requests working together

This commit is contained in:
Ryan Ward 2021-07-09 19:33:55 -04:00
parent 1760935658
commit b4a8ec0360
7 changed files with 223 additions and 927 deletions

File diff suppressed because one or more lines are too long

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@ -1,10 +1,6 @@
# net (2.0.1)
Updated from 2.0.0 to 2.0.1
Added:
- Examples
- Support for latest multi version
- Updated readme
# net (5.0.0) Total Rewrite
I've returned to this project. Mainly to create a way to test my multi-tasking library. Notable features, create server/client connections that work async. Added wrapper for http and https request (multi, luasocket and luasec required) to work in coroutines without needing a lua-core modifacation.
# Discord
For real-time assistance with my libraries! A place where you can ask questions and get help with any of my libraries</br>
@ -39,7 +35,7 @@ require("bin") -- this library needs a lot of work it has a bunch of old useless
require("multi") -- you need this to handle multiple connections and such
require("net") -- That requires the main library
server=net:newTCPServer(12345) -- create a server that listens on port 12345
server.OnDataRecieved(function(self,data,CID_OR_HANDLE,IP_OR_HANDLE,PORT_OR_IP,UPDATER_OR_NIL) -- a bit confusing, but dont worry you will hardly ever need more then the first 5 arguments, unless you are writing modules!
server.OnDataRecieved(function(self, data, CID, IP, PORT) -- a bit confusing, but dont worry you will hardly ever need more then the first 5 arguments, unless you are writing modules!
if data=="Hello!" then
print("Got response from client sending back data!")
self:send(IP_OR_HANDLE,"Hello Client!",PORT_OR_IP) -- doing it like this makes this code work for both udp and tcp

45
client.lua Normal file
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@ -0,0 +1,45 @@
package.path = "./?/init.lua;./?.lua;"..package.path
-- local net = require("net.tcp")
-- local client = net:newTCPClient("localhost",12345)
-- client:send("Test!")
-- client.OnDataRecieved(function(c,data)
-- print("Response: ",data)
-- --c:send("Testing again!")
-- end)
local multi, thread = require("multi"):init()
local https = require("net.https")
-- multi:newThread("test1",function()
-- local file = io.open("test1.jpg","wb")
-- data, code, headers, status = http.request("http://zjcdn.manga3fox.me/store/manga/33769/091.0/compressed/s20210705_163050_598.jpg")
-- print("Data:",data)
-- if headers then
-- for i,v in pairs(headers) do
-- print(i,v)
-- end
-- end
-- print(data,code,headers,status)
-- file:write(data)
-- file:flush()
-- file:close()
-- os.exit()
-- end).OnError(function(a,b,c)
-- print("Error: ",a,b,c)
-- --os.exit()
-- end)
data, code, headers, status = https.request("https://example.com/")
print(data, code, headers, status)
if headers then
for i,v in pairs(headers) do
print(i,v)
end
end
-- multi.OnExit(function()
-- print("Lua state being shutdown! :'(")
-- end)
-- multi:mainloop()

