Squared sizing is based on scale. This way you can always have a consistant sized square on different resolutions.
9 lines
203 B
Plaintext
9 lines
203 B
Plaintext
function gui:SquareX(n)
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local n = n or 1
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local w = self.Parent.width
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local rw = w*n
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local s = (w-rw)/2
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self:setDualDim(self.x+s,self.y+s,rw,rw,sx,sy)
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self:Move(s,s)
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return self.Parent.width,rw
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end |