implemented daily double, adding/removing players, fixed font sizes, completed multiple choice

This commit is contained in:
Ryan Ward 2026-05-10 14:29:56 -07:00
parent cd0b9337fa
commit c3496cfdbe
30 changed files with 610 additions and 798 deletions

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
This is a Jeopardy-style quiz application built with LÖVE (Love2D) game framework in Lua. The project uses two custom libraries:
- **multi** (v16.3.0) - A multitasking library for Lua with coroutine-based threading, system threads, and priority management
- **gui** (GuiManager) - A UI library built on top of multi for LÖVE-based interfaces
## Running the Application
```bash
# Run with LÖVE
love .
# Run tests
lua main-test.lua
```
## Architecture
### Core Modules
| Module | Path | Purpose |
|--------|------|---------|
| `main.lua` | Root | LÖVE entry point with `love.load()`, `love.update()`, `love.draw()` |
| `board.lua` | Root | Builds the Jeopardy game board UI |
| `task_manager.lua` | Root | Manages game flow and question handling |
| `loader.lua` | Root | Loads question data from YAML files |
| `yaml.lua` | Root | YAML parser |
| `multi/` | Library | Multitasking library with threading support |
| `gui/` | Library | UI framework with frames, buttons, textboxes, images |
### Key Patterns
**multi library usage:**
```lua
multi, thread = require("multi"):init({print = true, priority=true})
GLOBAL, THREAD = require("multi.integration.loveManager"):init()
-- Create threads
multi:newThread("Name", function()
while true do
thread.sleep(1)
-- do work
end
end)
-- Run in love.update()
multi:uManager(dt)
```
**gui library usage:**
```lua
local gui = require("gui")
local color = require("gui.core.color")
gui:setAspectSize(1920, 1080)
local frame = gui:newFrame(x, y, w, h, sx, sy, sw, sh)
frame.color = color.new("#hex")
```
### Data Format
Questions are loaded via `loader.lua` from YAML files with structure:
- `index.yaml` - Contains categories and settings
- `<category>.yaml` - Contains questions for each category
### Integration Points
- `multi.integration.loveManager` - Bridges multi threading with LÖVE's event loop
- `gui.update(dt)` and `gui.draw()` - Called from `love.update()` and `love.draw()`
- UI uses aspect ratio scaling (1920x1080 base)

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ai-anime/index.yml Normal file
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settings:
increment: 100
start: 100
tiers: 5
dailyDouble:
enabled: true
minQuestions: 7
count: 2
categories:
- name: shounen
displayName: "Shounen"
- name: villains
displayName: "Villains"
- name: openings
displayName: "Openings"
- name: studios
displayName: "Studios & Staff"
- name: plot-twists
displayName: "Plot Twists"

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questions:
- title: "The iconic opening 'Guren no Yumiya' by Linked Horizon belongs to this anime."
time-limit: 15
answer: "Attack on Titan"
template: "whatis"
- title: "Which anime features the opening 'Unravel' by TK from Ling Tosite Sigure?"
answer: 2
choices:
- "Parasyte"
- "Tokyo Ghoul"
- "Deadman Wonderland"
- "Elfen Lied"
template: "multiplechoice"
- title: "'Cruel Angel's Thesis' is the legendary opening theme of this 1995 mecha anime."
time-limit: 20
answer: "Neon Genesis Evangelion"
template: "whatis"
- title: "Which of these bands performed 'Again', the first opening of Fullmetal Alchemist: Brotherhood?"
answer: 4
choices:
- "Asian Kung-Fu Generation"
- "Flow"
- "Scandal"
- "YUI"
template: "multiplechoice"
- title: "This artist performed 'Gurenge', the first opening of Demon Slayer: Kimetsu no Yaiba, which became a massive hit in Japan."
time-limit: 25
answer: "LiSA"
template: "whatis"

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questions:
- title: "In Code Geass, Lelouch's Geass ability compels anyone who makes direct eye contact with him to do this."
time-limit: 20
answer: "Obey any one order he gives them"
template: "whatis"
- title: "At the end of Madoka Magica, Madoka's wish rewrites the laws of the universe to do what?"
answer: 2
choices:
- "Destroy all witches that have ever existed and will ever exist"
- "Erase all witches before they are born, taking herself out of existence"
- "Turn every magical girl back into a normal human"
- "Destroy Kyubey and the incubator race"
template: "multiplechoice"
- title: "In Fullmetal Alchemist: Brotherhood, Edward and Alphonse discover their mother was not actually revived — what they created during their human transmutation was this."
time-limit: 30
answer: "A soulless body / failed homunculus (not their mother)"
template: "whatis"
- title: "Which of these correctly describes the twist at the end of Assassination Classroom?"
answer: 3
choices:
- "Koro-sensei was always a government weapon and willingly lets himself be killed"
- "The students refuse to kill Koro-sensei and he escapes to space"
- "Koro-sensei asks his students to be the ones to kill him as his final wish"
- "Nagisa kills the minister of defense and Koro-sensei is freed"
template: "multiplechoice"
- title: "In Gurren Lagann, Simon discovers that the key to piloting Lagann is not a special device but actually this."
time-limit: 25
answer: "His own drill / fighting spirit (spiral power)"
template: "whatis"

