adding menus and title handling

This commit is contained in:
Ryan Ward 2026-05-30 21:23:04 -07:00
parent 1886b909d4
commit d7aaab4589
27 changed files with 768 additions and 397 deletions

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ai-anime/quiz.zip Normal file

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@ -1,33 +0,0 @@
questions:
- title: "This Death Note villain is a world-famous detective who refuses to sit in a normal chair."
time-limit: 15
answer: "L"
template: "whatis"
- title: "In Fullmetal Alchemist: Brotherhood, Father created seven Homunculi. Which of these is NOT one of them?"
answer: 4
choices:
- "Gluttony"
- "Envy"
- "Wrath"
- "Malice"
template: "multiplechoice"
- title: "In Attack on Titan, this character orchestrated the Rumbling to trample the world outside Paradis Island."
time-limit: 20
answer: "Eren Yeager"
template: "whatis"
- title: "Which of these best describes Griffith's betrayal in Berserk, the event known as the Eclipse?"
answer: 1
choices:
- "He sacrificed the Band of the Hawk to be reborn as the demon king Femto"
- "He defected to the Midland king and had Guts executed"
- "He destroyed Guts' sword to prevent him from following him"
- "He erased everyone's memories of the Band of the Hawk"
template: "multiplechoice"
- title: "Dio Brando's Stand in JoJo's Bizarre Adventure Part 3 has the ability to stop time. This is its name."
time-limit: 20
answer: "The World"
template: "whatis"

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@ -20,7 +20,7 @@ questions: # expects a list equal to the tier
- "9000"
- "-4"
- "wack"
template: "multiplechoice" # template to use
template: "multiplechoice"
- title: "Who directed the groundbreaking film 'Akira',\nwhich helped introduce anime to Western audiences?"
time-limit: 10 # If omitted there is no time limit
answer: "Katsuhiro Otomo"
@ -32,4 +32,4 @@ questions: # expects a list equal to the tier
start: 4
playFor: 3
template: "whatvideo" # template to use
display-answer: true # displays the correct answer before returning to the main screen
display-answer: true # displays the correct answer before returning to the main screen

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@ -6,12 +6,17 @@ local fmt = require("fmt")
local timer = require("utils")
local multi, thread = require("multi"):init()
local timesup = love.audio.newSource("assets/timesup.mp3", "static")
local double = love.audio.newSource("assets/double.mp3", "static")
local timesup = love.audio.newSource("assets/sounds/timesup.mp3", "static")
local double = love.audio.newSource("assets/sounds/double.mp3", "static")
local boardUpdater = gui:getProcessor():newProcessor("board-updater")
boardUpdater.Start()
local activePlayer
local playerList = {}
local playerStaticList = {}
local scoreboard = {}
-- Create a table to manage GUI elements
local manage = {}
@ -101,7 +106,7 @@ end
local function buildBoard(frame, path)
local data = loader:new(path)
board, question, dailydouble = frame:newFrame(), frame:newFrame(), frame:newImageLabel("assets/double.jpg")
board, question, dailydouble = frame:newFrame(), frame:newFrame(), frame:newImageLabel("assets/images/double.jpg")
index = data.index
board:fullFrame()
question:fullFrame()
@ -132,7 +137,7 @@ local function buildBoard(frame, path)
c.UUID = multi.generate_uuid7() -- Each otpion gets a unique UUID
img = c:newImageButton("assets/placeholder.jpg")
img = c:newImageButton("assets/images/placeholder.jpg")
img.visibility = 0
img:OnReleased(function(self)

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@ -16,7 +16,6 @@ local max, min, abs, rad, floor, ceil = math.max, math.min, math.abs, math.rad,
local frame, image, text, box, video, button, anim = 0, 1, 2, 4, 8, 16, 32
local global_drag
local object_focus = gui
local first_loop = false
-- Types
gui.TYPE_FRAME = frame
@ -324,7 +323,7 @@ end
function gui:isDescendantOf(obj)
local parent = self.parent
while parent ~= gui do
while parent ~= gui and parent ~= nil do
if parent == obj then return true end
parent = parent.parent
end
@ -575,7 +574,7 @@ function gui:clone(opt)
end
function gui:isActive()
return self.active and not (self:isDescendantOf(gui.virtual))
return self.active and not self:isDescendantOf(gui.virtual)
end
function gui:isOnScreen()
@ -934,7 +933,7 @@ function gui:newBase(typ, x, y, w, h, sx, sy, sw, sh, virtual)
end
-- shader stuff
function c:setShader(shader)
function c:setShader(shader, env)
if type(shader) == "string" then
self.shader = love.graphics.newShader(shader)
elseif type(shader) == "table" then
@ -948,6 +947,13 @@ function gui:newBase(typ, x, y, w, h, sx, sy, sw, sh, virtual)
else
self.shader:send(i, self[i])
end
elseif env[i] then
if type(v) == "function" then
local data = v(env)
self.shader:send(i, data)
else
self.shader:send(i, env[i])
end
else
error(i .. " is a required argument!\n\n".. shader.usage())
end
@ -969,10 +975,14 @@ function gui:newBase(typ, x, y, w, h, sx, sy, sw, sh, virtual)
self.shader:send(name, ...)
end
end
function c:enableShaderTime()
local st
function c:shaderTime(b)
if not b then
st:Unconnect()
end
if st then return end
self.__shaderTime = 0
mainupdater.OnLoop(function(_, _, dt)
st = mainupdater.OnLoop(function(_, _, dt)
if not self.shader then return end
self.__shaderTime = self.__shaderTime + dt
if self.shader:hasUniform("time") then
@ -2311,24 +2321,18 @@ local draw_loop = drawer:newLoop(function(self, dt)
draw_handler(child, nil, dt)
end
end
first_loop = true
love.graphics.setColor(1, 1, 1, 1)
end)
draw_loop:setName("GUI Draw Handler")
drawer:newThread("Draw Handler",function()
while true do
thread.sleep(.01)
thread.sleep(.1)
local children = gui.virtual:getAllChildren()
for i = 1, #children do
local child = children[i]
if child.effect then
child.effect(function() draw_handler(child, true, 0) end)
else
draw_handler(child, true, 0)
end
draw_handler(child, true, 0)
end
first_loop = true
end
end)

