fixed drift in timer

This commit is contained in:
Ryan Ward 2026-05-12 21:10:14 -07:00
parent c3496cfdbe
commit 2d74ca0745
21 changed files with 3718 additions and 3773 deletions

View File

@ -9,7 +9,7 @@ settings:
categories: # the name of each category should correspond to a yaml file with the same name
- name: shounen # name must be alphanumeric, cannot start with a number or contain special characters "-" and "." are ok if they are not at the beginning
displayName: "Shounen" # if blank will use name
#image: "assets/14018-3193093789.gif" # if set will display image instead of name, categories are referenced by name which is required
image: "assets/14018-3193093789.gif" # if set will display image instead of name, categories are referenced by name which is required
- name: openings
displayName: "Openings" # if blank will use name
- name: sadness

View File

@ -150,7 +150,7 @@ local function buildBoard(frame, path)
t.index = tier
t.price = start + inc*(tier-1)
t:OnReleased(boardUpdater:newFunction(function(self)
if self.text == "" then return end
if self.text == "" or GetActivePlayer() == nil then return end
if dd_enabled then
applyDD() -- check and run DD if conditions meet
end

View File

@ -37,4 +37,36 @@ Events:
- Other Events
- ~~OnUpdate~~ ✔️
- ~~OnDraw~~ ✔️
Polish:
- ~~gui:newCheckbox()~~
- ~~gui:isOnScreen()~~
- ~~gui:newRadioGroup()~~
- gui:newSlider()
- ~~gui:newProgressBar()~~
- gui:newTooltip()
- gui:newTextArea()
- TODO: selection, hotkeys
- gui:newListFrame()
- gui:newGridFrame()
Better Transistions:
- ease.easeIn(start, stop, time) -- accelerates from start
- ease.easeOut(start, stop, time) -- decelerates into stop
- ease.easeInOut(start, stop, time) -- smooth S-curve
- ease.easeInCubic(...) -- more aggressive acceleration
- ease.easeOutCubic(...) -- more aggressive deceleration
- ease.bounce(start, stop, time) -- bounces at the end
- ease.elastic(start, stop, time) -- overshoots then settles
- ease.back(start, stop, time) -- slight pull-back before moving
Focus Management:
- gui.focus.set(element) -- programmatically set focus
- gui.focus.get() -- returns currently focused element (or nil)
- gui.focus.clear() -- clear focus (no element focused)
- gui.focus.setTabOrder(list) -- set a list of elements for Tab navigation
- gui.focus.tabNext() -- focus the next element in the tab order
- gui.focus.tabPrev() -- focus the previous element
Z-index Enhancments:
- gui:setLayer(n)
- gui:getLayer()

167
gui/addons/extensions.lua Normal file
View File

@ -0,0 +1,167 @@
local gui = require("gui")
local theme = require("gui.core.theme")
local color = require("gui.core.color")
local multi, thread = require("multi"):init()
local mediaProc = gui:newProcessor()
local function noOf(sx,sy,sw,sh)
return nil,nil,nil,nil,sx,sy,sw,sh
end
function gui:newVideoPlayer(source, x, y, w, h, sx, sy, sw, sh)
local window = gui:newWindow(x, y, w, h, source, true, theme:new({
primary = "#000000",
primaryDark = "#10465c",
primaryText = "#ffffff"
}))
local video = window:newVideo(source, 0, 0, 0, 0, 0, .05, 1, .75)
local play_pause = window:newImageButton("gui/assets/play.png",0,0,0,0,.45,.82,0,.175)
local seek = window:newFrame(0,0,0,0,0,.8,1,.015)
seek.color = color.new("#3c434c")
local seeker = seek:newFrame(0,0,0,0,0,.1,0,.8)
seeker.drawBorder = false
seeker.color = color.new("#0c278a")
play_pause.square = "h"
play_pause.isPaused = true
play_pause:OnReleased(function(self)
if self.isPaused then
self:setImage("gui/assets/pause.png")
video:play()
else
self:setImage("gui/assets/play.png")
video:pause()
end
self.isPaused = not self.isPaused
end)
local length = video:getDuration()
mediaProc:newThread(function()
while true do
thread.yield()
seeker:setDualDim(nil,nil,nil,nil,nil,nil,video:tell()/length)
end
end)
-- print()
end
function gui:newCheckbox(label, x, y, size, sx, sy, checked)
local checkbox = self:newFrame(x, y, size, size, sx, sy)
checkbox.color = color.black
local border = checkbox:newVisualFrame(noOf(.1,.1,.8,.8))
border.color = color.white
local toggle = border:newFrame(noOf(.3,.3,.4,.4))
toggle.color = color.black
toggle.visible = false
checkbox:OnReleased(function()
checkbox:check(not toggle.visible)
end)
if label ~= "" then
local text = checkbox:newTextLabel(label, noOf(1.25,0,15,1))
text:OnUpdate(function()
text:centerFont()
end)
text:setFont(size-2)
text.visibility = 0
end
function checkbox:check(value)
toggle.visible = value
self.OnChanged:Fire(value)
end
function checkbox:isChecked()
return toggle.visible
end
function checkbox:getLabel()
return label or ""
end
checkbox.OnChanged = multi:newConnection()
return checkbox
end
function gui:newRadioGroup(options, x, y, sx, sy, size)
local group = {}
local rg = self:newFrame()
local selected
rg.OnSelectionChanged = multi:newConnection()
for i,v in ipairs(options or {}) do
table.insert(group,self:newCheckbox(tostring(v),x,y+((i-1)*size+((options.padding or 0)*(i-1))),size,sx,sy))
end
gui.apply({
OnReleased=function(self)
gui.apply({check={false}},unpack(group))
self:check(true)
if selected ~= self then
rg.OnSelectionChanged:Fire(rg, self)
end
selected = self
end,
},unpack(group))
function rg:getSelectedOption()
return selected
end
return rg
end
function gui:newProgressBar(x, y, w, h, sx, sy, sw, sh, count, value)
local value = value or 0
local progressbar = self:newFrame(x,y,w,h,sx,sy,sw,sh)
local fillframe = progressbar:newFrame(noOf(.025, .1, .95, .8))
local fill = fillframe:newFrame(noOf(0, 0, 1, 1))
fillframe.visibility = 0
progressbar.color = color.new("#000000")
fill.color = color.new("#ffffff")
progressbar.fillframe = fillframe
progressbar.fill = fill
function progressbar:update(value)
if value > count then value = count end
if value < 0 then value = 0 end
local percent = value/count
fill:setDualDim(noOf(nil,nil,percent))
end
function progressbar:add(n)
if value >= count then
return
end
value = value + n
self:update(value)
end
function progressbar:sub(n)
if value <= 0 then
return
end
value = value - n
self:update(value)
end
function progressbar:max()
value = count
self:update(value)
end
function progressbar:min()
value = 0
self:update(value)
end
progressbar:update(value)
-- to change colors and modify main components
return progressbar, fill, fillframe
end

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,3 @@
-- Addons modify the gui interface directly and do not return anything.
require("gui.addons.extensions")
require("gui.addons.system")

View File

@ -1,43 +0,0 @@
local gui = require("gui")
local theme = require("gui.core.theme")
local color = require("gui.core.color")
local multi, thread = require("multi"):init()
require("gui.addons.system")
local proc = gui:newProcessor()
function gui:newVideoPlayer(source, x, y, w, h, sx, sy, sw, sh)
local window = gui:newWindow(x, y, w, h, source, true, theme:new({
primary = "#000000",
primaryDark = "#10465c",
primaryText = "#ffffff"
}))
local video = window:newVideo(source, 0, 0, 0, 0, 0, .05, 1, .75)
local play_pause = window:newImageButton("gui/assets/play.png",0,0,0,0,.45,.82,0,.175)
local seek = window:newFrame(0,0,0,0,0,.8,1,.015)
seek.color = color.new("#3c434c")
local seeker = seek:newFrame(0,0,0,0,0,.1,0,.8)
seeker.drawBorder = false
seeker.color = color.new("#0c278a")
play_pause.square = "h"
play_pause.isPaused = true
play_pause:OnReleased(function(self)
if self.isPaused then
self:setImage("gui/assets/pause.png")
video:play()
else
self:setImage("gui/assets/play.png")
video:pause()
end
self.isPaused = not self.isPaused
end)
local length = video:getDuration()
proc:newThread(function()
while true do
thread.yield()
seeker:setDualDim(nil,nil,nil,nil,nil,nil,video:tell()/length)
end
end)
-- print()
end

