Added Unconnect to connections. Allows fastmode connections to be removed

This commit is contained in:
2022-12-25 21:14:34 -05:00
parent f5e95b8c9f
commit 8c3d66a7b1
3 changed files with 111 additions and 67 deletions
+100 -65
View File
@@ -5,7 +5,42 @@ multi:getOptimizationConnection()(function(msg)
print(msg)
end)
-- local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection(), multi:newConnection()
local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection():fastMode(), multi:newConnection()
local link = conn1(function()
print("Conn1, first")
end)
local link2 = conn1(function()
print("Conn1, second")
end)
local link3 = conn1(function()
print("Conn1, third")
end)
local link4 = conn2(function()
print("Conn2, first")
end)
local link5 = conn2(function()
print("Conn2, second")
end)
local link6 = conn2(function()
print("Conn2, third")
end)
print("All conns\n-------------")
conn1:Fire()
conn2:Fire()
conn1:Unconnect(link3)
conn2:Unconnect(link6)
print("All conns Edit\n---------------------")
conn1:Fire()
conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
@@ -25,74 +60,74 @@ end)
-- conn3:Fire()
-- end)
local conn = multi:newSystemThreadedConnection("conn"):init()
-- local conn = multi:newSystemThreadedConnection("conn"):init()
multi:newSystemThread("Thread_Test_1", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:mainloop()
end)
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
multi:newSystemThread("Thread_Test_2", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(2):OnRing(function()
console.print("Fire 2!!!")
conn:Fire(4,5,6)
THREAD.kill()
end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
multi:mainloop()
end)
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print("Mainloop conn got triggered!",a,b,c)
end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
alarm = multi:newAlarm(1)
alarm:OnRing(function()
console.print("Fire 1!!!")
conn:Fire(1,2,3)
end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
alarm = multi:newAlarm(3):OnRing(function()
multi:newSystemThread("Thread_Test_3",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(4):OnRing(function()
console.print("Fire 3!!!")
conn:Fire(7,8,9)
end)
multi:mainloop()
end)
end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
multi:newSystemThread("Thread_Test_4",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local conn2 = multi:newConnection()
local console = THREAD.getConsole()
multi:newAlarm(2):OnRing(function()
conn2:Fire()
end)
multi:newThread(function()
console.print("Conn Test!")
thread.hold(conn + conn2)
console.print("It held!")
end)
multi:mainloop()
end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
multi:mainloop()
-- multi:mainloop()