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questions:
- title: "This is the name of the signature technique Naruto Uzumaki uses to create physical copies of himself."
time-limit: 15
answer: "Shadow Clone Jutsu"
template: "whatis"
- title: "In Dragon Ball Z, Goku achieved this transformation for the first time during his battle against Frieza on Namek."
time-limit: 20
answer: "Super Saiyan"
template: "whatis"
- title: "Which of these is the name of Ichigo Kurosaki's Zanpakuto in Bleach?"
answer: 3
choices:
- "Zangetsu"
- "Senbonzakura"
- "Tensa Zangetsu"
- "Ryujin Jakka"
template: "multiplechoice"
- title: "In Hunter x Hunter, this is the name of the system of power that allows users to manipulate their life energy."
time-limit: 25
answer: "Nen"
template: "whatis"
- title: "Which of these Devil Fruits did Monkey D. Luffy eat, giving him his rubber powers?"
answer: 2
choices:
- "Mera Mera no Mi"
- "Gomu Gomu no Mi"
- "Hana Hana no Mi"
- "Bara Bara no Mi"
template: "multiplechoice"

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questions:
- title: "This animation studio, co-founded by Hayao Miyazaki, produced Spirited Away, My Neighbor Totoro, and Princess Mononoke."
time-limit: 15
answer: "Studio Ghibli"
template: "whatis"
- title: "Which studio produced Fullmetal Alchemist: Brotherhood, Sword of the Stranger, and Mob Psycho 100?"
answer: 1
choices:
- "Bones"
- "Madhouse"
- "White Fox"
- "A-1 Pictures"
template: "multiplechoice"
- title: "This director is known for helming Cowboy Bebop, Samurai Champloo, and Space Dandy."
time-limit: 25
answer: "Shinichiro Watanabe"
template: "whatis"
- title: "Which studio is responsible for the long-running adaptations of One Piece and Dragon Ball Super?"
answer: 3
choices:
- "Pierrot"
- "Sunrise"
- "Toei Animation"
- "TMS Entertainment"
template: "multiplechoice"
- title: "This legendary animator, known as 'the god of manga', created Astro Boy and is considered the father of modern anime and manga."
time-limit: 20
answer: "Osamu Tezuka"
template: "whatis"

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questions:
- title: "This Death Note villain is a world-famous detective who refuses to sit in a normal chair."
time-limit: 15
answer: "L"
template: "whatis"
- title: "In Fullmetal Alchemist: Brotherhood, Father created seven Homunculi. Which of these is NOT one of them?"
answer: 4
choices:
- "Gluttony"
- "Envy"
- "Wrath"
- "Malice"
template: "multiplechoice"
- title: "In Attack on Titan, this character orchestrated the Rumbling to trample the world outside Paradis Island."
time-limit: 20
answer: "Eren Yeager"
template: "whatis"
- title: "Which of these best describes Griffith's betrayal in Berserk, the event known as the Eclipse?"
answer: 1
choices:
- "He sacrificed the Band of the Hawk to be reborn as the demon king Femto"
- "He defected to the Midland king and had Guts executed"
- "He destroyed Guts' sword to prevent him from following him"
- "He erased everyone's memories of the Band of the Hawk"
template: "multiplechoice"
- title: "Dio Brando's Stand in JoJo's Bizarre Adventure Part 3 has the ability to stop time. This is its name."
time-limit: 20
answer: "The World"
template: "whatis"

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settings:
increment: 100 # how much each tier increases by
start: 100 # starting amount see tier's comment
tiers: 5 # 5 tiers 100, 200, 300, 400, 500 based on above settings
dailyDouble:
enabled: true # should daily double be enabled?
minQuestions: 7 # how many questions need to be answered before a daily double can appear?
count: 2 # how many daily doubles should there be?
categories: # the name of each category should correspond to a yaml file with the same name
- name: shounen # name must be alphanumeric, cannot start with a number or contain special characters "-" and "." are ok if they are not at the beginning
displayName: "Shounen" # if blank will use name
image: "assets/14018-3193093789.gif" # if set will display image instead of name, categories are referenced by name which is required
- name: openings
displayName: "Openings" # if blank will use name
- name: sadness
displayName: "Sadness" # if blank will use name
- name: random
displayName: Random # if blank will use name
- name: you-would-have-though
displayName: "You would have\nthought" # if blank will use name
- name: wtf-is-that
displayName: "Wtf is that!?" # if blank will use name
- name: owo
displayName: "owo" # if blank will use name
# image: "assets/anime-gif-boobs-funny-2710211137.gif"
settings:
increment: 100 # how much each tier increases by
start: 100 # starting amount see tier's comment
tiers: 5 # 5 tiers 100, 200, 300, 400, 500 based on above settings
dailyDouble:
enabled: true # should daily double be enabled?
minQuestions: 7 # how many questions need to be answered before a daily double can appear?
count: 2 # how many daily doubles should there be?
categories: # the name of each category should correspond to a yaml file with the same name
- name: shounen # name must be alphanumeric, cannot start with a number or contain special characters "-" and "." are ok if they are not at the beginning
displayName: "Shounen" # if blank will use name
#image: "assets/14018-3193093789.gif" # if set will display image instead of name, categories are referenced by name which is required
- name: openings
displayName: "Openings" # if blank will use name
- name: sadness
displayName: "Sadness" # if blank will use name
- name: random
displayName: Random # if blank will use name
- name: you-would-have-though
displayName: "You would have\nthought" # if blank will use name
- name: wtf-is-that
displayName: "Wtf is that!?" # if blank will use name
- name: owo
displayName: "owo" # if blank will use name

