net/net/init.lua

934 lines
26 KiB
Lua

--[[
UPCOMMING ADDITIONS
AUDP - advance udp. Ensures packets arrive and handles late packets.
P2P - peer to peer (Server to set up initial connection)
Relay - offput server load (locally)
Threading - Simple threading ~~(UDP/AUDP Only)~~ Thanks to an updated multi library we can thread with ease
Priority handling
]]
--[[
TODO: Finish stuff for Priority handling
]]
function table.merge(t1, t2)
for k, v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
table.merge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
function string.trim(s)
local from = s:match "^%s*()"
return from > #s and "" or s:match(".*%S", from)
end
local guid = {}
local char = {}
for i = 48, 57 do
char[#char + 1] = string.char(i)
end
for i = 65, 90 do
char[#char + 1] = string.char(i)
end
for i = 97, 122 do
char[#char + 1] = string.char(i)
end
local isHyphen = {[9] = 1, [14] = 1, [19] = 1, [24] = 1}
math.random()
math.random()
math.random()
local multi, thread = require("multi").init()
local socket = require("socket")
local http = require("socket.http")
local https=require("ssl.https")
local mime = require("mime")
--ssl=require("ssl")
--https=require("ssl.https")
local net = {}
net.Version = {4, 0, 0} -- This will probably stay this version for quite a while... The modules on the otherhand will change more often
net._VERSION = "4.0.0"
net.ClientCache = {}
net.OnServerCreated = multi:newConnection()
net.OnClientCreated = multi:newConnection()
net.loadedModules = {}
net.OnCastedClientInfo = multi:newConnection()
net.autoInit = true
net.ConnectionDriver = {}
net.BroadcastDriver = {}
math.randomseed(math.ceil(os.time()+(os.clock()*1000)))
net.generateGUID = function(t)
local pass = {}
local a = 0
local x = ""
for i in string.format("%x",os.time()+math.ceil(os.time()+os.clock()*1000)):gmatch(".") do
table.insert(pass,i)
end
for z = 9, 36 do
if isHyphen[z] then
x = "-"
else
a = math.random(1, #char)
x = char[a]
end
table.insert(pass, x)
if t == z then
break
end
end
z = nil
return tostring(table.concat(pass))
end
function net.normalize(input)
local enc = mime.b64(input)
return enc
end
function net.denormalize(input)
local unenc = mime.unb64(input)
return unenc
end
function net.getLocalIP()
local someRandomIP = "192.168.1.122"
local someRandomPort = "3102"
local mySocket = socket.udp()
mySocket:setpeername(someRandomIP, someRandomPort)
local dat = (mySocket:getsockname())
mySocket:close()
return dat
end
function net.getExternalIP()
local data = https.request("https://www.whatismypublicip.com/")
return data:match("(%d+%.%d+%.%d+%.%d+)")
end
function net:registerModule(mod, version)
if net[mod] then
error(
"Module by the name: " ..
mod .. " has already been registered! Remember some modules are internal and use certain names!"
)
end
table.insert(self.loadedModules, mod)
net[mod] = {}
if version then
net[mod].Version = version
net[mod]._VERSION = version[1] .. "." .. version[2] .. "." .. version[3]
else
net[mod].Version = {1, 0, 0}
net[mod]._VERSION = {1, 0, 0}
end
return {Version = version, _VERSION = version[1] .. "." .. version[2] .. "." .. version[3]}
end
function net.getModuleVersion(ext)
if not ext then
return string.format("%d.%d.%d", net.Version[1], net.Version[2], net.Version[3])
end
return string.format("%d.%d.%d", net[ext].Version[1], net[ext].Version[2], net[ext].Version[3])
end
function net.resolveID(obj)
local num = math.random(10000000, 99999999)
if obj[tostring(num)] then
return net.resolveID(obj)
end
obj.ids[tostring(num)] = true
return tostring(num)
end
function net.inList(list, dat)
for i, v in pairs(list) do
if v == dat then
return true
end
end
return false
end
function net.setTrigger(funcW, funcE)
multi:newTrigger(func)
end
net:registerModule("net", net.Version)
-- Client broadcast
function net:newCastedClient(name) -- connects to the broadcasted server
local listen = socket.udp() -- make a new socket
listen:setsockname(net.getLocalIP(), 11111)
listen:settimeout(0)
local timer = multi:newTimer()
while true do
local data, ip, port = listen:receivefrom()
if timer:Get() > 3 then
error("Timeout! Server by the name: " .. name .. " has not been found!")
