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@@ -753,8 +753,11 @@ class Editor {
}
// Store original renderer and camera state
const originalWidth = this.renderer.domElement.width;
const originalHeight = this.renderer.domElement.height;
const sizeVector = new THREE.Vector2();
this.renderer.getSize(sizeVector);
const originalWidth = sizeVector.x;
const originalHeight = sizeVector.y;
const originalPixelRatio = this.renderer.getPixelRatio();
const originalCameraAspect = this.camera.aspect;
const originalRenderCameraAspect =