is encountered within a thread
|
||||||
|
- `conn = th.OnDeath(FUNCTION: callback)` — Connect to an event which is triggered when the thread had either been killed or stopped running. (Not triggered when there is an error!)
|
||||||
|
- `boolean = th:isPaused()`\* — Returns true if a thread has been paused
|
||||||
|
- `self = th:Pause()`\* — Pauses a thread
|
||||||
|
- `self = th:Resume()`\* — Resumes a paused thread
|
||||||
|
- `self = th:Kill()`\* — Kills a thread
|
||||||
|
- `self = th:Destroy()`\* — Destroys a thread
|
||||||
|
|
||||||
|
<b>*</b>Using these methods on a thread directly you are making a request to a thread! The thread may not accept your request, but it most likely will. You can contorl the thread flow within the thread's function itself
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
GLOBAL,THREAD = require("multi.integration.threading"):init() -- Auto detects your enviroment and uses what's available
|
||||||
|
|
||||||
|
jq = multi:newSystemThreadedJobQueue(5) -- Job queue with 4 worker threads
|
||||||
|
func = jq:newFunction("test",function(a,b)
|
||||||
|
THREAD.sleep(2)
|
||||||
|
return a+b
|
||||||
|
end)
|
||||||
|
|
||||||
|
for i = 1,10 do
|
||||||
|
func(i,i*3).connect(function(data)
|
||||||
|
print(data)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local a = true
|
||||||
|
b = false
|
||||||
|
|
||||||
|
multi:newThread("Standard Thread 1",function()
|
||||||
|
while true do
|
||||||
|
thread.sleep(1)
|
||||||
|
print("Testing 1 ...",a,b,test)
|
||||||
|
end
|
||||||
|
end).OnError(function(self,msg)
|
||||||
|
print(msg)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- All upvalues are stripped! no access to the global, multi and thread are exposed however
|
||||||
|
multi:newISOThread("ISO Thread 2",function()
|
||||||
|
while true do
|
||||||
|
thread.sleep(1)
|
||||||
|
print("Testing 2 ...",a,b,test) -- a and b are nil, but test is true
|
||||||
|
end
|
||||||
|
end,{test=true,print=print})
|
||||||
|
|
||||||
|
.OnError(function(self,msg)
|
||||||
|
print(msg)
|
||||||
|
end)
|
||||||
|
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
# System Threads (ST) - Multi-Integration Getting Started
|
||||||
|
The system threads need to be required seperatly.
|
||||||
|
```lua
|
||||||
|
-- I recommend keeping these as globals. When using lanes you can use local and things will work, but if you use love2d and locals, upvalues are not transfered over threads and this can be an issue
|
||||||
|
GLOBAL, THREAD = require("multi.integration.threading"):init() -- We will talk about the global and thread interface that is returned
|
||||||
|
GLOBAL, THREAD = require("multi.integration.loveManager"):init()
|
||||||
|
GLOBAL, THREAD = require("luvitManager") --*
|
||||||
|
```
|
||||||
|
Using this integration modifies some methods that the multi library has.
|
||||||
|
- `multi:canSystemThread()` — Returns true if system threading is possible.
|
||||||
|
- `multi:getPlatform()` — Returns (for now) either "lanes", "love2d" and "luvit"
|
||||||
|
- `multi.isMainThread = true` — This is only modified on the main thread. So code that moves from one thread to another knows where it's at.
|
||||||
|
|
||||||
|
<b>*</b>GLOBAL and THREAD do not do anything when using the luvit integration
|
||||||
|
|
||||||
|
# ST - THREAD namespace
|
||||||
|
- `THREAD.set(STRING name, VALUE val)` — Sets a value in GLOBAL
|
||||||
|
- `THREAD.get(STRING name)` — Gets a value in GLOBAL
|
||||||
|
- `THREAD.waitFor(STRING name)` — Waits for a value in GLOBAL to exist
|
||||||
|
- `THREAD.getCores()` — Returns the number of actual system threads/cores
|
||||||
|
- `THREAD.kill()` — Kills the thread
|
||||||
|
- `THREAD.getName()` — Returns the name of the working thread
|
||||||
|
- `THREAD.sleep(NUMBER n)` — Sleeps for an amount of time stopping the current thread
|
||||||
|
- `THREAD.hold(FUNCTION func, TABLE options)` — Holds the current thread until a condition is met
|
||||||
|
- `THREAD.getID()` — returns a unique ID for the current thread. This varaiable is visible to the main thread as well as by accessing it through the returned thread object. OBJ.Id
|
||||||
|
|
||||||
|
# ST - GLOBAL namespace
|
||||||
|
Treat global like a table.
|
||||||
|
```lua
|
||||||
|
GLOBAL["name"] = "Ryan"
|
||||||
|
print(GLOBAL["name"])
|
||||||
|
```
|
||||||
|
Removes the need to use THREAD.set() and THREAD.get()
|
||||||
|
|
||||||
|
ST - System Threads
|
||||||
|
-------------------
|
||||||
|
- `systemThread = multi:newSystemThread(STRING thread_name, FUNCTION spawned_function,ARGUMENTS ...)` — Spawns a thread with a certain name.
|
||||||
|
- `systemThread:kill()` — kills a thread; can only be called in the main thread!
|
||||||
|
- `systemThread.OnError(FUNCTION(systemthread,errMsg,errorMsgWithThreadName))`
|
||||||
|
|
||||||
|
System Threads are the feature that allows a user to interact with systen threads. It differs from regular coroutine based thread in how it can interact with variables. When using system threads the GLOBAL table is the "only way"* to send data. Spawning a System thread is really simple once all the required libraries are in place. See example below:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init() -- keep this global when using lanes or implicitly define multi within the spawned thread
|
||||||
|
local GLOBAL, THREAD = require("multi.integration.threading").init()
|
||||||
|
multi:newSystemThread("Example thread",function()
|
||||||
|
local multi = require("multi") -- we are in a thread so lets not refer to that upvalue!
|
||||||
|
print("We have spawned a thread!")
|
||||||
|
-- we could do work but theres no need to we can save that for other examples
|
||||||
|
print("Lets have a non ending loop!")
|
||||||
|
while true do
|
||||||
|
-- If this was not in a thread execution would halt for the entire process
|
||||||
|
end
|
||||||
|
end,"A message that we are passing") -- There are restrictions on what can be passed!
|
||||||
|
|
||||||
|
tloop = multi:newTLoop(function()
|
||||||
|
print("I'm still kicking!")
|
||||||
|
end,1)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
<b>*</b>This isn't entirely true, as of right now the compatiablity with the lanes library and love2d engine have their own methods to share data, but if you would like to have your code work in both enviroments then using the GLOBAL table and the data structures provided by the multi library will ensure this happens. If you do not plan on having support for both platforms then feel free to use linda's in lanes and channels in love2d.
|
||||||
|
|
||||||
|
**Note:** luvit currently has very basic support, it only allows the spawning of system threads, but no way to send data back and forth as of yet. I do not know if this is doable or not, but I will keep looking into it.
|
||||||
|
|
||||||
|
# ST - System Threaded Objects
|
||||||
|
Great we are able to spawn threads, but unless your working with a process that works on passed data and then uses a socket or writes to the disk I can't do to much with out being able to pass data between threads. This section we will look at how we can share objects between threads. In order to keep the compatibility between both love2d and lanes I had to format the system threaded objects in a strange way, but they are consistant and should work on both enviroments.
|
||||||
|
|
||||||
|
When creating objects with a name they are automatically exposed to the GLOBAL table. Which means you can retrieve them from a spawned thread. For example we have a queue object, which will be discussed in more detail next.
|
||||||
|
|
||||||
|
```lua
|
||||||
|
-- Exposing a queue
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
local GLOBAL, THREAD = require("multi.integration.threading").init() -- The standard setup above
|
||||||
|
queue = multi:newSystemThreadedQueue("myQueue"):init() -- We create and initiate the queue for the main thread
|
||||||
|
queue:push("This is a test!") -- We push some data onto the queue that other threads can consume and do stuff with
|
||||||
|
multi:newSystemThread("Example thread",function() -- Create a system thread
|
||||||
|
queue = THREAD.waitFor("myQueue"):init() -- Get the queue. It is good pratice to use the waitFor command when getting objects. If it doesn't exist yet we wait for it, preventing future errors. It is possible for the data to not ve present when a thread is looking for it! Especally when using the love2d module, my fault needs some rewriting data passing on the GLOBAL is quite slow, but the queue internally uses channels so after it is exposed you should have good speeds!
|
||||||
|
local data = queue:pop() -- Get the data
|
||||||
|
print(data) -- print the data
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
# ST - SystemThreadedQueue
|
||||||
|
- `queue(nonInit) = multi:newSystemThreadedQueue(STRING name)` — You must enter a name!
|
||||||
|
- `queue = queue:init()` — initiates the queue, without doing this it will not work
|
||||||
|
- `void = queue:push(DATA data)` — Pushes data into a queue that all threads that have been shared have access to
|
||||||
|
- `data = queue:pop()` — pops data from the queue removing it from all threads
|
||||||
|
- `data = queue:peek()` — looks at data that is on the queue, but dont remove it from the queue
|
||||||
|
|
||||||
|
Let's get into some examples:
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
thread_names = {"Thread_A","Thread_B","Thread_C","Thread_D"}
|
||||||
|
local GLOBAL, THREAD = require("multi.integration.threading"):init()
|
||||||
|
queue = multi:newSystemThreadedQueue("myQueue"):init()
|
||||||
|
for _,n in pairs(thread_names) do
|
||||||
|
multi:newSystemThread(n,function()
|
||||||
|
queue = THREAD.waitFor("myQueue"):init()
|
||||||
|
local name = THREAD.getName()
|
||||||
|
local data = queue:pop()
|
||||||
|
while data do
|
||||||
|
print(name.." "..data)
|
||||||
|
data = queue:pop()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
for i=1,100 do
|
||||||
|
queue:push(math.random(1,1000))
|
||||||
|
end
|
||||||
|
multi:newEvent(function() -- Felt like using the event object, I hardly use them for anything non internal
|
||||||
|
return not queue:peek()
|
||||||
|
end):OnEvent(function()
|
||||||
|
print("No more data within the queue!")
|
||||||
|
os.exit()
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
|
||||||
|
You have probable noticed that the output from this is a total mess! Well I though so too, and created the system threaded console!
|
||||||
|
|
||||||
|
# ST - Using the Console
|
||||||
|
`console = THREAD.getConsole()`
|
||||||
|
|
||||||
|
This does guarantee an order to console output, it does ensure that all things are on nice neat lines
|
||||||
|
```lua
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
local GLOBAL, THREAD = require("multi.integration.threading"):init()
|
||||||
|
|
||||||
|
console.print("Hello World!")
|
||||||
|
```
|
||||||
|
# ST - SystemThreadedJobQueue
|
||||||
|
`jq = multi:newSystemThreadedJobQueue([NUMBER: threads])` — Creates a system threaded job queue with an optional number of threads
|
||||||
|
- `boolean jq:isEmpty()` — Returns true if the jobqueue is empty false otherwise
|
||||||
|
- `jq.cores = (supplied number) or (the number of cores on your system*2)`
|
||||||
|
- `jq.OnJobCompleted(FUNCTION: func(jID,...))` — Connection that is triggered when a job has been completed. The jobID and returns of the job are supplies as arguments
|
||||||
|
- `self = jq:doToAll(FUNCTION: func)` — Send data to every thread in the job queue. Useful if you want to require a module and have it available on all threads
|
||||||
|
- `self = jq:registerFunction(STRING: name, FUNCTION: func)` — Registers a function on the job queue. Name is the name of function func
|
||||||
|
- `jID = jq:pushJob(STRING: name,[...])` — Pushes a job onto the jobqueue
|
||||||
|
- `handler = jq:newFunction([STRING: name], FUNCTION: func)` — returns a threaded Function that wraps around jq.registerFunction, jq.pushJob() and jq.OnJobCompleted() to provide an easy way to create and work with the jobqueue
|
||||||
|
- `handler.connect(Function: func(returns))` — Connects to the event that is triggered when the returns are avaiable
|
||||||
|
- `VARIAABLE returns = handler.wait()` — Waits until returns are avaiable and then returns them
|
||||||
|
|
||||||
|
**Note:** Created functions using this method act as normal functions on the queue side of things. So you can call the functions from other queue functions as if they were normal functions.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
GLOBAL, THREAD = require("multi.integration.threading"):init()
|
||||||
|
local jq = multi:newSystemThreadedJobQueue(4) -- job queue using 4 cores
|
||||||
|
jq:doToAll(function()
|
||||||
|
Important = 15
|
||||||
|
end)
|
||||||
|
jq:registerFunction("test",function(a,b)
|
||||||
|
--print(a,b,a+b)
|
||||||
|
return true
|
||||||
|
end)
|
||||||
|
jq.OnJobCompleted(function(jid,arg)
|
||||||
|
print(jid,arg)
|
||||||
|
end)
|
||||||
|
local jid = jq:pushJob("test",10,5)
|
||||||
|
print("Job pushed! ID = ".. jid)
|
||||||
|
local func = jq:newFunction("test2",function(a,b)
|
||||||
|
print(a,b,a*b)
|
||||||
|
return
|
||||||
|
end)
|
||||||
|
print("Waited",func(10,5).wait())
|
||||||
|
func(5,5).connect(function(ret)
|
||||||
|
print("Connected",ret)
|
||||||
|
os.exit()
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
# ST - SystemThreadedTable
|
||||||
|
`stt = multi:newSystemThreadedTable(STRING: name)`
|
||||||
|
- `stt:init()` — Used to init object over threads
|
||||||
|
- `stt[var] = val`
|
||||||
|
- `val = stt[var]`
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```lua
|
||||||
|
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
|
||||||
|
multi,thread = require("multi"):init()
|
||||||
|
GLOBAL, THREAD = require("multi.integration.threading"):init()
|
||||||
|
local stt = multi:newSystemThreadedTable("stt")
|
||||||
|
stt["hello"] = "world"
|
||||||
|
multi:newSystemThread("test thread",function()
|
||||||
|
local stt = GLOBAL["stt"]:init()
|
||||||
|
print(stt["hello"])
|
||||||
|
end)
|
||||||
|
multi:mainloop()
|
||||||
|
```
|
||||||
|
# Network Threads - Multi-Integration WIP Being Reworked
|
||||||
|
More of a fun project of mine then anything core to to the library it will be released and documented when it is ready. I do not have a timeframe for this
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,6 +0,0 @@
|
|||||||
package.path="?/init.lua;"..package.path
|
|
||||||
require("multi")
|
|
||||||
multi:newAlarm(5):OnRing(function()
|
|
||||||
os.exit(10)
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
-- Tick Tock Example
|
|
||||||
require("multi")
|
|
||||||
alarm=multi:newAlarm(1)
|
|
||||||
alarm.state=-1 -- set the state to -1
|
|
||||||
alarm.sounds={[-1]="Tick",[1]="Tock"} -- this makes changing between states easy and fast
|
|
||||||
alarm:OnRing(function(self)
|
|
||||||
print(self.sounds[self.state])
|
|
||||||
self.state=self.state*-1 -- change the state in one line
|
|
||||||
self:Reset() -- Reset the alarm so it runs again
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
package.path="?/init.lua;"..package.path
|
|
||||||
require("multi")
|
|
||||||
require("multi.compat.backwards[1,5,0]")
|
|
||||||
multi:newLoop(function(dt,self)
|
|
||||||
print(dt)
|
|
||||||
end)
|
|
||||||
multi:mainloop() -- start the main runner
|
|
||||||
@ -1,34 +0,0 @@
|
|||||||
package.path="?/init.lua;?.lua;"..package.path
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
multi:newAlarm(2):OnRing(function(self)
|
|
||||||
GLOBAL["NumOfCores"]=sThread.getCores()
|
|
||||||
end)
|
|
||||||
multi:newAlarm(7):OnRing(function(self)
|
|
||||||
GLOBAL["AnotherTest"]=true
|
|
||||||
end)
|
|
||||||
multi:newAlarm(13):OnRing(function(self)
|
|
||||||
GLOBAL["FinalTest"]=true
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
print("Waiting for variable: NumOfCores")
|
|
||||||
print("Got it: ",sThread.waitFor("NumOfCores"))
|
|
||||||
sThread.hold(function()
|
|
||||||
return GLOBAL["AnotherTest"] -- note this would hold the entire systemthread. Spawn a coroutine thread using multi:newThread() or multi:newThreaded...
