Cleaning up code, fixing bugs (Almost ready for release)

This commit is contained in:
Ryan Ward 2021-11-30 20:11:20 -05:00
parent efa30e30cc
commit a7ba146a64
4 changed files with 97 additions and 85 deletions

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@ -3,7 +3,7 @@
- thread.hold has been updated to allow all variants to work as well as some new features. Check the changelog or documentation for more info.
- multi:newProccesor() Creates a process that acts like the multi namespace that can be managed independently from the mainloop.
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and I'll look into it!
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations and the love2d compat. If you find any bugs or have any issues, please [let me know](https://github.com/rayaman/multi/issues) and I'll look into it!.
@ -33,6 +33,7 @@ Planned features/TODO
Usage: [Check out the documentation for more info](https://github.com/rayaman/multi/blob/master/Documentation.md)</br>
-----
```lua
package.path="?.lua;?/init.lua;?.lua;?/?/init.lua;"..package.path
local multi, thread = require("multi"):init()

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@ -364,12 +364,14 @@ Fixed:
---
- Threaded functions not returning multiple values [Ref. Issue](https://github.com/rayaman/multi/issues/21)
- Priority Lists not containing Very_High and Very_Low from previous update
- All functions that should have chaining now do, reminder all functions that don't return any data return a reference to itself to allow chaining of method calls.
ToDo
---
- N/A
- Work on network parallelism (I really want to make this, but time and getting it right is proving much more difficult)
- Work on QOL changes to allow cleaner code like [this](#connection-can-now-be-added-together)
# Update 15.0.0 - The art of faking it
Full Update Showcase

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@ -21,11 +21,13 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local multi = {}
local mainloopActive = false
local isRunning = false
local clock = os.clock
local thread = {}
if not _G["$multi"] then
_G["$multi"] = {multi=multi,thread=thread}
end
@ -61,16 +63,18 @@ multi.Priority_Idle = 65536
multi.PriorityResolve = {
[1]="Core",
[4]="High",
[16]="Above Normal",
[64]="Normal",
[256]="Below Normal",
[1024]="Low",
[4096]="Idle",
[4]="Very High",
[16]="High",
[64]="Above Normal",
[256]="Normal",
[1024]="Below Normal",
[4096]="Low",
[16384]="Very Low"
[65536]="Idle",
}
multi.PStep = 1
multi.PList = {multi.Priority_Core,multi.Priority_High,multi.Priority_Above_Normal,multi.Priority_Normal,multi.Priority_Below_Normal,multi.Priority_Low,multi.Priority_Idle}
multi.PList = {multi.Priority_Core,multi.Priority_Very_High,multi.Priority_High,multi.Priority_Above_Normal,multi.Priority_Normal,multi.Priority_Below_Normal,multi.Priority_Low,multi.Priority_Very_Low,multi.Priority_Idle}
multi.PriorityTick=1
multi.Priority=multi.Priority_High
multi.threshold=256
@ -314,6 +318,7 @@ end
function multi:create(ref)
multi.OnObjectCreated:Fire(ref,self)
return self
end
function multi:setName(name)
@ -429,9 +434,11 @@ function multi:newConnection(protect,func,kill)
end
function c:Lock()
c.lock = true
return self
end
function c:Unlock()
c.lock = false
return self
end
function c:Fire(...)
local ret={}
@ -1582,6 +1589,7 @@ function multi:newService(func) -- Priority managed threads
th:kill()
c.Stop()
multi.setType(c,multi.DestroyedObj)
return c
end
function c:SetScheme(n)
if type(self)=="number" then n = self end
@ -1630,6 +1638,7 @@ function multi:newService(func) -- Priority managed threads
if type(self)=="number" then pri = self end
p = pri
c.SetScheme(scheme)
return c
end
multi.create(multi,c)
return c
@ -2212,10 +2221,12 @@ function multi:setPriority(s)
self.defPriority = self.Priority
self.PrioritySet = true
end
return self
end
function multi:ResetPriority()
self.Priority = self.defPriority
return self
end
function os.getOS()
@ -2348,6 +2359,7 @@ function multi:reallocate(o,n)
self.Parent=o
table.insert(o.Mainloop,n,self)
self.Active=true
return self
end
function multi.timer(func,...)