340
main.lua
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@ -1,8 +1,4 @@
local gui, color, theme, utils, board, yaml, loader, scoreUpdater
local activePlayer
local playerList = {}
local playerStaticList = {}
local scoreboard = {}
multi, thread = require("multi"):init({priority=true})
multi.setClock(require("socket").gettime) -- When on linux os.clock doesn't reture actual seconds the program has elapsed for
@ -17,20 +13,10 @@ yaml = require("yaml")
loader = require("loader")
require("gui.addons")
scoreUpdater = gui:getProcessor():newProcessor("score-updater")
scoreUpdater.Start()
gui.registerExtension({
sayHello = function(self)
print("Extended Hello World")
end,
sayBye = function(self)
print("Extended Bye World")
end,
})
title = require("menus.title")
function love.load()
gui:cacheImage({"assets/checked.png","assets/unchecked.png","assets/speaker.png"})
gui:cacheImage({"assets/images/checked.png","assets/images/unchecked.png","assets/images/speaker.png"})
gui:setAspectSize(1920, 1080)
gui.aspect_ratio = true
@ -38,25 +24,10 @@ function love.load()
bg:fullFrame()
bg.color = color.new("#242f9b")
local btn = bg:newImageButton("rainbow.jpg", 100, 100, 600, 450)
btn.color = color.light_blue
btn.align = gui.ALIGN_CENTER
require("menus.menus").init(bg)
btn.direction = {1,0}
title:visible(true)
btn:enableShaderTime()
btn.OnEnter(function()
btn:setShader(gui.SHADERS.blur)
end)
btn.OnExit(function()
btn:setShader()
end)
-- btn:fitFont()
-- btn:centerFont()
-- bg:setBlur(10)
bg:OnUpdate(function(self, dt)
if self.__blur then
-- pulse the blur between 2 and 12
@ -64,309 +35,6 @@ function love.load()
self:setBlurRadius(7 + 5 * math.sin(t * 2))
end
end)
-- StartGame(bg)
end
function GetActivePlayer()
if not activePlayer then return end
return activePlayer.link
end
local function GetPlayerPos()
for i,v in pairs(playerStaticList) do
if v == GetActivePlayer() then
return i
end
end
end
function GetNextPlayer()
local pos = GetPlayerPos()
if pos >= #playerStaticList then
activePlayer = playerStaticList[1].Ref.Frame
else
activePlayer = playerStaticList[pos + 1].Ref.Frame
end
scoreboard:RenderPlayer(playerList)
return GetActivePlayer()
end
function love.filedropped(file)
file:open("r")
local data = file:read()
print("Load file? " .. file:getFilename())
end
function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
-- Colors
local C_BG_PANEL = color.new("#1a1a2e")
local C_BG_HEADER = color.new("#16213e")
local C_ACCENT = color.new("#e94560")
local C_ROW_TOP = color.new("#1c2641")
local C_ROW_NORM = color.new("#121226")
local C_BORDER_TOP = color.new("#323c6e")
local C_BORDER_NRM = color.new("#1c1c37")
local C_BAR_EMPTY = color.new("#232341")
local C_TEXT_MUTED = color.new("#786e96")
local C_WHITE = color.new("#ffffff")
local C_GOLD = color.new("#ffd700")
local C_SILVER = color.new("#C0C0C0")
local C_BRONZE = color.new("#cd7f32")
-- Config stuff
local LEADER_HEIGHT_SCALE = .06
local HEIGHT_SCALE = .03
local PLAYER_HEIGHT = .05
--
local rankColors = { C_GOLD, C_SILVER, C_BRONZE }
local leaderboard = frame:newFrame(x, y, w, h, sx, sy, sw, sh)
leaderboard.color = C_BORDER_NRM
local headernum = leaderboard:newTextLabel("#",0,0,0,0,0,LEADER_HEIGHT_SCALE,1/6,HEIGHT_SCALE)
headernum.align = gui.ALIGN_CENTER
local headerplayer = leaderboard:newTextLabel("PLAYER",0,0,0,0,1/6,LEADER_HEIGHT_SCALE,3/6,HEIGHT_SCALE)
headerplayer.align = gui.ALIGN_LEFT
local headerscore = leaderboard:newTextLabel("SCORE",0,0,0,0,4/6,LEADER_HEIGHT_SCALE,2/6,HEIGHT_SCALE)
headerscore.align = gui.ALIGN_RIGHT
local header = leaderboard:newTextLabel("LEADERBOARD",0,0,0,0,0,0,1,LEADER_HEIGHT_SCALE)
header.borderColor = C_ACCENT
header.textColor = C_ACCENT
header.color = C_BG_HEADER
header.align = gui.ALIGN_CENTER
local BASE_HEIGHT = LEADER_HEIGHT_SCALE + HEIGHT_SCALE
gui.apply({
drawBorder = false,
color = color.new("#0f2a60"),
textColor = C_TEXT_MUTED,
}, headernum, headerplayer, headerscore)
local updateList = {header, headernum, headerplayer, headerscore}
local function ScoreResize()
scoreUpdater:newThread(function()
thread.skip(2)
for _,object in pairs(updateList) do
object:fitFont(nil, nil, {scale = 5/6})
object:centerFont()
end
for _,object in pairs(playerList) do
if type(object) == "table" and object.Ref then
for i, player in pairs(object.Ref) do
if player:hasType(gui.TYPE_TEXT) then
player:fitFont(nil, nil, {scale = 5/6})
player:centerFont()
end
end
end
end
end)
end
function scoreboard:AddPlayer(name, score, icon)
local player = {
Name = name,
Score = score,
Icon = icon,
UUID = multi.generate_uuid7(),
Add = function(self, amt)
self.Score = tostring(tonumber(self.Score) + amt)
table.sort(playerList, function(a, b)
if a.Score == b.Score then
return a.Name < b.Name
end
return tonumber(a.Score) > tonumber(b.Score)
end)
scoreboard:RenderPlayer(playerList)