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questions: # expects a list equal to the tier
- title: "Name at least 10 of the characters here"
time-limit: 60 # If omitted there is no time limit
answer: 10
image: "anime/assets/shounen_name_characters.png"
# Types: builtin
# - WhatIs (default),
# - MultipleChoice,
# - GuessSound (.wav, .mp3, .ogg, .oga, .ogv),
# - GuessImage (.png, jpg),
# - GuessVideo (.ogv)
template: "one-image" # template to use
- title: "2+2="
time-limit: 10 # If omitted there is no time limit
answer: 4
imageA: ""
imageB: ""
template: "imageword" # template to use
- title: "4+4="
time-limit: 10 # If omitted there is no time limit
answer: 8
# Types: builtin
# - WhatIs (default),
# - MultipleChoice,
# - GuessSound (.wav, .mp3, .ogg, .oga, .ogv),
# - GuessImage (.png, jpg),
# - GuessVideo (.ogv)
template: "whatis" # template to use
- title: "8+8="
time-limit: 10 # If omitted there is no time limit
answer: 16
# Types: builtin
# - WhatIs (default),
# - MultipleChoice,
# - GuessSound (.wav, .mp3, .ogg, .oga, .ogv),
# - GuessImage (.png, jpg),
# - GuessVideo (.ogv)
template: "whatis" # template to use

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questions: # expects a list equal to the tier
- title: "Name at least 10 of the characters here"
time-limit: 60 # If omitted there is no time limit
answer: 10
image: "anime/assets/shounen_name_characters.png"
template: "one-image" # template to use
display-answer: true # displays the correct answer before returning to the main screen
- title: "What anime is this?"
time-limit: 30 # If omitted there is no time limit
answer: "steins;gate"
imageA: "anime/assets/beer.jpg"
imageB: "anime/assets/gate.jpg"
display-answer: true # displays the correct answer before returning to the main screen
template: "imageword" # template to use
- title: "What is 2+2"
answer: 2 # positon of correct answer
choices:
- "22"
- "4" # this is 2
- "9000"
- "-4"
- "wack"
template: "multiplechoice" # template to use
- title: "Who directed the groundbreaking film 'Akira',\nwhich helped introduce anime to Western audiences?"
time-limit: 10 # If omitted there is no time limit
answer: "Katsuhiro Otomo"
template: "whatis" # template to use
display-answer: true # displays the correct answer before returning to the main screen

