1.9 KiB
1.9 KiB
Multi Version: 15.2.0 Upgrade Complete
Key Changes
- All objects now use connections internally
- Connections now about 23x faster!
- Updated getTasksDetails() to handle the new method of managing threads and processors
- Made lanes optional, install separately if needed
Found an issue? Please submit it and someone will look into it!
My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.
Progress is being made in v15.3.0
INSTALLING
Link to optional dependencies: lanes love2d
To install copy the multi folder into your environment and you are good to go
If you want to use the system threads, then you'll need to install lanes or love2d game engine!
or use luarocks luarocks install multi
Discord
Have a question or need realtime assistance? Feel free to join the discord!
https://discord.gg/U8UspuA
Planned features/TODO
- Create test suite (In progress, mostly done)
- Network Parallelism rework
Usage: Check out the documentation for more info
local multi, thread = require("multi"):init()
GLOBAL, THREAD = require("multi.integration.threading"):init()
multi:newSystemThread("System Thread",function()
while true do
THREAD.sleep(.1)
io.write(" World")
THREAD.kill()
end
end)
multi:newThread("Coroutine Based Thread",function()
while true do
io.write("Hello")
thread.sleep(.1)
thread.kill()
end
end)
multi:newTLoop(function(loop)
print("!")
loop:Destroy()
os.exit()
end,.3)
multi:mainloop()
--[[
while true do
multi:uManager()
end
]]
Known Bugs/Issues
Check the Issues tab for issues