Changed how steps and loops work

Added multi.compat.backwards[ver]
Require this to be able to use features that were changed from that version.
loops callback args are now: self,dt
steps callback args are now: self,pos
If requiring the backwards compat for the previous version do so after requiring all of the modules you are using.
This commit is contained in:
Ryan 2017-06-20 23:32:57 -04:00
parent 3ff72de1e0
commit aad031062f
6 changed files with 302 additions and 24 deletions

View File

@ -71,7 +71,7 @@ Throughout these examples I am going to do some strange things in order to show
-- Loops
require("multi.all") -- gets the entire library
count=0
loop=multi:newLoop(function(dt,self) -- dt is delta time and self is a reference to itself
loop=multi:newLoop(function(self,dt) -- dt is delta time and self is a reference to itself
count=count+1
if count > 10 then
self:Break() -- All methods on the multi objects are upper camel case, where as methods on the multi or process/queuer namespace are lower camel case
@ -111,7 +111,7 @@ This library aims to be Async like. In reality everything is still on one thread
require("multi.all") -- gets the entire library
count=0
-- lets use the loop again to add to count!
loop=multi:newLoop(function(dt,self)
loop=multi:newLoop(function(self,dt)
count=count+1
end)
event=multi:newEvent(function() return count==100 end) -- set the event
@ -134,7 +134,7 @@ step2=multi:newStep(10,1,-1,1) -- a second step, notice the slight changes!
step1:OnStart(function(self)
print("Step Started!")
end)
step1:OnStep(function(pos,self)
step1:OnStep(function(self,pos)
if pos<=10 then -- what what is this? the step only goes to 10!!!
print("Stepping... "..pos)
else
@ -153,7 +153,7 @@ end)
-- step2 is bored lets give it some love :P
step2.range=step2:newRange() -- Set up a range object to have a nested step in a sense! Each nest requires a new range
-- it is in your interest not to share ranges between objects! You can however do it if it suits your needs though
step2:OnStep(function(pos,self)
step2:OnStep(function(self,pos)
-- for 1=1,math.huge do
-- print("Haha I am holding the code up because I can!!!")
--end
@ -166,7 +166,7 @@ end)
-- TSteps are just like alarms and steps mixed together, the only difference in construction is the 4th Argument. On a TStep that argument controls time. The defualt is 1
-- The Reset(n) works just like you would figure!
step3=multi:newTStep(1,10,.5,2) -- lets go from 1 to 10 counting by .5 every 2 seconds
step3:OnStep(function(pos,self)
step3:OnStep(function(self,pos)
print("Ok "..pos.."!")
end)
multi:mainloop()
@ -398,7 +398,7 @@ updater:OnUpdate(function(self)
b=b+1
end)
a=0 -- a counter
loop2=proc:newLoop(function(dt,self)
loop2=proc:newLoop(function(self,dt)
print("Lets Go!")
self:hold(3) -- this will keep this object from doing anything! Note: You can only have one hold active at a time! Multiple are possible, but results may not be as they seem see * for how hold works
-- Within a process using hold will keep it alive until the hold is satisified!
@ -466,10 +466,10 @@ queue = multi:newQueuer()
queue:newAlarm(3):OnRing(function()
print("Ring ring!!!")
end)
queue:newStep(1,10):OnStep(function(pos,self)
queue:newStep(1,10):OnStep(function(self,pos)
print(pos)
end)
queue:newLoop(function(dt,self)
queue:newLoop(function(self,dt)
if dt==3 then
self:Break()
print("Done")
@ -518,17 +518,17 @@ require("multi.*") -- now I can use that lovely * symbol to require everything
test=multi:newThreadedProcess("main") -- you can thread processors and all Actors see note for a list of actors you can thread!
test2=multi:newThreadedProcess("main2")
count=0
test:newLoop(function(dt,self)
test:newLoop(function(self,dt)
count=count+1
thread.sleep(.01)
end)
test2:newLoop(function(dt,self)
test2:newLoop(function(self,dt)
print("Hello!")
thread.sleep(1) -- sleep for some time
end)
-- threads take a name object then the rest as normal
step=multi:newThreadedTStep("step",1,10)
step:OnStep(function(p,self)
step:OnStep(function(self,p)
print("step",p)
thread.skip(21) -- skip n cycles
end)
@ -536,11 +536,11 @@ step:OnEnd(function()
print("Killing thread!")
thread.kill() -- kill the thread
end)
loop=multi:newThreadedLoop("loop",function(dt,self)
loop=multi:newThreadedLoop("loop",function(self,dt)
print(dt)
thread.sleep(1.1)
end)
loop2=multi:newThreadedLoop("loop",function(dt,self)
loop2=multi:newThreadedLoop("loop",function(self,dt)
print(dt)
thread.hold(function() return count>=100 end)
print("Count is "..count)
@ -634,7 +634,7 @@ require("multi.task")
multi:newTask(function()
print("Hi!")
end)
multi:newLoop(function(dt,self)
multi:newLoop(function(self,dt)
print("Which came first the task or the loop?")
self:Break()
end)