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local json = require("json")
function tprint (tbl, indent)
if not indent then indent = 0 end
for k, v in pairs(tbl) do
formatting = string.rep(" ", indent) .. k .. ": "
if type(v) == "table" then
print(formatting)
tprint(v, indent+1)
else
print(formatting .. tostring(v))
end
end
end
function ListItems(dir)
if Dir_Exist(dir) then
temp=List_Files(dir) -- current directory if blank
if GetDirectory(dir)=="C:\\\n" then
a,b=string.find(temp,"C:\\",1,true)
a=a+2
else
a,b=string.find(temp,"..",1,true)
end
temp=string.sub(temp,a+2)
list=StringLineToTable(temp)
temp=string.sub(temp,1,list[#list-2])
slist=lines(temp)
table.remove(slist,1)
table.remove(slist,#slist)
temp={}
temp2={}
for i=1,#slist do
table.insert(temp,string.sub(slist[i],40,-1))
end
return temp
else
print("Directory does not exist")
return nil
end
end
function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
function StringLineToTable(s)
local t = {} -- table to store the indices
local i = 0
while true do
i = string.find(s, "\n", i+1) -- find 'next' newline
if i == nil then return t end
table.insert(t, i)
end
end
function GetDirectory(dir,flop)
s=List_Files(dir)
drive=string.sub(string.match(s,"drive.."),-1)
local t = {} -- table to store the indices
local i = 0
while true do
i = string.find(s, "\n", i+1) -- find 'next' newline
if i == nil then
a,b=string.find(s,drive..":\\",1,true)
main = string.gsub(string.sub(s,a,t[4]), "\n", "")
if flop then
main=main:gsub("%\\", "/")
end
return main
end
table.insert(t, i)
end
end
function List_Files(dir)
if not(dir) then dir="" end
local f = io.popen("dir \""..dir.."\"")
if f then
return f:read("*a")
else
print("failed to read")
end
end
function GetFiles(dir)
local temp2={}
local dirs=ListItems(dir)
for i=1,#dirs do
if Dir_Exist(string.gsub(GetDirectory(dir).."\\"..dirs[i], "\n", "")) then
else
table.insert(temp2,dirs[i])
end
end
return temp2
end
function Dir_Exist(strFolderName)
local fileHandle, strError = io.open(strFolderName.."\\*.*","r")
if fileHandle ~= nil then
io.close(fileHandle)
return true
else
if string.match(strError,"No such file or directory") then
return false
else
return true
end
end
end
function GetDirectories(dir)
temp2={}
dirs=ListItems(dir)
for i=1,#dirs do
if Dir_Exist(string.gsub(GetDirectory(dir).."\\"..dirs[i], "\n", "")) then
table.insert(temp2,dirs[i])
end
end
return temp2
end
local id = 0
local cards = {}
for _, dir in pairs(GetDirectories("cards")) do
for _, card in pairs(GetFiles("cards/"..dir)) do
id = id + 1
print("Processing card: cards/"..dir.."/"..card)
table.insert(cards,{
ID = id,
UUID = "", -- Generated during game
Name = (card:gsub("_"," "):gsub(".png","")),
Source = "assets/cards/" .. dir .. "/" .. card,
Count = 0,
Default_Pack = dir,
Rune_Cost = 0,
Attack_Cost = 0,
Insight_Cost = 0,
Night = false,
Day = false,
Honor = 0,
Type = {
Base = "Hero/Construct/Monster/Dreamscape/Temple",
Faction = "Mechana,Void,Enlightened,Lifebound",
Token = false,
Ongoing = false,
Transformation_Source = "",
},
Unbanishable = false,
Effects = {
"Gain(#,'Rune,Attack,Insight,Honor',target)",
"Draw(#)",
"Shuffle(#)",
"Discard(#, target)",
"AdjustCost(#,'Rune,Attack,Insight',target)",
"Aquire(#,'Rune,Attack,Insight')",
"XasX('Rune,Attack,Insight', 'Rune,Attack,Insight')",
"Temple(type)",
"Banish(#, target)",
"TopDeck(#,target)"
}
})
end
end
json.encode_file("card_data/cards.json", cards)

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--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
function json.encode_file(file, val)
local f = io.open(file, "w")
f:write(json.encode(val))
f:close()
end
function json.decode_file(file)
local f = io.open(file, "r")
local str = f:read("*a")
f:close()
return json.decode(str)
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