|
|
||||||
end)
|
|
||||||
print("Holding works!")
|
|
||||||
multi:newThread("tests",function()
|
|
||||||
thread.hold(function()
|
|
||||||
return GLOBAL["FinalTest"] -- note this will not hold the entire systemthread. As seen with the TLoop constantly going!
|
|
||||||
end)
|
|
||||||
print("Final test works!")
|
|
||||||
os.exit()
|
|
||||||
end)
|
|
||||||
local a=0
|
|
||||||
multi:newTLoop(function()
|
|
||||||
a=a+1
|
|
||||||
print(a)
|
|
||||||
end,.5)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,59 +0,0 @@
|
|||||||
package.path="?/init.lua;?.lua;"..package.path
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init() -- loads the lanesManager and includes the entire multi library
|
|
||||||
local function comma_value(amount)
|
|
||||||
local formatted = amount
|
|
||||||
while true do
|
|
||||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
|
||||||
if (k==0) then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
multi:newSystemThread("test1",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 1"):OnBench(function(self,c) GLOBAL["T1"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test2",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 2"):OnBench(function(self,c) GLOBAL["T2"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test3",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 3"):OnBench(function(self,c) GLOBAL["T3"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test4",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 4"):OnBench(function(self,c) GLOBAL["T4"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test5",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 5"):OnBench(function(self,c) GLOBAL["T5"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
end)
|
|
||||||
multi:newSystemThread("test6",function() -- spawns a thread in another lua process
|
|
||||||
require("multi.all") -- now you can do all of your coding with the multi library! You could even spawn more threads from here with the intergration. You would need to require the interaction again though
|
|
||||||
multi:benchMark(sThread.waitFor("Bench"),nil,"Thread 6"):OnBench(function(self,c) GLOBAL["T6"]=c multi:Stop() end)
|
|
||||||
multi:mainloop()
|
|
||||||
print("Bench: ",comma_value(tostring(sThread.waitFor("T1")+sThread.waitFor("T2")+sThread.waitFor("T3")+sThread.waitFor("T4")+sThread.waitFor("T5")+sThread.waitFor("T6"))))
|
|
||||||
GLOBAL["DONE"]=true
|
|
||||||
end)
|
|
||||||
multi:newThread("test0",function()
|
|
||||||
-- sThread.waitFor("DONE") -- lets hold the main thread completely so we don't eat up cpu
|
|
||||||
-- os.exit()
|
|
||||||
-- when the main thread is holding there is a chance that error handling on the system threads may not work!
|
|
||||||
-- instead we can do this
|
|
||||||
while true do
|
|
||||||
thread.skip(1) -- allow error handling to take place... Otherwise lets keep the main thread running on the low
|
|
||||||
sThread.sleep(.001) -- Sleeping for .001 is a greeat way to keep cpu usage down. Make sure if you aren't doing work to rest. Abuse the hell out of GLOBAL if you need to :P
|
|
||||||
if GLOBAL["DONE"] then
|
|
||||||
os.exit()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
GLOBAL["Bench"]=60
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,48 +0,0 @@
|
|||||||
package.path="?/init.lua;?.lua;"..package.path -- Spawing threads using 1 method and the sThread.getCores() function!
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init() -- loads the lanesManager and includes the entire multi library
|
|
||||||
local function comma_value(amount)
|
|
||||||
local formatted = amount
|
|
||||||
while true do
|
|
||||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
|
||||||
if (k==0) then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
GLOBAL["BENCHCOUNT"],GLOBAL["CNUM"],GLOBAL["DONE"]=0,0,0
|
|
||||||
cores=sThread.getCores()
|
|
||||||
function benchmark() -- our single function that will be used across a bunch of threads
|
|
||||||
require("multi.all") -- get the library
|
|
||||||
local n=GLOBAL["CNUM"]; GLOBAL["CNUM"]=n+1 -- do some math so we can identify which thread is which
|
|
||||||
multi:benchMark(sThread.waitFor("BENCH"),nil,"Thread "..n+1):OnBench(function(self,c) GLOBAL["BENCHCOUNT"]=GLOBAL["BENCHCOUNT"]+c; GLOBAL["DONE"]=GLOBAL["DONE"]+1; multi:Stop() end)
|
|
||||||
-- ^ do the bench mark and add to the BENCHCOUNT GLOBAL value, then increment the DONE Value
|
|
||||||
multi:mainloop()
|
|
||||||
end
|
|
||||||
for i=1,cores do -- loop based on the number of cores you have
|
|
||||||
multi:newSystemThread("test"..i,benchmark) -- create a system thread based on the benchmark
|
|
||||||
end
|
|
||||||
multi:newThread("test0",function()
|
|
||||||
while true do
|
|
||||||
thread.skip(1)
|
|
||||||
sThread.sleep(.001)
|
|
||||||
if GLOBAL["DONE"]==cores then
|
|
||||||
print(comma_value(tostring(GLOBAL["BENCHCOUNT"])))
|
|
||||||
os.exit()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
GLOBAL["BENCH"]=1
|
|
||||||
print("Platform is: ",multi:getPlatform()) -- returns love2d or lanes depending on which platform you are using... If I add more intergrations then this method will be updated! corona sdk may see this library in the future...
|
|
||||||
multi:mainloop()
|
|
||||||
--[[ Output on my machine! I am using luajit and have 6 cores on my computer. Your numbers will vary, but it should look something like this
|
|
||||||
Intergrated Lanes!
|
|
||||||
Platform is: lanes
|
|
||||||
Thread 1 62442125 Steps in 10 second(s)!
|
|
||||||
Thread 2 61379095 Steps in 10 second(s)!
|
|
||||||
Thread 3 62772502 Steps in 10 second(s)!
|
|
||||||
Thread 4 62740684 Steps in 10 second(s)!
|
|
||||||
Thread 5 60926715 Steps in 10 second(s)!
|
|
||||||
Thread 6 61793175 Steps in 10 second(s)!
|
|
||||||
372,054,296
|
|
||||||
]]
|
|
||||||
@ -1,27 +0,0 @@
|
|||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
queue=multi:newSystemThreadedQueue("QUEUE"):init()
|
|
||||||
queue:push("This is a test")
|
|
||||||
queue:push("This is a test2")
|
|
||||||
queue:push("This is a test3")
|
|
||||||
queue:push("This is a test4")
|
|
||||||
multi:newSystemThread("test2",function()
|
|
||||||
queue=sThread.waitFor("QUEUE"):init()
|
|
||||||
data=queue:pop()
|
|
||||||
while data do
|
|
||||||
print(data)
|
|
||||||
data=queue:pop()
|
|
||||||
end
|
|
||||||
queue:push("This is a test5")
|
|
||||||
queue:push("This is a test6")
|
|
||||||
queue:push("This is a test7")
|
|
||||||
queue:push("This is a test8")
|
|
||||||
end)
|
|
||||||
multi:newThread("test!",function() -- this is a lua thread
|
|
||||||
thread.sleep(.1)
|
|
||||||
data=queue:pop()
|
|
||||||
while data do
|
|
||||||
print(data)
|
|
||||||
data=queue:pop()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,28 +0,0 @@
|
|||||||
package.path="?/init.lua;"..package.path -- slightly different usage of the code
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
queue=multi:newSystemThreadedQueue("QUEUE")
|
|
||||||
queue:push(1)
|
|
||||||
queue:push(2)
|
|
||||||
queue:push(3)
|
|
||||||
queue:push(4)
|
|
||||||
queue:push(5)
|
|
||||||
queue:push(6)
|
|
||||||
multi:newSystemThread("STHREAD_1",function()
|
|
||||||
queue=sThread.waitFor("QUEUE"):init()
|
|
||||||
GLOBAL["QUEUE"]=nil
|
|
||||||
data=queue:pop()
|
|
||||||
while data do
|
|
||||||
print(data)
|
|
||||||
data=queue:pop()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
multi:newThread("THREAD_1",function()
|
|
||||||
while true do
|
|
||||||
if GLOBAL["QUEUE"]==nil then
|
|
||||||
print("Deleted a Global!")
|
|
||||||
break
|
|
||||||
end
|
|
||||||
thread.skip(1)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,14 +0,0 @@
|
|||||||
-- lanes Desktop lua! NOTE: this is in lanesintergratetest6.lua in the examples folder
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
test=multi:newSystemThreadedTable("YO"):init()
|
|
||||||
test["test1"]="lol"
|
|
||||||
multi:newSystemThread("test",function()
|
|
||||||
tab=sThread.waitFor("YO"):init()
|
|
||||||
print(tab["test1"])
|
|
||||||
sThread.sleep(3)
|
|
||||||
tab["test2"]="Whats so funny?"
|
|
||||||
end)
|
|
||||||
multi:newThread("test2",function()
|
|
||||||
print(test:waitFor("test2"))
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,29 +0,0 @@
|
|||||||
-- Creating the object using lanes manager to show case this. Examples has the file for love2d
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
jQueue=multi:newSystemThreadedJobQueue(n) -- this internally creates System threads. By defualt it will use the # of processors on your system You can set this number though.
|
|
||||||
-- Only create 1 jobqueue! For now making more than 1 is buggy. You only really need one though. Just register new functions if you want 1 queue to do more. The one reason though is keeping track of jobIDs. I have an idea that I will roll out in the next update.
|
|
||||||
jQueue:registerJob("TEST_JOB",function(a,s)
|
|
||||||
math.randomseed(s)
|
|
||||||
-- We will push a random #
|
|
||||||
TEST_JOB2() -- You can call other registered functions as well!
|
|
||||||
return math.random(0,255) -- send the result to the main thread
|
|
||||||
end)
|
|
||||||
jQueue:registerJob("TEST_JOB2",function()
|
|
||||||
print("Test Works!") -- this is called from the job since it is registered on the same queue
|
|
||||||
end)
|
|
||||||
jQueue:start()
|
|
||||||
tableOfOrder={} -- This is how we will keep order of our completed jobs. There is no guarantee that the order will be correct
|
|
||||||
jQueue.OnJobCompleted(function(JOBID,n) -- whenever a job is completed you hook to the event that is called. This passes the JOBID folled by the returns of the job
|
|
||||||
-- JOBID is the completed job, starts at 1 and counts up by 1.
|
|
||||||
-- Threads finish at different times so jobids may be passed out of order! Be sure to have a way to order them
|
|
||||||
tableOfOrder[JOBID]=n -- we order ours by putting them into a table
|
|
||||||
if #tableOfOrder==10 then
|
|
||||||
print("We got all of the pieces!")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
-- LEts push the jobs now
|
|
||||||
for i=1,10 do -- Job Name of registered function, ... varargs
|
|
||||||
jQueue:pushJob("TEST_JOB","This is a test!",math.random(1,1000000))
|
|
||||||
end
|
|
||||||
print("I pushed all of the jobs :)")
|
|
||||||
multi:mainloop() -- Start the main loop :D
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
package.path="../?.lua;../?/init.lua;"..package.path
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
cmd=multi:newSystemThreadedExecute("SystemThreadedExecuteTest.lua") -- This file is important!
|
|
||||||
cmd.OnCMDFinished(function(code) -- callback function to grab the exit code... Called when the command goes through
|
|
||||||
print("Got Code: "..code)
|
|
||||||
end)
|
|
||||||
multi:newTLoop(function()
|
|
||||||
print("...")
|
|
||||||
end,1)
|
|
||||||
multi:mainloop()
|
|
||||||
|
|
||||||
@ -1,27 +0,0 @@
|
|||||||
--~ package.path="?/init.lua;"..package.path
|
|
||||||
local GLOBAL,sThread=require("multi.integration.lanesManager").init()
|
|
||||||
jQueue=multi:newSystemThreadedJobQueue(n)
|
|
||||||
jQueue:registerJob("TEST_JOB",function(a,s)
|
|
||||||
math.randomseed(s)
|
|
||||||
TEST_JOB2()
|
|
||||||
return math.random(0,255)
|
|
||||||
end)
|
|
||||||
jQueue:registerJob("TEST_JOB2",function()
|
|
||||||
print("Test Works!")
|
|
||||||
end)
|
|
||||||
jQueue:start()
|
|
||||||
jQueue.OnReady:holdUT()
|
|
||||||
jQueue:doToAll(function()
|
|
||||||
print("Doing this 16? times!")
|
|
||||||
end)
|
|
||||||
for i=1,10 do -- Job Name of registered function, ... varargs
|
|
||||||
jQueue:pushJob("TEST_JOB","This is a test!",math.random(1,1000000))
|
|
||||||
end
|
|
||||||
tableOfOrder={}
|
|
||||||
jQueue.OnJobCompleted(function(JOBID,n)
|
|
||||||
tableOfOrder[JOBID]=n
|
|
||||||
if #tableOfOrder==10 then
|
|
||||||
print("We got all of the pieces!")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
-- like the while loop (kinda)
|
|
||||||
require("multi")
|
|
||||||
loop=multi:newLoop(function(self,dt)
|
|
||||||
if dt>10 then
|
|
||||||
print("Enough time has passed!")