end
if data then
--print("found!", data)
local n, tp, ip, port = data:match("(%S-)|(%S-)|(%S-):(%d+)")
if n:match(name) then
--print("Found Server!", n, tp, ip, port)
if tp == "tcp" then
return net:newTCPClient(ip, tonumber(port))
else
return net:newClient(ip, tonumber(port))
end
end
end
end
end
function net:newCastedClients(name) -- connects to the broadcasted server
local listen = socket.udp() -- make a new socket
listen:setsockname(net.getLocalIP(), 11111)
listen:settimeout(0)
multi:newThread("net.castedTask",function()
while true do
thread.skip(24)
local data, ip, port = listen:receivefrom()
if data then
local n, tp, ip, port = data:match("(%S-)|(%S-)|(%S-):(%d+)")
if n:match(name) and not net.ClientCache[n] then
local capture = n:match(name)
local client = {}
if tp == "tcp" then
client = net:newTCPClient(ip, tonumber(port))
else
client = net:newUDPClient(ip, tonumber(port))
end
net.ClientCache[n] = client
net.OnCastedClientInfo:Fire(client, n, ip, port)
end
end
end
end)
end
-- -- UDP Stuff
-- function net:newUDPServer(port, servercode, nonluaServer)
-- local c = {}
-- c.udp = assert(socket.udp())
-- c.udp:settimeout(0)
-- c.udp:setsockname("*", port)
-- c.ips = {}
-- c.Type = "udp"
-- if port == 0 then
-- _, c.port = c.udp:getsockname()
-- end
-- c.ids = {}
-- c.servercode = servercode
-- c.bannedIPs = {}
-- c.bannedCIDs = {}
-- c.autoNormalization = false
-- function c:setUpdateRate(n)
-- --print("Not needed in a udp server!")
-- end
-- function c:banCID(cid)
-- table.insert(self.bannedCIDs, cid)
-- end
-- function c:banIP(ip)
-- table.insert(self.bannedIPs, cid)
-- end
-- c.broad = socket.udp()
-- c.hostip = net.getLocalIP()
-- function c:broadcast(name)
-- table.insert(net.BroadcastDriver,
-- function(loop, dt)
-- self.broad:setoption("broadcast", true)
-- self.broad:sendto(name .. "|" .. self.Type .. "|" .. self.hostip .. ":" .. self.port, "255.255.255.255", 11111)
-- self.broad:setoption("broadcast", false)
-- end)
-- end
-- function c:send(ip, data, port, cid)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.servercode then
-- cid = cid or self:CIDFrom(ip, port)
-- if not self.ips[cid] then
-- --print("Can't determine cid from client... sending the client a new one!")
