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5 changed files with 305 additions and 122 deletions

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@ -1,6 +1,5 @@
# Multi Version: 16.1.0 -
**Key Changes**
-
# Multi Version: 16.0.1 - Bug fix
Found an issue? Please [submit it](https://github.com/rayaman/multi/issues) and someone will look into it!
My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.

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@ -1,8 +1,7 @@
# Changelog
Table of contents
---
[Update 16.1.0 - TBA](#update-1610---tba)</br>
[Update 16.0.1 - Bug fix](#update-1601---bug-fix)</br>
[Update 16.0.1 - Bug fix](#update-1531---bug-fix)</br>
[Update 16.0.0 - Connecting the dots](#update-1600---getting-the-priorities-straight)</br>
[Update 15.3.1 - Bug fix](#update-1531---bug-fix)</br>
[Update 15.3.0 - A world of connections](#update-1530---a-world-of-connections)</br>
@ -60,57 +59,6 @@ Table of contents
[Update: EventManager 1.0.0 - Error checking](#update-eventmanager-100---error-checking)</br>
[Version: EventManager 0.0.1 - In The Beginning things were very different](#version-eventmanager-001---in-the-beginning-things-were-very-different)
# Update 16.1.0 - TBA
Added
---
- `multi.hasType(typ)` returns true if a type has been registered
- `multi.isMultiObj(obj)` returns true if the object is a multi object
- `multi.forwardConnection(src, dest)` forwards events from one connection to another connection. Doesn't modify anything and both connections are triggered when src is Fired, but not when dest is fired.
- `multi.isTimeout(res)` returns true if the response it gets is a timeout type or a string equal to `multi.TIMEOUT`'s value
- `multi:newTimeout(seconds)` returns a connection that will trigger after a certain amount of time. See example below:
```lua
local multi, thread = require("multi"):init()
data = multi:newConnection()
-- This alarm takes too long... We will timeout
multi:newAlarm(4):OnRing(function()
sitedata:Fire({Type="request"},"data is tasty")
end)
multi:newThread(function()
res, data = thread.hold(data + multi:newTimeout(3))
if multi.isTimeout(res) then
print("We timed out!")
else
print("We got the data:", data)
end
os.exit()
end)
multi:mainloop()
```
- `connection % function` can now modify the arguments of a connection. See above example modified below
```lua
local multi, thread = require("multi"):init()
local data = multi:newAlarm(1).OnRing % function() return {Type="request"}, "data is tasty" end
multi:newThread(function()
res, data = thread.hold(data + multi:newTimeout(3))
if multi.isTimeout(res) then
print("We timed out!")
else
print("We got the data:", data)
end
os.exit()
end)
multi:mainloop()
```
If the alarm takes longer the the timeout: `We timed out!` If the alarm is shorter: `We got the data: data is tasty`
# Update 16.0.1 - Bug fix
Fixed
---