|
|
||||||
self:Break() -- lets break this thing
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
multi:mainloop()
|
|
||||||
@ -1,15 +0,0 @@
|
|||||||
function gui:Clickable()
|
|
||||||
local x,y,w,h=love.graphics.getScissor()
|
|
||||||
local mx=love.mouse.getX()
|
|
||||||
local my=love.mouse.getY()
|
|
||||||
if _GuiPro.HasStencel then
|
|
||||||
local obj=_GuiPro.StencelHolder
|
|
||||||
if self:isDescendant(obj) then
|
|
||||||
return math.sqrt((mx-obj.x)^2+(my-obj.y)^2)<=(obj.offset.size.x or 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not(x) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return not(mx>x+w or mx<x or my>y+h or my<y)
|
|
||||||
end
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,5 +0,0 @@
|
|||||||
function DrawThings(items)
|
|
||||||
for i=1,#items do
|
|
||||||
items[i]:draw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,85 +0,0 @@
|
|||||||
function gui:OnClicked(func)
|
|
||||||
table.insert(self.funcs,func)
|
|
||||||
end
|
|
||||||
function gui:OnReleased(func)
|
|
||||||
table.insert(self.funcs2,func)
|
|
||||||
end
|
|
||||||
function gui:OnEnter(func)
|
|
||||||
table.insert(self.funcs3,func)
|
|
||||||
end
|
|
||||||
function gui:OnExit(func)
|
|
||||||
table.insert(self.funcs4,func)
|
|
||||||
end
|
|
||||||
function gui:OnUpdate(func)
|
|
||||||
table.insert(self.funcs5,func)
|
|
||||||
end
|
|
||||||
function gui:OnDragStart(func)
|
|
||||||
table.insert(self.func8,func)
|
|
||||||
end
|
|
||||||
function gui:OnDragging(func)
|
|
||||||
table.insert(self.func6,func)
|
|
||||||
end
|
|
||||||
function gui:OnDragEnd(func)
|
|
||||||
table.insert(self.func7,func)
|
|
||||||
end
|
|
||||||
function gui:WhileHovering(func)
|
|
||||||
table.insert(self.func9,func)
|
|
||||||
end
|
|
||||||
function gui:OnMouseMoved(func)
|
|
||||||
table.insert(self.func10,func)
|
|
||||||
end
|
|
||||||
function gui:getChildren()
|
|
||||||
return self.Children
|
|
||||||
end
|
|
||||||
function gui:LClicked()
|
|
||||||
return self.lclicked
|
|
||||||
end
|
|
||||||
function gui:RClicked()
|
|
||||||
return self.rclicked
|
|
||||||
end
|
|
||||||
function gui:MClicked()
|
|
||||||
return self.mclicked
|
|
||||||
end
|
|
||||||
function gui:Clicked()
|
|
||||||
return (self.lclicked or self.rclicked)
|
|
||||||
end
|
|
||||||
function gui:Hovering()
|
|
||||||
return self.hovering
|
|
||||||
end
|
|
||||||
function gui:FreeConnections()
|
|
||||||
self.funcs={function(b,self) if b=="l" then self.LRE=true end end,function(b,self) if b=="r" then self.RRE=true end end,function(b,self) if b=="m" then self.MRE=true end end}
|
|
||||||
self.funcs2={function(b,self) if b=="l" then self.LRE=false end end,function(b,self) if b=="r" then self.RRE=false end end,function(b,self) if b=="m" then self.MRE=false end end}
|
|
||||||
self.funcs3={function(self) self.HE=true end}
|
|
||||||
self.funcs4={function(self) self.HE=false end}
|
|
||||||
self.funcs5={function(self) self.x=(self.Parent.width*self.scale.pos.x)+self.offset.pos.x+self.Parent.x self.y=(self.Parent.height*self.scale.pos.y)+self.offset.pos.y+self.Parent.y self.width=(self.Parent.width*self.scale.size.x)+self.offset.size.x self.height=(self.Parent.height*self.scale.size.y)+self.offset.size.y end}
|
|
||||||
end
|
|
||||||
function gui:LClick()
|
|
||||||
for i=1,#self.funcs do
|
|
||||||
self.funcs[i]("l",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:RClick()
|
|
||||||
for i=1,#self.funcs do
|
|
||||||
self.funcs[i]("r",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:MClick()
|
|
||||||
for i=1,#self.funcs do
|
|
||||||
self.funcs[i]("m",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:LRelease()
|
|
||||||
for i=1,#self.funcs2 do
|
|
||||||
self.funcs2[i]("l",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:RRelease()
|
|
||||||
for i=1,#self.funcs2 do
|
|
||||||
self.funcs2[i]("r",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:MRelease()
|
|
||||||
for i=1,#self.funcs2 do
|
|
||||||
self.funcs2[i]("m",self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,46 +0,0 @@
|
|||||||
function UpdateThings(items)
|
|
||||||
for i=#items,1,-1 do
|
|
||||||
if items[i]:LClicked() then
|
|
||||||
for g=1,#items[i].funcs do
|
|
||||||
items[i].funcs[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif items[i]:RClicked() then
|
|
||||||
for g=1,#items[i].funcs do
|
|
||||||
items[i].funcs[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif items[i]:MClicked() then
|
|
||||||
for g=1,#items[i].funcs do
|
|
||||||
items[i].funcs[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not(items[i]:LClicked()) and items[i].LRE then
|
|
||||||
for g=1,#items[i].funcs2 do
|
|
||||||
items[i].funcs2[g]("l",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif not(items[i]:RClicked()) and items[i].RRE then
|
|
||||||
for g=1,#items[i].funcs2 do
|
|
||||||
items[i].funcs2[g]("r",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif not(items[i]:MClicked()) and items[i].MRE then
|
|
||||||
for g=1,#items[i].funcs2 do
|
|
||||||
items[i].funcs2[g]("m",items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if items[i]:Hovering() and items[i].HE==false then
|
|
||||||
for g=1,#items[i].funcs3 do
|
|
||||||
items[i].funcs3[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif not(items[i]:Hovering()) and items[i].HE==true then
|
|
||||||
for g=1,#items[i].funcs4 do
|
|
||||||
items[i].funcs4[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
elseif items[i]:Hovering() then
|
|
||||||
for g=1,#items[i].func9 do
|
|
||||||
items[i].func9[g](items[i],love.mouse.getX()-items[i].x,love.mouse.getY()-items[i].y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for g=1,#items[i].funcs5 do
|
|
||||||
items[i].funcs5[g](items[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
function GetAllChildren(Object)
|
|
||||||
local Stuff = {}
|
|
||||||
function Seek(Items)
|
|
||||||
for i=1,#Items do
|
|
||||||
if Items[i].Visible==true then
|
|
||||||
table.insert(Stuff,Items[i])
|
|
||||||
local NItems = Items[i]:getChildren()
|
|
||||||
if NItems ~= nil then
|
|
||||||
Seek(NItems)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local Objs = Object:getChildren()
|
|
||||||
for i=1,#Objs do
|
|
||||||
if Objs[i].Visible==true then
|
|
||||||
table.insert(Stuff,Objs[i])
|
|
||||||
local Items = Objs[i]:getChildren()
|
|
||||||
if Items ~= nil then
|
|
||||||
Seek(Items)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return Stuff
|
|
||||||
end
|
|
||||||
@ -1,21 +0,0 @@
|
|||||||
function GetAllChildren2(Object)
|
|
||||||
local Stuff = {}
|
|
||||||
function Seek(Items)
|
|
||||||
for i=1,#Items do
|
|
||||||
table.insert(Stuff,Items[i])
|
|
||||||
local NItems = Items[i]:getChildren()
|
|
||||||
if NItems ~= nil then
|
|
||||||
Seek(NItems)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local Objs = Object:getChildren()
|
|
||||||
for i=1,#Objs do
|
|
||||||
table.insert(Stuff,Objs[i])
|
|
||||||
local Items = Objs[i]:getChildren()
|
|
||||||
if Items ~= nil then
|
|
||||||
Seek(Items)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return Stuff
|
|
||||||
end
|
|
||||||
@ -1,14 +0,0 @@
|
|||||||
function gui:eventable()
|
|
||||||
if self.important then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
if _GuiPro.Hierarchy then
|
|
||||||
if _GuiPro.TopHovered~=nil then
|
|
||||||
return self:isDescendant(_GuiPro.TopHovered) or _GuiPro.TopHovered==self
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:full()
|
|
||||||
self:SetDualDim(nil,nil,nil,nil,nil,nil,1,1)
|
|
||||||
end
|
|
||||||
@ -1,244 +0,0 @@
|
|||||||
function gui.enableAutoWindowScaling(b)
|
|
||||||
_GuiPro.DPI_ENABLED=b or true
|
|
||||||
_defaultfont=love.graphics.newFont(12*love.window.getPixelScale())
|
|
||||||
end
|
|
||||||
function filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if type(name)~="string" then
|
|
||||||
sh=sw
|
|
||||||
sw=sy
|
|
||||||
sy=sx
|
|
||||||
sx=h
|
|
||||||
h=w
|
|
||||||
w=y
|
|
||||||
y=x
|
|
||||||
x=name
|
|
||||||
end
|
|
||||||
return x,y,w,h,sx,sy,sw,sh
|
|
||||||
end
|
|
||||||
function gui:newBase(tp,name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
_GuiPro.count=_GuiPro.count+1
|
|
||||||
local c = {}
|
|
||||||
setmetatable(c, gui)
|
|
||||||
if self==gui then
|
|
||||||
c.Parent=_GuiPro
|
|
||||||
else
|
|
||||||
c.Parent=self
|
|
||||||
end
|
|
||||||
c.segments=nil
|
|
||||||
c.ry=nil
|
|
||||||
c.rx=nil
|
|
||||||
c.DPI=1
|
|
||||||
if _GuiPro.DPI_ENABLED then
|
|
||||||
c.DPI=love.window.getPixelScale()
|
|
||||||
x, y, w, h=c.DPI*x,c.DPI*y,c.DPI*w,c.DPI*h
|
|
||||||
end
|
|
||||||
c.centerFontY=true
|
|
||||||
c.FormFactor="rectangle"
|
|
||||||
c.Type=tp
|
|
||||||
c.Active=true
|
|
||||||
c.form="rectangle"
|
|
||||||
c.Draggable=false
|
|
||||||
c.Name=name or "Gui"..tp
|
|
||||||
c:SetName(name)
|
|
||||||
c.BorderSize=1
|
|
||||||
c.BorderColor={0,0,0}
|
|
||||||
c.VIS=true
|
|
||||||
c.Visible=true
|
|
||||||
c.oV=true
|
|
||||||
c.Children={}
|
|
||||||
c.hovering=false
|
|
||||||
c.rclicked=false
|
|
||||||
c.lclicked=false
|
|
||||||
c.mclicked=false
|
|
||||||
c.clicked=false
|
|
||||||
c.Visibility=1
|
|
||||||
c.ClipDescendants=false
|
|
||||||
c.TextWrap=true
|
|
||||||
c.scale={}
|
|
||||||
c.scale.size={}
|
|
||||||
c.scale.size.x=sw or 0
|
|
||||||
c.scale.size.y=sh or 0
|
|
||||||
c.offset={}
|
|
||||||
c.offset.size={}
|
|
||||||
c.offset.size.x=w or 0
|
|
||||||
c.offset.size.y=h or 0
|
|
||||||
c.scale.pos={}
|
|
||||||
c.scale.pos.x=sx or 0
|
|
||||||
c.scale.pos.y=sy or 0
|
|
||||||
c.offset.pos={}
|
|
||||||
c.offset.pos.x=x or 0
|
|
||||||
c.offset.pos.y=y or 0
|
|
||||||
c.width = 0
|
|
||||||
c.height = 0
|
|
||||||
c.LRE=false
|
|
||||||
c.RRE=false
|
|
||||||
c.MRE=false
|
|
||||||
c.Color = {255, 255, 255}
|
|
||||||
function c:setRoundness(rx,ry,segments)
|
|
||||||
self.segments=segments
|
|
||||||
self.ry=ry
|
|
||||||
self.rx=rx
|
|
||||||
end
|
|
||||||
function c.stfunc()
|
|
||||||
love.graphics.rectangle("fill", c.x, c.y, c.width, c.height,c.rx,c.ry,c.segments)
|
|
||||||
end
|
|
||||||
function c:hasRoundness()
|
|
||||||
return (self.ry or self.rx)
|
|
||||||
end
|
|
||||||
c.funcs={function(b,self)
|
|
||||||
if b=="l" then
|
|
||||||
self.LRE=true
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
function(b,self)
|
|
||||||
if b=="r" then
|
|
||||||
self.RRE=true
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
function(b,self)
|
|
||||||
if b=="m" then
|
|
||||||
self.MRE=true
|
|
||||||
end
|
|
||||||
end}
|
|
||||||
c.funcs2={function(b,self)
|
|
||||||
if b=="l" then
|
|
||||||
self.LRE=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
function(b,self)
|
|
||||||
if b=="r" then
|
|
||||||
self.RRE=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
function(b,self)
|
|
||||||
if b=="m" then
|
|
||||||
self.MRE=false
|
|
||||||
end
|
|
||||||
end}
|
|
||||||
c.HE=false
|
|
||||||
c.funcs3={function(self)
|
|
||||||
self.HE=true
|
|
||||||
end}
|
|
||||||
c.funcs4={function(self)
|
|
||||||
self.HE=false
|
|
||||||
end}
|
|
||||||
c.funcs5={}
|
|
||||||
c.tid={}
|
|
||||||
c.touchcount=0
|
|
||||||
c.x=(c.Parent.width*c.scale.pos.x)+c.offset.pos.x+c.Parent.x
|
|
||||||
c.y=(c.Parent.height*c.scale.pos.y)+c.offset.pos.y+c.Parent.y
|
|
||||||
c.width=(c.Parent.width*c.scale.size.x)+c.offset.size.x
|
|
||||||
c.height=(c.Parent.height*c.scale.size.y)+c.offset.size.y
|
|
||||||
c.func6={}
|
|
||||||
c.func7={function() _GuiPro.DragItem={} end}
|
|
||||||
c.func8={function(self) _GuiPro.DragItem=self end}
|
|
||||||
c.func9={}
|
|
||||||
c.func10={}
|
|
||||||
function c:ImageRule()
|
|
||||||
if self.Image then
|
|
||||||
local sx=self.width/self.ImageWidth
|
|
||||||
local sy=self.height/self.ImageHeigth
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
|
|
||||||
if self.width~=self.ImageWidth and self.height~=self.ImageHeigth then
|
|
||||||
love.graphics.draw(self.Image,self.x,self.y,math.rad(self.rotation),sx,sy)
|
|
||||||
else
|
|
||||||
love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function c:VideoRule()
|
|
||||||
if self.Video then
|
|
||||||
local sx=self.width/self.VideoWidth
|
|
||||||
local sy=self.height/self.VideoHeigth
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.VideoVisibility*255)
|
|
||||||
if self.width~=self.VideoWidth and self.height~=self.VideoHeigth then
|
|
||||||
love.graphics.draw(self.Video,self.x,self.y,math.rad(self.rotation),sx,sy)
|
|
||||||
else
|
|
||||||
love.graphics.draw(self.Video,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function c:repeatImage(b,b2)