@ -2366,6 +2378,7 @@ end
function multi:FreeMainEvent()
self.func={}
return self
end
function multi:connectFinal(func)
@ -2379,6 +2392,7 @@ function multi:connectFinal(func)
multi.print("Warning!!! "..self.Type.." doesn't contain a Final Connection State! Use "..self.Type..":Break(func) to trigger it's final event!")
self:OnBreak(func)
end
return self
end
if os.getOS()=="windows" then

145
test.lua
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@ -5,7 +5,7 @@ func = thread:newFunction(function(count)
local a = 0
while true do
a = a + 1
thread.sleep(.1)
thread.sleep(.5)
thread.pushStatus(a,count)
if a == count then break end
end
@ -32,87 +32,82 @@ end)
--GLOBAL,THREAD = require("multi.integration.threading"):init() -- Auto detects your environment and uses what's available
-- func = thread:newFunction(function()
-- thread.sleep(3)
-- print("Hello World!")
-- return true
-- end,true) -- set holdme to true
func2 = thread:newFunction(function()
thread.sleep(3)
print("Hello World!")
return true
end,true) -- set holdme to true
-- func:holdMe(false) -- reset holdme to false
-- print("Calling func...")
-- print(func())
func2:holdMe(false) -- reset holdme to false
print("Calling func...")
print(func2())
test = thread:newFunction(function(a,b)
thread.sleep(1)
return a,b
end)
print(test(1,2).connect(function(...)
print(...)
end))
test:Pause()
print(test(1,2).connect(function(...)
print(...)
end))
test:Resume()
print(test(1,2).connect(function(...)
print(...)
end))
test = thread:newFunction(function()
return 1,2,nil,3,4,5,6,7,8,9
end,true)
print(test())
multi:newThread("testing",function()
print("#Test = ",test())
print(thread.hold(function()
print("Hello!")
return false
end,{
interval = 2,
cycles = 3
})) -- End result, 3 attempts within 6 seconds. If still false then timeout
print("held")
end).OnError(function(...)
print(...)
end)
-- test = thread:newFunction(function(a,b)
-- thread.sleep(1)
-- return a,b
-- end)
-- print(test(1,2).connect(function(...)
-- print(...)
-- end))
-- test:Pause()
-- print(test(1,2).connect(function(...)
-- print(...)
-- end))
-- test:Resume()
-- print(test(1,2).connect(function(...)
-- print(...)
-- end))
sandbox = multi:newProcessor("Test Processor")
sandbox:newTLoop(function()
print("testing...")
end,1)
-- test = thread:newFunction(function()
-- return 1,2,nil,3,4,5,6,7,8,9
-- end,true)
-- print(test())
-- multi:newThread("testing",function()
-- print("#Test = ",test())
-- print(thread.hold(function()
-- print("Hello!")
-- return false
-- end,{
-- interval = 2,
-- cycles = 3
-- })) -- End result, 3 attempts within 6 seconds. If still false then timeout
-- print("held")
-- end).OnError(function(...)
-- print(...)
-- end)
test2 = multi:newTLoop(function()
print("testing2...")
end,1)
-- sandbox = multi:newProcessor()
-- for i,v in pairs(sandbox.process) do
-- print(i,v)
-- end
-- io.read()
-- sandbox:newTLoop(function()
-- print("testing...")
-- end,1)
sandbox:newThread("Test Thread",function()
local a = 0
while true do
thread.sleep(1)
a = a + 1
print("Thread Test: ".. multi.getCurrentProcess().Name)
if a == 10 then
sandbox.Stop()
end
end
end).OnError(function(...)
print(...)
end)
-- test2 = multi:newTLoop(function()
-- print("testing2...")
-- end,1)
multi:newThread("Test Thread",function()
while true do
thread.sleep(1)
print("Thread Test: ".. multi.getCurrentProcess().Name)
end
end).OnError(function(...)
print(...)
end)
-- sandbox:newThread("Test Thread",function()
-- local a = 0
-- while true do
-- thread.sleep(1)
-- a = a + 1
-- print("Thread Test: ".. multi.getCurrentProcess().Name)
-- if a == 10 then
-- sandbox.Stop()
-- end
-- end
-- end).OnError(function(...)
-- print(...)
-- end)
-- multi:newThread("Test Thread",function()
-- while true do
-- thread.sleep(1)
-- print("Thread Test: ".. multi.getCurrentProcess().Name)
-- end
-- end).OnError(function(...)
-- print(...)
-- end)
-- sandbox.Start()
sandbox.Start()
multi:mainloop()