38 Commits

Author SHA1 Message Date
ca1ec4dcf6 Working on gui textboxes, adding selecting 2023-01-03 22:52:15 -05:00
1646c1eda6 Using updated multi 2022-12-31 02:21:44 -05:00
eb9274787c Starting work on animations 2022-12-29 00:57:01 -05:00
3844862585 Finished basic textbox usage 2022-12-28 14:54:12 -05:00
1a69718d74 Working on textboxes alignment, need to support center and left alignment 2022-12-28 00:25:46 -05:00
1fa9df6394 Working on textboxes, changes made to multi core 2022-12-26 00:53:17 -05:00
4749b52f7f Working on textboxes 2022-12-22 01:24:09 -05:00
1a0e10e3bd Reworked events to use hooked events 2022-12-21 01:41:05 -05:00
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4dba1135bc updated multi 2022-12-06 00:56:21 -05:00
1d0560f17b Added multi submodule 2022-11-19 00:34:05 -05:00
66a7f8e033 testing 2022-11-06 01:01:31 -04:00
e364f6d449 Testing moonshine compatibility with guimanger 2022-10-06 17:30:28 -04:00
7976727dc9 test 2022-09-29 12:40:10 -04:00
dce78866ca working on click priority 2022-02-16 09:50:31 -05:00
2ec6c91e45
Updated readme with changes 2022-02-14 23:01:41 -05:00
ffb3b51a15 . 2022-02-14 22:59:50 -05:00
7d5a4cdc1f Added buttons, moused moved/enter/exit events, tweaked mouse event thread 2022-02-14 22:59:05 -05:00
241e5e16b5 Updated readme with status 2022-02-13 22:47:22 -05:00
e84ae751b2 Can now drag items, clipDescendants now work 2022-02-13 22:44:09 -05:00
435c632b47 Video stuff works, some events added 2022-02-12 23:25:33 -05:00
11c25913ec Fonts are handled better, todo thread font calculation 2022-02-12 00:35:42 -05:00
0da8204d28 Finished color library 2022-02-11 14:51:31 -05:00
bbc5d3e586 Objects are drawn 2022-02-10 22:39:40 -05:00
5c5565e4ea Working on types 2022-02-10 16:41:44 -05:00
9fd2019b5f Updated ignore 2022-02-10 09:35:11 -05:00
50c8ff250f Working on the new version 2022-02-09 22:18:36 -05:00
ba0ae5059f Planning the structure of things 2022-01-17 23:24:44 -05:00
e4900d61c2 Preparing for the rework 2022-01-16 22:51:03 -05:00
0fe337efc7 Started rework 2022-01-16 22:40:22 -05:00
24915c52a3 Added Squared Sizing
Squared sizing is based on scale. This way you can always have a consistant sized square on different resolutions.
2019-03-22 20:47:00 -04:00
d81485974c fixes 2019-03-14 22:34:23 -04:00
af24cdd1f8 touch fix due to an update in the multimanager 2019-02-10 19:49:12 -05:00
277cd5c553 I finally updated this thing
I need to keep a consistant record. I have small updates that exist everywhere sigh.
2019-02-10 10:09:01 -05:00
76fd457833 Updated to 9.0.0
Love2D 1.11 Support is here! :D
2018-06-09 14:54:54 -04:00
550bdf1441 Create README.md 2017-06-10 16:16:46 -04:00
48938af2dc Create README.md 2017-06-10 16:13:03 -04:00
84bba39187 The library
This is for the love2d engine. Works with the latest version. Look at my intro to software project for some examples on how to use this
2017-06-10 16:06:50 -04:00
0871e7345f Initial commit 2017-06-10 16:05:11 -04:00