From e99122eb6e178e760b0605f27ca5f1d8191ebd32 Mon Sep 17 00:00:00 2001 From: Ryan Date: Tue, 27 Jun 2017 12:18:06 -0400 Subject: [PATCH] Updated Readme (2.0.1) outlines the server objects and client objects --- README.md | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/README.md b/README.md index 2354c04..678f691 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ A simple and powerful way to make servers and clients - [ ] IPV6 Support - [ ] Multicast support - [ ] Clean up modules +- [ ] Improve server ban features - [ ] Improve 'stable' modules - [ ] AUDP - advance udp. Ensures packets arrive and handles late packets. - [ ] P2P - peer to peer (Server to set up initial connection) @@ -119,6 +120,55 @@ The net library also provides a powerful module creation interface. You have all - net:newTCPServer(port) -- creates a TCP Server - net:newTCPClient(host,port) -- creates a TCP Client +Both TCP/UPD Clients and Servers contain the same methods: +Server Object: +# General Server Methods +- serverobj:setUpdateRate(n) +- server:banCID(cid) +- server:banIP(ip) +- server:broadcast(name) +- server:send(ip,data,port,cid) +- server:pollClientModules(ip,port) +- server:CIDFrom(ip,port) +- server:sendAll(data) +- server:sendAllBut(data,cid) +- server:clientRegistered(cid) +- server:clientLoggedIn(cid) +- server:update() -- Internal method do not call! +- server.OnClientsModulesList() +- server.OnDataRecieved() +- server.OnClientClosed() +- server.OnClientConnected() +- server.hostip=net.getLocalIP() +- server.port + +# TCP Server Only Methods +- server:setReceiveMode(mode) +- server:setSendMode(mode) +- server:sendAllData(handle,data) +- server:getUpdater(cid) + +# General Client Methods +- client:send(data) +- client:sendRaw(data) +- client:close() +- client:getCID() +- client:update() -- Internal method do not call! +- client:reconnect() +- client:IDAssigned() +- client.OnDataRecieved() +- client.OnClientReady() +- client.OnClientDisconnected() +- client.OnConnectionRegained() + +# UDP Client Only Methods +- client.OnPingRecieved() +- client.OnServerNotAvailable + +# TCP Client Only Methods +- client:setReceiveMode(mode) +- client:setSendMode(mode) + When using the module creation support here is the shell that you can use: ```lua require("net") -- what do you need? other modules or the core? always require the core so users can require your module without having to require the core themself