283 lines
5.8 KiB
Lua
283 lines
5.8 KiB
Lua
multi.OnObjectCreated(function(obj)
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if obj.Type=="loop" then
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function obj:Act()
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for i=1,#self.func do
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self.func[i](self.Parent.clock()-self.Start,self)
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end
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end
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elseif obj.Type=="step" then
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function obj:Act()
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if self~=nil then
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if self.spos==0 then
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if self.pos==self.start then
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for fe=1,#self.funcS do
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self.funcS[fe](self)
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end
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end
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for i=1,#self.func do
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self.func[i](self.pos,self)
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end
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self.pos=self.pos+self.count
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if self.pos-self.count==self.endAt then
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self:Pause()
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for fe=1,#self.funcE do
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self.funcE[fe](self)
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end
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self.pos=self.start
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end
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end
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end
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self.spos=self.spos+1
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if self.spos>=self.skip then
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self.spos=0
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end
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end
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elseif obj.Type=="tstep" then
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function c:Act()
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if self.clock()-self.timer>=self.set then
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self:Reset()
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if self.pos==self.start then
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for fe=1,#self.funcS do
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self.funcS[fe](self)
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end
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end
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for i=1,#self.func do
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self.func[i](self.pos,self)
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end
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self.pos=self.pos+self.count
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if self.pos-self.count==self.endAt then
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self:Pause()
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for fe=1,#self.funcE do
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self.funcE[fe](self)
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end
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self.pos=self.start
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end
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end
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end
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end
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end)
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if thread then
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function multi:newThreadedLoop(name,func)
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local c=self:newTBase()
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c.Type='loopThread'
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c.Start=os.clock()
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if func then
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c.func={func}
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end
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function c:tofile(path)
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local m=bin.new()
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m:addBlock(self.Type)
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m:addBlock(self.func)
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m:addBlock(self.Active)
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m:tofile(path)
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end
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function c:Resume()
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self.rest=false
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end
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function c:Pause()
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self.rest=true
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end
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function c:OnLoop(func)
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table.insert(self.func,func)
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end
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c.rest=false
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c.updaterate=0
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c.restRate=.75
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multi:newThread(name,function(ref)
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while true do
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if c.rest then
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thread.sleep(c.restRate)
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else
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for i=1,#c.func do
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c.func[i](os.clock()-self.Start,c)
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end
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thread.sleep(c.updaterate)
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end
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end
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end)
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self:create(c)
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return c
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end
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function multi:newThreadedStep(name,start,reset,count,skip)
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local c=self:newTBase()
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local think=1
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c.Type='stepThread'
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c.pos=start or 1
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c.endAt=reset or math.huge
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c.skip=skip or 0
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c.spos=0
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c.count=count or 1*think
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c.funcE={}
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c.funcS={}
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c.start=start or 1
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if start~=nil and reset~=nil then
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if start>reset then
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think=-1
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end
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end
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function c:tofile(path)
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local m=bin.new()
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m:addBlock(self.Type)
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m:addBlock(self.func)
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m:addBlock(self.funcE)
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m:addBlock(self.funcS)
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m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,spos=self.spos,count=self.count,start=self.start})
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m:addBlock(self.Active)
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m:tofile(path)
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end
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function c:Resume()
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self.rest=false
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end
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function c:Pause()
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self.rest=true
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end
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c.Reset=c.Resume
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function c:OnStart(func)
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table.insert(self.funcS,func)
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end
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function c:OnStep(func)
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table.insert(self.func,1,func)
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end
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function c:OnEnd(func)
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table.insert(self.funcE,func)
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end
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function c:Break()
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self.rest=true
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end
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function c:Update(start,reset,count,skip)
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self.start=start or self.start
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self.endAt=reset or self.endAt
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self.skip=skip or self.skip
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self.count=count or self.count
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self:Resume()
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end
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c.updaterate=0
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c.restRate=.1
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multi:newThread(name,function(ref)
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while true do
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if c.rest then
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ref:sleep(c.restRate)
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else
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if c~=nil then
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if c.spos==0 then
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if c.pos==c.start then
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for fe=1,#c.funcS do
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c.funcS[fe](c)
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end
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end
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for i=1,#c.func do
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c.func[i](c.pos,c)
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end
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c.pos=c.pos+c.count
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if c.pos-c.count==c.endAt then
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c:Pause()
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for fe=1,#c.funcE do
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c.funcE[fe](c)
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end
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c.pos=c.start
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end
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end
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end
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c.spos=c.spos+1
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if c.spos>=c.skip then
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c.spos=0
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end
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ref:sleep(c.updaterate)
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end
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end
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end)
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self:create(c)
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return c
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end
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function multi:newThreadedTStep(name,start,reset,count,set)
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local c=self:newTBase()
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local think=1
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c.Type='tstepThread'
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c.Priority=self.Priority_Low
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c.start=start or 1
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local reset = reset or math.huge
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c.endAt=reset
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c.pos=start or 1
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c.skip=skip or 0
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c.count=count or 1*think
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c.funcE={}
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c.timer=os.clock()
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c.set=set or 1
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c.funcS={}
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function c:Update(start,reset,count,set)
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self.start=start or self.start
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self.pos=self.start
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self.endAt=reset or self.endAt
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self.set=set or self.set
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self.count=count or self.count or 1
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self.timer=os.clock()
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self:Resume()
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end
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function c:tofile(path)
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local m=bin.new()
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m:addBlock(self.Type)
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m:addBlock(self.func)
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m:addBlock(self.funcE)
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m:addBlock(self.funcS)
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m:addBlock({pos=self.pos,endAt=self.endAt,skip=self.skip,timer=self.timer,count=self.count,start=self.start,set=self.set})
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m:addBlock(self.Active)
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m:tofile(path)
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end
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function c:Resume()
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self.rest=false
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end
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function c:Pause()
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self.rest=true
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end
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function c:OnStart(func)
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table.insert(self.funcS,func)
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end
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function c:OnStep(func)
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table.insert(self.func,func)
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end
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function c:OnEnd(func)
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table.insert(self.funcE,func)
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end
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function c:Break()
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self.Active=nil
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end
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function c:Reset(n)
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if n then self.set=n end
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self.timer=os.clock()
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self:Resume()
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end
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c.updaterate=0
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c.restRate=0
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multi:newThread(name,function(ref)
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while true do
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if c.rest then
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thread.sleep(c.restRate)
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else
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if os.clock()-c.timer>=c.set then
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c:Reset()
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if c.pos==c.start then
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for fe=1,#c.funcS do
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c.funcS[fe](c)
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end
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end
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for i=1,#c.func do
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c.func[i](c.pos,c)
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end
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c.pos=c.pos+c.count
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if c.pos-c.count==c.endAt then
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c:Pause()
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for fe=1,#c.funcE do
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c.funcE[fe](c)
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end
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c.pos=c.start
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end
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end
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thread.skip(c.updaterate)
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end
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end
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end)
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self:create(c)
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return c
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end
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end
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