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@ -76,23 +76,17 @@ end
local types = {}
function multi.registerType(typ, p)
if multi["$"..typ:upper():gsub("_","")] then return typ end
multi["$"..typ:upper():gsub("_","")] = typ
if multi[typ:upper():gsub("_","")] then return typ end
multi[typ:upper():gsub("_","")] = typ
table.insert(types, {typ, p or typ})
return typ
end
function multi.hasType(typ)
if multi["$"..typ:upper():gsub("_","")] then
return multi["$"..typ:upper():gsub("_","")]
end
end
function multi.getTypes()
return types
end
multi.Version = "16.1.0"
multi.Version = "16.0.1"
multi.Name = "root"
multi.NIL = {Type="NIL"}
local NIL = multi.NIL
@ -101,7 +95,7 @@ multi.Children = {}
multi.Active = true
multi.Type = multi.registerType("rootprocess")
multi.LinkedPath = multi
multi.TIMEOUT = multi.registerType("TIMEOUT", "timeouts")
multi.TIMEOUT = "TIMEOUT"
multi.TID = 0
multi.defaultSettings = {}
@ -191,29 +185,9 @@ function multi.randomString(n)
return str
end
function multi.isMulitObj(obj)
if type(obj)=="table" then
if obj.Type ~= nil then
return multi.hasType(obj.Type) ~= nil
end
end
return false
end
function multi.forwardConnection(src, dest)
if multi.isMulitObj(src) and multi.isMulitObj(dest) then
src(function(...)
dest:Fire(...)
end)
else
multi.error("Cannot forward non-connection objects")
end
end
local optimization_stats = {}
local ignoreconn = true
local empty_func = function() end
function multi:newConnection(protect,func,kill)
local processor = self
local c={}
@ -247,7 +221,6 @@ function multi:newConnection(protect,func,kill)
for i = #conns, 1, -1 do
obj.rawadd = true
obj(conns[i])
obj.rawadd = false
end
return obj
end,
@ -257,22 +230,6 @@ function multi:newConnection(protect,func,kill)
obj2(function(...)
cn:Fire(obj1(...))
end)
elseif type(obj1) == "table" and type(obj2) == "function" then
local conns = obj1:Bind({})
for i = 1,#conns do
obj1(function(...)
conns[i](obj2(...))
end)
end
obj1.__connectionAdded = function(conn, func)
obj1:Unconnect(conn)
obj1.rawadd = true
obj1:Connect(function(...)
func(obj2(...))
end)
obj1.rawadd = false
end
return obj1
else
error("Invalid mod!", type(obj1), type(obj2),"Expected function, connection(table)")
end
@ -320,7 +277,6 @@ function multi:newConnection(protect,func,kill)
end
end)
end
return obj1
elseif type(obj1) == "table" and type(obj2) == "table" then
--
else
@ -536,10 +492,6 @@ function multi:newConnection(protect,func,kill)
return temp
end
function c:Get()
return fast
end
function c:Remove()
local temp = fast
fast={}
@ -750,12 +702,6 @@ function multi:newBase(ins)
return c
end
function multi:newTimeout(timeout)
local c={}
c.Type = multi.registerType(multi.TIMEOUT, "timeouts")
return function(self) self:Destroy() return c end % self:newAlarm(timeout).OnRing
end
function multi:newTimer()
local c={}
c.Type=multi.registerType("timer", "timers")
@ -2282,13 +2228,6 @@ end
-- UTILS
--------
function multi.isTimeout(res)
if type(res) == "table" then
return res.Type == multi.TIMEOUT
end
return res == multi.TIMEOUT
end
function table.merge(t1, t2)
for k,v in pairs(t2) do
if type(v) == 'table' then

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-- Allows the creation of states