ScoreResize()
end,
}
table.insert(playerList, player)
table.insert(playerStaticList, player)
scoreboard:RenderPlayer(playerList)
ScoreResize()
return player
end
local colors = {C_GOLD, C_SILVER, C_BRONZE}
local function MapColor(index)
if index <=3 and index > 0 then
return colors[index]
else
return C_WHITE
end
end
local add_player = leaderboard:newFrame(5,-5,-10,0,0,1-PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local edit_player = leaderboard:newFrame(5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local remove_player = leaderboard:newTextButton("Remove Selected",5,-15,-10,0,0,1-3*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
remove_player:setFont(20)
remove_player.align = gui.ALIGN_CENTER
local embededWatch = {remove_player}
scoreUpdater:newThread(function()
while true do
thread.sleep(.01)
for i,v in pairs(embededWatch) do
v:centerFont()
end
end
end)
local function embedTextEdit(reference, default, but_text, callback)
reference.color = C_BORDER_NRM
local textbox = reference:newTextBox(default,0,0,0,0,.015,.1,.8,.8)
textbox.textColor = C_GOLD
textbox.blink = false
textbox.color = C_BORDER_TOP
textbox.textColor = C_WHITE
textbox:OnPressed(function()
textbox.text = ""
end)
local button = reference:newTextButton(but_text,5,0,-10,0,.815,.1,.185,.8)
button.color = color.new("#7eae5b")
button:OnReleased(function()
callback(textbox)
end)
gui.apply({
setFont = {20},
align = gui.ALIGN_CENTER
},textbox,button,reference)
table.insert(embededWatch,textbox)
table.insert(embededWatch,button)
end
remove_player.color = color.new("#a13a3a")
remove_player:OnReleased(function()
local player = GetActivePlayer()
uuid = player.UUID
for i = 1, #playerList do
if playerList[i].UUID == uuid then
table.remove(playerList,i)
break
end
end
for i = 1, #playerStaticList do
if playerStaticList[i].UUID == uuid then
table.remove(playerStaticList,i)
break
end
end
scoreboard:RenderPlayer(playerList)
player.Ref.Frame:destroy()
end)
embedTextEdit(add_player, "Player Name", "Add", function(self)
scoreboard:AddPlayer(self.text, "0")
end)
embedTextEdit(edit_player, "Modify Score", "Edit", function(self)
local player = GetActivePlayer()
if player then
player.Score = self.text
scoreboard:RenderPlayer(playerList)
end
end)
function scoreboard:RenderPlayer(list)
for index, player in ipairs(list) do
if player.Ref then
player.Ref[1].text = player.Name or ""
player.Ref[2].text = player.Score or ""
player.Ref[3].text = tostring(index)
player.Ref.Frame:setDualDim(nil,5*index,nil,nil,nil,BASE_HEIGHT + (index-1) * PLAYER_HEIGHT)
player.Ref.Frame.link = player
gui.apply({
visibility = 0,
drawBorder = false,
textColor = MapColor(index)
}, unpack(player.Ref))
if activePlayer == nil then
activePlayer = player.Ref.Frame
end
if player.Ref.Frame == activePlayer then
player.Ref.Frame.borderColor = C_BORDER_NRM
player.Ref.Frame.color = C_ROW_NORM
else
player.Ref.Frame.borderColor = C_BORDER_TOP
player.Ref.Frame.color = C_ROW_TOP
end
else
local playernum, playerName, playerIcon, playerScore, playerLine
local playerFrame = leaderboard:newFrame(5,5*index,-10,0,0,BASE_HEIGHT + (index-1) * PLAYER_HEIGHT,1,PLAYER_HEIGHT)
playerFrame:OnReleased(function(self)
activePlayer = self
scoreboard:RenderPlayer(playerList)
end)
playerFrame:respectHierarchy(false)
playerFrame.borderColor = C_BORDER_TOP
playerFrame.color = C_ROW_TOP
playernum = playerFrame:newTextLabel(index,0,0,0,0,.015,.1,1/8,.8)
playernum.align = gui.ALIGN_CENTER
if player.Icon ~= nil then
playerIcon = playerFrame:newImageLabel(player.Icon,0,0,0,0,.16,.1,.1,.8)
playerIcon.square = "h" -- When working with scales squaring is trickier. (h/w) to switch on width or height
playerName = playerFrame:newTextLabel(player.Name,0,0,0,0,.3,0,2/5,.8)
playerName.align = gui.ALIGN_LEFT
playerLine = playerFrame:newFrame(0,0,0,0,.3,.8,.69,.07)
playerLine.color = C_GOLD
else
playerName = playerFrame:newTextLabel(player.Name,0,0,0,0,.16,0,7/13,.8)
playerName.align = gui.ALIGN_LEFT
playerLine = playerFrame:newFrame(0,0,0,0,.16,.8,7/13 + 2/7,.07)
playerLine.color = C_GOLD
end
playerScore = playerFrame:newTextLabel(player.Score,0,0,0,0,.71,0,2/7,.8)
playerScore.align = gui.ALIGN_CENTER
playerLine.drawBorder = false
gui.apply({
visibility = 0,
drawBorder = false,
textColor = MapColor(index)
},playernum, playerName, playerScore, playerIcon, playerLine)
player.Ref = {playerName, playerScore, playernum, playerIcon, playerLine, Frame = playerFrame}
end
end
end
gui.Events.OnResized(ScoreResize)
ScoreResize()
return scoreboard
end
function LandingPage(bg)
end
function StartGame(bg)
local qframe = bg:newFrame(0, 0, 0, 0, .2, .05, .75, .9)
qframe.color = color.new("#060ee9")
local scoreboard = ScoreBoard(bg, 0, 0, 0, 0, .015, .05, .170, .9)
board.buildBoard(qframe, "anime")
end
function love.update(dt)