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171
board.lua
View File

@ -6,8 +6,8 @@ local fmt = require("fmt")
local timer = require("utils")
local multi, thread = require("multi"):init()
local timesup = love.audio.newSource("timesup.mp3", "static")
local double = love.audio.newSource("double.mp3", "static")
local timesup = love.audio.newSource("assets/timesup.mp3", "static")
local double = love.audio.newSource("assets/double.mp3", "static")
local boardUpdater = gui:getProcessor():newProcessor("board-updater")
boardUpdater.Start()
@ -37,17 +37,88 @@ end
gui.Events.OnResized(resizeFonts)
local completed_questions = 0
local min_questions = 0
local dd_count = 0
local dd_enabled = false
local applied_dd = false
local board, question
function gui:cleanup()
for i = #self.children, 1, -1 do
self.children[i]:destroy()
end
self.children = {}
completed_questions = completed_questions + 1
end
local function pickUniqueIndices(t, count)
assert(#t >= count, "Not enough elements to pick " .. count .. " unique items")
local indices = {}
for i = 1, #t do indices[i] = i end
-- partial Fisher-Yates shuffle
for i = 1, count do
local j = math.random(i, #indices)
indices[i], indices[j] = indices[j], indices[i]
end
return unpack(indices, 1, count)
end
local function pickFiltered(items, count)
-- Filter to only elements whose text contains "$"
local filtered = {}
for _, item in ipairs(items) do
if item.text:find("%$") then
filtered[#filtered + 1] = item
end
end
-- Use pickUniqueIndices to select from filtered results
local picks = { pickUniqueIndices(filtered, count) }
local results = {}
for _, idx in ipairs(picks) do
results[#results + 1] = filtered[idx]
end
return unpack(results)
end
function applyDD()
if not applied_dd and completed_questions > min_questions then
local dd = 0
local dd_list = {}
local dds = {pickFiltered(board.children, dd_count)}
for i,v in pairs(dds) do
print(i,v)
v.isDouble = true
end
applied_dd = true
end
end
local function buildBoard(frame, path)
local data = loader:new(path)
board, question, dailydouble = frame:newFrame(), frame:newFrame(), frame:newImageLabel("assets/double.jpg")
index = data.index
local board, question = frame:newFrame(), frame:newFrame()
board:fullFrame()
question:fullFrame()
dailydouble:fullFrame()
dailydouble.visible = false
question.visible = false
question.color = color.new("#060ce9")
local tiers = index.settings.tiers or 5
local start = index.settings.start or 100
local inc = index.settings.increment or 100
if index.settings.dailyDouble and index.settings.dailyDouble.enabled then
local dd = index.settings.dailyDouble
dd_enabled = dd.enabled
min_questions = dd.minQuestions
dd_count = dd.count
end
for cat,v in pairs(index.categories) do
local c
if v.image then
@ -59,6 +130,8 @@ local function buildBoard(frame, path)
c.color = color.new("#060ce9")
end
c.UUID = multi.generate_uuid7() -- Each otpion gets a unique UUID
img = c:newImageButton("assets/placeholder.jpg")
img.visibility = 0
@ -78,6 +151,9 @@ local function buildBoard(frame, path)
t.price = start + inc*(tier-1)
t:OnReleased(boardUpdater:newFunction(function(self)
if self.text == "" then return end
if dd_enabled then
applyDD() -- check and run DD if conditions meet
end
if index.categories[cat].questions == nil then fmt.Printf("Question not defined: File: %v Category: %v - %v\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
local q = index.categories[cat].questions[self.index]
if q == nil then fmt.Printf("Question contains no data: File: %v Category: %v Tier: %v\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
@ -87,35 +163,56 @@ local function buildBoard(frame, path)
local player = GetActivePlayer()
local tm
local stop
fmt.Printf("Question: %v \nAnswer: %v\n",q["title"],q["answer"])
if q["time-limit"] then
tm = timer.startTimer({duration = q["time-limit"]})
tm.OnStop(function()
-- Make sound? Subtract if daily double
if stop then return end
timesup:play()
end)
end
template.index(question, q, function(ans)
player = GetActivePlayer()
tm:Cleanup()
stop = true
if ans then
player:Add(self.price)
question.visible = false
elseif ans == false then
player:Add(-self.price)
else
question.visible = false
end -- nil is a valid option where you weren't right or wrong, you just skipped
self.text = ""
end)
boardUpdater:newThread("QuestionUpdater",function()
while true do
template.update(dt)
thread.yield()
if self.text == "" then return end
fmt.Printf("--------------------\nQuestion: %v \nAnswer: %v\n--------------------\n",q["title"],q["answer"])
local mul = 1
boardUpdater:newThread(function()
if self.isDouble then
mul = 2
double:play()
dailydouble.visible = true
thread.hold(function()
return not double:isPlaying()
end)
dailydouble.visible = false
end
if q["time-limit"] then
tm = timer.startTimer({duration = q["time-limit"]})
tm.OnStop(function()
-- Make sound? Subtract if daily double
if stop then return end
timesup:play()
end)
end
local finished = false
template.index(question, q, function(ans)
if finished then return end
player = GetActivePlayer()
if tm then
tm:Cleanup()
end
stop = true
if ans then
player:Add(self.price*mul)
finished = true
question.visible = false
question:cleanup()
elseif ans == false then
player:Add(-self.price*mul)
player = GetNextPlayer()
else
finished = true
question.visible = false
question:cleanup()
end -- nil is a valid option where you weren't right or wrong, you just skipped
self.text = ""
end)
boardUpdater:newThread("QuestionUpdater",function()
while true do
template.update(dt)
thread.yield()
if self.text == "" then return end
end
end)
end)
end))
table.insert(manage,t)
@ -142,6 +239,10 @@ function LoadTemplate(name, path)
error(err)
end
local timer = function(wait, callback)
multi:newAlarm(wait):OnRing(callback)
end
local env = { -- lua built-ins except io/os code execution
pairs=pairs,
print=print,
@ -158,11 +259,17 @@ function LoadTemplate(name, path)
select=select,
xpcall=xpcall,
utf8=utf8,
clock = require("socket").gettime,
ALIGN_CENTER = gui.ALIGN_CENTER,
ALIGN_LEFT = gui.ALIGN_LEFT,
ALIGN_RIGHT = gui.ALIGN_RIGHT,
ALIGN_JUSTIFY = gui.ALIGN_JUSTIFY,
-- Global vars
color = color,
error = multi.error,
theme = theme,
gui = gui
gui = gui,
timer = timer
}
env._G = env