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, 0, self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- return
-- end
-- if net.inList(self.bannedIPs, ip) or net.inList(self.bannedCIDs, cid) then
-- self.udp:sendto("BANNED CLIENT", ip, port or self.port)
-- elseif self.ips[cid][4] then
-- self.udp:sendto(data, ip, port or self.port)
-- elseif self.ips[cid][4] == false then
-- self.udp:sendto("Make sure your server code is correct!", ip, port)
-- end
-- else
-- self.udp:sendto(data, ip, port or self.port)
-- end
-- end
-- function c:pollClientModules(ip, port)
-- self:send(ip, "L!", port)
-- end
-- function c:CIDFrom(ip, port)
-- for i, v in pairs(self.ips) do
-- if (ip == v[1] and v[2] == port) then
-- return i
-- end
-- end
-- end
-- function c:sendAll(data)
-- for i, v in pairs(self.ips) do
-- self:send(v[1], data, v[2], i)
-- end
-- end
-- function c:sendAllBut(data, cid)
-- for i, v in pairs(self.ips) do
-- if i ~= cid then
-- self:send(v[1], data, v[2], i)
-- end
-- end
-- end
-- function c:clientRegistered(cid)
-- return self.cids[cid]
-- end
-- function c:clientLoggedIn(cid)
-- if not self.clientRegistered(cid) then
-- return nil
-- end
-- return self.ips[cid][4]
-- end
-- function c:update()
-- local data, ip, port = self.udp:receivefrom()
-- if net.inList(self.bannedIPs, ip) or net.inList(self.bannedCIDs, cid) then
-- --print("We will ignore data from a banned client!")
-- return
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if data:sub(1, 4) == "pong" then
-- --print("Recieved pong from: "..data:sub(5,-1))
-- self.ips[data:sub(5, -1)][3] = os.clock()
-- elseif data:sub(1, 2) == "S!" then
-- local cid = self:CIDFrom(ip, port)
-- if data:sub(3, -1) == self.servercode then
-- --print("Servercode Accepted: " .. self.servercode)
-- if self.ips[cid] then
-- self.ips[cid][4] = true
-- else
-- --print("Server can't keep up! CID: " .. cid .. " has been skipped! Sending new CID to the client!")
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, 0, self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- end
-- else
-- self.udp:sendto("Make sure your server code is correct!", ip, port)
-- end
-- elseif data:sub(1, 2) == "C!" then
-- local hook = (data:sub(11, -1)):match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data:sub(11, -1), data:sub(3, 10), ip, port)
-- elseif data:sub(1, 2) == "E!" then
-- self.ips[data:sub(3, 10)] = nil
-- obj.ids[data:sub(3, 10)] = false
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", data:sub(3, 10), ip, port)
-- elseif data == "I!" then
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, os.clock(), self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- self.OnClientConnected:Fire(self, cid, ip, port)
-- elseif data:sub(1, 2) == "L!" then
-- cid, cList = data:sub(3, 10), data:sub(11, -1)
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, cid, ip, port)
-- end
-- end
-- for cid, dat in pairs(self.ips) do
-- if not ((os.clock() - dat[3]) < 65) then
-- self.ips[cid] = nil
-- self.OnClientClosed:Fire(self, "Client lost Connection: ping timeout", cid, ip, port)
-- end
-- end
-- end
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- c.connectiontest = multi:newAlarm(30):setName("net.pingOutTask")
-- c.connectiontest.link = c
-- c.connectiontest:OnRing(
-- function(alarm)
-- alarm.link:sendAll("ping")
-- alarm:Reset()
-- end
-- )
-- table.insert(net.ConnectionDriver, c)
-- net.OnServerCreated:Fire(c)
-- return c
-- end
-- local pingManager = {}
-- function net:newUDPClient(host, port, servercode, nonluaServer)
-- local c = {}
-- c.ip = assert(socket.dns.toip(host))
-- c.udp = assert(socket.udp())
-- c.udp:settimeout(0)
-- c.udp:setpeername(c.ip, port)
-- c.cid = "NIL"
-- c.lastPing = 0
-- c.Type = "udp"
-- c.servercode = servercode
-- c.autoReconnect = true
-- c.autoNormalization = false
-- function c:pollPing(n)
-- return not ((os.clock() - self.lastPing) < (n or 60))
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.udp:send("C!" .. self.cid .. data)
-- end
-- function c:sendRaw(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.udp:send(data)
-- end
-- function c:getCID()
-- if self:IDAssigned() then
-- return self.cid
-- end
-- end
-- function c:close()
-- self:send("E!")