592
menus/board.lua Normal file
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@ -0,0 +1,592 @@
local gui = require("gui")
local color = require("gui.core.color")
local loader = require("loader")
local theme = require("gui.core.theme")
local fmt = require("fmt")
local timer = require("utils")
local multi, thread = require("multi"):init()
local menu = require("menus.menus")
local timesup = love.audio.newSource("assets/sounds/timesup.mp3", "static")
local double = love.audio.newSource("assets/sounds/double.mp3", "static")
local boardUpdater = gui:getProcessor():newProcessor("board-updater")
boardUpdater.Start()
local activePlayer
local playerList = {}
local playerStaticList = {}
local scoreboard = {}
-- Create a table to manage GUI elements
local manage = {}
-- Function to resize fonts for all managed elements
local function resizeFonts()
-- Use multi-threading to improve performance
multi:newThread(function()
-- Introduce a small delay to avoid too many iterations at once
thread.skip(2)
-- Iterate over each element in the 'manage' table
for i = 1, #manage do
local elem = manage[i]
-- Check if the current element has a centerFont property
if elem.centerFont then
-- Adjust font size and re-center the text
elem:fitFont(nil, nil, {scale = 2/3})
elem:centerFont()
end
end
end)
end
gui.Events.OnResized(resizeFonts)
local completed_questions = 0
local min_questions = 0
local dd_count = 0
local dd_enabled = false
local applied_dd = false
local board, question
function gui:cleanup()
for i = #self.children, 1, -1 do
self.children[i]:destroy()
end
self.children = {}
completed_questions = completed_questions + 1
end
local function pickUniqueIndices(t, count)
assert(#t >= count, "Not enough elements to pick " .. count .. " unique items")
local indices = {}
for i = 1, #t do indices[i] = i end
-- partial Fisher-Yates shuffle
for i = 1, count do
local j = math.random(i, #indices)
indices[i], indices[j] = indices[j], indices[i]
end
return unpack(indices, 1, count)
end
local function pickFiltered(items, count)
-- Filter to only elements whose text contains "$"
local filtered = {}
for _, item in ipairs(items) do
if item.text:find("%$") then
filtered[#filtered + 1] = item
end
end
-- Use pickUniqueIndices to select from filtered results
local picks = { pickUniqueIndices(filtered, count) }
local results = {}
for _, idx in ipairs(picks) do
results[#results + 1] = filtered[idx]
end
return unpack(results)
end
function applyDD()
if not applied_dd and completed_questions > min_questions then
local dd = 0
local dd_list = {}
local dds = {pickFiltered(board.children, dd_count)}
for i,v in pairs(dds) do
print(i,v)
v.isDouble = true
end
applied_dd = true
end
end
local qUpdater = gui:getProcessor():newProcessor("question-updater")
qUpdater.Start()
function LoadTemplate(name, path)
if love.filesystem.getInfo("templates/" .. name .. ".lua") then
data = love.filesystem.read("templates/" .. name .. ".lua")
elseif love.filesystem.getInfo(path .."/templates/" .. name .. ".lua") then
data = love.filesystem.read(path .."/templates/" .. name .. ".lua")
end
local template, err = loadstring(data)
if err ~= nil then
error(err)
end
local timer = function(wait, callback)
multi:newAlarm(wait):OnRing(callback)
end
local env = { -- lua built-ins except io/os code execution
pairs=pairs,
print=print,
tostring=tostring,
tonumber=tonumber,
type=type,
assert=assert,
ipairs=ipairs,
table=table,
math=math,
string=string,
next=next,
pcall=pcall,
select=select,
xpcall=xpcall,
utf8=utf8,
clock = require("socket").gettime,
ALIGN_CENTER = gui.ALIGN_CENTER,
ALIGN_LEFT = gui.ALIGN_LEFT,
ALIGN_RIGHT = gui.ALIGN_RIGHT,
ALIGN_JUSTIFY = gui.ALIGN_JUSTIFY,
-- Global vars
color = color,
error = multi.error,
theme = theme,
gui = gui,
timer = timer,
-- love stuff
newSource = love.audio.newSource
}
env._G = env
