#include "proAudioRt.h" int main( int argc, char **argv ) { // create an audio device using the RtAudio backend and default parameters: DeviceAudio* audio=DeviceAudioRt::create(); if(!audio) return 1; // exit in case of errors // load and play a sample: unsigned int sample = audio->sampleFromFile("sample.ogg"); if(sample) audio->soundPlay(sample); // wait until the sound has finished: while(audio->soundActive()); // for the sake of simplicity busy waiting instead of a preferable sleep() call // cleanup and exit: audio->destroy(); return 0; }