View File

@ -155,149 +155,6 @@ local function collectTasks()
return rows
end
-- ── window constructor (unchanged from original) ──────────────────────────────
local windowCount = 0
function gui:newWindow(x, y, w, h, text, draggable, theme)
local process = gui:newProcessor(text or "window_"..windowCount)
windowCount = windowCount + 1
local parent = self
local pointer = love.mouse.getCursor()
local sizewe = love.mouse.getSystemCursor("sizewe")
local sizens = love.mouse.getSystemCursor("sizens")
local sizenesw = love.mouse.getSystemCursor("sizenesw")
local sizenwse = love.mouse.getSystemCursor("sizenwse")
local theme = theme or default_theme
local header = self:newFrame(x, y, w, 35)
header:setRoundness(10, 10, nil, "top")
local window = header:newFrame(0, 35, 0, h - 35, 0, 0, 1)
window.clipDescendants = true
local left = window:newFrame(0, -4, 4, 0, 0, 0, 0, 1):tag("left")
local right = window:newFrame(-4, -4, 4, 0, 1, 0, 0, 1):tag("right")
local bottom = window:newFrame(4, -4, -8, 4, 0, 1, 1):tag("bottom")
local bottomleft = window:newFrame(0, -4, 4, 4, 0, 1):tag("bleft")
local bottomright = window:newFrame(-4, -4, 4, 4, 1, 1):tag("bright")
gui.apply({
visibility = 0,
I_enableDragging = {gui.MOUSE_PRIMARY},
respectHierarchy = {false},
OnUpdate = function(self) self:topStack() end,
OnDragging = function(self, dx, dy)
local ox, oy, ow, oh = header:getAbsolutes()
local tag = self:getTag()
if tag == "left" or tag == "bleft" then
window:size(0, dy)
header:move(dx, 0)
header:size(-dx, 0)
else
window:size(0, dy)
header:size(dx, 0)
end
local x, y, w, h = header:getAbsolutes()
if w < 200 and (tag == "left" or tag == "bleft") then
header:setDualDim(ox, nil, 200)
elseif w < 200 then
header:setDualDim(nil, nil, 200)
end
local x, y, w, h = window:getAbsolutes()
if h < 100 then window:setDualDim(nil, nil, nil, 100) end
end,
OnDragEnd = function(self) love.mouse.setCursor(pointer) end,
OnEnter = function(self)
local tag = self:getTag()
if tag == "left" or tag == "right" then
love.mouse.setCursor(sizewe)
elseif tag == "bleft" then
love.mouse.setCursor(sizenesw)
elseif tag == "bright" then
love.mouse.setCursor(sizenwse)
else
love.mouse.setCursor(sizens)
end
end,
OnExit = function(self) love.mouse.setCursor(pointer) end,
}, left, right, bottom, bottomleft, bottomright)
local title = header:newTextLabel(text or "", 5, 0, w - 35, 35)
title.clipDescendants = true
title.visibility = 0
title.ignore = true
title:setFont(theme.fontPrimary)
title:fitFont()
function window:setTitle(t) title.text = t end
local X = header:newTextButton("", -25, -25, 20, 20, 1, 1)
X:setRoundness(10, 10)
X.align = gui.ALIGN_CENTER
X.color = color.red
local darkenX = color.darken(color.red, .2)
X.OnEnter(function(self) self.color = darkenX end)
X.OnExit(function(self) self.color = color.red end)
if draggable then
header:enableDragging(gui.MOUSE_PRIMARY)
header:OnDragging(function(self, dx, dy) self:move(dx, dy) end)
header:OnDragEnd(function(self)
local x, y, w, h = self:getAbsolutes()
local width, height = love.graphics.getDimensions()
if x <= 0 then self:setDualDim(0) end
if y <= 0 then self:setDualDim(nil, 0) end
if x + w >= width then self:setDualDim(width - w) end
if y + h >= height then self:setDualDim(nil, height - 35) end
end)
end
window.OnClose = function() return window end % X.OnPressed
window.OnClose(function()
header:setParent(gui.virtual)
love.mouse.setCursor(pointer)
end)
function window:close() window.OnClose:Fire(self) end
function window:open() header:setParent(parent) end
function window:setTheme(th)
theme = th
title.textColor = theme.colorPrimaryText
header.color = theme.colorPrimaryDark
window.color = theme.colorPrimary
end
function window:getTheme() return theme end
process:newThread(function() window:setTheme(theme) end)
window.OnSizeChanged(function() window:refresh() end)
function window:refresh() window:setTheme(theme) end
window.process = process
window.OnCreated(function(element)
if element:hasType(gui.TYPE_BUTTON) then
element:setFont(theme.fontButton)
element.color = theme.colorButtonNormal
element.textColor = theme.colorButtonText
if not element.__registeredTheme then
element.OnEnter(function(self) self.color = theme.colorButtonHighlight end)
element.OnExit(function(self) self.color = theme.colorButtonNormal end)
end
element:fitFont()
element.__registeredTheme = true
elseif element:hasType(gui.TYPE_TEXT) then
element.color = theme.colorPrimary
element:setFont(theme.fontPrimary)
element.textColor = theme.colorPrimaryText
element:fitFont()
elseif element:hasType(gui.TYPE_FRAME) then
if element.__isHeader then
element.color = theme.colorPrimaryDark
else
element.color = theme.colorPrimary
end
end
end)
return window
end
-- ── scroll frame (unchanged from original) ────────────────────────────────────
function gui:newScrollFrame(x, y, w, h, sx, sy, sw, sh)
local viewport = self:newFrame(x, y, w, h, sx, sy, sw, sh)
viewport.clipDescendants = true
@ -453,6 +310,148 @@ function gui:newScrollFrame(x, y, w, h, sx, sy, sw, sh)
return content
end
-- ── window constructor (unchanged from original) ──────────────────────────────
local windowCount = 0
function gui:newWindow(x, y, w, h, text, draggable, theme)
local process = gui:newProcessor(text or "window_"..windowCount)
windowCount = windowCount + 1
local parent = self
local pointer = love.mouse.getCursor()
local sizewe = love.mouse.getSystemCursor("sizewe")
local sizens = love.mouse.getSystemCursor("sizens")
local sizenesw = love.mouse.getSystemCursor("sizenesw")
local sizenwse = love.mouse.getSystemCursor("sizenwse")
local theme = theme or default_theme
local header = self:newFrame(x, y, w, 35)
header:setRoundness(10, 10, nil, "top")
local window = header:newFrame(0, 35, 0, h - 35, 0, 0, 1)
window.clipDescendants = true
local left = window:newFrame(0, -4, 4, 0, 0, 0, 0, 1):tag("left")
local right = window:newFrame(-4, -4, 4, 0, 1, 0, 0, 1):tag("right")
local bottom = window:newFrame(4, -4, -8, 4, 0, 1, 1):tag("bottom")
local bottomleft = window:newFrame(0, -4, 4, 4, 0, 1):tag("bleft")
local bottomright = window:newFrame(-4, -4, 4, 4, 1, 1):tag("bright")
gui.apply({
visibility = 0,
I_enableDragging = {gui.MOUSE_PRIMARY},
respectHierarchy = {false},
OnUpdate = function(self) self:topStack() end,
OnDragging = function(self, dx, dy)
local ox, oy, ow, oh = header:getAbsolutes()
local tag = self:getTag()
if tag == "left" or tag == "bleft" then
window:size(0, dy)
header:move(dx, 0)
header:size(-dx, 0)
else
window:size(0, dy)
header:size(dx, 0)
end
local x, y, w, h = header:getAbsolutes()
if w < 200 and (tag == "left" or tag == "bleft") then
header:setDualDim(ox, nil, 200)
elseif w < 200 then
header:setDualDim(nil, nil, 200)
end
local x, y, w, h = window:getAbsolutes()
if h < 100 then window:setDualDim(nil, nil, nil, 100) end
end,
OnDragEnd = function(self) love.mouse.setCursor(pointer) end,
OnEnter = function(self)
local tag = self:getTag()
if tag == "left" or tag == "right" then
love.mouse.setCursor(sizewe)
elseif tag == "bleft" then
love.mouse.setCursor(sizenesw)
elseif tag == "bright" then
love.mouse.setCursor(sizenwse)
else
love.mouse.setCursor(sizens)
end
end,
OnExit = function(self) love.mouse.setCursor(pointer) end,
}, left, right, bottom, bottomleft, bottomright)
local title = header:newTextLabel(text or "", 5, 0, w - 35, 35)
title.clipDescendants = true
title.visibility = 0
title.ignore = true
title:setFont(theme.fontPrimary)
title:fitFont()
function window:setTitle(t) title.text = t end
local X = header:newTextButton("", -25, -25, 20, 20, 1, 1)
X:setRoundness(10, 10)
X.align = gui.ALIGN_CENTER
X.color = color.red
local darkenX = color.darken(color.red, .2)
X.OnEnter(function(self) self.color = darkenX end)
X.OnExit(function(self) self.color = color.red end)
if draggable then
header:enableDragging(gui.MOUSE_PRIMARY)
header:OnDragging(function(self, dx, dy) self:move(dx, dy) end)
header:OnDragEnd(function(self)
local x, y, w, h = self:getAbsolutes()
local width, height = love.graphics.getDimensions()
if x <= 0 then self:setDualDim(0) end
if y <= 0 then self:setDualDim(nil, 0) end
if x + w >= width then self:setDualDim(width - w) end
if y + h >= height then self:setDualDim(nil, height - 35) end
end)
end
window.OnClose = function() return window end % X.OnPressed
window.OnClose(function()
header:setParent(gui.virtual)
love.mouse.setCursor(pointer)
end)
function window:close() window.OnClose:Fire(self) end
function window:open() header:setParent(parent) end
function window:setTheme(th)
theme = th
title.textColor = theme.colorPrimaryText
header.color = theme.colorPrimaryDark
window.color = theme.colorPrimary
end
function window:getTheme() return theme end
process:newThread(function() window:setTheme(theme) end)
window.OnSizeChanged(function() window:refresh() end)
function window:refresh() window:setTheme(theme) end
window.process = process
window.OnCreated(function(element)
if element:hasType(gui.TYPE_BUTTON) then
element:setFont(theme.fontButton)
element.color = theme.colorButtonNormal
element.textColor = theme.colorButtonText
if not element.__registeredTheme then
element.OnEnter(function(self) self.color = theme.colorButtonHighlight end)
element.OnExit(function(self) self.color = theme.colorButtonNormal end)
end
element:fitFont()
element.__registeredTheme = true
elseif element:hasType(gui.TYPE_TEXT) then
element.color = theme.colorPrimary
element:setFont(theme.fontPrimary)
element.textColor = theme.colorPrimaryText
element:fitFont()
elseif element:hasType(gui.TYPE_FRAME) then
if element.__isHeader then
element.color = theme.colorPrimaryDark
else
element.color = theme.colorPrimary
end
end
end)
return window
end
-- ── row pool ──────────────────────────────────────────────────────────────────
local COLOR_PROC_ROW = TM_THEME.colorPrimaryDark
local COLOR_ROW_EVEN = TM_THEME.colorPrimary
@ -896,7 +895,7 @@ function gui:showTaskManager()
-- ── load probe ────────────────────────────────────────────────────────────
-- Install once. getLoad() is now non-blocking — just reads the EMA state.
local schedulerProbe = require("gui.addons.probe")
local schedulerProbe = require("gui.core.probe")
schedulerProbe:install(multi)
-- ── main-thread update ────────────────────────────────────────────────────

View File

@ -1,22 +1,22 @@
local color={}
local mt = {
__add = function (c1,c2)
return color.new(c1[1]+c2[1],c1[2]+c2[2],c1[2]+c2[2])
return color.new(c1[1]+c2[1],c1[2]+c2[2],c1[3]+c2[3])
end,
__sub = function (c1,c2)
return color.new(c1[1]-c2[1],c1[2]-c2[2],c1[2]-c2[2])
return color.new(c1[1]-c2[1],c1[2]-c2[2],c1[3]-c2[3])
end,
__mul = function (c1,c2)
return color.new(c1[1]*c2[1],c1[2]*c2[2],c1[2]*c2[2])
return color.new(c1[1]*c2[1],c1[2]*c2[2],c1[3]*c2[3])
end,
__div = function (c1,c2)
return color.new(c1[1]/c2[1],c1[2]/c2[2],c1[2]/c2[2])
return color.new(c1[1]/c2[1],c1[2]/c2[2],c1[3]/c2[3])
end,
__mod = function (c1,c2)
return color.new(c1[1]%c2[1],c1[2]%c2[2],c1[2]%c2[2])
return color.new(c1[1]%c2[1],c1[2]%c2[2],c1[3]%c2[3])
end,
__pow = function (c1,c2)
return color.new(c1[1]^c2[1],c1[2]^c2[2],c1[2]^c2[2])
return color.new(c1[1]^c2[1],c1[2]^c2[2],c1[3]^c2[3])
end,
__unm = function (c1)
return color.new(-c1[1],-c1[2],-c1[2])
@ -25,13 +25,13 @@ local mt = {
return "("..c[1]..","..c[2]..","..c[3]..",".. (c[4] or "1") ..")"
end,
__eq = function (c1,c2)
return (c1[1]==c2[1] and c1[2]==c2[2] and c1[2]==c2[2])
return (c1[1]==c2[1] and c1[2]==c2[2] and c1[3]==c2[3])
end,
__lt = function (c1,c2)
return (c1[1]<c2[1] and c1[2]<c2[2] and c1[2]<c2[2])
return (c1[1]<c2[1] and c1[2]<c2[2] and c1[3]<c2[3])
end,
__le = function (c1,c2)
return (c1[1]<=c2[1] and c1[2]<=c2[2] and c1[2]<=c2[2])
return (c1[1]<=c2[1] and c1[2]<=c2[2] and c1[3]<=c2[3])
end
}

