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Working on systemthreadedprocess, and experimental newProxy for threading
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@@ -0,0 +1,127 @@
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local multi, thread = require("multi"):init()
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-- Returns a handler that allows a user to interact with an object on another thread!
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-- Create on the thread that you want to interact with, send over the handle
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function multi:newProxy(obj)
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local c = {
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__index = function()
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--
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end,
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__newindex = function()
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--
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end,
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__call = function()
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--
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end
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}
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c.name = multi.randomString(12)
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function c:init()
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if not multi.isMainThread then
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c.send = multi:newSystemThreadedQueue(self.name.."_S"):init()
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c.recv = multi:newSystemThreadedQueue(self.name.."_R"):init()
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c.ref = obj
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else
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GLOBAL = multi.integration.GLOBAL
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THREAD = multi.integration.THREAD
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c.send = THREAD.waitFor(self.name.."_S")
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c.recv = THREAD.waitFor(self.name.."_R")
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end
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end
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return c
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end
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function multi:newSystemThreadedProcessor(name, cores)
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local name = name or "STP_"multi.randomString(4) -- set a random name if none was given.
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local autoscale = autoscale or false -- Will scale up the number of cores that the process uses.
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local c = {}
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setmetatable(c,{__index = multi})
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c.cores = cores or 8
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c.Name = name
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c.Mainloop = {}
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c.__count = 0
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c.processors = {}
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c.proc_list = {}
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c.OnObjectCreated = multi:newConnection()
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c.parent = self
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c.jobqueue = multi:newSystemThreadedJobQueue(c.cores)
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c.jobqueue:registerFunction("__spawnThread__", function(name, func, ...)
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local multi, thread = require("multi"):init()
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thread:newThread(name, func, ...)
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return true
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end)
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c.jobqueue:registerFunction("__spawnTask__", function(obj, ...)
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local multi, thread = require("multi"):init()
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multi[obj](multi, func)
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return true
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end)
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c.OnObjectCreated(function(proc, obj)
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if obj.Type == multi.UPDATER then
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local func = obj.OnUpdate:Remove()[1]
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c.jobqueue:pushJob("__spawnTask__", "newUpdater", func)
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elseif obj.Type == multi.LOOP then
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local func = obj.OnLoop:Remove()[1]
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c.jobqueue:pushJob("__spawnTask__", "newLoop", func)
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else
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return multi.error("Invalid type!")
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end
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end)
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function c:getHandler()
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-- Not needed
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end
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function c:getThreads()
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-- We might want to keep track of the number of threads we have
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end
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function c:getFullName()
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return self.parent:getFullName() .. "." .. c.Name
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end
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function c:getName()
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return self.Name
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end
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function c:newThread(name, func, ...)
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c.jobqueue:pushJob("__spawnThread__", name, func, ...)
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end
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function c:newFunction(func, holdme)
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return c.jobqueue:newFunction(func, holdme)
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end
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function c.run()
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-- Not needed
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end
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function c.isActive()
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--
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end
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function c.Start()
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--
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end
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function c.Stop()
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--
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end
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function c:Destroy()
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--
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end
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return c
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end
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