local isoTemplate = multi.isolateFunction(template, env)
return isoTemplate()
end
function Menu(frame, path)
local qframe = frame:newFrame(0, 0, 0, 0, .2, .05, .75, .9)
qframe.color = color.new("#060ee9")
local scoreboard = ScoreBoard(frame, 0, 0, 0, 0, .015, .05, .170, .9)
local data = loader:new(path)
board, question, dailydouble = qframe:newFrame(), qframe:newFrame(), qframe:newImageLabel("assets/images/double.jpg")
index = data.index
board:fullFrame()
question:fullFrame()
dailydouble:fullFrame()
dailydouble.visible = false
question.visible = false
question.color = color.new("#060ce9")
local tiers = index.settings.tiers or 5
local start = index.settings.start or 100
local inc = index.settings.increment or 100
if index.settings.dailyDouble and index.settings.dailyDouble.enabled then
local dd = index.settings.dailyDouble
dd_enabled = dd.enabled
min_questions = dd.minQuestions
dd_count = dd.count
end
for cat,v in pairs(index.categories) do
local c
if v.image then
c = board:newImageLabel(v.image, 0, 0, 0, 0,(1/#index.categories)*(cat-1),0,1/#index.categories,1/(tiers+1))
else
c = board:newTextLabel(v.displayName or v.name,0,0,0,0,(1/#index.categories)*(cat-1),0,1/#index.categories,1/(tiers+1))
c.align = gui.ALIGN_CENTER
c.textColor = color.new("#ffffff")
c.color = color.new("#060ce9")
end
c.UUID = multi.generate_uuid7() -- Each otpion gets a unique UUID
img = c:newImageButton("assets/images/placeholder.jpg")
img.visibility = 0
img:OnReleased(function(self)
self.visible = false
end)
img:fullFrame()
table.insert(manage,c)
for tier = 1,tiers do
local t = board:newTextButton("$" .. start + inc*(tier-1),0,0,0,0,(1/#index.categories)*(cat-1),1/(tiers+1)*tier,(1/#index.categories),1/(tiers+1))
t.textColor = color.new("#9b9024")
t.align = gui.ALIGN_CENTER
t.color = color.new("#060ce9")
t.category = v.name
t.index = tier
t.price = start + inc*(tier-1)
t:OnReleased(boardUpdater:newFunction(function(self)
if self.text == "" or GetActivePlayer() == nil then return end
if dd_enabled then
applyDD() -- check and run DD if conditions meet
end
if index.categories[cat].questions == nil then fmt.Printf("Question not defined: File: %v Category: %v - %v\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
local q = index.categories[cat].questions[self.index]
if q == nil then fmt.Printf("Question contains no data: File: %v Category: %v Tier: %v\n",path,index.categories[cat].name,start + inc*(tier-1)) return end
self.textVisibility = 0
local template = LoadTemplate(q.template, path)
question.visible = true
local player = GetActivePlayer()
local tm
local stop
fmt.Printf("--------------------\nQuestion: %v \nAnswer: %v\n--------------------\n",q["title"],q["answer"])
local mul = 1
boardUpdater:newThread(function()
if self.isDouble then
mul = 2
double:play()
dailydouble.visible = true
thread.hold(function()
return not double:isPlaying()
end)
dailydouble.visible = false
end
if q["time-limit"] then
tm = timer.startTimer({duration = q["time-limit"]})
tm.OnStop(function()
-- Make sound? Subtract if daily double
if stop then return end
timesup:play()
end)
end
local finished = false
template.index(question, q, function(ans)
if finished then return end
player = GetActivePlayer()
if tm then
tm:Cleanup()
end
stop = true
if ans then
player:Add(self.price*mul)
finished = true
question.visible = false
question:cleanup()
elseif ans == false then
player:Add(-self.price*mul)
player = GetNextPlayer()
else
finished = true
question.visible = false
question:cleanup()
end -- nil is a valid option where you weren't right or wrong, you just skipped
self.text = ""
end)
boardUpdater:newThread("QuestionUpdater",function()
while true do
template.update(dt)
thread.yield()
if self.text == "" then return end
end
end)
end)
end))
table.insert(manage,t)
end
end
resizeFonts()
resizeFonts()
return background
end
scoreUpdater = gui:getProcessor():newProcessor("score-updater")