View File

@ -1185,6 +1185,7 @@ function gui:newTextBox(txt, x, y, w, h, sx, sy, sw, sh)
c.cur_pos = 0
c.selection = {0, 0}
c.blink = true
function c:getUniques()
return gui.getUniques(c, {
@ -1254,7 +1255,7 @@ end
local function textBoxThread()
updater:newThread("Textbox Handler", function()
local check = function() return object_focus:hasType(box) end
local check = function() return object_focus:hasType(box) and object_focus.blink end
while true do
-- Do nothing if we aren't dealing with a textbox
thread.hold(check)
@ -1648,21 +1649,21 @@ local drawtypes = {
love.graphics.setColor(child.textColor[1], child.textColor[2],
child.textColor[3], child.textVisibility)
love.graphics.setFont(child.font)
if child.align == gui.ALIGN_LEFT then
child.adjust = 0
elseif child.align == gui.ALIGN_CENTER then
local fw = child.font:getWidth(child.text)
child.adjust = (w - fw) / 2
elseif child.align == gui.ALIGN_RIGHT then
local fw = child.font:getWidth(child.text)
child.adjust = w - fw - 4
end
-- if child.align == gui.ALIGN_LEFT then
-- child.adjust = 0
-- elseif child.align == gui.ALIGN_CENTER then
-- local fw = child.font:getWidth(child.text)
-- child.adjust = (w - fw) / 2
-- elseif child.align == gui.ALIGN_RIGHT then
-- local fw = child.font:getWidth(child.text)
-- child.adjust = w - fw - 4
-- end
local mul = 1
if (child.formFactor == gui.FORM_ARC) or (child.formFactor == gui.FORM_CIRCLE) then
mul = 2
end
love.graphics.printf(child.text, child.adjust + x + child.textOffsetX,
y + child.textOffsetY, w*mul, "left", child.rotation,
y + child.textOffsetY, w*mul, ({[0]="center","left", "right", "justify"})[child.align], child.rotation,
child.textScaleX, child.textScaleY, 0, 0,
child.textShearingFactorX,
child.textShearingFactorY)

View File

@ -6,17 +6,17 @@ function loader:new(path_or_file)
local c = {}
setmetatable(c, loader)
c.source = path_or_file
local file = io.open(path_or_file .. "/index.yaml","r")
local file = love.filesystem.read(path_or_file .. "/index.yml")
if not file then
error("Unable to load file: ".. path_or_file .."/index.yaml")
error("Unable to load file: ".. path_or_file .."/index.yml")
end
c.index = yaml.parse(file:read("*a"))
c.index = yaml.parse(file)
for i,v in pairs(c.index.categories) do
local link = io.open(path_or_file .. "/" .. v.name .. ".yaml")
local link = love.filesystem.read(path_or_file .. "/" .. v.name .. ".yml")
if not link then
print("Error! Cannot find file: " .. path_or_file .."/" .. v.name .. ".yaml")
print("Error! Cannot find file: " .. path_or_file .."/" .. v.name .. ".yml")
else
local category = yaml.parse(link:read("*a"))
local category = yaml.parse(link)
c.index.categories[i].questions = category.questions
end
end