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@ -0,0 +1,282 @@
multi.OnObjectCreated(function(obj)
if obj.Type=="loop" then
function obj:Act()
for i=1,#self.func do
self.func[i](self.Parent.clock()-self.Start,self)
end
end
elseif obj.Type=="step" then
function obj:Act()
if self~=nil then
if self.spos==0 then
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
elseif obj.Type=="tstep" then
function c:Act()
if self.clock()-self.timer>=self.set then
self:Reset()
if self.pos==self.start then
for fe=1,#self.funcS do
self.funcS[fe](self)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
self:Pause()
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start
end
end
end
end
end)
if thread then
function multi:newThreadedLoop(name,func)
local c=self:newTBase()
c.Type='loopThread'
c.Start=os.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate)
else
for i=1,#c.func do
c.func[i](os.clock()-self.Start,c)
end
thread.sleep(c.updaterate)
end
end
end)
self:create(c)
return c
end
function multi:newThreadedStep(name,start,reset,count,skip)
local c=self:newTBase()
local think=1
c.Type='stepThread'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.rest=true
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c.updaterate=0
c.restRate=.1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate)
else
if c~=nil then
if c.spos==0 then
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
end
c.spos=c.spos+1
if c.spos>=c.skip then
c.spos=0
end
ref:sleep(c.updaterate)
end
end
end)
self:create(c)
return c
end
function multi:newThreadedTStep(name,start,reset,count,set)
local c=self:newTBase()
local think=1
c.Type='tstepThread'
c.Priority=self.Priority_Low
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=self.start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
c.updaterate=0
c.restRate=0
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate)
else
if os.clock()-c.timer>=c.set then
c:Reset()
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
thread.skip(c.updaterate)
end
end
end)
self:create(c)
return c
end
end

View File

@ -15,7 +15,7 @@ function multi:newLoop(func)
end
function c:Act()
for i=1,#self.func do
self.func[i](self.Parent.clock()-self.Start,self)
self.func[i](self,self.Parent.clock()-self.Start)
end
end
function c:OnLoop(func)

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@ -35,7 +35,7 @@ function multi:newStep(start,reset,count,skip)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
self.func[i](self,self.pos)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
@ -74,4 +74,4 @@ function multi:newStep(start,reset,count,skip)
end
self:create(c)
return c
end
end

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@ -42,7 +42,7 @@ function multi:newTStep(start,reset,count,set)
end
end
for i=1,#self.func do
self.func[i](self.pos,self)
self.func[i](self,self.pos)
end
self.pos=self.pos+self.count
if self.pos-self.count==self.endAt then
@ -73,4 +73,4 @@ function multi:newTStep(start,reset,count,set)
end
self:create(c)
return c
end
end

View File

@ -1,8 +1,4 @@
package.path="?/init.lua;"..package.path
require("multi.all")
process=multi:newProcess() -- this can also load a file, to keep things really organized, I will show a simple example first then show the same thing being done within another file.
process:newTLoop(function(self)
print("Looping every second...")
end,1)
process:Start() -- starts the process
multi:benchMark(3,nil,"Results: ")
multi:mainloop() -- start the main runner