298
tests/test.lua Normal file
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package.path = "../?/init.lua;../?.lua;"..package.path
multi, thread = require("multi"):init{print=true,warn=true,debugging=true}
-- for i,v in pairs(thread) do
-- print(i,v)
-- end
-- require("multi.integration.priorityManager")
-- multi.debugging.OnObjectCreated(function(obj, process)
-- multi.print("Created:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- multi.debugging.OnObjectDestroyed(function(obj, process)
-- multi.print("Destroyed:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- test = multi:newProcessor("Test")
-- test:setPriorityScheme(multi.priorityScheme.TimeBased)
-- test:newUpdater(10000000):OnUpdate(function()
-- print("Print is slowish")
-- end)
-- print("Running...")
-- local conn1, conn2 = multi:newConnection(), multi:newConnection()
-- conn3 = conn1 + conn2
-- conn1(function()
-- print("Hi 1")
-- end)
-- conn2(function()
-- print("Hi 2")
-- end)
-- conn3(function()
-- print("Hi 3")
-- end)
-- function test(a,b,c)
-- print("I run before all and control if execution should continue!")
-- return a>b
-- end
-- conn4 = test .. conn1
-- conn5 = conn2 .. function() print("I run after it all!") end
-- conn4:Fire(3,2,3)
-- -- This second one won't trigger the Hi's
-- conn4:Fire(1,2,3)
-- conn5(function()
-- print("Test 1")
-- end)
-- conn5(function()
-- print("Test 2")
-- end)
-- conn5(function()
-- print("Test 3")
-- end)
-- conn5:Fire()
-- multi.print("Testing thread:newProcessor()")
-- proc = thread:newProcessor("Test")
-- proc:newLoop(function()
-- multi.print("Running...")
-- thread.sleep(1)
-- end)
-- proc:newThread(function()
-- while true do
-- multi.warn("Everything is a thread in this proc!")
-- thread.sleep(1)
-- end
-- end)
-- proc:newAlarm(5):OnRing(function(a)
-- multi.print(";) Goodbye")
-- a:Destroy()
-- end)
-- local func = thread:newFunction(function()
-- thread.sleep(4)
-- print("Hello!")
-- end)
-- multi:newTLoop(func, 1)
-- multi:mainloop()
-- multi:setTaskDelay(.05)
-- multi:newTask(function()
-- for i = 1, 10 do
-- multi:newTask(function()
-- print("Task "..i)
-- end)
-- end
-- end)
-- local conn = multi:newConnection()
-- conn(function() print("Test 1") end)
-- conn(function() print("Test 2") end)
-- conn(function() print("Test 3") end)
-- conn(function() print("Test 4") end)
-- print("Fire 1")
-- conn:Fire()
-- conn = -conn
-- print("Fire 2")
-- conn:Fire()
-- print(#conn)
-- thread:newThread("Test thread", function()
-- print("Starting thread!")
-- thread.defer(function() -- Runs when the thread finishes execution
-- print("Clean up time!")
-- end)
-- --[[
-- Do lot's of stuff
-- ]]
-- thread.sleep(3)
-- end)
multi:mainloop()
-- local conn1, conn2, conn3 = multi:newConnection(nil,nil,true), multi:newConnection(), multi:newConnection()
-- local link = conn1(function()
-- print("Conn1, first")
-- end)
-- local link2 = conn1(function()
-- print("Conn1, second")
-- end)
-- local link3 = conn1(function()
-- print("Conn1, third")
-- end)
-- local link4 = conn2(function()
-- print("Conn2, first")
-- end)
-- local link5 = conn2(function()
-- print("Conn2, second")
-- end)
-- local link6 = conn2(function()
-- print("Conn2, third")
-- end)
-- print("Links 1-6",link,link2,link3,link4,link5,link6)
-- conn1:Lock(link)
-- print("All conns\n-------------")
-- conn1:Fire()
-- conn2:Fire()
-- conn1:Unlock(link)
-- conn1:Unconnect(link3)
-- conn2:Unconnect(link6)
-- print("All conns Edit\n---------------------")
-- conn1:Fire()
-- conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
-- print("Conn or Conn2 and Conn3")
-- end)
-- multi:newAlarm(1):OnRing(function()
-- print("Conn")
-- conn1:Fire()
-- end)
-- multi:newAlarm(2):OnRing(function()
-- print("Conn2")
-- conn2:Fire()
-- end)
-- multi:newAlarm(3):OnRing(function()
-- print("Conn3")
-- conn3:Fire()
-- os.exit()
-- end)
-- local conn = multi:newSystemThreadedConnection("conn"):init()
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
-- multi:mainloop()
--[[
newFunction function: 0x00fad170
waitFor function: 0x00fad0c8
request function: 0x00fa4f10
newThread function: 0x00fad1b8
--__threads table: 0x00fa4dc8
defer function: 0x00fa4f98
isThread function: 0x00facd40
holdFor function: 0x00fa5058
yield function: 0x00faccf8
hold function: 0x00fa51a0
chain function: 0x00fa5180
__CORES 32
newISOThread function: 0x00fad250
newFunctionBase function: 0x00fad128
requests table: 0x00fa4e68
newProcessor function: 0x00fad190
exec function: 0x00fa50e8
pushStatus function: 0x00fad108
kill function: 0x00faccd8
get function: 0x00fad0a8
set function: 0x00fad088
getCores function: 0x00facd60
skip function: 0x00faccb0
--_Requests function: 0x00fa50a0
getRunningThread function: 0x00fa4fb8
holdWithin function: 0x00facc80
sleep function: 0x00fa4df0
]]