working on game
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--[[ Constants
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* (all lua builtins that don't allow io/executing code)
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color (interface)
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gui (interface)
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multi (interface bound to a processor) no thread module
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callback true/false correct/wrong
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]]
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local label
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local imageHolder
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local function index(window, q, callback)
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if not q.sound or q.sound == "" then
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error("Missing 'sound' field for question!")
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callback()
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return
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end
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frame = window:newFrame(0,0,0,-200,0,.2,1,.8)
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frame.visibility = 0
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label = window:newTextLabel(" " ..q.title.. " ",0,0,0,0,0,0,1,.2)
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label.align = ALIGN_CENTER
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label.textColor = color.white
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label.color = color.new("#060ce9")
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imageHolder = frame:newImageButton("assets/speaker.png",0,0,0,0,0,0,.3,.4)
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imageHolder:setAspectSize(imageHolder.imageWidth,imageHolder.imageHeight)
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imageHolder:centerX(true)
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imageHolder:centerY(true)
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local sound = newSource(q.sound,"stream")
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imageHolder:OnReleased(function()
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if tonumber(q.start) then
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sound:seek(q.start)
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end
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sound:play()
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timer(tonumber(q.playFor) or 10, function()
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sound:stop()
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sound:seek(0)
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end)
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end)
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local correct = window:newTextButton("Correct",0,-200,0,100,0,1,.5)
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correct.color = color.new("#52b11b")
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local wrong = window:newTextButton("Wrong",0,-200,0,100,.5,1,.5)
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wrong.color = color.new("#bd2626")
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local skip = window:newTextButton("Skip",0,-100,0,100,.25,1,.5)
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skip.color = color.new("#5d5d5d")
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window.apply({
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fitFont={},
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align=window.ALIGN_CENTER,
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OnReleased=function(self)
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sound:stop()
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if self.text == "Skip" then
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callback()
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return
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end
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callback(self.text == "Correct")
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end,
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},correct,wrong,skip)
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end
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local function update(dt) -- time in seconds that has passed since
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label:fitFont()
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label:centerFont()
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end
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return {
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index = index,
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update = update
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}
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