Added: SystemThreadedBenchmark SystemThreadedQueue Fixed a bunch of bugs in the intergrations and regular multi objects Fixed Error management in threads All errors trigger the multi.OnError connection Module creation support improved added more examples added Type to threaded objects
187 lines
5.2 KiB
Lua
187 lines
5.2 KiB
Lua
--[[
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MIT License
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Copyright (c) 2017 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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require("multi")
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thread={}
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multi.GlobalVariables={}
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if os.getOS()=="windows" then
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thread.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
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else
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thread.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
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end
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function thread.sleep(n)
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coroutine.yield({"_sleep_",n or 0})
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end
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function thread.hold(n)
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coroutine.yield({"_hold_",n or function() return true end})
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end
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function thread.skip(n)
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coroutine.yield({"_skip_",n or 0})
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end
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function thread.kill()
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coroutine.yield({"_kill_",":)"})
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end
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function thread.yeild()
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coroutine.yield({"_sleep_",0})
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end
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function thread.getCores()
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return thread.__CORES
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end
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function thread.set(name,val)
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multi.GlobalVariables[name]=val
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return true
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end
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function thread.get(name)
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return multi.GlobalVariables[name]
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end
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function thread.waitFor(name)
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thread.hold(function() return thread.get(name)~=nil end)
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return thread.get(name)
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end
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function thread.testFor(name,val,sym)
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thread.hold(function() return thread.get(name)~=nil end)
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return thread.get(name)
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end
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function multi:newTBase(ins)
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local c = {}
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c.Active=true
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c.func={}
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c.ender={}
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c.Id=0
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c.PId=0
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c.Parent=self
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c.held=false
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return c
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end
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function multi:newThread(name,func)
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local c={}
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c.ref={}
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c.Name=name
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c.thread=coroutine.create(func)
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c.sleep=1
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c.Type="thread"
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c.firstRunDone=false
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c.timer=multi.scheduler:newTimer()
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c.ref.Globals=self:linkDomain("Globals")
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function c.ref:send(name,val)
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ret=coroutine.yield({Name=name,Value=val})
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self:syncGlobals(ret)
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end
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function c.ref:get(name)
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return self.Globals[name]
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end
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function c.ref:kill()
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err=coroutine.yield({"_kill_"})
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if err then
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error("Failed to kill a thread! Exiting...")
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end
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end
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function c.ref:sleep(n)
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if type(n)=="function" then
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ret=coroutine.yield({"_hold_",n})
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self:syncGlobals(ret)
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elseif type(n)=="number" then
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n = tonumber(n) or 0
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ret=coroutine.yield({"_sleep_",n})
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self:syncGlobals(ret)
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else
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error("Invalid Type for sleep!")
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end
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end
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function c.ref:syncGlobals(v)
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self.Globals=v
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end
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table.insert(self:linkDomain("Threads"),c)
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if not multi.scheduler:isActive() then
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multi.scheduler:Resume()
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end
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end
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multi:setDomainName("Threads")
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multi:setDomainName("Globals")
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multi.scheduler=multi:newUpdater()
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multi.scheduler.Type="scheduler"
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function multi.scheduler:setStep(n)
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self.skip=tonumber(n) or 24
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end
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multi.scheduler.skip=0
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multi.scheduler.counter=0
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multi.scheduler.Threads=multi:linkDomain("Threads")
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multi.scheduler.Globals=multi:linkDomain("Globals")
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multi.scheduler:OnUpdate(function(self)
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self.counter=self.counter+1
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for i=#self.Threads,1,-1 do
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ret={}
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if coroutine.status(self.Threads[i].thread)=="dead" then
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table.remove(self.Threads,i)
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else
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if self.Threads[i].timer:Get()>=self.Threads[i].sleep then
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if self.Threads[i].firstRunDone==false then
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self.Threads[i].firstRunDone=true
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self.Threads[i].timer:Start()
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_,ret=coroutine.resume(self.Threads[i].thread,self.Threads[i].ref)
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else
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_,ret=coroutine.resume(self.Threads[i].thread,self.Globals)
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end
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if _==false then
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self.Parent.OnError:Fire(self.Threads[i],ret)
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print("Error in thread: <"..self.Threads[i].Name.."> "..ret)
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end
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if ret==true or ret==false then
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print("Thread Ended!!!")
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ret={}
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end
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end
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if ret then
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if ret[1]=="_kill_" then
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table.remove(self.Threads,i)
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elseif ret[1]=="_sleep_" then
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self.Threads[i].timer:Reset()
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self.Threads[i].sleep=ret[2]
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elseif ret[1]=="_skip_" then
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self.Threads[i].timer:Reset()
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self.Threads[i].sleep=math.huge
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local event=multi:newEvent(function(evnt) return multi.scheduler.counter>=evnt.counter end)
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event.link=self.Threads[i]
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event.counter=self.counter+ret[2]
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event:OnEvent(function(evnt)
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evnt.link.sleep=0
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end)
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elseif ret[1]=="_hold_" then
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self.Threads[i].timer:Reset()
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self.Threads[i].sleep=math.huge
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local event=multi:newEvent(ret[2])
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event.link=self.Threads[i]
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event:OnEvent(function(evnt)
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evnt.link.sleep=0
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end)
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elseif ret.Name then
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self.Globals[ret.Name]=ret.Value
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end
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end
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end
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end
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end)
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multi.scheduler:setStep()
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multi.scheduler:Pause()
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multi.OnError=multi:newConnection()
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