|
|
||||||
if b then
|
|
||||||
self.Image:setWrap(b,b2 or "repeat")
|
|
||||||
function self:ImageRule()
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
|
|
||||||
love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation))
|
|
||||||
end
|
|
||||||
else
|
|
||||||
sx=self.width/self.ImageWidth
|
|
||||||
sy=self.height/self.ImageHeigth
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.ImageVisibility*255)
|
|
||||||
love.graphics.draw(self.Image,self.Quad,self.x,self.y,math.rad(self.rotation),sx,sy)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function c:Mutate(t)
|
|
||||||
for i,v in pairs(t) do
|
|
||||||
_GuiPro.self=self
|
|
||||||
if type(i)=="number" then
|
|
||||||
loadstring("_GuiPro.self:"..v)()
|
|
||||||
elseif i:match"__self__" then
|
|
||||||
local ind=i:match"__self__(.+)"
|
|
||||||
if not self[ind] then self[ind]={} end
|
|
||||||
loadstring("_GuiPro.self."..ind.."=_GuiPro.self:"..v)()
|
|
||||||
elseif i:match"__child__" then
|
|
||||||
local ind,child = i:match"__child__(%S-)_(.+)"
|
|
||||||
self[ind][child]=v
|
|
||||||
else
|
|
||||||
self[i]=v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
c:WhileHovering(function(self)
|
|
||||||
self.omx=self.nmx
|
|
||||||
self.omy=self.nmy
|
|
||||||
self.nmx=love.mouse.getX()
|
|
||||||
self.nmy=love.mouse.getY()
|
|
||||||
if self.omx~=self.nmx or self.omy~=self.nmy then
|
|
||||||
for i=1,#self.func10 do
|
|
||||||
if self and self.nmx and self.nmy and self.omx and self.omy then
|
|
||||||
self.func10[i](self,self.nmx,self.nmy,self.omx,self.omy)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.WasBeingDragged==true and love.mouse.isDown(self.dragbut or "m")==false and self.Type~="TextImageButtonFrameDrag" then
|
|
||||||
for i=1,#self.func7 do
|
|
||||||
self.func7[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if _GuiPro.hasDrag==false and love.mouse.isDown(self.dragbut or "m") then
|
|
||||||
for i=1,#self.func8 do
|
|
||||||
self.func8[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.IsBeingDragged==true then
|
|
||||||
_GuiPro.hasDrag=true
|
|
||||||
self.WasBeingDragged=true
|
|
||||||
elseif self.WasBeingDragged==true and self.IsBeingDragged==false then
|
|
||||||
self.WasBeingDragged=false
|
|
||||||
_GuiPro.hasDrag=false
|
|
||||||
end
|
|
||||||
if self.Draggable==true and love.mouse.isDown(self.dragbut or "m") and _GuiPro.hasDrag==false then
|
|
||||||
for i=1,#self.func6 do
|
|
||||||
self.func6[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
|
|
||||||
end
|
|
||||||
_GuiPro.hasDrag=true
|
|
||||||
if self.FormFactor:lower()=="circle" or self.FormFactor:lower()=="c" or self.FormFactor:lower()=="cir" then
|
|
||||||
self.IsBeingDragged=true
|
|
||||||
x=(love.mouse.getX()-self.x)
|
|
||||||
y=(love.mouse.getY()-self.y)
|
|
||||||
self:Move(x,y)
|
|
||||||
elseif self.FormFactor:lower()=="rectangle" or self.FormFactor:lower()=="r" or self.FormFactor:lower()=="rect" then
|
|
||||||
self.IsBeingDragged=true
|
|
||||||
x=(love.mouse.getX()-self.x)-self.width/2
|
|
||||||
y=(love.mouse.getY()-self.y)-self.height/2
|
|
||||||
self:Move(x,y)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self.IsBeingDragged=false
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
table.insert(c.Parent.Children,c)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
_GuiPro.mousedownfunc=love.mouse.isDown
|
|
||||||
function love.mouse.isDown(b)
|
|
||||||
if not(b) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return _GuiPro.mousedownfunc(({["l"]=1,["r"]=2,["m"]=3})[b] or b)
|
|
||||||
end
|
|
||||||
@ -1,40 +0,0 @@
|
|||||||
function gui:toString() -- oh boy this is gonna be painful lol
|
|
||||||
multi:newThread("saving data: ",function()
|
|
||||||
local dat=bin.stream("test.dat",false)
|
|
||||||
function GetAllChildren2(Object)
|
|
||||||
local Stuff = {}
|
|
||||||
function Seek(Items)
|
|
||||||
for i=1,#Items do
|
|
||||||
--table.insert(Stuff,Items[i])
|
|
||||||
for a,v in pairs(Items[i]) do
|
|
||||||
-- dat:tackE(a.."|"..tostring(v))
|
|
||||||
print(a.."|"..tostring(v))
|
|
||||||
-- dat.workingfile:flush()
|
|
||||||
end
|
|
||||||
thread.skip()
|
|
||||||
local NItems = Items[i]:getChildren()
|
|
||||||
if NItems ~= nil then
|
|
||||||
Seek(NItems)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local Objs = Object:getChildren()
|
|
||||||
for i=1,#Objs do
|
|
||||||
-- table.insert(Stuff,Objs[i])
|
|
||||||
for a,v in pairs(Objs[i]) do
|
|
||||||
-- dat:tackE(a.."|"..tostring(v))
|
|
||||||
print(Objs[i].Type..":"..a.."|"..tostring(v))
|
|
||||||
-- dat.workingfile:flush()
|
|
||||||
end
|
|
||||||
thread.skip()
|
|
||||||
local Items = Objs[i]:getChildren()
|
|
||||||
if Items ~= nil then
|
|
||||||
Seek(Items)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- dat:tofile("test.dat")
|
|
||||||
return Stuff
|
|
||||||
end
|
|
||||||
GetAllChildren2(self)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
@ -1,204 +0,0 @@
|
|||||||
--[[WORKING ON
|
|
||||||
doubleTap - UnFinished!
|
|
||||||
touchRendering - Broken
|
|
||||||
]]
|
|
||||||
function gui:TClickable(mx,my)
|
|
||||||
local x,y,w,h=love.graphics.getScissor()
|
|
||||||
if _GuiPro.HasStencel then
|
|
||||||
local obj=_GuiPro.StencelHolder
|
|
||||||
if self:isDescendant(obj) then
|
|
||||||
return math.sqrt((mx-obj.x)^2+(my-obj.y)^2)<=(obj.offset.size.x or 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not(x) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return not(mx>x+w or mx<x or my>y+h or my<y)
|
|
||||||
end
|
|
||||||
function gui:touchable(t)
|
|
||||||
local touches = love.touch.getTouches()
|
|
||||||
local x,y=0,0
|
|
||||||
for i, id in ipairs(touches) do
|
|
||||||
if self.id==id then
|
|
||||||
x, y = love.touch.getPosition(id)
|
|
||||||
return (x > self.x and x < self.x+self.width and y > self.y and y < self.y+self.height and self:TClickable(x,y) and self:eventable())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.id=-1
|
|
||||||
end
|
|
||||||
multi:newTask(function() -- A bit of post-loading haha
|
|
||||||
gui.touchpressed=multi:newConnection()
|
|
||||||
gui.touchreleased=multi:newConnection()
|
|
||||||
gui.touchmoved=multi:newConnection()
|
|
||||||
love.touchpressed=Library.convert(love.touchpressed or function() end)
|
|
||||||
love.touchreleased=Library.convert(love.touchreleased or function() end)
|
|
||||||
love.touchmoved=Library.convert(love.touchmoved or function() end)
|
|
||||||
love.touchpressed:inject(function(id, x, y, dx, dy, pressure) gui.touchpressed:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
|
||||||
love.touchreleased:inject(function(id, x, y, dx, dy, pressure) gui.touchreleased:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
|
||||||
love.touchmoved:inject(function(id, x, y, dx, dy, pressure) gui.touchmoved:Fire(id, x, y, dx, dy, pressure) return {id, x, y, dx, dy, pressure} end,1)
|
|
||||||
_GuiPro.TouchReady=true
|
|
||||||
_GuiPro.TouchRegister={}
|
|
||||||
gui.touchpressed:connect(function(id, x, y, dx, dy, pressure)
|
|
||||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
|
||||||
if #v.tid==0 then
|
|
||||||
if (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
|
||||||
v:addTID(id)
|
|
||||||
v.touchcount=1
|
|
||||||
for i=1,#v.ToFuncP do
|
|
||||||
v.ToFuncP[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not(v:hasTID(id)) then
|
|
||||||
if (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
|
||||||
v:addTID(id)
|
|
||||||
v.touchcount=v.touchcount+1
|
|
||||||
for i=1,#v.ToFuncP do
|
|
||||||
v.ToFuncP[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
gui.touchreleased:connect(function(id, x, y, dx, dy, pressure)
|
|
||||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
|
||||||
if v:hasTID(id) then
|
|
||||||
v:removeTID(id)
|
|
||||||
for i=1,#v.ToFuncR do
|
|
||||||
v.ToFuncR[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
gui.touchmoved:connect(function(id, x, y, dx, dy, pressure)
|
|
||||||
for i,v in pairs(_GuiPro.TouchRegister) do
|
|
||||||
if v:hasTID(id) and (x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable()) then
|
|
||||||
for i=1,#v.ToFuncM do
|
|
||||||
v.ToFuncM[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
|
||||||
end
|
|
||||||
elseif v:hasTID(id) and not((x > v.x and x < v.x+v.width and y > v.y and y < v.y+v.height and v:TClickable(x,y) and v:eventable())) then
|
|
||||||
v:removeTID(id)
|
|
||||||
for i=1,#v.ToFuncR do
|
|
||||||
v.ToFuncR[i](v,id, x-v.x, y-v.y, dx, dy or 0, pressure or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
-- now that that is done lets set up some more post loading checks
|
|
||||||
_GuiPro.int=multi:newProcess()
|
|
||||||
_GuiPro.int:Start()
|
|
||||||
_GuiPro.int:setJobSpeed(.001)
|
|
||||||
_GuiPro.EXACT=0
|
|
||||||
_GuiPro.LAX=.01
|
|
||||||
_GuiPro.LAZY=.05
|
|
||||||
-- now lets define the reg function
|
|
||||||
function gui.Compare(a,b,v,tp)
|
|
||||||
if tp==">" then
|
|
||||||
if (a+v>b or a-v>b) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif tp=="<" then
|
|
||||||
if (a+v<b or a-v<b) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif tp=="<=" then
|
|
||||||
if (a+v<=b or a-v<=b) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif tp==">=" then
|
|
||||||
if (a+v>=b or a-v>=b) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif tp=="==" then -- this one is gonna be tricky
|
|
||||||
if (a>=b-v and a<=b+v) or (b>=a-v and b<=a+v) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
function gui:regesterTouch()
|
|
||||||
local obj=self
|
|
||||||
obj.ToFuncP={}
|
|
||||||
obj.ToFuncM={}
|
|
||||||
obj.ToFuncR={}
|
|
||||||
obj.To2Func={}
|
|
||||||
obj.ToDTFunc={}
|
|
||||||
obj.touchRendering =_GuiPro.EXACT -- exact(0), lax(), #
|
|
||||||
function obj:removeTID(id)
|
|
||||||
for i=1,#self.tid do
|
|
||||||
if self.tid[i]==id then
|
|
||||||
table.remove(self.tid,i)
|
|
||||||
self.touchcount=self.touchcount-1
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function obj:hasTID(id)
|
|
||||||
for i=1,#self.tid do
|
|
||||||
if self.tid[i]==id then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
obj.txl1=0
|
|
||||||
obj.tyl1=0
|
|
||||||
obj.txl2=0
|
|
||||||
obj.tyl2=0
|
|
||||||
obj.LS=0
|
|
||||||
obj:OnUpdate(function(self)
|
|
||||||
if self.touchcount==2 then
|
|
||||||
local x1,y1=love.touch.getPosition( self.tid[1] )
|
|
||||||
local x2,y2=love.touch.getPosition( self.tid[2] )
|
|
||||||
local CS=math.sqrt((x2-x1)^2+(y2-y1)^2)
|
|
||||||
if gui.Compare(CS,self.LS,self.touchRendering,">") then
|
|
||||||
for i=1,#self.To2Func do
|
|
||||||
self.To2Func[i](self,CS,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
|
||||||
end
|
|
||||||
elseif gui.Compare(CS,self.LS,self.touchRendering,"<") then
|
|
||||||
for i=1,#self.To2Func do
|
|
||||||
self.To2Func[i](self,-CS,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
|
||||||
end
|
|
||||||
elseif gui.Compare(CS,self.LS,self.touchRendering,"==") then
|
|
||||||
for i=1,#self.To2Func do
|
|
||||||
self.To2Func[i](self,0,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- if self.txl1~=x1 or self.txl2~=x2 or self.tyl1~=y1 or self.tyl2~=y2 then
|
|
||||||
-- for i=1,#self.To2Func do
|
|
||||||
-- self.To2Func[i](self,0,x1-self.x,y1-self.y,x2-self.x,y2-self.y)
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
self.LS=CS
|
|
||||||
self.txl1=x1
|
|
||||||
self.txl2=x2
|
|
||||||
self.tyl1=y1
|
|
||||||
self.tyl2=y2
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function obj:OnDoubleTap(func)
|
|
||||||
table.insert(self.ToDTFunc,func)
|
|
||||||
end
|
|
||||||
function obj:On2TouchMoved(func)
|
|
||||||
table.insert(self.To2Func,func)
|
|
||||||
end
|
|
||||||
function obj:addTID(id)
|
|
||||||
table.insert(self.tid,id)
|
|
||||||
end
|
|
||||||
function obj:OnTouchPressed(func)
|
|
||||||
table.insert(self.ToFuncP,func) -- event for touches
|
|
||||||
end
|
|
||||||
function obj:OnTouchReleased(func) -- event for touches
|
|
||||||
table.insert(self.ToFuncR,func)
|
|
||||||
end
|
|
||||||
function obj:OnTouchMoved(func) -- event for touches
|
|
||||||
table.insert(self.ToFuncM,func)
|
|
||||||
end
|
|
||||||
if _GuiPro.TouchReady then -- my sneaky test
|
|
||||||
print("Registred: "..tostring(obj))
|
|
||||||
table.insert(_GuiPro.TouchRegister,obj)
|
|
||||||
else
|
|
||||||
print("Attempting to register: "..tostring(obj))
|
|
||||||
_GuiPro.int:newJob(function() table.insert(_GuiPro.TouchRegister,obj) end) -- a sneaky way to ensure that your object gets registered eventually, even if you call the method before the touch patch was activated.