100
main.lua
View File

@ -1,11 +1,35 @@
local gui, color, theme, utils, board, yaml, loader, system, elements, scoreUpdater
local activePlayer
local playerList = {}
local playerStaticList = {}
local scoreboard = {}
function GetActivePlayer()
if not activePlayer then return end
return activePlayer.link
end
local function GetPlayerPos()
for i,v in pairs(playerStaticList) do
if v == GetActivePlayer() then
return i
end
end
end
function GetNextPlayer()
local pos = GetPlayerPos()
if pos >= #playerStaticList then
activePlayer = playerStaticList[1].Ref.Frame
else
activePlayer = playerStaticList[pos + 1].Ref.Frame
end
scoreboard:RenderPlayer(playerList)
return GetActivePlayer()
end
function love.filedropped(file)
file:open("r")
local data = file:read()
@ -33,8 +57,6 @@ function init()
end
function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
local scoreboard = {}
-- Colors
local C_BG_PANEL = color.new("#1a1a2e")
local C_BG_HEADER = color.new("#16213e")
@ -85,7 +107,7 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
}, headernum, headerplayer, headerscore)
local updateList = {header, headernum, headerplayer, headerscore}
local playerList = {}
local function ScoreResize()
scoreUpdater:newThread(function()
thread.skip(2)
@ -113,6 +135,7 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
Name = name,
Score = score,
Icon = icon,
UUID = multi.generate_uuid7(),
Add = function(self, amt)
self.Score = tostring(tonumber(self.Score) + amt)
table.sort(playerList, function(a, b)
@ -126,6 +149,7 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
end,
}
table.insert(playerList, player)
table.insert(playerStaticList, player)
scoreboard:RenderPlayer(playerList)
ScoreResize()
return player
@ -140,6 +164,66 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
end
end
local add_player = leaderboard:newFrame(5,-5,-10,0,0,1-PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local remove_player = leaderboard:newTextButton("Remove Selected",5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
remove_player.color = color.new("#a13a3a")
remove_player:OnReleased(function()
local player = GetActivePlayer()
uuid = player.UUID
for i = 1, #playerList do
if playerList[i].UUID == uuid then
table.remove(playerList,i)
break
end
end
for i = 1, #playerStaticList do
if playerStaticList[i].UUID == uuid then
table.remove(playerStaticList,i)
break
end
end
scoreboard:RenderPlayer(playerList)
player.Ref.Frame:destroy()
end)
add_player.color = C_BORDER_NRM
local textbox = add_player:newTextBox("Player name",0,0,0,0,.015,.1,.8,.8)
textbox.textColor = C_GOLD
textbox.blink = false
textbox.color = C_BORDER_TOP
textbox.textColor = C_WHITE
textbox:OnPressed(function()
textbox.text = ""
end)
-- A bit glitchy
-- gui:setHotKey({"return"})(function()
-- local object_focus = gui:getObjectFocus()
-- if object_focus:hasType(gui.TYPE_BOX) then
-- scoreboard:AddPlayer(textbox.text, "0")
-- end
-- end)
local addbutton = add_player:newTextButton("Add",5,0,-10,0,.815,.1,.185,.8)
addbutton.color = color.new("#7eae5b")
addbutton:OnReleased(function()
scoreboard:AddPlayer(textbox.text, "0")
end)
gui.apply({
setFont = {20},
align = gui.ALIGN_CENTER
},textbox,addbutton,remove_player)
thread:newThread(function()
while true do
thread.sleep(.01)
textbox:centerFont()
addbutton:centerFont()
remove_player:centerFont()
end
end)
function scoreboard:RenderPlayer(list)
for index, player in ipairs(list) do
if player.Ref then
@ -216,7 +300,7 @@ function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
end
gui.Events.OnResized(ScoreResize)
ScoreResize()
return scoreboard
end
@ -225,6 +309,7 @@ require("gui.addons.players")
-- local webp = require("webp")
function love.load()
init()
gui:cacheImage({"assets/checked.png","assets/unchecked.png"})
gui:setAspectSize(1920, 1080)
gui.aspect_ratio = true
local bg = gui:newFrame()
@ -235,12 +320,7 @@ function love.load()
qframe.color = color.new("#060ee9")
local scoreboard = ScoreBoard(bg, 0, 0, 0, 0, .015, .05, .170, .9)
p1 = scoreboard:AddPlayer("Epicknex", "0")
p2 = scoreboard:AddPlayer("Bob", "0")
p3 = scoreboard:AddPlayer("John", "0")
p4 = scoreboard:AddPlayer("Billy", "0")
board.buildBoard(qframe, "anime")
board.buildBoard(qframe, "ai-anime")
-- gui:newVideoPlayer("test.ogv",0,0,428,240)
-- local img = webp.load("test.webp")

View File

@ -1,10 +0,0 @@
{
"version": 1,
"skills": {
"filesystem": {
"source": "oimiragieo/agent-studio",
"sourceType": "github",
"computedHash": "70b2b09227ca549eac68abeefa5ca2bfba0d158da5faec7be5de875282fc7d28"
}
}
}

View File

@ -1,14 +1,7 @@
--[[ Constants
* (all lua builtins that don't allow io/executing code)
color (interface)
gui (interface)
multi (interface bound to a processor) no thread module
callback true/false correct/wrong
]]
local label
local imageHolder
local imageHolder2
local plusLabel
local function index(window, q, callback)
frame = window:newFrame(0,0,0,-200,0,.2,1,.8)
@ -17,6 +10,7 @@ local function index(window, q, callback)
label.align = ALIGN_CENTER
label.textColor = color.white
label.color = color.new("#060ce9")
label.borderColor = color.new("#060ce9")
if not q.imageA or q.imageA == "" then
error("Missing 'imageA' field for question!")
@ -26,13 +20,22 @@ local function index(window, q, callback)
error("Missing 'imageB' field for question!")
end
-- Left image: takes up 0.0 to 0.42 of width
imageHolder = frame:newImageLabel(q.imageA)
imageHolder:setAspectSize(imageHolder.imageWidth,imageHolder.imageHeight)
imageHolder:setDualDim(0,0,imageHolder.imageWidth,imageHolder.imageHeight)
imageHolder:setAspectSize(imageHolder.imageWidth, imageHolder.imageHeight)
imageHolder:setDualDim(0, 0, 0, 0, 0, 0, .4, 1)
-- Plus sign: centered between images at 0.42 to 0.58
plusLabel = frame:newImageLabel("assets/plus.png", 0, 0, 0, 0, .4125, .4, .175)
plusLabel.square = "w"
plusLabel.align = ALIGN_CENTER
plusLabel.textColor = color.white
-- plusLabel.visibility=0
-- Right image: takes up 0.58 to 1.0 of width
imageHolder2 = frame:newImageLabel(q.imageB)
imageHolder2:setAspectSize(imageHolder2.imageWidth,imageHolder2.imageHeight)
imageHolder2:setDualDim(0,0,imageHolder2.imageWidth,imageHolder2.imageHeight)
imageHolder2:setAspectSize(imageHolder2.imageWidth, imageHolder2.imageHeight)
imageHolder2:setDualDim(0, 0, 0, 0, .6, 0, .4, 1)
local correct = window:newTextButton("Correct",0,-200,0,100,0,1,.5)
correct.color = color.new("#52b11b")
@ -40,10 +43,11 @@ local function index(window, q, callback)
wrong.color = color.new("#bd2626")
local skip = window:newTextButton("Skip",0,-100,0,100,.25,1,.5)
skip.color = color.new("#5d5d5d")
window.apply({
centerX = {true},
centerY = {true},
},imageHolder, imageHolder2)
}, imageHolder, plusLabel, imageHolder2)
window.apply({
fitFont={},
align=window.ALIGN_CENTER,
@ -54,17 +58,14 @@ local function index(window, q, callback)
end
callback(self.text == "Correct")
end,
},correct,wrong,skip)
}, correct, wrong, skip)
end
local function update(dt) -- time in seconds that has passed since
_,_,w,h = imageHolder.parent:getAbsolutes()
local x,y,w,h = imageHolder:GetSizeAdjustedToAspectRatio(w,h)
imageHolder:setDualDim(w,h,x,y)
local function update(dt)
label:fitFont()
end
return {
index = index,
update = update
}
}