-- end
-- function c:IDAssigned()
-- return self.cid ~= "NIL"
-- end
-- function c:update()
-- local data = self.udp:receive()
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if data:sub(1, 2) == "I!" then
-- self.cid = data:sub(3, -1)
-- self.OnClientReady:Fire(self)
-- elseif data == "S!" then
-- self.udp:send("S!" .. (self.servercode or ""))
-- elseif data == "L!" then
-- local mods = ""
-- local m = ""
-- for i = 1, #net.loadedModules do
-- m = net.loadedModules[i]
-- mods = mods .. m .. ":" .. net.getModuleVersion(m) .. "|"
-- end
-- self.udp:send("L!" .. self.cid .. mods)
-- elseif data == "ping" then
-- self.lastPing = os.clock()
-- self.OnPingRecieved:Fire(self)
-- self.udp:send("pong" .. self.cid)
-- else
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data)
-- end
-- end
-- end
-- function c:reconnect()
-- if not nonluaServer then
-- self.cid = "NIL"
-- c.udp:send("I!")
-- end
-- self.pingEvent:Resume()
-- self.OnConnectionRegained:Fire(self)
-- end
-- c.pingEvent =
-- multi:newEvent(
-- function(self)
-- return self.link:pollPing()
-- end
-- )
-- c.pingEvent:OnEvent(
-- function(self)
-- if self.link.autoReconnect then
-- self.link.OnServerNotAvailable:Fire("Connection to server lost: ping timeout! Attempting to reconnect...")
-- self.link.OnClientDisconnected:Fire(self, "closed")
-- self.link:reconnect()
-- else
-- self.link.OnServerNotAvailable:Fire("Connection to server lost: ping timeout!")
-- self.link.OnClientDisconnected:Fire(self, "closed")
-- end
-- self:Pause()
-- end
-- ):setName("net.pingInTask")
-- c.pingEvent.link = c
-- c.OnPingRecieved = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnServerNotAvailable = multi:newConnection()
-- c.OnClientReady = multi:newConnection()
-- c.OnClientDisconnected = multi:newConnection()
-- c.OnConnectionRegained = multi:newConnection()
-- c.notConnected =
-- multi:newFunction(
-- function(self)
-- multi:newAlarm(3):OnRing(
-- function(alarm)
-- if self.link:IDAssigned() == false then
-- self.link.OnServerNotAvailable:Fire("Can't connect to the server: no response from server")
-- end
-- alarm:Destroy()
-- end
-- ):setName("net.clientTimeout")
-- end
-- )
-- c.notConnected.link = c
-- if not nonluaServer then
-- c.udp:send("I!")
-- end
-- table.insert(net.ConnectionDriver, c)
-- multi.nextStep(
-- function()
-- c.notConnected()
-- end
-- )
-- net.OnClientCreated:Fire(c)
-- return c
-- end
--TCP Stuff
-- function net:newTCPClientObject(fd)
-- local c = {}
-- local client
-- c.Type = "tcp-ClientObj"
-- c.rMode = "*l"
-- c.sMode = "*l"
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace, "n")
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- if fd then
-- client = socket.tcp()
-- client:setfd(fd)
-- _, port = client:getsockname()
-- c.handle = client
-- else
-- error("You need to enter a fd in order to be able to create a tcp client object like this!")
-- end
-- function c:setUpdateRate(n)
-- self.updaterRate = n
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.rMode = mode
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- self.handle:send(data .. "\n")
-- elseif self.sMode == "b" then
-- self.handle:send(self:packMsg(data))
-- else
-- self.handle:send(data)
-- end
-- end
-- multi:newThread("ServerClientHandler",function()
-- while true do
-- thread.skip(1)
-- local data, err, dat, len
-- if self.rMode == "b" then
-- thread.hold(function()
-- return client:receive(self.numspace)
-- end)
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = client:receive(len)
-- else
-- data, err = client:receive(self.rMode)
-- end
-- if err == "closed" then
-- for i = 1, #self.ips do
-- if self.ips[i] == client then
-- table.remove(self.ips, i)
-- end
-- end
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", client, client, ip)
-- self.links[client] = nil -- lets clean up
-- self:Destroy()
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if net.inList(self.bannedIPs, ip) then
-- --print("We will ingore data from a banned client!")