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:AddDrawRuleB(rule)
|
|
||||||
if not(self.DrawRulesB) then self.DrawRulesB={} end
|
|
||||||
table.insert(self.DrawRulesB,rule)
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:AddDrawRuleE(rule)
|
|
||||||
if not(self.DrawRulesE) then self.DrawRulesE={} end
|
|
||||||
table.insert(self.DrawRulesE,rule)
|
|
||||||
end
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
function gui:draw()
|
|
||||||
if _GuiPro.rotate~=0 then
|
|
||||||
love.graphics.rotate(math.rad(_GuiPro.rotate))
|
|
||||||
end
|
|
||||||
if self.FormFactor:lower()=="rectangle" then
|
|
||||||
self:drawR()
|
|
||||||
elseif self.FormFactor:lower()=="circle" then
|
|
||||||
self:drawC()
|
|
||||||
else
|
|
||||||
error("Unsupported FormFactor: "..self.FormFactor.."!")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,89 +0,0 @@
|
|||||||
function gui:drawC()
|
|
||||||
if love.mouse.isDown("l")==false and love.mouse.isDown("m")==false and love.mouse.isDown("r")==false then
|
|
||||||
_GuiPro.DragItem={}
|
|
||||||
_GuiPro.hasDrag=false
|
|
||||||
end
|
|
||||||
if self.Visible==true and self.VIS==true then
|
|
||||||
local b=true
|
|
||||||
for i,v in pairs(_GuiPro.Clips) do
|
|
||||||
if self:isDescendant(v)==true then
|
|
||||||
b=false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if b then
|
|
||||||
love.graphics.setStencilTest( )
|
|
||||||
_GuiPro.HasStencel=false
|
|
||||||
_GuiPro.StencelHolder=nil
|
|
||||||
end
|
|
||||||
local x,y,r,s=(self.offset.pos.x or 0)+self.Parent.x,(self.offset.pos.y or 0)+self.Parent.y,self.offset.size.x or 0,self.offset.size.y or 360
|
|
||||||
if self.CC then
|
|
||||||
x,y=x+r,y+r
|
|
||||||
end
|
|
||||||
self.x,self.y=x,y
|
|
||||||
_GuiPro.circleStencilFunction = function()
|
|
||||||
love.graphics.circle("fill",x,y,r,s)
|
|
||||||
end
|
|
||||||
if math.sqrt((love.mouse.getX()-x)^2+(love.mouse.getY()-y)^2)<=r and self:eventable() and self:Clickable() and self.Active==true then
|
|
||||||
self.hovering=true
|
|
||||||
if love.mouse.isDown("l") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.lclicked=true
|
|
||||||
elseif love.mouse.isDown("r") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.rclicked=true
|
|
||||||
elseif love.mouse.isDown("m") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.mclicked=true
|
|
||||||
else
|
|
||||||
if string.find(self.Type, "Button") and _GuiPro.hasDrag==false then
|
|
||||||
love.graphics.setColor(self.Color[1]-5, self.Color[2]-5, self.Color[3]-5,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.rclicked=false
|
|
||||||
self.lclicked=false
|
|
||||||
self.mclicked=false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
self.hovering=false
|
|
||||||
self.rclicked=false
|
|
||||||
self.lclicked=false
|
|
||||||
self.mclicked=false
|
|
||||||
end
|
|
||||||
if self.ClipDescendants==true then
|
|
||||||
_GuiPro.Clips[tostring(self)]=self
|
|
||||||
_GuiPro.HasStencel=true
|
|
||||||
_GuiPro.StencelHolder=self
|
|
||||||
love.graphics.stencil(_GuiPro.circleStencilFunction)
|
|
||||||
love.graphics.setStencilTest("notequal",0)
|
|
||||||
end
|
|
||||||
love.graphics.circle("fill",x,y,r,s)
|
|
||||||
love.graphics.setColor(self.BorderColor[1], self.BorderColor[2], self.BorderColor[3],self.Visibility)
|
|
||||||
for b=0,self.BorderSize-1 do
|
|
||||||
love.graphics.circle("line",x,y,r+b,s)
|
|
||||||
end
|
|
||||||
if string.find(self.Type, "Text") then
|
|
||||||
if self.text~=nil then
|
|
||||||
if self.AutoScaleText then
|
|
||||||
self.FontSize=math.floor(self.height/1.45833)
|
|
||||||
end
|
|
||||||
love.graphics.setColor(self.TextColor[1],self.TextColor[2],self.TextColor[3],self.TextVisibility)
|
|
||||||
love.graphics.setFont(self.Font)
|
|
||||||
love.graphics.printf(self.text, x-(r/2)+(self.XTween), y-(r/2)+self.Tween, r, self.TextFormat)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,131 +0,0 @@
|
|||||||
function gui:drawR()
|
|
||||||
if love.mouse.isDown("l")==false and love.mouse.isDown("m")==false and love.mouse.isDown("r")==false then
|
|
||||||
_GuiPro.DragItem={}
|
|
||||||
_GuiPro.hasDrag=false
|
|
||||||
end
|
|
||||||
if self.Visible==true and self.VIS==true then
|
|
||||||
local b=true
|
|
||||||
for i,v in pairs(_GuiPro.Clips) do
|
|
||||||
if self:isDescendant(v)==true then
|
|
||||||
b=false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if b==true then
|
|
||||||
love.graphics.setStencilTest()
|
|
||||||
love.graphics.setScissor()
|
|
||||||
end
|
|
||||||
self.x=(self.Parent.width*self.scale.pos.x)+self.offset.pos.x+self.Parent.x
|
|
||||||
self.y=(self.Parent.height*self.scale.pos.y)+self.offset.pos.y+self.Parent.y
|
|
||||||
self.width=(self.Parent.width*self.scale.size.x)+self.offset.size.x
|
|
||||||
self.height=(self.Parent.height*self.scale.size.y)+self.offset.size.y
|
|
||||||
if self.DrawRulesB then
|
|
||||||
for dr=1,#self.DrawRulesB do
|
|
||||||
self.DrawRulesB[dr](self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if (love.mouse.getX() > self.x and love.mouse.getX() < self.x+self.width and love.mouse.getY() > self.y and love.mouse.getY() < self.y+self.height and self:Clickable() and self:eventable()) or self:touchable("r") and self.Active==true then
|
|
||||||
self.hovering=true
|
|
||||||
if love.mouse.isDown("l") or self:touchable("r") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.lclicked=true
|
|
||||||
elseif love.mouse.isDown("r") or self:touchable("r") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.rclicked=true
|
|
||||||
elseif love.mouse.isDown("m") or self:touchable("r") and _GuiPro.hasDrag==false then
|
|
||||||
if string.find(self.Type, "Button") then
|
|
||||||
love.graphics.setColor(self.Color[1]-10, self.Color[2]-10, self.Color[3]-10,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.mclicked=true
|
|
||||||
else
|
|
||||||
if string.find(self.Type, "Button") or self:touchable("r") and _GuiPro.hasDrag==false then
|
|
||||||
love.graphics.setColor(self.Color[1]-5, self.Color[2]-5, self.Color[3]-5,self.Visibility)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
end
|
|
||||||
self.rclicked=false
|
|
||||||
self.lclicked=false
|
|
||||||
self.mclicked=false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
love.graphics.setColor(self.Color[1],self.Color[2],self.Color[3],self.Visibility)
|
|
||||||
self.hovering=false
|
|
||||||
self.rclicked=false
|
|
||||||
self.lclicked=false
|
|
||||||
self.mclicked=false
|
|
||||||
end
|
|
||||||
if self.ClipDescendants==true then
|
|
||||||
_GuiPro.Clips[tostring(self)]=self
|
|
||||||
love.graphics.setScissor(self.x, self.y, self.width, self.height)
|
|
||||||
end
|
|
||||||
if self:hasRoundness() then
|
|
||||||
love.graphics.stencil(self.stfunc, "replace", 1)
|
|
||||||
love.graphics.setStencilTest("greater", 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height,(self.rx or 1)*self.DPI,(self.ry or 1)*self.DPI,(self.segments or 1)*self.DPI)
|
|
||||||
if string.find(self.Type, "Image") then
|
|
||||||
self:ImageRule()
|
|
||||||
end
|
|
||||||
if self.Type=="Video" then
|
|
||||||
self:VideoRule()
|
|
||||||
end
|
|
||||||
if self:hasRoundness() then
|
|
||||||
love.graphics.setStencilTest()
|
|
||||||
end
|
|
||||||
love.graphics.setColor(self.BorderColor[1], self.BorderColor[2], self.BorderColor[3],self.Visibility)
|
|
||||||
for b=0,self.BorderSize-1 do
|
|
||||||
love.graphics.rectangle("line", self.x-(b/2), self.y-(b/2), self.width+b, self.height+b,(self.rx or 1)*self.DPI,(self.ry or 1)*self.DPI,(self.segments or 1)*self.DPI)
|
|
||||||
end
|
|
||||||
if string.find(self.Type, "Text") then
|
|
||||||
if self.text~=nil then
|
|
||||||
if self.AutoScaleText then
|
|
||||||
self.FontSize=math.floor(self.height/1.45833)
|
|
||||||
end
|
|
||||||
love.graphics.setColor(self.TextColor[1],self.TextColor[2],self.TextColor[3],self.TextVisibility)
|
|
||||||
if self.Font==_defaultfont then
|
|
||||||
love.graphics.setFont(self.Font)
|
|
||||||
love.graphics.printf(
|
|
||||||
self.text,
|
|
||||||
(self.x+2+(self.marginL or 0) or self.XTween)*self.DPI,
|
|
||||||
(self.y+math.floor((self.FontHeight-self.FontSize)/2)+self.Tween)*self.DPI,
|
|
||||||
(self.width+(0 or (self.marginR or 0)))*self.DPI,
|
|
||||||
self.TextFormat,
|
|
||||||
self.TextRotation)
|
|
||||||
else
|
|
||||||
if type(self.Font)=="string" then
|
|
||||||
self.Font=love.graphics.newFont(self.Font,self.FontSize)
|
|
||||||
self.FontHeight=self.Font:getHeight()
|
|
||||||
else
|
|
||||||
love.graphics.setFont(self.Font)
|
|
||||||
end
|
|
||||||
if type(self.FontSize)=="string" then
|
|
||||||
self.FontSize=tonumber(self.FontSize)
|
|
||||||
love.graphics.setNewFont(self.FontSize)
|
|
||||||
end
|
|
||||||
love.graphics.printf(
|
|
||||||
self.text,
|
|
||||||
(self.x+2+(self.marginL or 0) or self.XTween)*self.DPI,
|
|
||||||
(self.y+math.floor((self.FontHeight-self.FontSize)/2)+self.Tween)*self.DPI,
|
|
||||||
(self.width+(0 or (self.marginR or 0)))*self.DPI,
|
|
||||||
self.TextFormat,
|
|
||||||
self.TextRotation)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.DrawRulesE then
|
|
||||||
for dr=1,#self.DrawRulesE do
|
|
||||||
self.DrawRulesE[dr](self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,37 +0,0 @@
|
|||||||
function gui:newDropFrame(name,x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("DropFrame",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.WasBeingDragged=false
|
|
||||||
c.IsBeingDragged=false
|
|
||||||
c.Draggable=false
|
|
||||||
c.funcD={}
|
|
||||||
function c:GetDroppedItems()
|
|
||||||
local t=self:getChildren()
|
|
||||||
local tab={}
|
|
||||||
for i=1,#t do
|
|
||||||
if t[i].Type=="TextImageButtonFrameDrag" then
|
|
||||||
table.insert(tab,t[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return tab
|
|
||||||
end
|
|
||||||
function c:OnDropped(func)
|
|
||||||
table.insert(self.funcD,func)
|
|
||||||
end
|
|
||||||
c:OnUpdate(function(self)
|
|
||||||
if _GuiPro.DragItem then
|
|
||||||
if _GuiPro.DragItem.Type=="TextImageButtonFrameDrag" and love.mouse.isDown(_GuiPro.DragItem.dragbut or "m")==false and self:IsHovering() then
|
|
||||||
local t=_GuiPro.DragItem
|
|
||||||
_GuiPro.DragItem={}
|
|
||||||
for i=1,#t.funcD do
|
|
||||||
t.funcD[i](self,t)
|
|
||||||
end
|
|
||||||
for i=1,#self.funcD do
|
|
||||||
self.funcD[i](self,t)
|
|
||||||
end
|
|
||||||
_GuiPro.hasDrag=false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
function gui:newFrame(name,x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("Frame",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.WasBeingDragged=false
|
|
||||||
c.IsBeingDragged=false
|
|
||||||
c.Draggable=false
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:newFullFrame(name)
|
|
||||||
name=name or ""
|
|
||||||
return self:newFrame(name,0,0,0,0,0,0,1,1)
|
|
||||||
end
|
|
||||||
@ -1,59 +0,0 @@
|
|||||||
function gui:newTabFrame(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=gui:newFrame(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.tabheight=20
|
|
||||||
c.Holder=c:newFrame("Holder",0,c.tabheight,0,0,0,0,1,1)
|
|
||||||
c.TabHolder=c:newFrame("TabHolder",0,0,0,c.tabheight,0,0,1)
|
|
||||||
function c:setTabHeight(n)
|
|
||||||
self.tabheight=n
|
|
||||||
self.Holder:SetDualDim(0,-self.tabheight,0,0,0,0,1,1)
|
|
||||||
end
|
|
||||||
function c:addTab(name,colorT,colorH)
|
|
||||||
if colorT and not(colorH) then
|
|
||||||
colorH=colorT
|
|
||||||
end
|
|
||||||
local tab=self.TabHolder:newTextButton(name,name,0,0,0,0,0,0,0,1)
|
|
||||||
tab.Tween=-3
|
|
||||||
if colorT then
|
|
||||||
tab.Color=colorT
|
|
||||||
end
|
|
||||||
local holder=self.Holder:newFrame(name,0,0,0,0,0,0,1,1)
|
|
||||||
if colorH then
|
|
||||||
holder.Color=colorH
|
|
||||||
end
|
|
||||||
tab.frame=holder
|
|
||||||
tab:OnReleased(function(b,self)
|
|
||||||
if b=="l" then
|
|
||||||
local tt=self.Parent:getChildren()
|
|
||||||
local th=self.Parent.Parent.Holder:getChildren()
|
|
||||||
for i=1,#th do
|
|
||||||
th[i].Visible=false
|
|
||||||
end
|
|
||||||
for i=1,#tt do
|
|
||||||
tt[i].frame.Visible=false
|
|
||||||
tt[i].BorderSize=1
|
|
||||||
end
|
|
||||||
self.BorderSize=0
|
|
||||||
self.frame.Visible=true
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
local tt=self.TabHolder:getChildren()
|
|
||||||
for i=1,#tt do
|
|
||||||
tt[i].frame.Visible=false
|
|
||||||
tt[i].BorderSize=1
|
|
||||||
end
|
|
||||||
tab.frame.Visible=true
|
|
||||||
tab.BorderSize=0
|
|
||||||
return tab,holder
|
|
||||||
end
|
|
||||||
c:OnUpdate(function(self)
|
|
||||||
local th=self.TabHolder:getChildren()
|
|
||||||
local l=self.width/#th
|
|
||||||
for i=1,#th do
|
|
||||||
th[i]:SetDualDim(l*(i-1),0,l)
|
|
||||||
end
|
|
||||||
if #th==0 then
|
|
||||||
self:Destroy()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,13 +0,0 @@
|
|||||||
function gui:SetImage(i)
|
|
||||||
if type(i)=="string" or tostring(i):find("ImageData") then
|
|
||||||
self.Image=love.graphics.newImage(i)
|
|
||||||
else
|
|
||||||
self.Image=i
|
|
||||||
end
|
|
||||||
if self.Image then
|
|
||||||
self.ImageHeigth=self.Image:getHeight()
|
|
||||||
self.ImageWidth=self.Image:getWidth()
|
|
||||||
self.Quad=love.graphics.newQuad(0,0,self.width,self.height,self.ImageWidth,self.ImageHeigth)
|
|
||||||
end
|
|
||||||
return self.ImageWidth,self.ImageHeigth
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
function gui:UpdateImage()
|
|
||||||
self.ImageHeigth=self.Image:getHeight()
|
|
||||||
self.ImageWidth=self.Image:getWidth()
|
|
||||||
self.Quad=love.graphics.newQuad(0,0,self.width,self.height,self.ImageWidth,self.ImageHeigth)
|
|
||||||
end
|
|
||||||
@ -1,20 +0,0 @@
|
|||||||
function gui:getTile(i,x,y,w,h)-- returns imagedata
|
|
||||||
if type(i)=="string" then
|
|
||||||
i=love.graphics.newImage(i)
|
|
||||||
elseif type(i)=="userdata" then
|
|
||||||
-- do nothing
|
|
||||||
elseif string.find(self.Type,"Image",1,true) then
|
|
||||||
local i,x,y,w,h=self.Image,i,x,y,w
|
|
||||||
else
|
|
||||||
error("getTile invalid args!!! Usage: ImageElement:getTile(x,y,w,h) or gui:getTile(imagedata,x,y,w,h)")
|
|
||||||
end
|
|
||||||
local iw,ih=i:getDimensions()
|
|
||||||
local id,_id=i:getData(),love.image.newImageData(w,h)
|
|
||||||
for _x=x,w+x-1 do
|
|
||||||
for _y=y,h+y-1 do
|
|
||||||
--
|
|
||||||
_id:setPixel(_x-x,_y-y,id:getPixel(_x,_y))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return love.graphics.newImage(_id)
|
|
||||||
end
|
|