scoreUpdater.Start()
function GetActivePlayer()
if not activePlayer then return end
return activePlayer.link
end
local function GetPlayerPos()
for i,v in pairs(playerStaticList) do
if v == GetActivePlayer() then
return i
end
end
end
function GetNextPlayer()
local pos = GetPlayerPos()
if pos >= #playerStaticList then
activePlayer = playerStaticList[1].Ref.Frame
else
activePlayer = playerStaticList[pos + 1].Ref.Frame
end
scoreboard:RenderPlayer(playerList)
return GetActivePlayer()
end
function love.filedropped(file)
file:open("r")
local data = file:read()
print("Load file? " .. file:getFilename())
end
function ScoreBoard(frame, x, y, w, h, sx, sy, sw, sh)
-- Colors
local C_BG_PANEL = color.new("#1a1a2e")
local C_BG_HEADER = color.new("#16213e")
local C_ACCENT = color.new("#e94560")
local C_ROW_TOP = color.new("#1c2641")
local C_ROW_NORM = color.new("#121226")
local C_BORDER_TOP = color.new("#323c6e")
local C_BORDER_NRM = color.new("#1c1c37")
local C_BAR_EMPTY = color.new("#232341")
local C_TEXT_MUTED = color.new("#786e96")
local C_WHITE = color.new("#ffffff")
local C_GOLD = color.new("#ffd700")
local C_SILVER = color.new("#C0C0C0")
local C_BRONZE = color.new("#cd7f32")
-- Config stuff
local LEADER_HEIGHT_SCALE = .06
local HEIGHT_SCALE = .03
local PLAYER_HEIGHT = .05
--
local rankColors = { C_GOLD, C_SILVER, C_BRONZE }
local leaderboard = frame:newFrame(x, y, w, h, sx, sy, sw, sh)
leaderboard.color = C_BORDER_NRM
local headernum = leaderboard:newTextLabel("#",0,0,0,0,0,LEADER_HEIGHT_SCALE,1/6,HEIGHT_SCALE)
headernum.align = gui.ALIGN_CENTER
local headerplayer = leaderboard:newTextLabel("PLAYER",0,0,0,0,1/6,LEADER_HEIGHT_SCALE,3/6,HEIGHT_SCALE)
headerplayer.align = gui.ALIGN_LEFT
local headerscore = leaderboard:newTextLabel("SCORE",0,0,0,0,4/6,LEADER_HEIGHT_SCALE,2/6,HEIGHT_SCALE)
headerscore.align = gui.ALIGN_RIGHT
local header = leaderboard:newTextLabel("LEADERBOARD",0,0,0,0,0,0,1,LEADER_HEIGHT_SCALE)
header.borderColor = C_ACCENT
header.textColor = C_ACCENT
header.color = C_BG_HEADER
header.align = gui.ALIGN_CENTER
local BASE_HEIGHT = LEADER_HEIGHT_SCALE + HEIGHT_SCALE
gui.apply({
drawBorder = false,
color = color.new("#0f2a60"),
textColor = C_TEXT_MUTED,
}, headernum, headerplayer, headerscore)
local updateList = {header, headernum, headerplayer, headerscore}
local function ScoreResize()
scoreUpdater:newThread(function()
thread.skip(2)
for _,object in pairs(updateList) do
object:fitFont(nil, nil, {scale = 5/6})
object:centerFont()
end
for _,object in pairs(playerList) do
if type(object) == "table" and object.Ref then
for i, player in pairs(object.Ref) do
if player:hasType(gui.TYPE_TEXT) then
player:fitFont(nil, nil, {scale = 5/6})
player:centerFont()
end
end
end
end
end)
end
function scoreboard:AddPlayer(name, score, icon)
local player = {
Name = name,
Score = score,
Icon = icon,
UUID = multi.generate_uuid7(),
Add = function(self, amt)
self.Score = tostring(tonumber(self.Score) + amt)
table.sort(playerList, function(a, b)
if a.Score == b.Score then
return a.Name < b.Name
end
return tonumber(a.Score) > tonumber(b.Score)
end)
scoreboard:RenderPlayer(playerList)
ScoreResize()
end,
}
table.insert(playerList, player)
table.insert(playerStaticList, player)
scoreboard:RenderPlayer(playerList)
ScoreResize()
return player
end
local colors = {C_GOLD, C_SILVER, C_BRONZE}
local function MapColor(index)
if index <=3 and index > 0 then
return colors[index]
else
return C_WHITE
end
end
local add_player = leaderboard:newFrame(5,-5,-10,0,0,1-PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local edit_player = leaderboard:newFrame(5,-10,-10,0,0,1-2*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
local remove_player = leaderboard:newTextButton("Remove Selected",5,-15,-10,0,0,1-3*PLAYER_HEIGHT,1,PLAYER_HEIGHT)
remove_player:setFont(20)
