multi/tests/test.lua

133 lines
3.2 KiB
Lua

package.path = "../?/init.lua;../?.lua;"..package.path
multi, thread = require("multi"):init{print=true,findopt=true}
GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
multi:getOptimizationConnection()(function(msg)
print(msg)
end)
local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection():fastMode(), multi:newConnection()
local link = conn1(function()
print("Conn1, first")
end)
local link2 = conn1(function()
print("Conn1, second")
end)
local link3 = conn1(function()
print("Conn1, third")
end)
local link4 = conn2(function()
print("Conn2, first")
end)
local link5 = conn2(function()
print("Conn2, second")
end)
local link6 = conn2(function()
print("Conn2, third")
end)
print("All conns\n-------------")
conn1:Fire()
conn2:Fire()
conn1:Unconnect(link3)
conn2:Unconnect(link6)
print("All conns Edit\n---------------------")
conn1:Fire()
conn2:Fire()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
-- print("Conn or Conn2 and Conn3")
-- end)
-- multi:newAlarm(1):OnRing(function()
-- print("Conn")
-- conn1:Fire()
-- end)
-- multi:newAlarm(2):OnRing(function()
-- print("Conn2")
-- conn2:Fire()
-- end)
-- multi:newAlarm(3):OnRing(function()
-- print("Conn3")
-- conn3:Fire()
-- end)
-- local conn = multi:newSystemThreadedConnection("conn"):init()
-- multi:newSystemThread("Thread_Test_1", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:mainloop()
-- end)
-- multi:newSystemThread("Thread_Test_2", function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(2):OnRing(function()
-- console.print("Fire 2!!!")
-- conn:Fire(4,5,6)
-- THREAD.kill()
-- end)
-- multi:mainloop()
-- end)
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print("Mainloop conn got triggered!",a,b,c)
-- end)
-- alarm = multi:newAlarm(1)
-- alarm:OnRing(function()
-- console.print("Fire 1!!!")
-- conn:Fire(1,2,3)
-- end)
-- alarm = multi:newAlarm(3):OnRing(function()
-- multi:newSystemThread("Thread_Test_3",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local console = THREAD.getConsole()
-- conn(function(a,b,c)
-- console.print(THREAD:getName().." was triggered!",a,b,c)
-- end)
-- multi:newAlarm(4):OnRing(function()
-- console.print("Fire 3!!!")
-- conn:Fire(7,8,9)
-- end)
-- multi:mainloop()
-- end)
-- end)
-- multi:newSystemThread("Thread_Test_4",function()
-- local multi, thread = require("multi"):init()
-- local conn = GLOBAL["conn"]:init()
-- local conn2 = multi:newConnection()
-- local console = THREAD.getConsole()
-- multi:newAlarm(2):OnRing(function()
-- conn2:Fire()
-- end)
-- multi:newThread(function()
-- console.print("Conn Test!")
-- thread.hold(conn + conn2)
-- console.print("It held!")
-- end)
-- multi:mainloop()
-- end)
-- multi:mainloop()