View File

@ -1,458 +1,437 @@
-- GIF Loader for Love2D with LZW Decompression
-- Note: love.data.compress/decompress don't support LZW, so we implement it
local GifLoader = {}
-- Pure Lua LZW decompression for GIF
local function decompressLZW(data, minCodeSize)
local clearCode = 2 ^ minCodeSize
local endCode = clearCode + 1
local nextCode = endCode + 1
local codeSize = minCodeSize + 1
local dict = {}
for i = 0, clearCode - 1 do
dict[i] = {string.byte(string.char(i))}
end
local output = {}
local bits = 0
local bitBuffer = 0
local pos = 1
local prevCode = nil
local function readCode()
while bits < codeSize do
if pos > #data then return nil end
bitBuffer = bitBuffer + bit.lshift(string.byte(data, pos), bits)
bits = bits + 8
pos = pos + 1
end
local code = bit.band(bitBuffer, bit.lshift(1, codeSize) - 1)
bitBuffer = bit.rshift(bitBuffer, codeSize)
bits = bits - codeSize
return code
end
local first = true
while true do
local code = readCode()
if not code or code == endCode then break end
if code == clearCode then
dict = {}
for i = 0, clearCode - 1 do
dict[i] = {string.byte(string.char(i))}
end
nextCode = endCode + 1
codeSize = minCodeSize + 1
prevCode = nil
first = true
else
local entry
if dict[code] then
entry = dict[code]
elseif code == nextCode and prevCode then
-- Special case: code not in dict yet
entry = {}
for i = 1, #dict[prevCode] do
entry[i] = dict[prevCode][i]
end
entry[#entry + 1] = dict[prevCode][1]
else
-- Invalid code, stop
break
end
-- Output the entry
for i = 1, #entry do
table.insert(output, entry[i])
end
-- Add new entry to dictionary
if not first and prevCode and nextCode < 4096 then
local newEntry = {}
for i = 1, #dict[prevCode] do
newEntry[i] = dict[prevCode][i]
end
newEntry[#newEntry + 1] = entry[1]
dict[nextCode] = newEntry
nextCode = nextCode + 1
-- Increase code size when needed
if nextCode >= bit.lshift(1, codeSize) and codeSize < 12 then
codeSize = codeSize + 1
end
end
prevCode = code
first = false
end
end
-- Convert output bytes to string
local result = {}
for i = 1, #output do
result[i] = string.char(output[i])
end
return table.concat(result)
end
function GifLoader.load(filepath)
local fileData = love.filesystem.read(filepath)
if not fileData then
error("Could not read GIF file: " .. filepath)
end
local gif = {
frames = {},
frameData = {}, -- Store ImageData for frame composition
delays = {},
currentFrame = 1,
timer = 0,
width = 0,
height = 0,
playing = true,
loop = true,
getWidth = function(self)
return self.width
end,
getHeight = function(self)
return self.height
end,
}
-- Parse GIF header
local header = fileData:sub(1, 6)
if header ~= "GIF87a" and header ~= "GIF89a" then
error("Not a valid GIF file")
end
-- Read logical screen descriptor
local pos = 7
gif.width = string.byte(fileData, pos) + string.byte(fileData, pos + 1) * 256
gif.height = string.byte(fileData, pos + 2) + string.byte(fileData, pos + 3) * 256
local packed = string.byte(fileData, pos + 4)
local hasGlobalColorTable = bit.band(packed, 0x80) ~= 0
local backgroundColorIndex = string.byte(fileData, pos + 5)
pos = pos + 7
-- Read global color table
local globalColorTable = {}
if hasGlobalColorTable then
local size = 2 ^ (bit.band(packed, 0x07) + 1)
for i = 1, size do
local r = string.byte(fileData, pos) / 255
local g = string.byte(fileData, pos + 1) / 255
local b = string.byte(fileData, pos + 2) / 255
table.insert(globalColorTable, {r, g, b, 1})
pos = pos + 3
end
end
-- Parse blocks
local delay = 0.1
local transparentIndex = nil
local disposalMethod = 0
local delayForNextFrame = 0.1 -- Track delay for next frame
while pos <= #fileData do
local separator = string.byte(fileData, pos)
if separator == 0x21 then -- Extension
local label = string.byte(fileData, pos + 1)
pos = pos + 2
if label == 0xF9 then -- Graphic Control Extension
local blockSize = string.byte(fileData, pos)
pos = pos + 1
local flags = string.byte(fileData, pos)
disposalMethod = bit.rshift(bit.band(flags, 0x1C), 2)
local hasTransparency = bit.band(flags, 0x01) ~= 0
local delayTime = string.byte(fileData, pos + 1) + string.byte(fileData, pos + 2) * 256
-- GIF delay is in hundredths of a second, convert to seconds
-- Many GIFs use 0 or very small delays, set a minimum
if delayTime == 0 then
delayForNextFrame = 0.1 -- Default 100ms
elseif delayTime <= 2 then
delayForNextFrame = 0.02 -- Minimum 20ms for very fast animations
else
delayForNextFrame = delayTime / 100
end
if hasTransparency then
transparentIndex = string.byte(fileData, pos + 3)
else
transparentIndex = nil
end
pos = pos + blockSize + 1
else
-- Skip other extensions
repeat
local blockSize = string.byte(fileData, pos)
pos = pos + 1
if blockSize > 0 then
pos = pos + blockSize
end
until blockSize == 0
end
elseif separator == 0x2C then -- Image Descriptor
pos = pos + 1
local left = string.byte(fileData, pos) + string.byte(fileData, pos + 1) * 256
local top = string.byte(fileData, pos + 2) + string.byte(fileData, pos + 3) * 256
local width = string.byte(fileData, pos + 4) + string.byte(fileData, pos + 5) * 256
local height = string.byte(fileData, pos + 6) + string.byte(fileData, pos + 7) * 256
local imgPacked = string.byte(fileData, pos + 8)
local hasLocalColorTable = bit.band(imgPacked, 0x80) ~= 0
local interlaced = bit.band(imgPacked, 0x40) ~= 0
pos = pos + 9
local colorTable = globalColorTable
if hasLocalColorTable then
local size = 2 ^ (bit.band(imgPacked, 0x07) + 1)
colorTable = {}
for i = 1, size do
local r = string.byte(fileData, pos) / 255
local g = string.byte(fileData, pos + 1) / 255
local b = string.byte(fileData, pos + 2) / 255
table.insert(colorTable, {r, g, b, 1})
pos = pos + 3
end
end
-- Read LZW minimum code size
local minCodeSize = string.byte(fileData, pos)
pos = pos + 1
-- Read compressed image data blocks
local compressedData = {}
while true do
local blockSize = string.byte(fileData, pos)
pos = pos + 1
if blockSize == 0 then break end
table.insert(compressedData, fileData:sub(pos, pos + blockSize - 1))
pos = pos + blockSize
end
-- Decompress image data
local indexStream = decompressLZW(table.concat(compressedData), minCodeSize)
-- Create image data
local imageData = love.image.newImageData(gif.width, gif.height)
-- Fill with background if first frame
if #gif.frames == 0 and backgroundColorIndex and globalColorTable[backgroundColorIndex + 1] then
local bg = globalColorTable[backgroundColorIndex + 1]
for y = 0, gif.height - 1 do
for x = 0, gif.width - 1 do
imageData:setPixel(x, y, bg[1], bg[2], bg[3], bg[4])
end
end
elseif #gif.frames > 0 then
-- Copy previous frame if needed
local prevData = gif.frameData[#gif.frameData]
imageData:paste(prevData, 0, 0, 0, 0, gif.width, gif.height)
end
-- Draw current frame
if indexStream and #indexStream > 0 then
local idx = 1
-- Use mapPixel for faster pixel operations
local function setPixels(x, y, r, g, b, a)
if x >= left and x < left + width and y >= top and y < top + height then
local pixelIdx = (y - top) * width + (x - left) + 1
if pixelIdx <= #indexStream then
local colorIndex = string.byte(indexStream, pixelIdx)
-- Skip transparent pixels
if transparentIndex == nil or colorIndex ~= transparentIndex then
if colorTable[colorIndex + 1] then
local color = colorTable[colorIndex + 1]
return color[1], color[2], color[3], color[4]
end
end
end
end
return r, g, b, a
end
-- Only update the region where the frame is located
for y = top, top + height - 1 do
for x = left, left + width - 1 do
local pixelIdx = (y - top) * width + (x - left) + 1
if pixelIdx <= #indexStream then
local colorIndex = string.byte(indexStream, pixelIdx)
-- Skip transparent pixels
if transparentIndex == nil or colorIndex ~= transparentIndex then
if colorTable[colorIndex + 1] then
local color = colorTable[colorIndex + 1]
imageData:setPixel(x, y, color[1], color[2], color[3], color[4])
end
end
end
end
end
end
table.insert(gif.frameData, imageData)
table.insert(gif.frames, love.graphics.newImage(imageData))
table.insert(gif.delays, delayForNextFrame)
-- Reset delay for next frame
delayForNextFrame = 0.1
elseif separator == 0x3B then -- Trailer
break
else
pos = pos + 1
end
end
if #gif.frames == 0 then
error("No frames found in GIF")
end
-- Ensure all frames have valid delays
for i = 1, #gif.delays do
if gif.delays[i] <= 0 or gif.delays[i] ~= gif.delays[i] then -- check for 0 or NaN
gif.delays[i] = 0.1
end
end
return gif
end
function GifLoader.Updater(gif, proc)
local wait = function()
return gif.playing or gif.kill
end
proc:newThread("Gif Handler",function()
while true do
-- Only run if not paused
if gif.kill then -- When we want to clean up
thread.kill()
end
thread.hold(wait)
thread.sleep(gif.delays[gif.currentFrame] * 4)
gif.currentFrame = gif.currentFrame + 1
if gif.currentFrame > #gif.frames then
if gif.loop then
gif.currentFrame = 1
else
gif.currentFrame = #gif.frames
gif.playing = false
gif.timer = 0
end
end
end
end)
end
function GifLoader.update(gif, dt)
if not gif.playing or #gif.frames <= 1 then return end
gif.timer = gif.timer + dt
-- Simple, accurate frame advancement
if gif.timer >= gif.delays[gif.currentFrame] then
-- Subtract the current frame's delay
gif.timer = gif.timer - gif.delays[gif.currentFrame]
-- Move to next frame
gif.currentFrame = gif.currentFrame + 1
if gif.currentFrame > #gif.frames then
if gif.loop then
gif.currentFrame = 1
else
gif.currentFrame = #gif.frames
gif.playing = false
gif.timer = 0
end
end
-- If we've accumulated too much time (lag spike), cap it
if gif.timer > 0.5 then
gif.timer = 0
end
end
end
function GifLoader.draw(gif, x, y, r, sx, sy, ox, oy)
if gif.frames[gif.currentFrame] then
love.graphics.draw(gif.frames[gif.currentFrame], x, y, r or 0, sx or 1, sy or 1, ox or 0, oy or 0)
end
end
function GifLoader.play(gif)
gif.playing = true
end
function GifLoader.pause(gif)
gif.playing = false
end
function GifLoader.reset(gif)
gif.currentFrame = 1
gif.timer = 0
end
function GifLoader.setFixedFramerate(gif, fps)
local delay = 1 / fps
for i = 1, #gif.delays do
gif.delays[i] = delay
end
end
function GifLoader.getInfo(gif)
return {
width = gif.width,
height = gif.height,
frameCount = #gif.frames,
delays = gif.delays, -- Show actual delays for debugging
totalDuration = (function()
local total = 0
for i = 1, #gif.delays do
total = total + gif.delays[i]
end
return total
end)()
}
end
return GifLoader
-- USAGE:
--[[
local GifLoader = require("gifloader")
function love.load()
myGif = GifLoader.load("animation.gif")
myGif.loop = true
end