||||||
@ -1,57 +0,0 @@
|
|||||||
function gui:newAnim(file,delay, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local x,y,w,h,sx,sy,sw,sh=filter(file, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("ImageAnimation",file, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.Visibility=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.delay=delay or .05
|
|
||||||
c.files={}
|
|
||||||
c.AnimStart={}
|
|
||||||
c.AnimEnd={}
|
|
||||||
local _files=alphanumsort(love.filesystem.getDirectoryItems(file))
|
|
||||||
for i=1,#_files do
|
|
||||||
if string.sub(_files[i],-1,-1)~="b" then
|
|
||||||
table.insert(c.files,love.graphics.newImage(file.."/".._files[i]))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
c.step=multi:newTStep(1,#c.files,1,c.delay)
|
|
||||||
c.step.parent=c
|
|
||||||
c.rotation=0
|
|
||||||
c.step:OnStart(function(step)
|
|
||||||
for i=1,#step.parent.AnimStart do
|
|
||||||
step.parent.AnimStart[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
c.step:OnStep(function(pos,step)
|
|
||||||
step.parent:SetImage(step.parent.files[pos])
|
|
||||||
end)
|
|
||||||
c.step:OnEnd(function(step)
|
|
||||||
for i=1,#step.parent.AnimEnd do
|
|
||||||
step.parent.AnimEnd[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function c:OnAnimStart(func)
|
|
||||||
table.insert(self.AnimStart,func)
|
|
||||||
end
|
|
||||||
function c:OnAnimEnd(func)
|
|
||||||
table.insert(self.AnimEnd,func)
|
|
||||||
end
|
|
||||||
function c:Pause()
|
|
||||||
self.step:Pause()
|
|
||||||
end
|
|
||||||
function c:Resume()
|
|
||||||
self.step:Resume()
|
|
||||||
end
|
|
||||||
function c:Reset()
|
|
||||||
self.step.pos=1
|
|
||||||
end
|
|
||||||
function c:getFrames()
|
|
||||||
return #self.files
|
|
||||||
end
|
|
||||||
function c:getFrame()
|
|
||||||
return self.step.pos
|
|
||||||
end
|
|
||||||
function c:setFrame(n)
|
|
||||||
return self:SetImage(self.files[n])
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,52 +0,0 @@
|
|||||||
function gui:newAnimFromData(data,delay, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("ImageAnimation","FromFile", x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.Visibility=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.delay=delay or .05
|
|
||||||
c.files=data
|
|
||||||
c.AnimStart={}
|
|
||||||
c.AnimEnd={}
|
|
||||||
c:SetImage(c.files[1])
|
|
||||||
c.step=multi:newTStep(1,#c.files,1,c.delay)
|
|
||||||
c.step.parent=c
|
|
||||||
c.rotation=0
|
|
||||||
c.step:OnStart(function(step)
|
|
||||||
for i=1,#step.parent.AnimStart do
|
|
||||||
step.parent.AnimStart[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
c.step:OnStep(function(pos,step)
|
|
||||||
step.parent:SetImage(step.parent.files[pos])
|
|
||||||
end)
|
|
||||||
c.step:OnEnd(function(step)
|
|
||||||
for i=1,#step.parent.AnimEnd do
|
|
||||||
step.parent.AnimEnd[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function c:OnAnimStart(func)
|
|
||||||
table.insert(self.AnimStart,func)
|
|
||||||
end
|
|
||||||
function c:OnAnimEnd(func)
|
|
||||||
table.insert(self.AnimEnd,func)
|
|
||||||
end
|
|
||||||
function c:Pause()
|
|
||||||
self.step:Pause()
|
|
||||||
end
|
|
||||||
function c:Resume()
|
|
||||||
self.step:Resume()
|
|
||||||
end
|
|
||||||
function c:Reset()
|
|
||||||
self.step.pos=1
|
|
||||||
end
|
|
||||||
function c:getFrames()
|
|
||||||
return #self.files
|
|
||||||
end
|
|
||||||
function c:getFrame()
|
|
||||||
return self.step.pos
|
|
||||||
end
|
|
||||||
function c:setFrame(n)
|
|
||||||
return self:SetImage(self.files[n])
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,59 +0,0 @@
|
|||||||
function gui:newAnimFromTiles(file,xd,yd,delay, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(file, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("ImageAnimation",file, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local im=love.graphics.newImage(file)
|
|
||||||
local _x,_y=im:getDimensions()
|
|
||||||
c.Visibility=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.delay=delay or .05
|
|
||||||
c.files={}
|
|
||||||
c.AnimStart={}
|
|
||||||
c.AnimEnd={}
|
|
||||||
for i=0,_y/yd-1 do
|
|
||||||
for j=0,_x/xd-1 do
|
|
||||||
table.insert(c.files,gui:getTile(im,j*xd,i*yd,xd,yd))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
c:SetImage(c.files[1])
|
|
||||||
c.step=multi:newTStep(1,#c.files,1,c.delay)
|
|
||||||
c.step.parent=c
|
|
||||||
c.rotation=0
|
|
||||||
c.step:OnStart(function(step)
|
|
||||||
for i=1,#step.parent.AnimStart do
|
|
||||||
step.parent.AnimStart[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
c.step:OnStep(function(pos,step)
|
|
||||||
step.parent:SetImage(step.parent.files[pos])
|
|
||||||
end)
|
|
||||||
c.step:OnEnd(function(step)
|
|
||||||
for i=1,#step.parent.AnimEnd do
|
|
||||||
step.parent.AnimEnd[i](step.parent)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function c:OnAnimStart(func)
|
|
||||||
table.insert(self.AnimStart,func)
|
|
||||||
end
|
|
||||||
function c:OnAnimEnd(func)
|
|
||||||
table.insert(self.AnimEnd,func)
|
|
||||||
end
|
|
||||||
function c:Pause()
|
|
||||||
self.step:Pause()
|
|
||||||
end
|
|
||||||
function c:Resume()
|
|
||||||
self.step:Resume()
|
|
||||||
end
|
|
||||||
function c:Reset()
|
|
||||||
self.step.pos=1
|
|
||||||
end
|
|
||||||
function c:getFrames()
|
|
||||||
return #self.files
|
|
||||||
end
|
|
||||||
function c:getFrame()
|
|
||||||
return self.step.pos
|
|
||||||
end
|
|
||||||
function c:setFrame(n)
|
|
||||||
return self:SetImage(self.files[n])
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:newFullImageLabel(i,name)
|
|
||||||
return self:newImageLabel(i,name,0,0,0,0,0,0,1,1)
|
|
||||||
end
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
function gui:newImageButton(i,name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("ImageButton",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if type(i)=="string" or type(i):find("ImageData") then
|
|
||||||
c.Image=love.graphics.newImage(i)
|
|
||||||
else
|
|
||||||
c.Image=i
|
|
||||||
end
|
|
||||||
c.Visibility=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.rotation=0
|
|
||||||
if c.Image~=nil then
|
|
||||||
c.ImageHeigth=c.Image:getHeight()
|
|
||||||
c.ImageHeight=c.Image:getHeight()
|
|
||||||
c.ImageWidth=c.Image:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.ImageWidth,c.ImageHeigth)
|
|
||||||
end
|
|
||||||
c:OnEnter(function()
|
|
||||||
love.mouse.setCursor(_GuiPro.CursorH)
|
|
||||||
end)
|
|
||||||
c:OnExit(function()
|
|
||||||
love.mouse.setCursor(_GuiPro.CursorN)
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,18 +0,0 @@
|
|||||||
function gui:newImageLabel(i,name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("ImageLabel",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if type(i)=="string" or type(i):find("ImageData") then
|
|
||||||
c.Image=love.graphics.newImage(i)
|
|
||||||
else
|
|
||||||
c.Image=i
|
|
||||||
end
|
|
||||||
c.Visibility=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.rotation=0
|
|
||||||
if c.Image then
|
|
||||||
c.ImageHeigth=c.Image:getHeight()
|
|
||||||
c.ImageWidth=c.Image:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.ImageWidth,c.ImageHeigth)
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,62 +0,0 @@
|
|||||||
function gui:newVideo(name,i,x,y,w,h,sx,sy,sw,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("Video",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if type(i)=="string" then
|
|
||||||
c.Video=love.graphics.newVideo(i)
|
|
||||||
else
|
|
||||||
c.Video=i
|
|
||||||
end
|
|
||||||
c.Visibility=0
|
|
||||||
c.VideoVisibility=1
|
|
||||||
c.rotation=0
|
|
||||||
if c.Video~=nil then
|
|
||||||
c.VideoHeigth=c.Video:getHeight()
|
|
||||||
c.VideoWidth=c.Video:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.VideoWidth,c.VideoHeigth)
|
|
||||||
end
|
|
||||||
c.funcV={}
|
|
||||||
function c:Play()
|
|
||||||
self.handStart=true
|
|
||||||
self.Video:play()
|
|
||||||
end
|
|
||||||
function c:Pause()
|
|
||||||
self.Video:pause()
|
|
||||||
end
|
|
||||||
c.Resume=c.Play
|
|
||||||
function c:Stop()
|
|
||||||
self.handStart=false
|
|
||||||
self:Pause()
|
|
||||||
self:Rewind()
|
|
||||||
for i=1,# self.funcV do
|
|
||||||
self.funcV[i](self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function c:OnVideoStopped(func)
|
|
||||||
table.insert(self.funcV,func)
|
|
||||||
end
|
|
||||||
function c:Rewind()
|
|
||||||
self.Video:rewind()
|
|
||||||
end
|
|
||||||
function c:Restart()
|
|
||||||
self:Rewind()
|
|
||||||
self:Play()
|
|
||||||
end
|
|
||||||
function c:Seek(o)
|
|
||||||
self.Video:seek(o)
|
|
||||||
end
|
|
||||||
function c:Tell()
|
|
||||||
self.Video:tell()
|
|
||||||
end
|
|
||||||
function c:SetFilter(min, mag, anisotropy)
|
|
||||||
self.Video:setFilter(min, mag, anisotropy)
|
|
||||||
end
|
|
||||||
function c:IsPlaying()
|
|
||||||
return self.Video:isPlaying()
|
|
||||||
end
|
|
||||||
c:OnUpdate(function(self)
|
|
||||||
if self.Video:isPlaying()==false and self.handStart == true then
|
|
||||||
self:Stop()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,51 +0,0 @@
|
|||||||
function gui:newDragItem(t,i,name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("TextImageButtonFrameDrag",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
c.WasBeingDragged=false
|
|
||||||
c.IsBeingDragged=false
|
|
||||||
c.Draggable=true
|
|
||||||
c.funcD={}
|
|
||||||
if type(i)=="string" then
|
|
||||||
c.Image=love.graphics.newImage(i)
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.ImageHeigth=c.Image:getHeight()
|
|
||||||
c.ImageWidth=c.Image:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.ImageWidth,c.ImageHeigth)
|
|
||||||
elseif type(i)=="image" then
|
|
||||||
c.Image=i
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.ImageHeigth=c.Image:getHeight()
|
|
||||||
c.ImageWidth=c.Image:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.ImageWidth,c.ImageHeigth)
|
|
||||||
end
|
|
||||||
c:OnDragStart(function(self,x,y)
|
|
||||||
if _GuiPro.hasDrag==false then
|
|
||||||
self:setParent(_GuiPro)
|
|
||||||
self:SetDualDim(x,y)
|
|
||||||
self:TopStack()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
c.rotation=0
|
|
||||||
c.Tween=0
|
|
||||||
c.XTween=0
|
|
||||||
c.text = t
|
|
||||||
c.AutoScaleText=false
|
|
||||||
c.FontHeight=_defaultfont:getHeight()
|
|
||||||
c.Font=_defaultfont
|
|
||||||
c.FontSize=15
|
|
||||||
c.TextFormat="center"
|
|
||||||
c.TextVisibility=1
|
|
||||||
c.TextColor = {0, 0, 0}
|
|
||||||
function c:OnDropped(func)
|
|
||||||
table.insert(self.funcD,func)
|
|
||||||
end
|
|
||||||
c:OnUpdate(function(self)
|
|
||||||
if love.mouse.isDown("m" or self.dragbut)==false and self==_GuiPro.DragItem and self.hovering==false then
|
|
||||||
_GuiPro.DragItem={}
|
|
||||||
for i=1,#self.func7 do
|
|
||||||
self.func7[i](self,(love.mouse.getX())-self.width/2,(love.mouse.getY())-self.height/2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,28 +0,0 @@
|
|||||||
function gui:newItem(t,i,name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("TextImageButtonFrame",name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if type(i)=="string" then
|
|
||||||
c.Image=love.graphics.newImage(i)
|
|
||||||
else
|
|
||||||
c.Image=i
|
|
||||||
end
|
|
||||||
c.rotation=0
|
|
||||||
c.ImageVisibility=1
|
|
||||||
c.Draggable=false
|
|
||||||
if c.Image~=nil then
|
|
||||||
c.ImageHeigth=c.Image:getHeight()
|
|
||||||
c.ImageWidth=c.Image:getWidth()
|
|
||||||
c.Quad=love.graphics.newQuad(0,0,w,h,c.ImageWidth,c.ImageHeigth)
|
|
||||||
end
|
|
||||||
c.Tween=0
|
|
||||||
c.XTween=0
|
|
||||||
c.text = t
|
|
||||||
c.AutoScaleText=false
|
|
||||||
c.FontHeight=_defaultfont:getHeight()
|
|
||||||
c.Font=_defaultfont
|
|
||||||
c.FontSize=15
|
|
||||||
c.TextFormat="center"
|
|
||||||
c.TextVisibility=1 -- 0=invisible,1=solid (self.TextVisibility*254+1)
|
|
||||||
c.TextColor = {0, 0, 0}
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,45 +0,0 @@
|
|||||||
function gui:AdvTextBox(txt,x,y,w,h,sx,sy,sw,sh)
|
|
||||||
name="AdvTextBox"
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("AdvTextBoxFrame",name, x, y, w, 30, sx ,sy ,sw ,sh)
|
|
||||||
c.Draggable=true
|
|
||||||
c.dragbut="r"
|
|
||||||
c.BorderSize=0
|
|
||||||
c:ApplyGradient{Color.Blue,Color.sexy_purple}
|
|
||||||
c:newTextLabel(txt,"Holder",0,0,0,h-30,0,1,1,0).Color=Color.sexy_purple
|
|
||||||
c.funcO={}
|
|
||||||
c.funcX={}
|
|
||||||
c:OnDragStart(function(self)
|
|
||||||
self:TopStack()
|
|
||||||
end)
|
|
||||||
--local temp = c:newTextButton("X","Close",-25,5,20,20,1)
|
|
||||||
--temp.Tween=-5
|
|
||||||
--temp.XTween=-2
|
|
||||||
--temp:OnReleased(function(b,self) for i=1,#self.Parent.funcX do self.Parent.funcX[i](self.Parent) end end)
|
|
||||||
--temp.Color=Color.Red
|
|
||||||
c.tLink=c:newTextBox("puttext","TextBox",5,h-95,-40,30,0,1,1,1)
|
|
||||||
c.tLink.Color=Color.light_gray
|
|
||||||
c.tLink.ClearOnFocus=true
|
|
||||||
c.tLink:OnFocus(function(self) self.ClearOnFocus=false end)
|
|
||||||
local temp=c:newTextButton("OK","Ok",-35,h-65,30,30,1,1)
|
|
||||||
temp:OnReleased(function(b,self) for i=1,#self.Parent.funcO do self.Parent.funcO[i](self.Parent,self.Parent.tLink.text) end end)
|
|
||||||
temp.Color=Color.Green
|
|
||||||
temp.XTween=-2
|
|
||||||
local temp=c:newTextButton("X","Cancel",-35,h-95,30,30,1,1)
|
|
||||||
temp:OnReleased(function(b,self) for i=1,#self.Parent.funcX do self.Parent.funcX[i](self.Parent,self.Parent.tLink.text) end end)
|
|
||||||
temp.Color=Color.Red
|
|
||||||
temp.XTween=-2
|
|
||||||
function c:Close()
|
|
||||||
self.Visible=false
|
|
||||||
end
|
|
||||||
function c:Open()
|
|
||||||
self.Visible=true
|
|
||||||
end
|
|
||||||
function c:OnOk(func)
|
|
||||||
table.insert(self.funcO,func)
|
|
||||||
end
|
|
||||||
function c:OnX(func)
|
|
||||||
table.insert(self.funcX,func)
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,36 +0,0 @@
|
|||||||
function _GuiPro.gradient(colors)
|
|
||||||
local direction = colors.direction or "horizontal"
|
|
||||||
colors.direction=nil
|
|
||||||
trans = colors.trans or 1
|
|
||||||
trans=math.floor(trans)
|
|
||||||
if direction == "horizontal" then
|
|
||||||
direction = true
|
|
||||||
elseif direction == "vertical" then
|
|
||||||
direction = false
|
|
||||||
else
|
|
||||||
error("Invalid direction '" .. tostring(direction) "' for gradient. Horizontal or vertical expected.")