remove_player.align = gui.ALIGN_CENTER
local embededWatch = {remove_player}
scoreUpdater:newThread(function()
while true do
thread.sleep(.01)
for i,v in pairs(embededWatch) do
v:centerFont()
end
end
end)
local function embedTextEdit(reference, default, but_text, callback)
reference.color = C_BORDER_NRM
local textbox = reference:newTextBox(default,0,0,0,0,.015,.1,.8,.8)
textbox.textColor = C_GOLD
textbox.blink = false
textbox.color = C_BORDER_TOP
textbox.textColor = C_WHITE
textbox:OnPressed(function()
textbox.text = ""
end)
local button = reference:newTextButton(but_text,5,0,-10,0,.815,.1,.185,.8)
button.color = color.new("#7eae5b")
button:OnReleased(function()
callback(textbox)
end)
gui.apply({
setFont = {20},
align = gui.ALIGN_CENTER
},textbox,button,reference)
table.insert(embededWatch,textbox)
table.insert(embededWatch,button)
end
remove_player.color = color.new("#a13a3a")
remove_player:OnReleased(function()
local player = GetActivePlayer()
uuid = player.UUID
for i = 1, #playerList do
if playerList[i].UUID == uuid then
table.remove(playerList,i)
break
end
end
for i = 1, #playerStaticList do
if playerStaticList[i].UUID == uuid then
table.remove(playerStaticList,i)
break
end
end
scoreboard:RenderPlayer(playerList)
player.Ref.Frame:destroy()
end)
embedTextEdit(add_player, "Player Name", "Add", function(self)
scoreboard:AddPlayer(self.text, "0")
end)
embedTextEdit(edit_player, "Modify Score", "Edit", function(self)
local player = GetActivePlayer()
if player then
player.Score = self.text
scoreboard:RenderPlayer(playerList)
end
end)
function scoreboard:RenderPlayer(list)
for index, player in ipairs(list) do
if player.Ref then
player.Ref[1].text = player.Name or ""
player.Ref[2].text = player.Score or ""
player.Ref[3].text = tostring(index)
player.Ref.Frame:setDualDim(nil,5*index,nil,nil,nil,BASE_HEIGHT + (index-1) * PLAYER_HEIGHT)
player.Ref.Frame.link = player
gui.apply({
visibility = 0,
drawBorder = false,
textColor = MapColor(index)
}, unpack(player.Ref))
if activePlayer == nil then
activePlayer = player.Ref.Frame
end
if player.Ref.Frame == activePlayer then
player.Ref.Frame.borderColor = C_BORDER_NRM
player.Ref.Frame.color = C_ROW_NORM
else
player.Ref.Frame.borderColor = C_BORDER_TOP
player.Ref.Frame.color = C_ROW_TOP
end
else
local playernum, playerName, playerIcon, playerScore, playerLine
local playerFrame = leaderboard:newFrame(5,5*index,-10,0,0,BASE_HEIGHT + (index-1) * PLAYER_HEIGHT,1,PLAYER_HEIGHT)
playerFrame:OnReleased(function(self)
activePlayer = self
scoreboard:RenderPlayer(playerList)
end)
playerFrame:respectHierarchy(false)
playerFrame.borderColor = C_BORDER_TOP
playerFrame.color = C_ROW_TOP
playernum = playerFrame:newTextLabel(index,0,0,0,0,.015,.1,1/8,.8)
playernum.align = gui.ALIGN_CENTER
if player.Icon ~= nil then
playerIcon = playerFrame:newImageLabel(player.Icon,0,0,0,0,.16,.1,.1,.8)
playerIcon.square = "h" -- When working with scales squaring is trickier. (h/w) to switch on width or height
playerName = playerFrame:newTextLabel(player.Name,0,0,0,0,.3,0,2/5,.8)
playerName.align = gui.ALIGN_LEFT
playerLine = playerFrame:newFrame(0,0,0,0,.3,.8,.69,.07)
playerLine.color = C_GOLD
else
playerName = playerFrame:newTextLabel(player.Name,0,0,0,0,.16,0,7/13,.8)
playerName.align = gui.ALIGN_LEFT
playerLine = playerFrame:newFrame(0,0,0,0,.16,.8,7/13 + 2/7,.07)
playerLine.color = C_GOLD
end
playerScore = playerFrame:newTextLabel(player.Score,0,0,0,0,.71,0,2/7,.8)
playerScore.align = gui.ALIGN_CENTER
playerLine.drawBorder = false
gui.apply({
visibility = 0,
drawBorder = false,
textColor = MapColor(index)
},playernum, playerName, playerScore, playerIcon, playerLine)
player.Ref = {playerName, playerScore, playernum, playerIcon, playerLine, Frame = playerFrame}
end
end
end
gui.Events.OnResized(ScoreResize)
ScoreResize()
return scoreboard
end
return menu.registerMenu("board", Menu)