function love.update(dt)
GifLoader.update(myGif, dt)
end
function love.draw()
GifLoader.draw(myGif, 100, 100)
-- Draw scaled
GifLoader.draw(myGif, 300, 100, 0, 2, 2)
end
]]
-- GIF Loader for Love2D with LZW Decompression
-- Note: love.data.compress/decompress don't support LZW, so we implement it
local GifLoader = {}
-- Pure Lua LZW decompression for GIF
local function decompressLZW(data, minCodeSize)
local clearCode = 2 ^ minCodeSize
local endCode = clearCode + 1
local nextCode = endCode + 1
local codeSize = minCodeSize + 1
local dict = {}
for i = 0, clearCode - 1 do
dict[i] = {string.byte(string.char(i))}
end
local output = {}
local bits = 0
local bitBuffer = 0
local pos = 1
local prevCode = nil
local function readCode()
while bits < codeSize do
if pos > #data then return nil end
bitBuffer = bitBuffer + bit.lshift(string.byte(data, pos), bits)
bits = bits + 8
pos = pos + 1
end
local code = bit.band(bitBuffer, bit.lshift(1, codeSize) - 1)
bitBuffer = bit.rshift(bitBuffer, codeSize)
bits = bits - codeSize
return code
end
local first = true
while true do
local code = readCode()
if not code or code == endCode then break end
if code == clearCode then
dict = {}
for i = 0, clearCode - 1 do
dict[i] = {string.byte(string.char(i))}
end
nextCode = endCode + 1
codeSize = minCodeSize + 1
prevCode = nil
first = true
else
local entry
if dict[code] then
entry = dict[code]
elseif code == nextCode and prevCode then
-- Special case: code not in dict yet
entry = {}
for i = 1, #dict[prevCode] do
entry[i] = dict[prevCode][i]
end
entry[#entry + 1] = dict[prevCode][1]
else
-- Invalid code, stop
break
end
-- Output the entry
for i = 1, #entry do
table.insert(output, entry[i])
end
-- Add new entry to dictionary
if not first and prevCode and nextCode < 4096 then
local newEntry = {}
for i = 1, #dict[prevCode] do
newEntry[i] = dict[prevCode][i]
end
newEntry[#newEntry + 1] = entry[1]
dict[nextCode] = newEntry
nextCode = nextCode + 1
-- Increase code size when needed
if nextCode >= bit.lshift(1, codeSize) and codeSize < 12 then
codeSize = codeSize + 1
end
end
prevCode = code
first = false
end
end
-- Convert output bytes to string
local result = {}
for i = 1, #output do
result[i] = string.char(output[i])
end
return table.concat(result)
end
function GifLoader.load(filepath)
local fileData = love.filesystem.read(filepath)
if not fileData then
error("Could not read GIF file: " .. filepath)
end
local gif = {
frames = {},
frameData = {}, -- Store ImageData for frame composition
delays = {},
currentFrame = 1,
timer = 0,
width = 0,
height = 0,
playing = true,
loop = true,
getWidth = function(self)
return self.width
end,
getHeight = function(self)
return self.height
end,
}
-- Parse GIF header
local header = fileData:sub(1, 6)
if header ~= "GIF87a" and header ~= "GIF89a" then
error("Not a valid GIF file")
end
-- Read logical screen descriptor
local pos = 7
gif.width = string.byte(fileData, pos) + string.byte(fileData, pos + 1) * 256
gif.height = string.byte(fileData, pos + 2) + string.byte(fileData, pos + 3) * 256
local packed = string.byte(fileData, pos + 4)
local hasGlobalColorTable = bit.band(packed, 0x80) ~= 0
local backgroundColorIndex = string.byte(fileData, pos + 5)
pos = pos + 7
-- Read global color table
local globalColorTable = {}
if hasGlobalColorTable then
local size = 2 ^ (bit.band(packed, 0x07) + 1)
for i = 1, size do
local r = string.byte(fileData, pos) / 255
local g = string.byte(fileData, pos + 1) / 255
local b = string.byte(fileData, pos + 2) / 255
table.insert(globalColorTable, {r, g, b, 1})
pos = pos + 3
end
end
-- Parse blocks
local delay = 0.1
local transparentIndex = nil
local disposalMethod = 0
local delayForNextFrame = 0.1 -- Track delay for next frame
while pos <= #fileData do
local separator = string.byte(fileData, pos)
if separator == 0x21 then -- Extension
local label = string.byte(fileData, pos + 1)
pos = pos + 2
if label == 0xF9 then -- Graphic Control Extension
local blockSize = string.byte(fileData, pos)
pos = pos + 1
local flags = string.byte(fileData, pos)
disposalMethod = bit.rshift(bit.band(flags, 0x1C), 2)
local hasTransparency = bit.band(flags, 0x01) ~= 0
local delayTime = string.byte(fileData, pos + 1) + string.byte(fileData, pos + 2) * 256
-- GIF delay is in hundredths of a second, convert to seconds
-- Many GIFs use 0 or very small delays, set a minimum
if delayTime == 0 then
delayForNextFrame = 0.1 -- Default 100ms
elseif delayTime <= 2 then
delayForNextFrame = 0.02 -- Minimum 20ms for very fast animations
else
delayForNextFrame = delayTime / 100
end
if hasTransparency then
transparentIndex = string.byte(fileData, pos + 3)
else
transparentIndex = nil
end
pos = pos + blockSize + 1
else
-- Skip other extensions
repeat
local blockSize = string.byte(fileData, pos)
pos = pos + 1
if blockSize > 0 then
pos = pos + blockSize
end
until blockSize == 0
end
elseif separator == 0x2C then -- Image Descriptor
pos = pos + 1
local left = string.byte(fileData, pos) + string.byte(fileData, pos + 1) * 256
local top = string.byte(fileData, pos + 2) + string.byte(fileData, pos + 3) * 256
local width = string.byte(fileData, pos + 4) + string.byte(fileData, pos + 5) * 256
local height = string.byte(fileData, pos + 6) + string.byte(fileData, pos + 7) * 256
local imgPacked = string.byte(fileData, pos + 8)
local hasLocalColorTable = bit.band(imgPacked, 0x80) ~= 0
local interlaced = bit.band(imgPacked, 0x40) ~= 0
pos = pos + 9
local colorTable = globalColorTable
if hasLocalColorTable then
local size = 2 ^ (bit.band(imgPacked, 0x07) + 1)
colorTable = {}
for i = 1, size do
local r = string.byte(fileData, pos) / 255
local g = string.byte(fileData, pos + 1) / 255
local b = string.byte(fileData, pos + 2) / 255
table.insert(colorTable, {r, g, b, 1})
pos = pos + 3
end
end
-- Read LZW minimum code size
local minCodeSize = string.byte(fileData, pos)
pos = pos + 1
-- Read compressed image data blocks
local compressedData = {}
while true do
local blockSize = string.byte(fileData, pos)
pos = pos + 1
if blockSize == 0 then break end
table.insert(compressedData, fileData:sub(pos, pos + blockSize - 1))
pos = pos + blockSize
end
-- Decompress image data
local indexStream = decompressLZW(table.concat(compressedData), minCodeSize)
-- Create image data
local imageData = love.image.newImageData(gif.width, gif.height)
-- Fill with background if first frame
if #gif.frames == 0 and backgroundColorIndex and globalColorTable[backgroundColorIndex + 1] then
local bg = globalColorTable[backgroundColorIndex + 1]
for y = 0, gif.height - 1 do
for x = 0, gif.width - 1 do
imageData:setPixel(x, y, bg[1], bg[2], bg[3], bg[4])
end
end
elseif #gif.frames > 0 then
-- Copy previous frame if needed
local prevData = gif.frameData[#gif.frameData]
imageData:paste(prevData, 0, 0, 0, 0, gif.width, gif.height)
end
-- Draw current frame
if indexStream and #indexStream > 0 then
local idx = 1
-- Use mapPixel for faster pixel operations
local function setPixels(x, y, r, g, b, a)
if x >= left and x < left + width and y >= top and y < top + height then
local pixelIdx = (y - top) * width + (x - left) + 1
if pixelIdx <= #indexStream then
local colorIndex = string.byte(indexStream, pixelIdx)
-- Skip transparent pixels
if transparentIndex == nil or colorIndex ~= transparentIndex then
if colorTable[colorIndex + 1] then
local color = colorTable[colorIndex + 1]
return color[1], color[2], color[3], color[4]
end
end
end
end
return r, g, b, a
end
-- Only update the region where the frame is located
for y = top, top + height - 1 do
for x = left, left + width - 1 do
local pixelIdx = (y - top) * width + (x - left) + 1
if pixelIdx <= #indexStream then
local colorIndex = string.byte(indexStream, pixelIdx)
-- Skip transparent pixels
if transparentIndex == nil or colorIndex ~= transparentIndex then
if colorTable[colorIndex + 1] then
local color = colorTable[colorIndex + 1]
imageData:setPixel(x, y, color[1], color[2], color[3], color[4])
end
end
end
end
end
end
table.insert(gif.frameData, imageData)
table.insert(gif.frames, love.graphics.newImage(imageData))
table.insert(gif.delays, delayForNextFrame)
-- Reset delay for next frame
delayForNextFrame = 0.1
elseif separator == 0x3B then -- Trailer
break
else
pos = pos + 1
end
end
if #gif.frames == 0 then
error("No frames found in GIF")
end
-- Ensure all frames have valid delays
for i = 1, #gif.delays do
if gif.delays[i] <= 0 or gif.delays[i] ~= gif.delays[i] then -- check for 0 or NaN
gif.delays[i] = 0.1
end
end
return gif
end
function GifLoader.Updater(gif, proc)
local wait = function()
return gif.playing or gif.kill
end
proc:newThread("Gif Handler",function()
while true do
-- Only run if not paused
if gif.kill then -- When we want to clean up
thread.kill()
end
thread.hold(wait)
thread.sleep(gif.delays[gif.currentFrame] * 4)
gif.currentFrame = gif.currentFrame + 1
if gif.currentFrame > #gif.frames then
if gif.loop then
gif.currentFrame = 1
else
gif.currentFrame = #gif.frames
gif.playing = false
gif.timer = 0
end
end
end
end)
end
function GifLoader.update(gif, dt)
if not gif.playing or #gif.frames <= 1 then return end
gif.timer = gif.timer + dt
-- Simple, accurate frame advancement
if gif.timer >= gif.delays[gif.currentFrame] then
-- Subtract the current frame's delay
gif.timer = gif.timer - gif.delays[gif.currentFrame]
-- Move to next frame
gif.currentFrame = gif.currentFrame + 1
if gif.currentFrame > #gif.frames then
if gif.loop then
gif.currentFrame = 1
else
gif.currentFrame = #gif.frames
gif.playing = false
gif.timer = 0
end
end
-- If we've accumulated too much time (lag spike), cap it
if gif.timer > 0.5 then
gif.timer = 0
end
end
end
function GifLoader.draw(gif, x, y, r, sx, sy, ox, oy)
if gif.frames[gif.currentFrame] then
love.graphics.draw(gif.frames[gif.currentFrame], x, y, r or 0, sx or 1, sy or 1, ox or 0, oy or 0)
end
end
function GifLoader.play(gif)
gif.playing = true
end
function GifLoader.pause(gif)
gif.playing = false
end
function GifLoader.reset(gif)
gif.currentFrame = 1
gif.timer = 0
end
function GifLoader.setFixedFramerate(gif, fps)
local delay = 1 / fps
for i = 1, #gif.delays do
gif.delays[i] = delay
end
end
function GifLoader.getInfo(gif)
return {
width = gif.width,
height = gif.height,
frameCount = #gif.frames,
delays = gif.delays, -- Show actual delays for debugging
totalDuration = (function()
local total = 0
for i = 1, #gif.delays do
total = total + gif.delays[i]
end
return total
end)()
}
end
return GifLoader