|
|
||||||
end
|
|
||||||
local result = love.image.newImageData(direction and 1 or #colors, direction and #colors or 1,"rgba32f")
|
|
||||||
for __i, color in ipairs(colors) do
|
|
||||||
local x, y
|
|
||||||
if direction then
|
|
||||||
x, y = 0, __i - 1
|
|
||||||
else
|
|
||||||
x, y = __i - 1, 0
|
|
||||||
end
|
|
||||||
result:setPixel(x, y, color[1], color[2], color[3], trans)
|
|
||||||
end
|
|
||||||
result = love.graphics.newImage(result)
|
|
||||||
result:setFilter('linear', 'linear')
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
function _GuiPro.drawinrect(img, x, y, w, h, r, ox, oy, kx, ky)
|
|
||||||
love.graphics.draw(img, x, y, r, w / img:getWidth(), h / img:getHeight(), ox, oy, kx, ky)
|
|
||||||
end
|
|
||||||
function gui:ApplyGradient(rules)
|
|
||||||
self.Image=nil
|
|
||||||
self.Type=self.Type.."w/GradImage"
|
|
||||||
self.rotation=0
|
|
||||||
self.ImageVisibility=rules.visibility or 1
|
|
||||||
self:SetImage(_GuiPro.gradient(rules))
|
|
||||||
end
|
|
||||||
@ -1,10 +0,0 @@
|
|||||||
function gui:BottomStack()
|
|
||||||
childs=self.Parent:getChildren()
|
|
||||||
for i=1,#childs do
|
|
||||||
if childs[i]==self then
|
|
||||||
table.remove(self.Parent.Children,i)
|
|
||||||
table.insert(self.Parent.Children,1,self)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:center()
|
|
||||||
self:centerX()
|
|
||||||
self:centerY()
|
|
||||||
end
|
|
||||||
@ -1,10 +0,0 @@
|
|||||||
function gui:Destroy()
|
|
||||||
check=self.Parent:getChildren()
|
|
||||||
local cc=0
|
|
||||||
for cc=1,#check do
|
|
||||||
if check[cc]==self then
|
|
||||||
table.remove(self.Parent.Children,cc)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.Destroyed = true
|
|
||||||
end
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
function gui:GetAllChildren()
|
|
||||||
local Stuff = {}
|
|
||||||
function Seek(Items)
|
|
||||||
for i=1,#Items do
|
|
||||||
if Items[i].Visible==true then
|
|
||||||
table.insert(Stuff,Items[i])
|
|
||||||
local NItems = Items[i]:getChildren()
|
|
||||||
if NItems ~= nil then
|
|
||||||
Seek(NItems)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local Objs = self:getChildren()
|
|
||||||
for i=1,#Objs do
|
|
||||||
if Objs[i].Visible==true then
|
|
||||||
table.insert(Stuff,Objs[i])
|
|
||||||
local Items = Objs[i]:getChildren()
|
|
||||||
if Items ~= nil then
|
|
||||||
Seek(Items)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return Stuff
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:GetChild(name)
|
|
||||||
return self.Children[name] or self
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function InGrid(i,x,y,s)
|
|
||||||
return math.floor((i-1)/x)*s,(i-1)*s-(math.floor((i-1)/y)*(s*x))
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
function InGridX(i,w,h,xs,ys)
|
|
||||||
local xc,yc=math.floor(w/xs),math.floor(h/ys)
|
|
||||||
local xi,yi=(i-1)%xc,math.floor((i-1)/xc)
|
|
||||||
return xi*xs,yi*ys
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
function InGridY(i,w,h,xs,ys)
|
|
||||||
local xc,yc=math.floor(w/xs),math.floor(h/ys)
|
|
||||||
local xi,yi=math.floor((i-1)/yc),(i-1)%yc
|
|
||||||
return xi*xs,yi*ys
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:IsHovering()
|
|
||||||
return (love.mouse.getX() > self.x and love.mouse.getX() < self.x+self.width and love.mouse.getY() > self.y and love.mouse.getY() < self.y+self.height)
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:Move(x,y)
|
|
||||||
self.offset.pos.x=self.offset.pos.x+x
|
|
||||||
self.offset.pos.y=self.offset.pos.y+y
|
|
||||||
end
|
|
||||||
@ -1,46 +0,0 @@
|
|||||||
function gui:SetDualDim(x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
if _GuiPro.DPI_ENABLED then
|
|
||||||
if x then
|
|
||||||
x=self.DPI*x
|
|
||||||
end
|
|
||||||
if y then
|
|
||||||
y=self.DPI*y
|
|
||||||
end
|
|
||||||
if w then
|
|
||||||
w=self.DPI*w
|
|
||||||
end
|
|
||||||
if h then
|
|
||||||
h=self.DPI*h
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if sx then
|
|
||||||
self.scale.pos.x=sx
|
|
||||||
end
|
|
||||||
if sy then
|
|
||||||
self.scale.pos.y=sy
|
|
||||||
end
|
|
||||||
if x then
|
|
||||||
self.offset.pos.x=x
|
|
||||||
end
|
|
||||||
if y then
|
|
||||||
self.offset.pos.y=y
|
|
||||||
end
|
|
||||||
if sw then
|
|
||||||
self.scale.size.x=sw
|
|
||||||
end
|
|
||||||
if sh then
|
|
||||||
self.scale.size.y=sh
|
|
||||||
end
|
|
||||||
if w then
|
|
||||||
self.offset.size.x=w
|
|
||||||
end
|
|
||||||
if h then
|
|
||||||
self.offset.size.y=h
|
|
||||||
end
|
|
||||||
if self.Image then
|
|
||||||
self:SetImage(self.Image)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function gui:setDualDim(...)
|
|
||||||
self:SetDualDim(...)
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
_GuiPro.CursorN=love.mouse.getSystemCursor("arrow")
|
|
||||||
_GuiPro.CursorH=love.mouse.getSystemCursor("hand")
|
|
||||||
function gui:SetHand(img,x,y)
|
|
||||||
_GuiPro.CursorN=love.mouse.newCursor(img,x,y)
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:SetHover(img,x,y)
|
|
||||||
_GuiPro.CursorH=love.mouse.newCursor(img,x,y)
|
|
||||||
end
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
function gui:SetName(name)
|
|
||||||
self.Parent.Children[name]=self
|
|
||||||
self.Name=name
|
|
||||||
end
|
|
||||||
@ -1,10 +0,0 @@
|
|||||||
function gui:TopStack()
|
|
||||||
childs=self.Parent:getChildren()
|
|
||||||
for i=1,#childs do
|
|
||||||
if childs[i]==self then
|
|
||||||
table.remove(self.Parent.Children,i)
|
|
||||||
table.insert(self.Parent.Children,self)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:addDominance()
|
|
||||||
_GuiPro.TopHovered=self
|
|
||||||
end
|
|
||||||
@ -1,6 +0,0 @@
|
|||||||
function gui:addHotKey(key)
|
|
||||||
local temp=self:newFrame(0,0,0,0)
|
|
||||||
temp.Visible=false
|
|
||||||
temp:setHotKey(key)
|
|
||||||
return temp
|
|
||||||
end
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
function alphanumsort(o)
|
|
||||||
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
|
|
||||||
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n)
|
|
||||||
end
|
|
||||||
table.sort(o, function(a,b) return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
|
|
||||||
return o
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:anchorRight(n)
|
|
||||||
self:SetDualDim(-(self.width+n),nil,nil,nil,1)
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:centerX()
|
|
||||||
self:SetDualDim(-(self.width/2),nil,nil,nil,.5)
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:centerY()
|
|
||||||
self:SetDualDim(nil,-(self.height/2),nil,nil,nil,.5)
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:disrespectHierarchy()
|
|
||||||
_GuiPro.Hierarchy=false
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:getChildren()
|
|
||||||
return self.Children
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:getColor(cindex)
|
|
||||||
return Color[cindex]
|
|
||||||
end
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
function gui:getFullSize()
|
|
||||||
local maxx,maxy=-math.huge,-math.huge
|
|
||||||
local temp = self:GetAllChildren()
|
|
||||||
for i=1,#temp do
|
|
||||||
if temp[i].width+temp[i].offset.pos.x>maxx then
|
|
||||||
maxx=temp[i].width+temp[i].offset.pos.x
|
|
||||||
elseif temp[i].height+temp[i].offset.pos.y>maxy then
|
|
||||||
maxy=temp[i].height+temp[i].offset.pos.y
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return maxx,maxy
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
function gui:getHighest()
|
|
||||||
if self.Children[#self.Children]~=nil then
|
|
||||||
return self.Children[#self.Children]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,5 +0,0 @@
|
|||||||
function gui:getLowest()
|
|
||||||
if self.Children[1]~=nil then
|
|
||||||
return self.Children[1]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
function gui:isDescendant(obj)
|
|
||||||
local things=obj:GetAllChildren()
|
|
||||||
for i=1,#things do
|
|
||||||
if things[i]==self then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:isHighest()
|
|
||||||
return (self==self.Parent:getHighest())
|
|
||||||
end
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
function gui:isLowest()
|
|
||||||
return (self==self.Parent:getLowest())
|
|
||||||
end
|
|
||||||
@ -1,6 +0,0 @@
|
|||||||
function gui.massMutate(t,...)