View File

@ -0,0 +1,102 @@
--[[ Constants
* (all lua builtins that don't allow io/executing code)
color (interface)
gui (interface)
multi (interface bound to a processor) no thread module
callback true/false confirm/wrong
]]
local label
local function noOf(sx,sy,sw,sh)
return 0,0,0,0,sx,sy,sw,sh
end
local choiceList = {}
local allBoxes = {}
local confirm
local selected
local function index(window, q, callback)
label = window:newTextLabel(" " ..q.title.. " ",noOf(0,0,1,.3))
label.align = ALIGN_CENTER
label.textColor = color.white
label.color = color.new("#060ce9")
label:setFont(50)
choices = window:newFrame(noOf(0,.3,1,.7))
choices.color = color.new("#060ce9")
function choices:newChoice(choice, i)
local c = choices:newFrame(noOf(.25,(i-1)/#q.choices,.5,1/#q.choices))
c.visibility = 0
local box = c:newImageButton("assets/unchecked.png",noOf(.024*(#q.choices/4),.1,0,.8))
box.checked = false
box:OnReleased(function()
if box.checked then
box:setImage("assets/unchecked.png")
else
for _, other in pairs(allBoxes) do
other.checked = false
other:setImage("assets/unchecked.png")
end
box:setImage("assets/checked.png")
selected = i
end
box.checked = not checked
end)
box.square = "h"
c.drawBorder = false
local choiceText = c:newTextLabel(choice,noOf(.3,0,1,1))
choiceText.visibility = 0
choiceText.textColor = color.white
-- choiceText.align = window.ALIGN_CENTER
choiceText:setFont(40)
table.insert(choiceList,choiceText)
table.insert(allBoxes,box)
end
for i,choice in pairs(q.choices) do
choices:newChoice(choice, i)
end
local correct, wrong, netural = color.new("#52b11b"), color.new("#bd2626"), color.new("#5d5d5d")
confirm = choices:newTextButton("Confirm",0,0,0,0,.01,1-(1/#q.choices),.24,.9/#q.choices)
confirm.color = netural
gui.apply({
align=gui.ALIGN_CENTER,
OnReleased=function(self)
if selected == q.answer then
confirm.color = correct
timer(1,function()
callback(true)
end)
else
confirm.color = wrong
timer(1,function()
confirm.color = netural
callback(false)
end)
end
end,
},confirm)
end
local function update(dt) -- time in seconds that has passed since
-- label:fitFont()
label:centerFont()
for _, obj in pairs(choiceList) do
obj:centerFont()
-- obj:fitFont(nil, nil, {scale = 2/3})
end
confirm:fitFont(nil, nil, {scale = 2/3})
confirm:centerFont()
-- print(box.parent:getAbsolutes())
-- print(box:getAbsolutes())
end
return {
index = index,
update = update
}

View File

@ -9,7 +9,7 @@
local label
local function index(window, q, callback)
label = window:newTextLabel(" " ..q.title.. " ")
label = window:newTextLabel(q.title)
label.align = ALIGN_CENTER
label:fullFrame()
label.textColor = color.white
@ -31,11 +31,11 @@ local function index(window, q, callback)
callback(self.text == "Correct")
end,
},correct,wrong,skip)
label:setFont(60)
end
local function update(dt) -- time in seconds that has passed since
-- label:centerFont()
label:fitFont()
label:centerFont()
end
return {