View File

@ -1,6 +1,6 @@
local gui = require("gui")
local multi, thread = require("multi"):init()
local transition = require("gui.elements.transitions")
local transition = require("gui.core.transitions")
-- Triggers press then release
local function getPosition(obj, x, y)

View File

@ -1,78 +1,78 @@
local gui = require("gui")
local multi, thread = require("multi"):init()
local processor = gui:newProcessor("Transistion Processor")
local transition = {}
local width, height, flags = love.window.getMode()
local fps = 60
if flags.refreshrate > 0 then
fps = flags.refreshrate
end
transition.__index = transition
transition.__call = function(t, start, stop, time, ...)
local args = {...}
return function(st, sp, ti) -- allow these values to be overridden
if not (st or start) or not (sp or stop) then return multi.error("start and stop must be supplied") end
if start == stop then
local temp = {
OnStep = function() end,
OnStop = multi:newConnection()
}
proc:newTask(function()
temp.OnStop:Fire()
end)
return temp
end
local handle = t.func(t, start, stop, (ti or time) or 1, unpack(args))
return {
OnStep = handle.OnStatus,
OnStop = handle.OnReturn + handle.OnError,
Kill = t.Kill
}
end
end
function transition:newTransition(func)
local c = {}
setmetatable(c, self)
c.fps = fps
c.func = processor:newFunction(func)
c.OnStop = multi:newConnection()
c.kill = false
function c:SetFPS(fps)
self.fps = fps
end
function c:GetFPS(fps)
return self.fps
end
function c:Kill()
if c.running then
c.kill = true
end
end
return c
end
transition.glide = transition:newTransition(function(t, start, stop, time, ...)
local steps = t.fps*time
local piece = time/steps
local split = stop-start
t.running = true
for i = 0, steps do
if not(t.kill) then
thread.sleep(piece)
thread.pushStatus(start + i*(split/steps),piece*i)
end
end
t.running = false
t.kill = false
end)
local gui = require("gui")
local multi, thread = require("multi"):init()
local processor = gui:newProcessor("Transistion Processor")
local transition = {}
local width, height, flags = love.window.getMode()
local fps = 60
if flags.refreshrate > 0 then
fps = flags.refreshrate
end
transition.__index = transition
transition.__call = function(t, start, stop, time, ...)
local args = {...}
return function(st, sp, ti) -- allow these values to be overridden
if not (st or start) or not (sp or stop) then return multi.error("start and stop must be supplied") end
if start == stop then
local temp = {
OnStep = function() end,
OnStop = multi:newConnection()
}
proc:newTask(function()
temp.OnStop:Fire()
end)
return temp
end
local handle = t.func(t, start, stop, (ti or time) or 1, unpack(args))
return {
OnStep = handle.OnStatus,
OnStop = handle.OnReturn + handle.OnError,
Kill = t.Kill
}
end
end
function transition:newTransition(func)
local c = {}
setmetatable(c, self)
c.fps = fps
c.func = processor:newFunction(func)
c.OnStop = multi:newConnection()
c.kill = false
function c:SetFPS(fps)
self.fps = fps
end
function c:GetFPS(fps)
return self.fps
end
function c:Kill()
if c.running then
c.kill = true
end
end
return c
end
transition.glide = transition:newTransition(function(t, start, stop, time, ...)
local steps = t.fps*time
local piece = time/steps
local split = stop-start
t.running = true
for i = 0, steps do
if not(t.kill) then
thread.sleep(piece)
thread.pushStatus(start + i*(split/steps),piece*i)
end
end
t.running = false
t.kill = false
end)
return transition

