391625674a
ST - connections work
...
Finally, but more bugs found
Need to fix, sigh why node manager no work in love2d. Both luajit, both luasocket, both net and multi library. works in non love, but not love I wanna just melt, there is no reason why no work
2019-02-09 23:32:26 -05:00
4272397678
ST-Connections Fixed
...
Fixed system threaded connections
Also added some features to monitor threads
Each thread now has its own ID even the main thread which has an id of 0!
2019-02-08 22:19:13 -05:00
8f0f404c36
small changes
...
Im still have tons of work to do
2019-02-06 00:22:32 -05:00
11cd2805c8
bug fixes and features
2019-02-03 22:43:52 -05:00
28a4e37c51
more tweaks
2019-02-01 22:43:32 -05:00
20647f4738
more updates
2019-02-01 10:43:00 -05:00
0fd604e356
sigh processors have some bugs
...
working on more bugs... I estimate about 2 months of work for the next version haha
2019-01-31 12:25:41 -05:00
41725dc01f
more fixes and tons of bugs to be worked on
2019-01-29 23:27:36 -05:00
110055ffc4
changing workstations
2019-01-29 12:22:09 -05:00
4040e0d9d0
some more updates
2019-01-28 15:53:32 -05:00
9b5acbd23e
13.0.0 Will be out soooooooon I promise
...
Anyway added some new objects, removed a few and wrote some more documentation... all thats left is system threads and network threads(nodes)
2018-11-14 10:27:39 -05:00
040d8842a2
still writing this thing
2018-11-06 06:39:14 -05:00
86845f4230
well version will now be 13.0.0
2018-09-26 13:02:19 -04:00
dfc75fa56c
Started working on documentation
2018-09-23 23:14:49 -04:00
7eb9cd37e9
12.2.1 is out
...
Fixed some systemthreaded objects. More tests are needed though.
About to start making real documentation soon!
2018-09-17 11:33:23 -04:00
8db42e19f9
Added better priority management
2018-09-10 22:21:57 -04:00
76dbf26793
Fixed some bugs and added a minor feature
2018-08-26 00:44:29 -04:00
88dbb867a7
I think thats all thats needed
2018-07-25 12:13:06 -04:00
2447526a12
almost done, just a few more tests
2018-07-16 00:06:03 -04:00
d4f41c5aa7
Almost there, I took way too long of a break
2018-07-11 10:11:10 -04:00
291c30a7ac
multi pc tests
2018-07-02 20:40:24 -04:00
c88ad2e73b
testing multiple physcial pcs
2018-07-02 20:25:21 -04:00
cd3aae9c1e
fixed some things
2018-06-26 22:50:34 -04:00
3a46c4ae44
queues are done
2018-06-26 22:36:33 -04:00
979a6d8674
Node manager working
...
A few things are left to do. Queues and adding support for some of the system threaded objects that exist.
2018-06-25 21:25:59 -04:00
138d61de85
awesome stuff being added
...
Almost done with the core features that I want added to this library
2018-06-24 21:59:38 -04:00
644044901d
GLOBAL table works
2018-06-20 09:30:05 -04:00
de2b3ee100
im getting there
2018-06-18 01:12:42 -04:00
f072c2cfde
Updated lanes intergration
...
It is now at a point where I feel okay with documenting.
2017-06-22 11:32:50 -04:00
bf011646f7
minibug
...
lua looks at 'dots' as '/' so they were changed to ','
2017-06-20 23:43:08 -04:00
aad031062f
Changed how steps and loops work
...
Added multi.compat.backwards[ver]
Require this to be able to use features that were changed from that version.
loops callback args are now: self,dt
steps callback args are now: self,pos
If requiring the backwards compat for the previous version do so after requiring all of the modules you are using.
2017-06-20 23:32:57 -04:00
62aa9120a8
Fixed a typo in the init.lua
...
Typo caused the library to crash during load due to forgetting the ".." in the getVersion function
2017-06-14 15:11:57 -04:00
65a4dfa9c9
Core Addition (1.5.0)
...
Updated version from 1.4.1 to 1.5.0
Added:
multiObj:SetTime(n)
multiObj:ResetTime(n)
multiObj:ResolveTimer(...)
multiObj:OnTimedOut([function(self)])
multiObj:OnTimerResolved([function(self)],...)
Added:
multi:getVersion()
Example will be posted in the readme
2017-06-12 11:07:56 -04:00