multi/threading/step.lua
Ryan a64482e695 Added the files
Initial file addition
2017-06-01 20:49:33 -04:00

93 lines
1.9 KiB
Lua

require("multi.threading")
function multi:newThreadedStep(name,start,reset,count,skip)
local c=self:newTBase()
local think=1
c.Type='stepThread'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.rest=true
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c.updaterate=0
c.restRate=.1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c~=nil then
if c.spos==0 then
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
end
c.spos=c.spos+1
if c.spos>=c.skip then
c.spos=0
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end