File diff suppressed because it is too large Load Diff

View File

@ -1,69 +0,0 @@
local gui = require("gui")
local color = require("gui.core.color")
local theme = require("gui.core.theme")
local transition = require("gui.elements.transitions")
function gui:newMenu(title, sx, position, trans)
if not title then multi.error("Argument 1 string('title') is required") end
if not sx then multi.error("Argument 2 number('sx') is required") end
local position = position or gui.ALIGN_LEFT
local trans = trans or transition.glide
local menu, to, tc, open
if position == gui.ALIGN_LEFT then
menu = self:newFrame(0, 0, 0, 0, -sx, 0, sx, 1)
to = trans(-sx, 0, .25)
tc = trans(0, -sx, .25)
elseif position == gui.ALIGN_CENTER then
menu = self:newFrame(0, 0, 0, 0, .5 -sx/2, 1.1, sx, 1)
to = trans(1.1, 0, .35)
tc = trans(0, 1.1, .35)
elseif position == gui.ALIGN_RIGHT then
menu = self:newFrame(0, 0, 0, 0, 1, 0, sx, 1)
to = trans(1, 1 - sx, .25)
tc = trans(1 - sx, 1, .25)
end
function menu:isOpen()
return open
end
function menu:Open(show)
if show then
if not menu.lock then
menu.lock = true
local t = to()
t.OnStop(function()
open = true
menu.lock = false
end)
t.OnStep(function(p)
if position == gui.ALIGN_CENTER then
menu:setDualDim(nil, nil, nil, nil, nil, p)
else
menu:setDualDim(nil, nil, nil, nil, p)
end
end)
end
else
if not menu.lock then
menu.lock = true
local t = tc()
t.OnStop(function()
open = false
menu.lock = false
end)
t.OnStep(function(p)
if position == gui.ALIGN_CENTER then
menu:setDualDim(nil, nil, nil, nil, nil, p)
else
menu:setDualDim(nil, nil, nil, nil, p)
end
end)
end
end
end
return menu
end

View File

@ -2,10 +2,9 @@ local utf8 = require("utf8")
local multi, thread = require("multi"):init()
local GLOBAL, THREAD = require("multi.integration.loveManager"):init()
local color = require("gui.core.color")
local gif = require("gui.addons.gifloader")
local gif = require("gui.core.gifloader")
local gui = {}
local updater = multi:newProcessor("UpdateManager", true)
local drawer = multi:newProcessor("DrawManager", true)
local bit = require("bit")
@ -139,6 +138,10 @@ end)
-- Hotkeys
local function noOf(sx,sy,sw,sh)
return nil,nil,nil,nil,sx,sy,sw,sh
end
local has_hotkey = false
local hot_keys = {}
@ -575,8 +578,7 @@ function gui:isActive()
end
function gui:isOnScreen()
return
return not self:isOffScreen()
end
-- Base get uniques
@ -1123,6 +1125,302 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
return c
end
function gui:newTextArea(initialText, x, y, w, h, sx, sy, sw, sh)
-- Outer viewport (clips content)
local viewport = self:newFrame(x, y, w or 0, h or 0, sx, sy, sw, sh)
viewport.clipDescendants = true
viewport.color = color.new("#f9f9f9")
viewport:setRoundness(3, 3)
-- Inner content frame (scrolled by offsetting its y)
local content = viewport:newFrame(2, 2, -4, -4, 0, 0, 1, 0)
content.drawBorder = false
content.color = {0, 0, 0, 0}
content.visibility = 0
-- Cursor line rendering happens via a separate frame
local cursorBar = viewport:newFrame(0, 0, 1, 0)
cursorBar.color = color.new("#222222")
cursorBar.drawBorder = false
cursorBar.ignore = true
cursorBar.visibility = 0
local lines = {}
local lineObjs = {} -- TextLabel per line
local LINE_H = 18
local scrollY = 0
local cursorLine = 1
local cursorCol = 0
local blinkOn = true
local blinkTimer = 0
local BLINK_RATE = 0.5
local focused = false
viewport.OnChanged = multi:newConnection()
viewport.readOnly = false
-- Split a string into lines
local function splitLines(s)
local result = {}
local pos = 1
while true do
local nl = s:find("\n", pos, true)
if nl then
result[#result + 1] = s:sub(pos, nl - 1)
pos = nl + 1
else
result[#result + 1] = s:sub(pos)
break
end
end
return result
end
-- Join lines back to a single string
local function joinLines()
return table.concat(lines, "\n")
end
-- Rebuild all line label objects
local function rebuildLabels()
for _, obj in ipairs(lineObjs) do
obj:destroy()
end
lineObjs = {}
for i, lineText in ipairs(lines) do
local lbl = content:newTextLabel(lineText, 0, (i-1)*LINE_H, 0, LINE_H, 0, 0, 1)
lbl.drawBorder = false
lbl.color = {0, 0, 0, 0}
lbl.visibility = 0
lbl.textColor = color.new("#222222")
lbl.align = gui.ALIGN_LEFT
lbl.ignore = true
lbl:setFont(13)
lineObjs[i] = lbl
end
-- Resize content frame to fit all lines
local totalH = #lines * LINE_H + 4
content:setDualDim(nil, nil, nil, totalH)
end
-- Apply vertical scroll so the cursor stays visible
local function applyScroll()
local _, _, _, vh = viewport:getAbsolutes()
local contentH = #lines * LINE_H + 4
local maxScroll = math.max(0, contentH - vh)
scrollY = math.max(0, math.min(scrollY, maxScroll))
content:rawSetDualDim(2, 2 - scrollY)
end
local function ensureCursorVisible()
local _, _, _, vh = viewport:getAbsolutes()
local cursorY = (cursorLine - 1) * LINE_H
if cursorY < scrollY then
scrollY = cursorY
elseif cursorY + LINE_H > scrollY + vh then
scrollY = cursorY + LINE_H - vh
end
applyScroll()
end
-- Update the cursor bar position
local function updateCursor()
if not focused then
cursorBar.visibility = 0
return
end
local ax, ay = viewport:getAbsolutes()
local lineText = lines[cursorLine] or ""
local font = love.graphics.newFont(13)
local cx = 2 + font:getWidth(lineText:sub(1, cursorCol))
local cy = 2 + (cursorLine - 1) * LINE_H - scrollY
cursorBar:rawSetDualDim(cx, cy, 1, LINE_H)
cursorBar.visibility = blinkOn and 1 or 0
end
local function setText(s)
lines = splitLines(s or "")
if #lines == 0 then lines = {""} end
rebuildLabels()
cursorLine = math.min(cursorLine, #lines)
cursorCol = math.min(cursorCol, #lines[cursorLine])
applyScroll()
updateCursor()
end
function viewport:getText()
return joinLines()
end
function viewport:setText(s)
setText(s)
self.OnChanged:Fire(self, joinLines())
end
function viewport:appendLine(s)
lines[#lines + 1] = s
rebuildLabels()
applyScroll()
end
function viewport:scrollToBottom()
scrollY = math.huge
applyScroll()
end
-- Insert text at cursor
local function insertText(s)
if viewport.readOnly then return end
local line = lines[cursorLine] or ""
-- Handle newlines in inserted text
if s == "\n" then
local before = line:sub(1, cursorCol)
local after = line:sub(cursorCol + 1)
lines[cursorLine] = before
table.insert(lines, cursorLine + 1, after)
cursorLine = cursorLine + 1
cursorCol = 0
else
lines[cursorLine] = line:sub(1, cursorCol) .. s .. line:sub(cursorCol + 1)
cursorCol = cursorCol + #s
end
rebuildLabels()
ensureCursorVisible()
updateCursor()
viewport.OnChanged:Fire(viewport, joinLines())
end
local function deleteBack()
if viewport.readOnly then return end
if cursorCol > 0 then
local line = lines[cursorLine]
lines[cursorLine] = line:sub(1, cursorCol - 1) .. line:sub(cursorCol + 1)
cursorCol = cursorCol - 1
elseif cursorLine > 1 then
-- merge with previous line
local prevLine = lines[cursorLine - 1]
cursorCol = #prevLine
lines[cursorLine - 1] = prevLine .. lines[cursorLine]
table.remove(lines, cursorLine)
cursorLine = cursorLine - 1
end
rebuildLabels()
ensureCursorVisible()
updateCursor()
viewport.OnChanged:Fire(viewport, joinLines())
end
local function deleteForward()
if viewport.readOnly then return end
local line = lines[cursorLine]
if cursorCol < #line then
lines[cursorLine] = line:sub(1, cursorCol) .. line:sub(cursorCol + 2)
elseif cursorLine < #lines then
lines[cursorLine] = line .. lines[cursorLine + 1]
table.remove(lines, cursorLine + 1)
end
rebuildLabels()
updateCursor()
viewport.OnChanged:Fire(viewport, joinLines())
end
-- Mouse click to position cursor
viewport.OnPressed(function(self, mx, my)
focused = true
local _, vy = viewport:getAbsolutes()
local relY = my - vy + scrollY - 2
cursorLine = math.max(1, math.min(#lines, math.floor(relY / LINE_H) + 1))
local lineText = lines[cursorLine] or ""
local font = love.graphics.newFont(13)
local _, vx = viewport:getAbsolutes()
local relX = mx - vx - 2
-- binary-search for cursor column
local col = 0
for i = 1, #lineText do
local w = font:getWidth(lineText:sub(1, i))
if w > relX then break end
col = i
end
cursorCol = col
updateCursor()
end)
viewport.OnPressedOuter(function()
focused = false
updateCursor()
end)
-- Keyboard input (only when focused)
gui.Events.OnTextInputed(function(t)
if not focused then return end
insertText(t)
end)
gui.Events.OnKeyPressed(function(key)
if not focused then return end
if key == "return" or key == "kpenter" then
insertText("\n")
elseif key == "backspace" then
deleteBack()
elseif key == "delete" then
deleteForward()
elseif key == "up" then
cursorLine = math.max(1, cursorLine - 1)
cursorCol = math.min(cursorCol, #(lines[cursorLine] or ""))
ensureCursorVisible(); updateCursor()
elseif key == "down" then
cursorLine = math.min(#lines, cursorLine + 1)
cursorCol = math.min(cursorCol, #(lines[cursorLine] or ""))
ensureCursorVisible(); updateCursor()
elseif key == "left" then
if cursorCol > 0 then
cursorCol = cursorCol - 1
elseif cursorLine > 1 then
cursorLine = cursorLine - 1
cursorCol = #lines[cursorLine]
end
ensureCursorVisible(); updateCursor()
elseif key == "right" then
local lineLen = #(lines[cursorLine] or "")
if cursorCol < lineLen then
cursorCol = cursorCol + 1
elseif cursorLine < #lines then
cursorLine = cursorLine + 1
cursorCol = 0
end
ensureCursorVisible(); updateCursor()
elseif key == "home" then
cursorCol = 0; updateCursor()
elseif key == "end" then
cursorCol = #(lines[cursorLine] or ""); updateCursor()
end
end)
-- Scroll wheel
viewport.OnWheelMoved(function(_, dy)
scrollY = scrollY - dy * 30
applyScroll()
updateCursor()
end)
-- Cursor blink
viewport:OnUpdate(function(self, dt)
blinkTimer = blinkTimer + dt
if blinkTimer >= BLINK_RATE then
blinkTimer = 0
blinkOn = not blinkOn
if focused then
cursorBar.visibility = blinkOn and 1 or 0
end
end
end)
setText(initialText or "")
return viewport
end
function gui:newTextButton(txt, x, y, w, h, sx, sy, sw, sh)
local c = self:newTextBase(button, txt, x, y, w, h, sx, sy, sw, sh)
c:respectHierarchy(true)

