multi/tests/test.lua
Ryan Ward fff3601041
Working on 16.0.0 (#53)
* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
2024-02-25 00:00:51 -05:00

298 lines
7.2 KiB
Lua

package.path = "../?/init.lua;../?.lua;"..package.path
multi, thread = require("multi"):init{print=true,warn=true,debugging=true}
-- for i,v in pairs(thread) do
-- print(i,v)
-- end
-- require("multi.integration.priorityManager")
-- multi.debugging.OnObjectCreated(function(obj, process)
-- multi.print("Created:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- multi.debugging.OnObjectDestroyed(function(obj, process)
-- multi.print("Destroyed:", obj.Type, "in", process.Type, process:getFullName())
-- end)
-- test = multi:newProcessor("Test")
-- test:setPriorityScheme(multi.priorityScheme.TimeBased)
-- test:newUpdater(10000000):OnUpdate(function()
-- print("Print is slowish")
-- end)
-- print("Running...")
-- local conn1, conn2 = multi:newConnection(), multi:newConnection()
-- conn3 = conn1 + conn2
-- conn1(function()
-- print("Hi 1")
-- end)
-- conn2(function()
-- print("Hi 2")
-- end)
-- conn3(function()
-- print("Hi 3")
-- end)
-- function test(a,b,c)
-- print("I run before all and control if execution should continue!")
-- return a>b
-- end
-- conn4 = test .. conn1
-- conn5 = conn2 .. function() print("I run after it all!") end
-- conn4:Fire(3,2,3)
-- -- This second one won't trigger the Hi's
-- conn4:Fire(1,2,3)
-- conn5(function()
-- print("Test 1")
-- end)
-- conn5(function()
-- print("Test 2")
-- end)
-- conn5(function()
-- print("Test 3")
-- end)
-- conn5:Fire()
-- multi.print("Testing thread:newProcessor()")
-- proc = thread:newProcessor("Test")
-- proc:newLoop(function()
-- multi.print("Running...")
-- thread.sleep(1)
-- end)
-- proc:newThread(function()
-- while true do
-- multi.warn("Everything is a thread in this proc!")
-- thread.sleep(1)
-- end
-- end)
-- proc:newAlarm(5):OnRing(function(a)
-- multi.print(";) Goodbye")
-- a:Destroy()
-- end)
-- local func = thread:newFunction(function()
-- thread.sleep(4)
-- print("Hello!")
-- end)
-- multi:newTLoop(func, 1)
-- multi:mainloop()
-- multi:setTaskDelay(.05)
-- multi:newTask(function()
-- for i = 1, 10 do
-- multi:newTask(function()
-- print("Task "..i)
-- end)
-- end
-- end)
-- local conn = multi:newConnection()
-- conn(function() print("Test 1") end)
-- conn(function() print("Test 2") end)
-- conn(function() print("Test 3") end)
-- conn(function() print("Test 4") end)
-- print("Fire 1")
-- conn:Fire()
-- conn = -conn
-- print("Fire 2")
-- conn:Fire()
-- print(#conn)
-- thread:newThread("Test thread", function()
-- print("Starting thread!")
-- thread.defer(function() -- Runs when the thread finishes execution
-- print("Clean up time!")
-- end)
-- --[[
-- Do lot's of stuff
-- ]]
-- thread.sleep(3)
-- end)
multi:mainloop()
-- local conn1, conn2, conn3 = multi:newConnection(nil,nil,true), multi:newConnection(), multi:newConnection()
-- local link = conn1(function()
-- print("Conn1, first")
-- end)
-- local link2 = conn1(function()
-- print("Conn1, second")
-- end)
-- local link3 = conn1(function()
-- print("Conn1, third")
-- end)
-- local link4 = conn2(function()
-- print("Conn2, first")
-- end)
-- local link5 = conn2(function()
-- print("Conn2, second")
-- end)
-- local link6 = conn2(function()
-- print("Conn2, third")
-- end)
-- print("Links 1-6",link,link2,link3,link4,link5,link6)
-- conn1:Lock(link)
-- print("All conns\n-------------")
-- conn1:Fire()
-- conn2:Fire()
-- conn1:Unlock(link)
-- conn1:Unconnect(link3)
-- conn2:Unconnect(link6)
-- print("All conns Edit\n---------------------")
-- conn1:Fire()
-- conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
-- print("Conn or Conn2 and Conn3")
-- end)
-- multi:newAlarm(1):OnRing(function()
-- print("Conn")
-- conn1:Fire()
-- end)
-- multi:newAlarm(2):OnRing(function()
-- print("Conn2")
-- conn2:Fire()
-- end)
-- multi:newAlarm(3):OnRing(function()
-- print("Conn3")
-- conn3:Fire()
-- os.exit()
-- end)
-- local conn = multi:newSystemThreadedConnection("conn"):init()
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
-- multi:mainloop()
--[[
newFunction function: 0x00fad170
waitFor function: 0x00fad0c8
request function: 0x00fa4f10
newThread function: 0x00fad1b8
--__threads table: 0x00fa4dc8
defer function: 0x00fa4f98
isThread function: 0x00facd40
holdFor function: 0x00fa5058
yield function: 0x00faccf8
hold function: 0x00fa51a0
chain function: 0x00fa5180
__CORES 32
newISOThread function: 0x00fad250
newFunctionBase function: 0x00fad128
requests table: 0x00fa4e68
newProcessor function: 0x00fad190
exec function: 0x00fa50e8
pushStatus function: 0x00fad108
kill function: 0x00faccd8
get function: 0x00fad0a8
set function: 0x00fad088
getCores function: 0x00facd60
skip function: 0x00faccb0
--_Requests function: 0x00fa50a0
getRunningThread function: 0x00fa4fb8
holdWithin function: 0x00facc80
sleep function: 0x00fa4df0
]]