Fixed filesystem stuff

cleaned up the filesystem
This commit is contained in:
2017-06-01 20:51:47 -04:00
parent a64482e695
commit 9c3bef8d78
24 changed files with 0 additions and 0 deletions
+50
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require("multi.threading")
function multi:newThreadedAlarm(name,set)
local c=self:newTBase()
c.Type='alarmThread'
c.timer=self:newTimer()
c.set=set or 0
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.set)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
self.timer:Resume()
end
function c:Reset(n)
if n then self.set=n end
self.rest=false
self.timer:Reset(n)
end
function c:OnRing(func)
table.insert(self.func,func)
end
function c:Pause()
self.timer:Pause()
self.rest=true
end
c.rest=false
c.updaterate=multi.Priority_Low -- skips
c.restRate=0 -- secs
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.timer:Get()>=c.set then
c:Pause()
for i=1,#c.func do
c.func[i](c)
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
+6
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require("multi.threading.step")
require("multi.threading.tstep")
require("multi.threading.alarm")
require("multi.threading.loop")
require("multi.threading.event")
require("multi.threading.process")
+43
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require("multi.threading")
function multi:newThreadedEvent(name,task)
local c=self:newTBase()
c.Type='eventThread'
c.Task=task or function() end
function c:OnEvent(func)
table.insert(self.func,func)
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.Task)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.rest=false
c.updaterate=0
c.restRate=1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c.Task(self) then
for _E=1,#c.func do
c.func[_E](c)
end
c:Pause()
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
+42
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require("multi.threading")
function multi:newThreadedLoop(name,func)
local c=self:newTBase()
c.Type='loopThread'
c.Start=os.clock()
if func then
c.func={func}
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnLoop(func)
table.insert(self.func,func)
end
c.rest=false
c.updaterate=0
c.restRate=.75
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
for i=1,#c.func do
c.func[i](os.clock()-self.Start,c)
end
thread.sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
+83
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require("multi.threading")
function multi:newThreadedProcess(name)
local c = {}
setmetatable(c, multi)
function c:newBase(ins)
local ct = {}
setmetatable(ct, self.Parent)
ct.Active=true
ct.func={}
ct.ender={}
ct.Id=0
ct.PId=0
ct.Act=function() end
ct.Parent=self
ct.held=false
ct.ref=self.ref
table.insert(self.Mainloop,ct)
return ct
end
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type='process'
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.Active=true
c.Id=-1
c.Rest=0
c.updaterate=.01
c.restRate=.1
c.Jobs={}
c.queue={}
c.jobUS=2
c.rest=false
function c:getController()
return nil
end
function c:Start()
self.rest=false
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:Remove()
self.ref:kill()
end
function c:kill()
err=coroutine.yield({"_kill_"})
if err then
error("Failed to kill a thread! Exiting...")
end
end
function c:sleep(n)
if type(n)=="function" then
ret=coroutine.yield({"_hold_",n})
elseif type(n)=="number" then
n = tonumber(n) or 0
ret=coroutine.yield({"_sleep_",n})
else
error("Invalid Type for sleep!")
end
end
c.hold=c.sleep
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:Sleep(c.restRate) -- rest a bit more when a thread is paused
else
c:uManager()
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
return c
end
+92
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require("multi.threading")
function multi:newThreadedStep(name,start,reset,count,skip)
local c=self:newTBase()
local think=1
c.Type='stepThread'
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.funcS={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
c.Reset=c.Resume
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.rest=true
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c.updaterate=0
c.restRate=.1
multi:newThread(name,function(ref)
while true do
if c.rest then
ref:sleep(c.restRate) -- rest a bit more when a thread is paused
else
if c~=nil then
if c.spos==0 then
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
end
c.spos=c.spos+1
if c.spos>=c.skip then
c.spos=0
end
ref:sleep(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end
+91
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require("multi.threading")
function multi:newThreadedTStep(name,start,reset,count,set)
local c=self:newTBase()
local think=1
c.Type='tstepThread'
c.Priority=self.Priority_Low
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
c.funcS={}
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=self.start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:tofile(path)
local m=bin.new()
m:addBlock(self.Type)
m:addBlock(self.func)
m:addBlock(self.funcE)
m:addBlock(self.funcS)
m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
m:addBlock(self.Active)
m:tofile(path)
end
function c:Resume()
self.rest=false
end
function c:Pause()
self.rest=true
end
function c:OnStart(func)
table.insert(self.funcS,func)
end
function c:OnStep(func)
table.insert(self.func,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Break()
self.Active=nil
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
c.updaterate=0--multi.Priority_Low -- skips
c.restRate=0
multi:newThread(name,function(ref)
while true do
if c.rest then
thread.sleep(c.restRate) -- rest a bit more when a thread is paused
else
if os.clock()-c.timer>=c.set then
c:Reset()
if c.pos==c.start then
for fe=1,#c.funcS do
c.funcS[fe](c)
end
end
for i=1,#c.func do
c.func[i](c.pos,c)
end
c.pos=c.pos+c.count
if c.pos-c.count==c.endAt then
c:Pause()
for fe=1,#c.funcE do
c.funcE[fe](c)
end
c.pos=c.start
end
end
thread.skip(c.updaterate) -- lets rest a bit
end
end
end)
self:create(c)
return c
end