|
|
||||||
local mut={...}
|
|
||||||
for i=1,#mut do
|
|
||||||
mut[i]:Mutate(t)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@ -1,41 +0,0 @@
|
|||||||
if love.filesystem.getInfo("CheckBoxes.png") then
|
|
||||||
_GuiPro.UC=gui:getTile("CheckBoxes.png",0,0,16,16)
|
|
||||||
_GuiPro.C=gui:getTile("CheckBoxes.png",16,0,16,16)
|
|
||||||
_GuiPro.UCH=gui:getTile("CheckBoxes.png",0,16,16,16)
|
|
||||||
_GuiPro.CH=gui:getTile("CheckBoxes.png",16,16,16,16)
|
|
||||||
end
|
|
||||||
function gui:newCheckBox(name,x,y)
|
|
||||||
if not(_GuiPro.UC) then error("CheckBoxes.png not found! Cannot currently use checkbox without the data") end
|
|
||||||
if type(name)~="String" then
|
|
||||||
x,y,name=name,x,"CheckBox"
|
|
||||||
end
|
|
||||||
local c=self:newImageLabel(_GuiPro.UC,name, x, y, 16,16)
|
|
||||||
c.Visibility=0
|
|
||||||
c.check=false
|
|
||||||
c:OnEnter(function(self)
|
|
||||||
if self.check then
|
|
||||||
self:SetImage(_GuiPro.CH)
|
|
||||||
else
|
|
||||||
self:SetImage(_GuiPro.UCH)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function c:isChecked()
|
|
||||||
return self.check
|
|
||||||
end
|
|
||||||
c:OnExit(function(self)
|
|
||||||
if self.check then
|
|
||||||
self:SetImage(_GuiPro.C)
|
|
||||||
else
|
|
||||||
self:SetImage(_GuiPro.UC)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
c:OnReleased(function(b,self)
|
|
||||||
self.check=not(self.check)
|
|
||||||
if self.check then
|
|
||||||
self:SetImage(_GuiPro.CH)
|
|
||||||
else
|
|
||||||
self:SetImage(_GuiPro.UCH)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,36 +0,0 @@
|
|||||||
function gui:newMessageBox(txt,x,y,w,h,sx,sy,sw,sh)
|
|
||||||
name="MessageBox"
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("MessageBoxFrame",name, x, y, w, 30, sx ,sy ,sw ,sh)
|
|
||||||
c.Draggable=true
|
|
||||||
c.dragbut="r"
|
|
||||||
c:ApplyGradient{Color.Blue,Color.sexy_purple}
|
|
||||||
c.BorderSize=0
|
|
||||||
c:newTextLabel(txt,"Holder",0,0,0,h-30,0,1,1,0).Color=Color.sexy_purple
|
|
||||||
c.funcO={}
|
|
||||||
c.funcX={}
|
|
||||||
c:OnDragStart(function(self)
|
|
||||||
self:TopStack()
|
|
||||||
end)
|
|
||||||
local temp = c:newTextButton("X","Close",-25,5,20,20,1)
|
|
||||||
temp.Tween=-5
|
|
||||||
temp.XTween=-2
|
|
||||||
temp:OnReleased(function(b,self) for i=1,#self.Parent.funcX do self.Parent.funcX[i](self.Parent) end end)
|
|
||||||
temp.Color=Color.Red
|
|
||||||
local temp=c:newTextButton("OK","Ok",0,h-65,0,30,.25,1,.5)
|
|
||||||
temp:OnReleased(function(b,self) for i=1,#self.Parent.funcO do self.Parent.funcO[i](self.Parent) end end)
|
|
||||||
temp.Color=Color.Green
|
|
||||||
function c:Close()
|
|
||||||
self.Visible=false
|
|
||||||
end
|
|
||||||
function c:Open()
|
|
||||||
self.Visible=true
|
|
||||||
end
|
|
||||||
function c:OnOk(func)
|
|
||||||
table.insert(self.funcO,func)
|
|
||||||
end
|
|
||||||
function c:OnX(func)
|
|
||||||
table.insert(self.funcX,func)
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,49 +0,0 @@
|
|||||||
function gui:newPart(x, y,w ,h , sx ,sy ,sw ,sh)
|
|
||||||
local c = {}
|
|
||||||
setmetatable(c, gui)
|
|
||||||
if self==gui then
|
|
||||||
c.Parent=_GuiPro
|
|
||||||
else
|
|
||||||
c.Parent=self
|
|
||||||
end
|
|
||||||
c.funcs={}
|
|
||||||
c.funcs2={}
|
|
||||||
c.funcs3={}
|
|
||||||
c.funcs4={}
|
|
||||||
c.funcs5={}
|
|
||||||
c.func6={}
|
|
||||||
c.func7={}
|
|
||||||
c.func8={}
|
|
||||||
c.func9={}
|
|
||||||
c.func10={}
|
|
||||||
c.form="rectangle"
|
|
||||||
c.Color = {255, 255, 255}
|
|
||||||
c.scale={}
|
|
||||||
c.scale.size={}
|
|
||||||
c.scale.size.x=sw or 0
|
|
||||||
c.scale.size.y=sh or 0
|
|
||||||
c.offset={}
|
|
||||||
c.offset.size={}
|
|
||||||
c.offset.size.x=w or 0
|
|
||||||
c.offset.size.y=h or 0
|
|
||||||
c.scale.pos={}
|
|
||||||
c.scale.pos.x=sx or 0
|
|
||||||
c.scale.pos.y=sy or 0
|
|
||||||
c.offset.pos={}
|
|
||||||
c.offset.pos.x=x or 0
|
|
||||||
c.offset.pos.y=y or 0
|
|
||||||
c.VIS=true
|
|
||||||
c.Visible=true
|
|
||||||
c.Visibility=1
|
|
||||||
c.BorderColor={0,0,0}
|
|
||||||
c.BorderSize=0
|
|
||||||
c.Type="Part"
|
|
||||||
c.Name="GuiPart"
|
|
||||||
_GuiPro.count=_GuiPro.count+1
|
|
||||||
c.x=(c.Parent.width*c.scale.pos.x)+c.offset.pos.x+c.Parent.x
|
|
||||||
c.y=(c.Parent.height*c.scale.pos.y)+c.offset.pos.y+c.Parent.y
|
|
||||||
c.width=(c.Parent.width*c.scale.size.x)+c.offset.size.x
|
|
||||||
c.height=(c.Parent.height*c.scale.size.y)+c.offset.size.y
|
|
||||||
table.insert(c.Parent.Children,c)
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,45 +0,0 @@
|
|||||||
function gui:newProgressBar(txt,x,y,w,h,sx,sy,sw,sh)
|
|
||||||
name="newProgressBar"
|
|
||||||
x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local c=self:newBase("newProgressBarFrame",name, x, y, w, 30, sx ,sy ,sw ,sh)
|
|
||||||
c.Draggable=true
|
|
||||||
c.dragbut="r"
|
|
||||||
c.BorderSize=0
|
|
||||||
c:ApplyGradient{Color.Blue,Color.sexy_purple}
|
|
||||||
c:newTextLabel(txt,"Holder",0,0,0,h-30,0,1,1,0).Color=Color.sexy_purple
|
|
||||||
c.funcO={}
|
|
||||||
c.funcX={}
|
|
||||||
c:OnDragStart(function(self)
|
|
||||||
self:TopStack()
|
|
||||||
end)
|
|
||||||
local temp = c:newTextButton("X","Close",-25,5,20,20,1)
|
|
||||||
temp.Tween=-5
|
|
||||||
temp.XTween=-2
|
|
||||||
temp:OnReleased(function(b,self) for i=1,#self.Parent.funcX do self.Parent.funcX[i](self.Parent) end end)
|
|
||||||
temp.Color=Color.Red
|
|
||||||
c.BarBG=c:newTextButton("",5,h-65,-10,30,0,1,1)
|
|
||||||
c.BarBG:ApplyGradient{Color.Red,Color.light_red}
|
|
||||||
c.Bar=c.BarBG:newTextLabel("",0,0,0,0,0,0,0,1)
|
|
||||||
c.Bar:ApplyGradient{Color.Green,Color.light_green}
|
|
||||||
c.BarDisp=c.BarBG:newTextLabel("0%","0%",0,0,0,0,0,0,1,1)
|
|
||||||
c.BarDisp.Visibility=0
|
|
||||||
c.BarDisp.Link=c.Bar
|
|
||||||
c.BarDisp:OnUpdate(function(self)
|
|
||||||
self.text=self.Link.scale.size.x*100 .."%"
|
|
||||||
end)
|
|
||||||
c.Func1={}
|
|
||||||
function c:On100(func)
|
|
||||||
table.insert(self.Func1,func)
|
|
||||||
end
|
|
||||||
c:OnUpdate(function(self)
|
|
||||||
if self.Bar.scale.size.x*100>=100 then
|
|
||||||
for P=1,#self.Func1 do
|
|
||||||
self.Func1[P](self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
function c:SetPercentage(n)
|
|
||||||
self.Bar:SetDualDim(0,0,0,0,0,0,n/100,1)
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
@ -1,42 +0,0 @@
|
|||||||
function gui:newScrollBar(color1,color2)
|
|
||||||
local scrollbar=self:newFrame(-20,0,20,0,1,0,0,1)
|
|
||||||
scrollbar.funcS={}
|
|
||||||
scrollbar.Color=color1 or Color.saddle_brown
|
|
||||||
scrollbar:OnClicked(function(b,self,x,y)
|
|
||||||
love.mouse.setX(self.x+10)
|
|
||||||
if y>=10 and y<=self.height-10 then
|
|
||||||
self.mover:SetDualDim(0,y-10)
|
|
||||||
end
|
|
||||||
if y<10 then
|
|
||||||
love.mouse.setY(10+self.y)
|
|
||||||
end
|
|
||||||
if y>self.height-10 then
|
|
||||||
love.mouse.setY((self.height-10)+self.y)
|
|
||||||
end
|
|
||||||
for i=1,#self.funcS do
|
|
||||||
self.funcS[i](self,self:getPosition())
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
scrollbar:OnEnter(function(self)
|
|
||||||
self:addDominance()
|
|
||||||
end)
|
|
||||||
scrollbar:OnExit(function(self)
|
|
||||||
self:removeDominance()
|
|
||||||
end)
|
|
||||||
scrollbar.mover=scrollbar:newTextButton("","",0,0,20,20)
|
|
||||||
scrollbar.mover.Color=color2 or Color.light_brown
|
|
||||||
function scrollbar:getPosition()
|
|
||||||
return ((self.mover.offset.pos.y)/(self.height-20))*100
|
|
||||||
end
|
|
||||||
function scrollbar:setPosition(n)
|
|
||||||
print((self.height-20),n)
|
|
||||||
self.mover.offset.pos.y=((self.height-20)/(100/n))
|
|
||||||
for i=1,#self.funcS do
|
|
||||||
self.funcS[i](self,self:getPosition())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function scrollbar:OnScroll(func)
|
|
||||||
table.insert(self.funcS,func)
|
|
||||||
end
|
|
||||||
return scrollbar
|
|
||||||
end
|
|
||||||
@ -1,98 +0,0 @@
|
|||||||
function gui:newScrollMenu(title,tabN,onloop,x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local Main = self:newFrame(x, y, w, h, sx ,sy ,sw ,sh)
|
|
||||||
local Title=Main:newTextButton(title,"Title",0,0,0,20,0,0,1)
|
|
||||||
Title.Tween=-4
|
|
||||||
Title.FontSize=12
|
|
||||||
Title:OnReleased(function(b,self)
|
|
||||||
self.Parent.Tick=not(self.Parent.Tick)
|
|
||||||
end)
|
|
||||||
local scroll=Main:newTextButton("","Scroll",-20,20,20,-20,1,0,0,1)
|
|
||||||
scroll:OnClicked(function(b,self,x,y)
|
|
||||||
self.Parent.Mover:SetDualDim(0,y-10,20,20)
|
|
||||||
if self.Parent.Mover.offset.pos.y<0 then
|
|
||||||
self.Parent.Mover:SetDualDim(0,0,20,20)
|
|
||||||
end
|
|
||||||
if self.Parent.Mover.offset.pos.y>self.Parent.height-40 then
|
|
||||||
self.Parent.Mover:SetDualDim(0,self.Parent.height-40,20,20)
|
|
||||||
end
|
|
||||||
local temp = #self.Parent.TList
|
|
||||||
self.Parent.pos=(math.floor((temp*self.Parent.Mover.offset.pos.y)/self.height))+1
|
|
||||||
end)
|
|
||||||
Main:OnUpdate(function(self)
|
|
||||||
if self.Tick==false then
|
|
||||||
self.Visibility=0
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
scroll:OnUpdate(function(self)
|
|
||||||
self.Visible=self.Parent.Tick
|
|
||||||
end)
|
|
||||||
local Mover=scroll:newTextLabel("",0,0,20,20)
|
|
||||||
Main.Mover=Mover
|
|
||||||
Main.TList=tabN
|
|
||||||
Main.pos=1
|
|
||||||
Main.Tick=true
|
|
||||||
function Main:Update(title,tabN,onloop)
|
|
||||||
ch=self:getChildren()
|
|
||||||
for i=#ch,1,-1 do
|
|
||||||
ch[i]:Destroy()
|
|
||||||
end
|
|
||||||
Title=Main:newTextButton(title,"Title",0,0,0,20,0,0,1)
|
|
||||||
Title.Tween=-4
|
|
||||||
Title.FontSize=12
|
|
||||||
Title:OnReleased(function(b,self)
|
|
||||||
self.Parent.Tick=not(self.Parent.Tick)
|
|
||||||
end)
|
|
||||||
scroll=Main:newTextButton("","Scroll",-20,20,20,-20,1,0,0,1)
|
|
||||||
scroll:OnClicked(function(b,self,x,y)
|
|
||||||
self.Parent.Mover:SetDualDim(0,y-10,20,20)
|
|
||||||
if self.Parent.Mover.offset.pos.y<0 then
|
|
||||||
self.Parent.Mover:SetDualDim(0,0,20,20)
|
|
||||||
end
|
|
||||||
if self.Parent.Mover.offset.pos.y>self.Parent.height-40 then
|
|
||||||
self.Parent.Mover:SetDualDim(0,self.Parent.height-40,20,20)
|
|
||||||
end
|
|
||||||
local temp = #self.Parent.TList
|
|
||||||
self.Parent.pos=(math.floor((temp*self.Parent.Mover.offset.pos.y)/self.height))+1
|
|
||||||
end)
|
|
||||||
local Mover=scroll:newTextLabel("",0,0,20,20)
|
|
||||||
Main.Mover=Mover
|
|
||||||
Main.TList=tabN
|
|
||||||
Main.pos=1
|
|
||||||
Main.Tick=true
|
|
||||||
scroll:OnUpdate(function(self)
|
|
||||||
self.Visible=self.Parent.Tick
|
|
||||||
end)
|
|
||||||
for i=1,math.floor(Main.height/20)-1 do
|
|
||||||
local temp=Main:newTextButton("","Item"..i,0,i*20,-20,20,0,0,1)
|
|
||||||
temp.FontSize=10
|
|
||||||
temp.Tween=-4
|
|
||||||
temp.pos=i
|
|
||||||
temp:OnUpdate(function(self)
|
|
||||||
self.text=self.Parent.TList[(self.Parent.pos+self.pos)-1]
|
|
||||||
self.Visible=self.Parent.Tick
|
|
||||||
end)
|
|
||||||
if onloop then
|
|
||||||
onloop(temp,i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
io.write(tostring(Main.height).."\n")
|
|
||||||
for i=1,math.floor(Main.height/20)-1 do
|
|
||||||
local temp=Main:newTextButton("Item"..i,0,i*20,-20,20,0,0,1)
|
|
||||||
temp.FontSize=10
|
|
||||||
temp.Tween=-4
|
|
||||||
temp.pos=i
|
|
||||||
temp:OnUpdate(function(self)
|
|
||||||
if self.Parent.TList[(self.Parent.pos+self.pos)-1]~=nil then
|
|
||||||
self.text=self.Parent.TList[(self.Parent.pos+self.pos)-1]
|
|
||||||
else
|
|
||||||
self.text=""
|
|
||||||
end
|
|
||||||
self.Visible=self.Parent.Tick
|
|
||||||
end)
|
|
||||||
if onloop then
|
|
||||||
onloop(temp,i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return Main
|
|
||||||
end
|
|
||||||
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Reference in New Issue
Block a user