122
main.lua
View File

@ -1,5 +1,4 @@
local gui, color, theme, utils, board, yaml, loader, system, elements, scoreUpdater
local gui, color, theme, utils, board, yaml, loader, scoreUpdater
local activePlayer
local playerList = {}
local playerStaticList = {}
@ -49,8 +48,7 @@ function init()
board = require("board")
yaml = require("yaml")
loader = require("loader")
system = require("gui.addons.system")
elements = require("gui.elements")
require("gui.addons")
scoreUpdater = gui:getProcessor():newProcessor("score-updater")
scoreUpdater.Start()
@ -165,7 +163,44 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
end
local add_player = leaderboard:newFrame(5,-5,-10,0,0,1-PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local remove_player = leaderboard:newTextButton("Remove Selected",5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local edit_player = leaderboard:newFrame(5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local remove_player = leaderboard:newTextButton("Remove Selected",5,-15,-10,0,0,1-3*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
remove_player:setFont(20)
remove_player.align = gui.ALIGN_CENTER
local embededWatch = {remove_player}
scoreUpdater:newThread(function()
while true do
thread.sleep(.01)
for i,v in pairs(embededWatch) do
v:centerFont()
end
end
end)
local function embedTextEdit(reference, default, but_text, callback)
reference.color = C_BORDER_NRM
local textbox = reference:newTextBox(default,0,0,0,0,.015,.1,.8,.8)
textbox.textColor = C_GOLD
textbox.blink = false
textbox.color = C_BORDER_TOP
textbox.textColor = C_WHITE
textbox:OnPressed(function()
textbox.text = ""
end)
local button = reference:newTextButton(but_text,5,0,-10,0,.815,.1,.185,.8)
button.color = color.new("#7eae5b")
button:OnReleased(function()
callback(textbox)
end)
gui.apply({
setFont = {20},
align = gui.ALIGN_CENTER
},textbox,button,reference)
table.insert(embededWatch,textbox)
table.insert(embededWatch,button)
end
remove_player.color = color.new("#a13a3a")
remove_player:OnReleased(function()
local player = GetActivePlayer()
@ -185,42 +220,16 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
scoreboard:RenderPlayer(playerList)
player.Ref.Frame:destroy()
end)
add_player.color = C_BORDER_NRM
local textbox = add_player:newTextBox("Player name",0,0,0,0,.015,.1,.8,.8)
textbox.textColor = C_GOLD
textbox.blink = false
textbox.color = C_BORDER_TOP
textbox.textColor = C_WHITE
textbox:OnPressed(function()
textbox.text = ""
embedTextEdit(add_player, "Player Name", "Add", function(self)
scoreboard:AddPlayer(self.text, "0")
end)
-- A bit glitchy
-- gui:setHotKey({"return"})(function()
-- local object_focus = gui:getObjectFocus()
-- if object_focus:hasType(gui.TYPE_BOX) then
-- scoreboard:AddPlayer(textbox.text, "0")
-- end
-- end)
local addbutton = add_player:newTextButton("Add",5,0,-10,0,.815,.1,.185,.8)
addbutton.color = color.new("#7eae5b")
addbutton:OnReleased(function()
scoreboard:AddPlayer(textbox.text, "0")
end)
gui.apply({
setFont = {20},
align = gui.ALIGN_CENTER
},textbox,addbutton,remove_player)
thread:newThread(function()
while true do
thread.sleep(.01)
textbox:centerFont()
addbutton:centerFont()
remove_player:centerFont()
embedTextEdit(edit_player, "Modify Score", "Edit", function(self)
local player = GetActivePlayer()
if player then
player.Score = self.text
scoreboard:RenderPlayer(playerList)
end
end)
@ -305,22 +314,51 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
end
require("gui.addons.players")
-- local webp = require("webp")
init()
local function noOf(sx,sy,sw,sh)
return nil,nil,nil,nil,sx,sy,sw,sh
end
function love.load()
init()
gui:cacheImage({"assets/checked.png","assets/unchecked.png"})
gui:setAspectSize(1920, 1080)
gui.aspect_ratio = true
-- local ext = require("gui.addons.extensions")
local bg = gui:newFrame()
bg:fullFrame()
bg.color = color.new("#242f9b")
-- pb = bg:newProgressBar(0, 0, 200, 40, 0, 0, 0, 0, 200, 0)
-- thread:newThread(function()
-- for i=1,200 do
-- thread.sleep(.01)
-- pb:add(1)
-- end
-- end)
-- local group = bg:newRadioGroup({
-- padding = 5,
-- "Option A",
-- "Option B",
-- "Option C"
-- },0,0,0,0, 80)
-- group.OnSelectionChanged(function(group, selection)
-- print(selection:getLabel())
-- end)
local qframe = bg:newFrame(0, 0, 0, 0, .2, .05, .75, .9)
qframe.color = color.new("#060ee9")
local scoreboard = ScoreBoard(bg, 0, 0, 0, 0, .015, .05, .170, .9)
board.buildBoard(qframe, "ai-anime")
board.buildBoard(qframe, "anime")
-- gui:newVideoPlayer("test.ogv",0,0,428,240)
-- local img = webp.load("test.webp")

BIN
test.webp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 250 KiB

233
utils.lua
View File

@ -1,7 +1,117 @@
-- local gui = require("gui")
-- local color = require("gui.core.color")
-- local transition = require("gui.core.transitions")
-- local multi = require("multi"):init()
-- local timer = transition.glide(3.5,1.5,5)
-- local function startTimer(opt)
-- local default = {
-- duration = 30,
-- autoText = true,
-- autoColor = true,
-- autoCleanup = true,
-- startColor = color.green,
-- textColor = color.black,
-- warnColor = color.yellow,
-- timeColor = color.red,
-- finegrained = false,
-- visibility = 1
-- }
-- if type(opt) == "number" then
-- local d = opt
-- opt = default
-- opt.duration = d
-- elseif type(opt) ~= "table" then
-- opt = default
-- elseif type(opt) == "table" then
-- for i,v in pairs(opt) do
-- default[i] = v
-- end
-- opt = default
-- end
-- local timeRemaining = opt.duration or 30
-- transition.glide:SetFPS(60)
-- local handle = timer(3.5, 1.5, timeRemaining)
-- local tpie = gui:newFrame():makeArc("pie",-200, 0, 100,1 ,0 ,0 ,1.5*math.pi, 3.5*math.pi, 360)
-- local tlabel = tpie:newTextLabel("")
-- tlabel.textColor = opt.textColor
-- tlabel.align = gui.ALIGN_CENTER
-- tlabel:fullFrame()
-- tlabel.visibility = 0
-- tpie.color = opt.startColor
-- tpie.visibility = opt.visibility
-- local tm, num
-- local func = function(p,t)
-- if num ~= timeRemaining-math.floor(t) then
-- num = timeRemaining-math.floor(t)
-- end
-- if opt.autoColor then
-- tpie.color = opt.startColor
-- if num <= timeRemaining/3 then
-- tpie.color = opt.timeColor
-- elseif num <= timeRemaining/2 then
-- tpie.color = opt.warnColor
-- end
-- end
-- tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5 * math.pi, p * math.pi, 360)
-- if opt.autoText then
-- tlabel.text = num
-- tlabel:fitFont(nil, nil, {scale=1/2})
-- tlabel:centerFont()
-- end
-- if num == 0 then
-- thread:newThread("Pie Timer",function()
-- thread.yield()
-- if opt.autoText then
-- tlabel.text = "Time"
-- tlabel:fitFont(nil, nil, {scale=1/2})
-- tlabel:centerFont()
-- end
-- tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5 * math.pi, 3.5 * math.pi, 360)
-- tm.OnStop:Fire(tm)
-- if opt.autoCleanup then
-- tm:Cleanup()
-- end
-- tm.OnTime:Destroy()
-- tm.OnStop:Destroy()
-- end)
-- end
-- return tm, num, t
-- end
-- tm = {
-- Duration = timeRemaining,
-- Cleanup = function() handle:Kill() tpie:destroy() tm.Cleanup = function() end end,
-- SetText = function(str) tlabel.text = str end,
-- SetColor = function(c) tpie.color = c end,
-- OnStop = multi:newConnection()
-- }
-- if opt.finegrained then
-- tm.OnTime = func % handle.OnStep
-- else
-- tm.OnTime = function(self, sec, t) return math.floor(t) == t, self, sec end / (func % handle.OnStep)
-- end
-- return tm
-- end
-- return {
-- startTimer = startTimer
-- }
local gui = require("gui")
local color = require("gui.core.color")
local transition = require("gui.elements.transitions")
local multi = require("multi"):init()
local multi, thread = require("multi"):init()
local function startTimer(opt)
local default = {
@ -23,19 +133,16 @@ local function startTimer(opt)
opt.duration = d
elseif type(opt) ~= "table" then
opt = default
elseif type(opt) == "table" then
for i,v in pairs(opt) do
else
for i, v in pairs(opt) do
default[i] = v
end
opt = default
end
local timeRemaining = opt.duration or 30
local timer = transition.glide(3.5,1.5,5)
transition.glide:SetFPS(120)
local handle = timer(3.5,1.5,timeRemaining)
local tpie = gui:newFrame():makeArc("pie",-200, 0, 100,1 ,0 ,0 ,1.5*math.pi, 3.5*math.pi, 360)
local tpie = gui:newFrame():makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5*math.pi, 3.5*math.pi, 360)
local tlabel = tpie:newTextLabel("")
tlabel.textColor = opt.textColor
tlabel.align = gui.ALIGN_CENTER
@ -44,62 +151,92 @@ local function startTimer(opt)
tpie.color = opt.startColor
tpie.visibility = opt.visibility
local tm, num
local func = function(p,t)
if num ~= timeRemaining-math.floor(t) then
num = timeRemaining-math.floor(t)
end
local tm
local stopped = false
local onTimeConn = multi:newConnection()
local onStopConn = multi:newConnection()
if opt.autoColor then
tpie.color = opt.startColor
if num <= timeRemaining/3 then
tpie.color = opt.timeColor
elseif num <= timeRemaining/2 then
tpie.color = opt.warnColor
local function cleanup()
if stopped then return end
stopped = true
if onTimeConn and not onTimeConn.destroyed then
onTimeConn:Destroy()
end
if not tpie.destroyed then
tpie:destroy()
end
end
local timerThread = thread:newThread("Pie Timer", function()
local startTime = love.timer.getTime()
local lastSecond = timeRemaining
while not stopped do
thread.sleep(1/60)
local now = love.timer.getTime()
local elapsed = now - startTime
local t = math.min(elapsed, timeRemaining)
local num = timeRemaining - math.floor(t)
local p = 3.5 - (t / timeRemaining) * 2
if opt.autoColor then
tpie.color = opt.startColor
if num <= timeRemaining / 3 then
tpie.color = opt.timeColor
elseif num <= timeRemaining / 2 then
tpie.color = opt.warnColor
end
end
tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5*math.pi, p*math.pi, 360)
if opt.autoText then
tlabel.text = num
tlabel:fitFont(nil, nil, {scale=1/2})
tlabel:centerFont()
end
if opt.finegrained then
onTimeConn:Fire(tm, num, t)
elseif num < lastSecond then
-- crossed a second boundary
lastSecond = num
onTimeConn:Fire(tm, num, t)
end
if elapsed >= timeRemaining then
break
end
end
tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5 * math.pi, p * math.pi, 360)
-- Timer finished
if stopped then return end
if opt.autoText then
tlabel.text = num
tlabel.text = "Time"
tlabel:fitFont(nil, nil, {scale=1/2})
tlabel:centerFont()
end
tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5*math.pi, 3.5*math.pi, 360)
if num == 0 then
thread:newThread("Pie Timer",function()
thread.yield()
if opt.autoText then
tlabel.text = "Time"
tlabel:fitFont(nil, nil, {scale=1/2})
tlabel:centerFont()
end
tpie:makeArc("pie", -200, 0, 100, 1, 0, 0, 1.5 * math.pi, 3.5 * math.pi, 360)
tm.OnStop:Fire(tm)
if opt.autoCleanup then
tm:Cleanup()
end
end)
end
local onStop = onStopConn
cleanup()
onStop:Fire(tm)
end)
return tm, num, t
end
tm = {
Duration = timeRemaining,
Cleanup = function() handle:Kill() tpie:destroy() tm.Cleanup = function() end end,
OnTime = onTimeConn,
OnStop = onStopConn,
SetText = function(str) tlabel.text = str end,
SetColor = function(c) tpie.color = c end,
OnStop = multi:newConnection()
Cleanup = function()
timerThread:Kill()
cleanup()
end,
}
if opt.finegrained then
tm.OnTime = func % handle.OnStep
else
tm.OnTime = function(self, sec, t) return math.floor(t) == t, self, sec end / (func % handle.OnStep)
end
return tm
end

