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DeviceAudioRt Member List

This is the complete list of members for DeviceAudioRt, including all inherited members.

cbMix(void *outputBuffer, void *inputBuffer, unsigned int nFrames, double streamTime, RtAudioStreamStatus status, void *data)DeviceAudioRt [inline, protected, static]
create(unsigned int nTracks=8, unsigned int frequency=22050, unsigned int chunkSize=1024)DeviceAudioRt [static]
destroy()DeviceAudio [inline, static]
DeviceAudio()DeviceAudio [protected]
DeviceAudioRt(unsigned int nTracks, unsigned int frequency, unsigned int chunkSize)DeviceAudioRt [protected]
loaderAvailable(const std::string &suffix) const DeviceAudio
loaderRegister(AudioSample *(*loadFunc)(const std::string &), const std::string &suffix)DeviceAudio
m_dacDeviceAudioRt [protected]
m_freqOutDeviceAudio [protected]
m_nSoundDeviceAudioRt [protected]
m_sampleCounterDeviceAudioRt [protected]
m_volLDeviceAudio [protected]
m_volRDeviceAudio [protected]
ma_soundDeviceAudioRt [protected]
mixOutputFloat(signed short *outputBuffer, unsigned int nFrames)DeviceAudioRt [protected]
mm_loaderDeviceAudio [protected]
mm_sampleDeviceAudioRt [protected]
s_instanceDeviceAudio [protected, static]
sample(unsigned int handle) const DeviceAudioRt [virtual]
sampleDestroy(unsigned int sample)DeviceAudioRt [virtual]
sampleFromFile(const std::string &filename, float volume=1.0f)DeviceAudio [virtual]
sampleFromMemory(const AudioSample &sample, float volume=1.0f)DeviceAudioRt [virtual]
singleton()DeviceAudio [inline, static]
soundActive() const DeviceAudioRt [virtual]
soundLoop(unsigned int sample, float volumeL=1.0f, float volumeR=1.0f, float disparity=0.0f, float pitch=1.0f)DeviceAudioRt [virtual]
soundPlay(unsigned int sample, float volumeL=1.0f, float volumeR=1.0f, float disparity=0.0f, float pitch=1.0f)DeviceAudioRt [virtual]
soundStop(unsigned int sound)DeviceAudioRt [virtual]
soundStop()DeviceAudioRt [virtual]
soundUpdate(unsigned int sound, float volumeL, float volumeR, float disparity=0.0f, float pitch=1.0f)DeviceAudioRt [virtual]
volume(float left, float right)DeviceAudio [inline]
volume(float leftAndRight)DeviceAudio [inline]
~DeviceAudio()DeviceAudio [inline, protected, virtual]
~DeviceAudioRt()DeviceAudioRt [protected, virtual]

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