-- return
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data, client, client, ip, self)
-- if data:sub(1, 2) == "L!" then
-- cList = data
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, client, client, ip)
-- end
-- end
-- end
-- end)
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- return c
-- end
-- function net:newTCPServer(port)
-- local c = {}
-- local port = port or 0
-- c.tcp = assert(socket.bind("*", port))
-- c.tcp:settimeout(0)
-- c.ip, c.port = c.tcp:getsockname()
-- c.ips = {}
-- if port == 0 then
-- _, c.port = c.tcp:getsockname()
-- end
-- c.ids = {}
-- c.bannedIPs = {}
-- c.Type = "tcp"
-- c.rMode = "*l"
-- c.sMode = "*l"
-- c.updaterRate = 1
-- c.autoNormalization = false
-- c.updates = {}
-- c.links = {}
-- c.numspace = 4
-- c.broad = socket.udp()
-- c.hostip = net.getLocalIP()
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace, "n")
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- function c:broadcast(name)
-- table.insert(
-- net.BroadcastDriver,
-- function(loop, dt)
-- self.broad:setoption("broadcast", true)
-- self.broad:sendto(name .. "|" .. self.Type .. "|" .. self.hostip .. ":" .. self.port, "255.255.255.255", 11111)
-- self.broad:setoption("broadcast", false)
-- end
-- )
-- end
-- function c:setUpdateRate(n)
-- self.updaterRate = n
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.sMode = mode
-- end
-- function c:banCID(cid)
-- --print("Function not supported on a tcp server!")
-- end
-- function c:banIP(ip)
-- table.insert(self.bannedIPs, cid)
-- end
-- function c:send(handle, data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- handle:send(data .. "\n")
-- elseif self.sMode == "b" then
-- handle:send(self:packMsg(data))
-- else
-- handle:send(data)
-- end
-- end
-- function c:sendAllData(handle, data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- handle:send(data)
-- end
-- function c:pollClientModules(ip, port)
-- self:send(ip, "L!", port)
-- end
-- function c:CIDFrom(ip, port)
-- --print("Method not supported when using a TCP Server!")
-- return "CIDs in TCP work differently!"
-- end
-- function c:sendAll(data)
-- for i, v in pairs(self.ips) do
-- self:send(v, data)
-- end
-- end
-- function c:sendAllBut(data, cid)
-- for i, v in pairs(self.ips) do
-- if not (cid == i) then
-- self:send(v, data)
-- end
-- end
-- end
-- function c:clientRegistered(cid)
-- return self.ips[cid]
-- end
-- function c:clientLoggedIn(cid)
-- return self.ips[cid]
-- end
-- function c:getUpdater(cid)
-- return self.updates[cid]
-- end
-- function c:update()
-- local client = self.tcp:accept(self.rMode)
-- if not client then
-- return
-- end
-- table.insert(self.ips, client)
-- client:settimeout(0)
-- client:setoption("keepalive", true)
-- ip, port = client:getpeername()
-- if ip and port then
-- self.OnClientConnected:Fire(self, client, client, ip)
-- multi:newThread("ServerClientHandler",function()
-- while true do
-- thread.skip(1)
-- local data, err, dat, len
-- if self.rMode == "b" then
-- thread.hold(
-- function()
-- dat = client:receive(self.numspace)
-- return dat
-- end
-- )
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = client:receive(len)
-- else
-- data, err = client:receive(self.rMode)
-- end
-- if err == "closed" then
-- for i = 1, #self.ips do
-- if self.ips[i] == client then
-- table.remove(self.ips, i)
-- end
-- end
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", client, client, ip)
-- self.links[client] = nil -- lets clean up
-- self:Destroy()
-- thread.kill()
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if net.inList(self.bannedIPs, ip) then
-- return
