12 Commits

Author SHA1 Message Date
f1c32efb8b Updated to 1.7.3
Changed how you require the library. It was kinda over the top. Coroutine threads may or may not be added into the core. I am still thinking about it.
2017-06-23 12:15:46 -04:00
5209ef20a7 Minor changes 2017-06-23 11:41:05 -04:00
0f7b5fc6af Fixed a bug in the init code
moved updaters, loops, and alarms into the init.lua file. I consider them core features and they are referenced in the init.lua file so they need to exist there. Threaded versions are still separate though.
2017-06-23 00:10:26 -04:00
34ec6b25f9 Fixed a slight bug in love2d.lua compat file
1.7.1
2017-06-22 11:53:15 -04:00
f072c2cfde Updated lanes intergration
It is now at a point where I feel okay with documenting.
2017-06-22 11:32:50 -04:00
acbfef10cc added ned version tag
Changed enough that it merited changing the version to 1.6.0
2017-06-20 23:34:06 -04:00
ac68500be5 Changed warning message
Change a warning message in multi:Stop()
2017-06-18 23:12:24 -04:00
ca5b1f3cd3 Fixed some bugs/consistency typos
some methods on actors were were not upper camel case
2017-06-14 17:41:07 -04:00
62aa9120a8 Fixed a typo in the init.lua
Typo caused the library to crash during load due to forgetting the ".." in the getVersion function
2017-06-14 15:11:57 -04:00
65a4dfa9c9 Core Addition (1.5.0)
Updated version from 1.4.1 to 1.5.0
Added:
multiObj:SetTime(n)
multiObj:ResetTime(n)
multiObj:ResolveTimer(...)
multiObj:OnTimedOut([function(self)])
multiObj:OnTimerResolved([function(self)],...)

Added:
multi:getVersion()

Example will be posted in the readme
2017-06-12 11:07:56 -04:00
0e36ec917d Added Threaded TLoops
Modified the benchmark command
Fixed bugs in:
Timer s
Conditions
and Ranges
2017-06-02 17:00:21 -04:00
9c3bef8d78 Fixed filesystem stuff
cleaned up the filesystem
2017-06-01 20:51:47 -04:00