View File

@ -1,602 +0,0 @@
-- webp.lua — Pure Lua VP8L (lossless WebP) decoder for Love2D (LuaJIT)
-- Supports: VP8L (lossless) only. VP8 (lossy) is not feasible in pure Lua.
-- Usage: local WebP = require("webp"); local img = WebP.load("sprite.webp")
local WebP = {}
local bit = require("bit")
local band = bit.band
local bor = bit.bor
local lshift = bit.lshift
local rshift = bit.rshift
local tobit = bit.tobit
-- ─── Bitstream reader ────────────────────────────────────────────────────────
-- VP8L is LSB-first. We maintain a 32-bit window since LuaJIT bit ops are 32-bit.
local function newBitReader(data)
local r = {
data = data,
pos = 1, -- next byte to load (1-based)
window = 0, -- current bit window (32-bit)
bits = 0, -- valid bits in window
}
function r:fill()
while self.bits <= 24 and self.pos <= #self.data do
local byte = self.data:byte(self.pos)
self.window = bor(self.window, lshift(byte, self.bits))
self.bits = self.bits + 8
self.pos = self.pos + 1
end
end
function r:read(n)
if self.bits < n then self:fill() end
local v = band(self.window, lshift(1, n) - 1)
self.window = rshift(self.window, n)
self.bits = self.bits - n
return v
end
function r:readBool()
return self:read(1) == 1
end
r:fill()
return r
end
-- ─── Huffman trees ───────────────────────────────────────────────────────────
local function buildHuffmanTable(codeLengths)
local n = #codeLengths
local counts = {}
for i = 0, 15 do counts[i] = 0 end
for _, cl in ipairs(codeLengths) do
if cl > 0 then counts[cl] = counts[cl] + 1 end
end
local nextCode = {}
local code = 0
counts[0] = 0
for bits = 1, 15 do
code = lshift(code + counts[bits - 1], 1)
nextCode[bits] = code
end
local htable = {}
for i = 1, n do
local len = codeLengths[i]
if len > 0 then
htable[nextCode[len]] = { sym = i - 1, len = len }
nextCode[len] = nextCode[len] + 1
end
end
return htable
end
local function decodeHuffman(br, htable)
local code = 0
for len = 1, 15 do
code = bor(lshift(code, 1), br:read(1))
local entry = htable[code]
if entry and entry.len == len then
return entry.sym
end
end
error("Invalid Huffman code")
end
-- ─── Code length decoding ────────────────────────────────────────────────────
local CODE_LENGTH_ORDER = {17,18,0,1,2,3,4,5,16,6,7,8,9,10,11,12,13,14,15}
local function readCodeLengths(br, n)
local numCLCodes = br:read(4) + 4
local clLengths = {}
for i = 1, 19 do clLengths[i] = 0 end
for i = 1, numCLCodes do
clLengths[CODE_LENGTH_ORDER[i] + 1] = br:read(3)
end
local clTable = buildHuffmanTable(clLengths)
local lengths = {}
local prev = 8
while #lengths < n do
local sym = decodeHuffman(br, clTable)
if sym <= 15 then
lengths[#lengths + 1] = sym
if sym ~= 0 then prev = sym end
elseif sym == 16 then
local rep = br:read(2) + 3
for _ = 1, rep do lengths[#lengths + 1] = prev end
elseif sym == 17 then
local rep = br:read(3) + 3
for _ = 1, rep do lengths[#lengths + 1] = 0 end
elseif sym == 18 then
local rep = br:read(7) + 11
for _ = 1, rep do lengths[#lengths + 1] = 0 end
end
end
return lengths
end
-- ─── Prefix code reading ─────────────────────────────────────────────────────
local function readPrefixCode(br, alphabetSize)
local simpleCode = br:read(1)
if simpleCode == 1 then
local numSyms = br:read(1) + 1
local firstSym = br:read(1)
local sym1 = br:read(firstSym == 1 and 8 or 1)
local lengths = {}
for i = 1, alphabetSize do lengths[i] = 0 end
lengths[sym1 + 1] = 1
if numSyms == 2 then
local sym2 = br:read(8)
lengths[sym2 + 1] = 1
end
return buildHuffmanTable(lengths)
else
local lengths = readCodeLengths(br, alphabetSize)
return buildHuffmanTable(lengths)
end
end
-- ─── Color cache ─────────────────────────────────────────────────────────────
local function newColorCache(bits)
local size = lshift(1, bits)
local cache = {}
for i = 0, size - 1 do cache[i] = 0 end
return {
size = size,
data = cache,
insert = function(self, color)
-- hash: (0x1e35a7bd * color) >> (32 - bits), masked to cache size
local hash = tobit(0x1e35a7bd * color)
local idx = band(rshift(hash, 32 - bits), size - 1)
self.data[idx] = color
end,
lookup = function(self, idx)
return self.data[idx]
end,
}
end
-- ─── Transform type constants ────────────────────────────────────────────────
local TRANSFORM_PREDICTOR = 0
local TRANSFORM_COLOR = 1
local TRANSFORM_SUBTRACT_GREEN = 2
local TRANSFORM_COLOR_INDEXING = 3
-- ─── Prefix length/distance tables ──────────────────────────────────────────
local PREFIX_EXTRA_BITS = {
0,0,0,0, 1,1,2,2, 3,3,4,4, 5,5,6,6, 7,7,8,8, 9,9,10,10, 11,11,12,12, 13,13
}
local PREFIX_OFFSET = {
0,1,2,3, 4,6,8,12, 16,24,32,48, 64,96,128,192, 256,384,512,768,
1024,1536,2048,3072, 4096,6144,8192,12288, 16384,24576
}
local function prefixToValue(br, code)
if code < 4 then return code end
local extra = PREFIX_EXTRA_BITS[code + 1] or 0
local offset = PREFIX_OFFSET[code + 1] or 0
return offset + br:read(extra)
end
-- ─── VP8L distance offset table (120 entries) ────────────────────────────────
local DIST_MAP = {
{0,1},{1,0},{1,1},{-1,1},{0,2},{2,0},{1,2},{-1,2},
{2,1},{-2,1},{2,2},{-2,2},{0,3},{3,0},{1,3},{-1,3},
{3,1},{-3,1},{2,3},{-2,3},{3,2},{-3,2},{0,4},{4,0},
{1,4},{-1,4},{4,1},{-4,1},{3,3},{-3,3},{2,4},{-2,4},
{4,2},{-4,2},{0,5},{3,4},{-3,4},{4,3},{-4,3},{5,0},
{1,5},{-1,5},{5,1},{-5,1},{2,5},{-2,5},{5,2},{-5,2},
{4,4},{-4,4},{3,5},{-3,5},{5,3},{-5,3},{0,6},{6,0},
{1,6},{-1,6},{6,1},{-6,1},{2,6},{-2,6},{6,2},{-6,2},
{4,5},{-4,5},{5,4},{-5,4},{3,6},{-3,6},{6,3},{-6,3},
{0,7},{7,0},{1,7},{-1,7},{5,5},{-5,5},{7,1},{-7,1},
{4,6},{-4,6},{6,4},{-6,4},{2,7},{-2,7},{7,2},{-7,2},
{3,7},{-3,7},{7,3},{-7,3},{5,6},{-5,6},{6,5},{-6,5},
{8,0},{4,7},{-4,7},{7,4},{-7,4},{8,1},{8,2},{6,6},
{-6,6},{8,3},{5,7},{-5,7},{7,5},{-7,5},{8,4},{6,7},
{-6,7},{7,6},{-7,6},{8,5},{8,6},{7,7},{-7,7},{8,7},
}
-- ─── Main VP8L decode (recursive for transform sub-images) ───────────────────
local function decodeVP8L(br, width, height)
-- color cache
local hasCCache = br:readBool()
local ccache = nil
local ccacheBits = 0
if hasCCache then
ccacheBits = br:read(4)
ccache = newColorCache(ccacheBits)
end
-- collect transforms (applied in reverse after decode)
local transforms = {}
while br:readBool() do
local ttype = br:read(2)
local t = { ttype = ttype }
if ttype == TRANSFORM_PREDICTOR or ttype == TRANSFORM_COLOR then
t.sizeBits = br:read(3) + 2
local tw = math.floor((width + lshift(1, t.sizeBits) - 1) / lshift(1, t.sizeBits))
local th = math.floor((height + lshift(1, t.sizeBits) - 1) / lshift(1, t.sizeBits))
t.data = decodeVP8L(br, tw, th)
elseif ttype == TRANSFORM_COLOR_INDEXING then
t.numColors = br:read(8) + 1
t.colors = decodeVP8L(br, t.numColors, 1)
end
-- SUBTRACT_GREEN has no extra data
transforms[#transforms + 1] = t
end
-- entropy/meta-Huffman image
local groupBits = 0
local groupImage = nil
local numGroups = 1
if br:readBool() then
groupBits = br:read(3) + 2
local gw = math.floor((width + lshift(1, groupBits) - 1) / lshift(1, groupBits))
local gh = math.floor((height + lshift(1, groupBits) - 1) / lshift(1, groupBits))
groupImage = decodeVP8L(br, gw, gh)
local maxG = 0
for _, v in ipairs(groupImage) do
local g = band(rshift(v, 8), 0xffff)
if g > maxG then maxG = g end
end
numGroups = maxG + 1
end
-- alphabet sizes
local ccSize = hasCCache and lshift(1, ccacheBits) or 0
local alphabetG = 256 + 24 + ccSize
-- read Huffman tables for each group (G, R, B, A + distance)
local huffGroups = {}
for g = 1, numGroups do
huffGroups[g] = {
G = readPrefixCode(br, alphabetG),
R = readPrefixCode(br, 256),
B = readPrefixCode(br, 256),
A = readPrefixCode(br, 256),
dist = readPrefixCode(br, 40),
}
end
-- decode pixels
local pixels = {}
local numPixels = width * height
local px, py = 0, 0
local function getGroup()
if not groupImage then return huffGroups[1] end
local gx = rshift(px, groupBits)
local gy = rshift(py, groupBits)
local gw = math.floor((width + lshift(1, groupBits) - 1) / lshift(1, groupBits))
local idx = gy * gw + gx + 1
local g = band(rshift(groupImage[idx] or 0, 8), 0xffff)
return huffGroups[g + 1] or huffGroups[1]
end
while #pixels < numPixels do
local hg = getGroup()
local code = decodeHuffman(br, hg.G)
if code < 256 then
-- literal ARGB (green first, then R, B, A)
local g = code
local r = decodeHuffman(br, hg.R)
local b = decodeHuffman(br, hg.B)
local a = decodeHuffman(br, hg.A)
local color = bor(bor(bor(lshift(a, 24), lshift(r, 16)), lshift(g, 8)), b)
pixels[#pixels + 1] = color
if ccache then ccache:insert(color) end
elseif code < 256 + 24 then
-- LZ77 back-reference
local lenCode = code - 256
local length = prefixToValue(br, lenCode) + 1
local distCode = decodeHuffman(br, hg.dist)
local dist = prefixToValue(br, distCode) + 1
-- remap small distances through VP8L spatial table
if dist <= 120 then
local d = DIST_MAP[dist]
local srcX = px - d[1]
local srcY = py - d[2]
dist = py * width + px - (srcY * width + srcX)
end
local src = #pixels - dist + 1
for i = 0, length - 1 do
local c = pixels[src + i] or 0
pixels[#pixels + 1] = c
if ccache then ccache:insert(c) end
end
else
-- color cache reference
local cacheIdx = code - 256 - 24
pixels[#pixels + 1] = ccache:lookup(cacheIdx)
end
px = px + 1
if px >= width then px = 0; py = py + 1 end
end
-- ─── Apply transforms in reverse order ───────────────────────────────────
for i = #transforms, 1, -1 do
local t = transforms[i]
-- SUBTRACT_GREEN: R += G, B += G (mod 256)
if t.ttype == TRANSFORM_SUBTRACT_GREEN then
for idx = 1, #pixels do
local c = pixels[idx]
local a = band(rshift(c, 24), 0xff)
local r = band(rshift(c, 16), 0xff)
local g = band(rshift(c, 8), 0xff)
local b = band(c, 0xff)
r = band(r + g, 0xff)
b = band(b + g, 0xff)
pixels[idx] = bor(bor(bor(lshift(a, 24), lshift(r, 16)), lshift(g, 8)), b)
end
-- COLOR_INDEXING: replace each pixel's green channel with palette entry
elseif t.ttype == TRANSFORM_COLOR_INDEXING then
local bpp = 8
if t.numColors <= 2 then bpp = 1
elseif t.numColors <= 4 then bpp = 2
elseif t.numColors <= 16 then bpp = 4 end
local newPixels = {}
if bpp == 8 then
for _, c in ipairs(pixels) do
local idx = band(rshift(c, 8), 0xff)
newPixels[#newPixels + 1] = t.colors[idx + 1] or 0
end
else
local pxPerByte = 8 / bpp
local mask = lshift(1, bpp) - 1
for _, c in ipairs(pixels) do
local packed = band(rshift(c, 8), 0xff)
for p = 0, pxPerByte - 1 do
if #newPixels < width * height then
local idx = band(rshift(packed, p * bpp), mask)
newPixels[#newPixels + 1] = t.colors[idx + 1] or 0
end
end
end
end
pixels = newPixels
-- PREDICTOR: undo per-block spatial prediction
elseif t.ttype == TRANSFORM_PREDICTOR then
local sb = t.sizeBits
local tw = math.floor((width + lshift(1, sb) - 1) / lshift(1, sb))
local function getpx(x, y)
if x < 0 then x = 0 end
if y < 0 then return tobit(0xff000000) end
return pixels[y * width + x + 1] or 0
end
local function addARGB(a, b)
local aa = band(rshift(a, 24), 0xff)
local ar = band(rshift(a, 16), 0xff)
local ag = band(rshift(a, 8), 0xff)
local ab = band(a, 0xff)
local ba = band(rshift(b, 24), 0xff)
local br_ = band(rshift(b, 16), 0xff)
local bg = band(rshift(b, 8), 0xff)
local bb = band(b, 0xff)
return bor(bor(bor(
lshift(band(aa + ba, 0xff), 24),
lshift(band(ar + br_, 0xff), 16)),
lshift(band(ag + bg, 0xff), 8)),
band(ab + bb, 0xff))
end
local function avgARGB(a, b)
local aa = band(rshift(a, 24), 0xff)
local ar = band(rshift(a, 16), 0xff)
local ag = band(rshift(a, 8), 0xff)
local ab = band(a, 0xff)
local ba = band(rshift(b, 24), 0xff)
local br_ = band(rshift(b, 16), 0xff)
local bg = band(rshift(b, 8), 0xff)
local bb = band(b, 0xff)
return bor(bor(bor(
lshift(rshift(aa + ba, 1), 24),
lshift(rshift(ar + br_, 1), 16)),
lshift(rshift(ag + bg, 1), 8)),
rshift(ab + bb, 1))
end
local function clampByte(v)
return math.max(0, math.min(255, v))
end
local function clampAddARGB(a, b)
local aa = band(rshift(a, 24), 0xff)
local ar = band(rshift(a, 16), 0xff)
local ag = band(rshift(a, 8), 0xff)
local ab = band(a, 0xff)
local ba = band(rshift(b, 24), 0xff)
local br_ = band(rshift(b, 16), 0xff)
local bg = band(rshift(b, 8), 0xff)
local bb = band(b, 0xff)
return bor(bor(bor(
lshift(clampByte(aa + ba), 24),
lshift(clampByte(ar + br_), 16)),
lshift(clampByte(ag + bg), 8)),
clampByte(ab + bb))
end
local function subARGB(a, b)
local aa = band(rshift(a, 24), 0xff)
local ar = band(rshift(a, 16), 0xff)
local ag = band(rshift(a, 8), 0xff)
local ab = band(a, 0xff)
local ba = band(rshift(b, 24), 0xff)
local br_ = band(rshift(b, 16), 0xff)
local bg = band(rshift(b, 8), 0xff)
local bb = band(b, 0xff)
return bor(bor(bor(
lshift(band(aa - ba, 0xff), 24),
lshift(band(ar - br_, 0xff), 16)),
lshift(band(ag - bg, 0xff), 8)),
band(ab - bb, 0xff))
end
local function halfSubARGB(a, b)
local aa = band(rshift(a, 24), 0xff)
local ar = band(rshift(a, 16), 0xff)
local ag = band(rshift(a, 8), 0xff)
local ab = band(a, 0xff)
local ba = band(rshift(b, 24), 0xff)
local br_ = band(rshift(b, 16), 0xff)
local bg = band(rshift(b, 8), 0xff)
local bb = band(b, 0xff)
return bor(bor(bor(
lshift(rshift(aa - ba, 1), 24),
lshift(rshift(ar - br_, 1), 16)),
lshift(rshift(ag - bg, 1), 8)),
rshift(ab - bb, 1))
end
local function selectARGB(l, tp, tl)
local function absdiff(x, y, s)
return math.abs(band(rshift(x, s), 0xff) - band(rshift(y, s), 0xff))
end
local function dist(x, y)
return absdiff(x,y,24) + absdiff(x,y,16) + absdiff(x,y,8) + absdiff(x,y,0)
end
return dist(l, tl) <= dist(tp, tl) and l or tp
end
for iy = 0, height - 1 do
for ix = 0, width - 1 do
if not (ix == 0 and iy == 0) then
local pidx = iy * width + ix + 1
local L = getpx(ix - 1, iy)
local T = getpx(ix, iy - 1)
local TL = getpx(ix - 1, iy - 1)
local TR = getpx(ix + 1, iy - 1)
local tx = rshift(ix, sb)
local ty = rshift(iy, sb)
local mode = band(t.data[ty * tw + tx + 1] or 0, 0xff)
local pred
if mode == 0 then pred = tobit(0xff000000)
elseif mode == 1 then pred = L
elseif mode == 2 then pred = T
elseif mode == 3 then pred = TR
elseif mode == 4 then pred = TL
elseif mode == 5 then pred = avgARGB(avgARGB(L, TR), T)
elseif mode == 6 then pred = avgARGB(L, TL)
elseif mode == 7 then pred = avgARGB(L, T)
elseif mode == 8 then pred = avgARGB(TL, T)
elseif mode == 9 then pred = avgARGB(T, TR)
elseif mode == 10 then pred = avgARGB(avgARGB(L, TL), avgARGB(T, TR))
elseif mode == 11 then pred = selectARGB(L, T, TL)
elseif mode == 12 then pred = clampAddARGB(L, subARGB(T, TL))
elseif mode == 13 then
local avg = avgARGB(L, T)
pred = clampAddARGB(avg, halfSubARGB(avg, TL))
else pred = L end
pixels[pidx] = addARGB(pixels[pidx], pred)
end
end
end
-- COLOR: undo green/red channel correlations
elseif t.ttype == TRANSFORM_COLOR then
local sb = t.sizeBits
local tw = math.floor((width + lshift(1, sb) - 1) / lshift(1, sb))
for iy = 0, height - 1 do
for ix = 0, width - 1 do
local pidx = iy * width + ix + 1
local c = pixels[pidx] or 0
local tx = rshift(ix, sb)
local ty = rshift(iy, sb)
local m = t.data[ty * tw + tx + 1] or 0
-- unpack signed bytes from transform pixel (stored as ARGB)
local g2r = band(rshift(m, 16), 0xff)
local r2b = band(rshift(m, 8), 0xff)
local g2b = band(m, 0xff)
if g2r >= 128 then g2r = g2r - 256 end
if r2b >= 128 then r2b = r2b - 256 end
if g2b >= 128 then g2b = g2b - 256 end
local a = band(rshift(c, 24), 0xff)
local r = band(rshift(c, 16), 0xff)
local g = band(rshift(c, 8), 0xff)
local b = band(c, 0xff)
r = band(r + math.floor(g2r * g / 256), 0xff)
b = band(b + math.floor(g2b * g / 256) + math.floor(r2b * r / 256), 0xff)
pixels[pidx] = bor(bor(bor(lshift(a, 24), lshift(r, 16)), lshift(g, 8)), b)
end
end
end
end
return pixels
end
-- ─── Public API ──────────────────────────────────────────────────────────────
function WebP.decode(data)
assert(data:sub(1, 4) == "RIFF", "Not a RIFF file")
assert(data:sub(9, 12) == "WEBP", "Not a WEBP file")
local fourCC = data:sub(13, 16)
assert(fourCC == "VP8L", "Only lossless VP8L WebP is supported (got: " .. fourCC .. ")")
-- byte 21 = VP8L signature (0x2f), bitstream starts at byte 22
assert(data:byte(21) == 0x2f, "Invalid VP8L signature byte")
local br = newBitReader(data:sub(22))
local width = br:read(14) + 1
local height = br:read(14) + 1
br:readBool() -- alpha hint flag, unused
local version = br:read(3)
assert(version == 0, "Unsupported VP8L version: " .. version)
local pixels = decodeVP8L(br, width, height)
-- VP8L stores ARGB; Love2D mapPixel expects normalised RGBA floats
local imageData = love.image.newImageData(width, height, "rgba8")
imageData:mapPixel(function(x, y)
local c = pixels[y * width + x + 1] or 0
local a = band(rshift(c, 24), 0xff)
local r = band(rshift(c, 16), 0xff)
local g = band(rshift(c, 8), 0xff)
local b = band(c, 0xff)
return r / 255, g / 255, b / 255, a / 255
end)
return love.graphics.newImage(imageData)
end
function WebP.load(path)
local data = love.filesystem.read(path)
assert(data, "Could not read file: " .. path)
return WebP.decode(data)
end
return WebP

1626
webp.lua

File diff suppressed because it is too large Load Diff