128 lines
2.6 KiB
Lua

local multi, thread = require("multi"):init()
-- Returns a handler that allows a user to interact with an object on another thread!
-- Create on the thread that you want to interact with, send over the handle
function multi:newProxy(obj)
local c = {
__index = function()
--
end,
__newindex = function()
--
end,
__call = function()
--
end
}
c.name = multi.randomString(12)
function c:init()
if not multi.isMainThread then
c.send = multi:newSystemThreadedQueue(self.name.."_S"):init()
c.recv = multi:newSystemThreadedQueue(self.name.."_R"):init()
c.ref = obj
else
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
c.send = THREAD.waitFor(self.name.."_S")
c.recv = THREAD.waitFor(self.name.."_R")
end
end
return c
end
function multi:newSystemThreadedProcessor(name, cores)
local name = name or "STP_"multi.randomString(4) -- set a random name if none was given.
local autoscale = autoscale or false -- Will scale up the number of cores that the process uses.
local c = {}
setmetatable(c,{__index = multi})
c.cores = cores or 8
c.Name = name
c.Mainloop = {}
c.__count = 0
c.processors = {}
c.proc_list = {}
c.OnObjectCreated = multi:newConnection()
c.parent = self
c.jobqueue = multi:newSystemThreadedJobQueue(c.cores)
c.jobqueue:registerFunction("__spawnThread__", function(name, func, ...)
local multi, thread = require("multi"):init()
thread:newThread(name, func, ...)
return true
end)
c.jobqueue:registerFunction("__spawnTask__", function(obj, ...)
local multi, thread = require("multi"):init()
multi[obj](multi, func)
return true
end)
c.OnObjectCreated(function(proc, obj)
if obj.Type == multi.UPDATER then
local func = obj.OnUpdate:Remove()[1]
c.jobqueue:pushJob("__spawnTask__", "newUpdater", func)
elseif obj.Type == multi.LOOP then
local func = obj.OnLoop:Remove()[1]
c.jobqueue:pushJob("__spawnTask__", "newLoop", func)
else
return multi.error("Invalid type!")
end
end)
function c:getHandler()
-- Not needed
end
function c:getThreads()
-- We might want to keep track of the number of threads we have
end
function c:getFullName()
return self.parent:getFullName() .. "." .. c.Name
end
function c:getName()
return self.Name
end
function c:newThread(name, func, ...)
c.jobqueue:pushJob("__spawnThread__", name, func, ...)
end
function c:newFunction(func, holdme)
return c.jobqueue:newFunction(func, holdme)
end
function c.run()
-- Not needed
end
function c.isActive()
--
end
function c.Start()
--
end
function c.Stop()
--
end
function c:Destroy()
--
end
return c
end