multi/test.lua
Ryan Ward 391625674a ST - connections work
Finally, but more bugs found
Need to fix, sigh why node manager no work in love2d. Both luajit, both luasocket, both net and multi library. works in non love, but not love I wanna just melt, there is no reason why no work
2019-02-09 23:32:26 -05:00

39 lines
1.0 KiB
Lua

package.path="?/init.lua;?.lua;"..package.path
multi = require("multi")
local GLOBAL,THREAD = require("multi.integration.lanesManager").init()
nGLOBAL = require("multi.integration.networkManager").init()
local a
local clock = os.clock
function sleep(n) -- seconds
local t0 = clock()
while clock() - t0 <= n do end
end
master = multi:newMaster{
name = "Main", -- the name of the master
noBroadCast = true, -- if using the node manager, set this to true to avoid double connections
managerDetails = {"localhost",12345}, -- the details to connect to the node manager (ip,port)
}
master.OnError(function(name,err)
print(name.." has encountered an error: "..err)
end)
local connlist = {}
multi:newThread("NodeUpdater",function()
while true do
thread.sleep(1)
for i=1,#connlist do
master:execute("TASK_MAN",connlist[i], multi:getTasksDetails())
end
end
end)
master.OnNodeConnected(function(name)
print("Connected to the node")
table.insert(connlist,name)
end)
multi.OnError(function(...)
print(...)
end)
multi:mainloop{
protect = false,
print = true
}