Added Squared Sizing
Squared sizing is based on scale. This way you can always have a consistant sized square on different resolutions.
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@ -1,35 +0,0 @@
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_GuiPro.jobqueue:registerJob("LoadImage",function(path)
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local dat = love.image.newImageData(path)
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return dat
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end)
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local cache = {}
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_GuiPro.jobqueue.OnJobCompleted(function(JOBID,n)
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cache[JOBID].Image=_GuiPro.imagecache[n]
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cache[JOBID].ImageHeigth=cache[JOBID].Image:getHeight()
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cache[JOBID].ImageWidth=cache[JOBID].Image:getWidth()
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cache[JOBID].Quad=love.graphics.newQuad(0,0,cache[JOBID].width,cache[JOBID].height,cache[JOBID].ImageWidth,cache[JOBID].ImageHeigth)
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end)
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function gui:SetImage(i)
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local temp = self.Image
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if _GuiPro.imagecache[i] then
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self.Image=_GuiPro.imagecache[i]
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self.ImageHeigth=self.Image:getHeight()
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self.ImageWidth=self.Image:getWidth()
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self.Quad=love.graphics.newQuad(0,0,self.width,self.height,self.ImageWidth,self.ImageHeigth)
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else
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if type(i)=="string" then
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local ii = _GuiPro.jobqueue:pushJob("LoadImage",i)
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cache[ii] = self
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elseif tostring(i):find("ImageData") then
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self.Image=love.graphics.newImage(i)
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self.ImageHeigth=self.Image:getHeight()
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self.ImageWidth=self.Image:getWidth()
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self.Quad=love.graphics.newQuad(0,0,self.width,self.height,self.ImageWidth,self.ImageHeigth)
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elseif i then
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self.Image=i
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self.ImageHeigth=self.Image:getHeight()
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self.ImageWidth=self.Image:getWidth()
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self.Quad=love.graphics.newQuad(0,0,self.width,self.height,self.ImageWidth,self.ImageHeigth)
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end
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end
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end
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@ -1,8 +1,9 @@
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function gui:SquareX(n)
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function gui:SquareX(n)
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local n = n or 0
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local n = n or 1
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local w = self.Parent.width
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local w = self.Parent.width
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local rw = w*n
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local rw = w*n
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local s = (w-rw)/2
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local s = (w-rw)/2
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self:setDualDim(self.x+s,self.y+s,rw,rw,sx,sy)
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self:setDualDim(self.x+s,self.y+s,rw,rw,sx,sy)
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return self.Parent.width
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self:Move(s,s)
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return self.Parent.width,rw
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end
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end
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@ -1,8 +1,9 @@
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function gui:SquareY(n)
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function gui:SquareY(n)
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local n = n or 0
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local n = n or 1
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local w = self.Parent.height
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local w = self.Parent.height
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local rw = w*n
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local rw = w*n
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local s = (w-rw)/2
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local s = (w-rw)/2
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self:setDualDim(self.x+s,self.y+s,rw,rw)
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self:setDualDim(nil,nil,rw,rw)
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return self.Parent.height
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self:Move(s,s)
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return self.Parent.height,rw
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end
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end
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