54
menus/menus.lua Normal file
View File

@ -0,0 +1,54 @@
local gui = require("gui")
local menu = {}
local menus = {}
local frame
local menuRef = {}
local mt = {
__index = menuRef
}
function menu.registerMenu(name, menu, delete)
local c = {}
c.MenuFunc = menu
c.Delete = delete
setmetatable(c, mt)
menus[name] = c
return c
end
function menu.getMenu(name)
return menus[name] or nil, "Menu ".. name .. " not found."
end
function menu.init(f)
frame = f
end
function menu.hideMenus()
for k,v in pairs(menus) do
if v.frame then
if v.Delete then
v.frame:destroy()
menus[k] = nil
else
v.frame.visible = false
v.frame.active = false
v.frame:setParent(gui.virtual)
end
end
end
end
function menuRef:visible(value, ...)
menu.hideMenus()
if self.__menuConfigured and self.frame then
self.frame.visible = true
self.frame.active = true
self.frame:setParent(frame)
else
self.__menuConfigured = true
self.frame = self.MenuFunc(frame, ...)
end
end
return menu

9
menus/settings.lua Normal file
View File

@ -0,0 +1,9 @@
local gui = require("gui")
local color = require("gui.core.color")
local menu = require("menus.menus")
-- local proc = gui:getProcessor():newProcessor("settings")
function Menu(frame)
local background = frame:newImageLabel("assets/images/background.jpg")
background:fullFrame()
end

72
menus/title.lua Normal file
View File

@ -0,0 +1,72 @@
local gui = require("gui")
local color = require("gui.core.color")
local menu = require("menus.menus")
local proc = gui:getProcessor():newProcessor("main-title")
local board = require("menus.board")
function Menu(frame)
local background = frame:newImageLabel("assets/images/background.jpg")
background:fullFrame()
local title = frame:newTextLabel("Jeopardy",0,0,0,0,0,.1,1,.25)
title:setFont("assets/fonts/gyparody.ttf",300)
title:setShader(gui.SHADERS.vignette,{
intensity = .5,
smoothness = .8
})
title.align = gui.ALIGN_CENTER
title.visibility = 0
title.textColor = color.new("#b16d24")
title.drawBorder = false
proc:newThread(function()
local function enabled()
return background.visible
end
while true do
thread.hold(enabled)
title:centerFont()
end
end)
local items = 0
local MenuOption = function(str)
local item = background:newImageLabel("assets/images/CLOUD.png",-150,-63+(items*130),300,125,.5,.6)
local text = item:newTextLabel(str)
text:fullFrame()
text.align = gui.ALIGN_CENTER
thread:newThread(function()
thread.skip(2)
text:fitFont(nil,nil,{scale = 1/2})
text:centerFont()
text.visibility = 0
text.textColor = color.new("#24269a")
end)
items = items + 1
return item, text
end
local play = MenuOption("PLAY")
local settings = MenuOption("SETTINGS")
local quit = MenuOption("QUIT")
gui.apply({
OnEnter = function(self)
self:setShader(gui.SHADERS.glow)
end,
OnExit = function(self)
self:setShader()
end,
shaderTime = {true}
},play,settings,quit)
play:OnReleased(function()
background.visible = false
menu.getMenu("board"):visible(true,"anime")
end)
return background
end
return menu.registerMenu("title", Menu)

2
multi

@ -1 +1 @@
Subproject commit c86413351c8e2fdd3b595d3df1ba0b9ac7d1f9b1
Subproject commit ee5e3bde7f9ea255ebcacb52e8e5333b6d3ac62a

View File

@ -26,7 +26,7 @@ local function index(window, q, callback)
imageHolder:setDualDim(0, 0, 0, 0, 0, 0, .4, 1)
-- Plus sign: centered between images at 0.42 to 0.58
plusLabel = frame:newImageLabel("assets/plus.png", 0, 0, 0, 0, .4125, .4, .175)
plusLabel = frame:newImageLabel("assets/images/plus.png", 0, 0, 0, 0, .4125, .4, .175)
plusLabel.square = "w"
plusLabel.align = ALIGN_CENTER
plusLabel.textColor = color.white

View File

@ -29,17 +29,17 @@ local function index(window, q, callback)
function choices:newChoice(choice, i)
local c = choices:newFrame(noOf(.25,(i-1)/#q.choices,.5,1/#q.choices))
c.visibility = 0
local box = c:newImageButton("assets/unchecked.png",noOf(.024*(#q.choices/4),.1,0,.8))
local box = c:newImageButton("assets/images/unchecked.png",noOf(.024*(#q.choices/4),.1,0,.8))
box.checked = false
box:OnReleased(function()
if box.checked then
box:setImage("assets/unchecked.png")
box:setImage("assets/images/unchecked.png")
else
for _, other in pairs(allBoxes) do
other.checked = false
other:setImage("assets/unchecked.png")
other:setImage("assets/images/unchecked.png")
end
box:setImage("assets/checked.png")
box:setImage("assets/images/checked.png")
selected = i
end
box.checked = not checked

View File

@ -21,7 +21,7 @@ local function index(window, q, callback)
label.align = ALIGN_CENTER
label.textColor = color.white
label.color = color.new("#060ce9")
imageHolder = frame:newImageButton("assets/speaker.png",0,0,0,0,0,0,.3,.4)
imageHolder = frame:newImageButton("assets/images/speaker.png",0,0,0,0,0,0,.3,.4)
imageHolder:setAspectSize(imageHolder.imageWidth,imageHolder.imageHeight)
imageHolder:centerX(true)
imageHolder:centerY(true)