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data, client, client, ip, self)
-- if data:sub(1, 2) == "L!" then
-- cList = data
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, client, client, ip)
-- end
-- end
-- end
-- end)
-- end
-- end
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- table.insert(net.ConnectionDriver, c)
-- net.OnServerCreated:Fire(c)
-- return c
-- end
-- function net:newTCPClient(host, port)
-- local c = {}
-- c.ip = assert(socket.dns.toip(host))
-- c.tcp = socket.connect(c.ip, port)
-- if not c.tcp then
-- --print("Can't connect to the server: no response from server")
-- return false
-- end
-- c.tcp:settimeout(0)
-- --c.tcp:setoption('tcp-nodelay', true)
-- c.tcp:setoption("keepalive", true)
-- c.Type = "tcp"
-- c.autoReconnect = true
-- c.rMode = "*l"
-- c.sMode = "*l"
-- c.autoNormalization = false
-- c.numspace = 4
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.sMode = mode
-- end
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace)
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- ind, err = self.tcp:send(data .. "\n")
-- elseif self.sMode == "b" then
-- ind, err = self.tcp:send(self:packMsg(data))
-- else
-- ind, err = self.tcp:send(data)
-- end
-- if err == "closed" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err == "timeout" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err then
-- --print(err)
-- end
-- end
-- function c:sendRaw(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.tcp:send(data)
-- end
-- function c:getCID()
-- return "No Cid on a tcp client!"
-- end
-- function c:close()
-- self.tcp:close()
-- end
-- function c:IDAssigned()
-- return true
-- end
-- function c:update()
-- if not self.tcp then
-- return
-- end
-- local data, err, dat
-- if self.rMode == "b" then
-- thread.hold(
-- function()
-- dat = self.tcp:receive(self.numspace)
-- return dat
-- end
-- )
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = self.tcp:receive(len)
-- else
-- data, err = self.tcp:receive()
-- end
-- if err == "closed" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err == "timeout" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err then
-- --print(err)
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data)
-- end
-- end
-- function c:reconnect()
-- multi:newFunction(
-- function(func)
-- self.tcp = socket.connect(self.ip, self.port)
-- if self.tcp == nil then
-- --print("Can't connect to the server: No response from server!")
-- multi:newAlarm(3):OnRing(
-- function(alarm)
-- self:reconnect()
-- alarm:Destroy()
-- return
-- end
-- ):setName("net.timeoutTask")
-- end
-- self.OnConnectionRegained:Fire(self)
-- self.tcp:settimeout(0)
-- --self.tcp:setoption('tcp-nodelay', true)
-- self.tcp:setoption("keepalive", true)
-- end
-- )
-- end
-- c.event =
-- multi:newEvent(
-- function(event)
-- return event.link:IDAssigned()
-- end
-- ):OnEvent(
-- function(event)
-- event.link.OnClientReady:Fire(event.link)
-- event:Destroy()
-- end
-- )
-- c.event:setName("net.handshakeTask")
-- c.event.link = c
-- c.OnClientReady = multi:newConnection()
-- c.OnClientDisconnected = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnConnectionRegained = multi:newConnection()
-- table.insert(net.ConnectionDriver, c)
-- net.OnClientCreated:Fire(c)
-- return c
-- end
-- net.timer = multi:newTimer():Start()
-- multi:newThread(
-- "ClientServerHandler",
-- function()
-- while true do
-- thread.skip()
-- for i = 1, #net.ConnectionDriver do
-- thread.skip()
-- net.ConnectionDriver[i]:update()
-- end
-- if net.timer:Get() >= 1 then
-- for i = 1, #net.BroadcastDriver do
-- net.BroadcastDriver[i]()
-- end
-- net.timer:Reset()
-- end
-- end
-- end
-- )
return net