146
net/https.lua Normal file
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@ -0,0 +1,146 @@
----------------------------------------------------------------------------
-- LuaSec 1.0.1
-- Copyright (C) 2009-2021 PUC-Rio
--
-- Author: Pablo Musa
-- Author: Tomas Guisasola
---------------------------------------------------------------------------
local socket = require("socket")
local ssl = require("ssl")
local ltn12 = require("ltn12")
local http = require("net.http")
local url = require("socket.url")
local try = socket.try
--
-- Module
--
local _M = {
_VERSION = "1.0.1",
_COPYRIGHT = "LuaSec 1.0.1 - Copyright (C) 2009-2021 PUC-Rio",
PORT = 443,
TIMEOUT = 60
}
-- TLS configuration
local cfg = {
protocol = "any",
options = {"all", "no_sslv2", "no_sslv3", "no_tlsv1"},
verify = "none",
}
--------------------------------------------------------------------
-- Auxiliar Functions
--------------------------------------------------------------------
-- Insert default HTTPS port.
local function default_https_port(u)
return url.build(url.parse(u, {port = _M.PORT}))
end
-- Convert an URL to a table according to Luasocket needs.
local function urlstring_totable(url, body, result_table)
url = {
url = default_https_port(url),
method = body and "POST" or "GET",
sink = ltn12.sink.table(result_table)
}
if body then
url.source = ltn12.source.string(body)
url.headers = {
["content-length"] = #body,
["content-type"] = "application/x-www-form-urlencoded",
}
end
return url
end
-- Forward calls to the real connection object.
local function reg(conn)
local mt = getmetatable(conn.sock).__index
for name, method in pairs(mt) do
if type(method) == "function" then
conn[name] = function (self, ...)
return method(self.sock, ...)
end
end
end
end
-- Return a function which performs the SSL/TLS connection.
local function tcp(params)
params = params or {}
-- Default settings
for k, v in pairs(cfg) do
params[k] = params[k] or v
end
-- Force client mode
params.mode = "client"
-- 'create' function for LuaSocket
return function ()
local conn = {}
conn.sock = try(socket.tcp())
local st = getmetatable(conn.sock).__index.settimeout
function conn:settimeout(...)
return st(self.sock, _M.TIMEOUT)
end
-- Replace TCP's connection function
function conn:connect(host, port)
try(self.sock:connect(host, port))
self.sock = try(ssl.wrap(self.sock, params))
self.sock:sni(host)
self.sock:settimeout(_M.TIMEOUT)
try(self.sock:dohandshake())
reg(self, getmetatable(self.sock))
return 1
end
return conn
end
end
--------------------------------------------------------------------
-- Main Function
--------------------------------------------------------------------
-- Make a HTTP request over secure connection. This function receives
-- the same parameters of LuaSocket's HTTP module (except 'proxy' and
-- 'redirect') plus LuaSec parameters.
--
-- @param url mandatory (string or table)
-- @param body optional (string)
-- @return (string if url == string or 1), code, headers, status
--
local function request(url, body)
local result_table = {}
local stringrequest = type(url) == "string"
if stringrequest then
url = urlstring_totable(url, body, result_table)
else
url.url = default_https_port(url.url)
end
if http.PROXY or url.proxy then
return nil, "proxy not supported"
elseif url.redirect then
return nil, "redirect not supported"
elseif url.create then
return nil, "create function not permitted"
end
-- New 'create' function to establish a secure connection
url.create = tcp(url)
local res, code, headers, status = http.request(url)
if res and stringrequest then
return table.concat(result_table), code, headers, status
end
return res, code, headers, status
end
--------------------------------------------------------------------------------
-- Export module
--
_M.request = request
_M.tcp = tcp
return _M

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@ -44,9 +44,6 @@ math.random()
math.random()
local multi, thread = require("multi").init()
local socket = require("socket")
local http = require("socket.http")
local https=require("ssl.https")
local mime = require("mime")
--ssl=require("ssl")
--https=require("ssl.https")
local net = {}
@ -198,736 +195,4 @@ function net:newCastedClients(name) -- connects to the broadcasted server
end
end)
end
-- -- UDP Stuff
-- function net:newUDPServer(port, servercode, nonluaServer)
-- local c = {}
-- c.udp = assert(socket.udp())
-- c.udp:settimeout(0)
-- c.udp:setsockname("*", port)
-- c.ips = {}
-- c.Type = "udp"
-- if port == 0 then
-- _, c.port = c.udp:getsockname()
-- end
-- c.ids = {}
-- c.servercode = servercode
-- c.bannedIPs = {}
-- c.bannedCIDs = {}
-- c.autoNormalization = false
-- function c:setUpdateRate(n)
-- --print("Not needed in a udp server!")
-- end
-- function c:banCID(cid)
-- table.insert(self.bannedCIDs, cid)
-- end
-- function c:banIP(ip)
-- table.insert(self.bannedIPs, cid)
-- end
-- c.broad = socket.udp()
-- c.hostip = net.getLocalIP()
-- function c:broadcast(name)
-- table.insert(net.BroadcastDriver,
-- function(loop, dt)
-- self.broad:setoption("broadcast", true)
-- self.broad:sendto(name .. "|" .. self.Type .. "|" .. self.hostip .. ":" .. self.port, "255.255.255.255", 11111)
-- self.broad:setoption("broadcast", false)
-- end)
-- end
-- function c:send(ip, data, port, cid)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.servercode then
-- cid = cid or self:CIDFrom(ip, port)
-- if not self.ips[cid] then
-- --print("Can't determine cid from client... sending the client a new one!")
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, 0, self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- return
-- end
-- if net.inList(self.bannedIPs, ip) or net.inList(self.bannedCIDs, cid) then
-- self.udp:sendto("BANNED CLIENT", ip, port or self.port)
-- elseif self.ips[cid][4] then
-- self.udp:sendto(data, ip, port or self.port)
-- elseif self.ips[cid][4] == false then
-- self.udp:sendto("Make sure your server code is correct!", ip, port)
-- end
-- else
-- self.udp:sendto(data, ip, port or self.port)
-- end
-- end
-- function c:pollClientModules(ip, port)
-- self:send(ip, "L!", port)
-- end
-- function c:CIDFrom(ip, port)
-- for i, v in pairs(self.ips) do
-- if (ip == v[1] and v[2] == port) then
-- return i
-- end
-- end
-- end
-- function c:sendAll(data)
-- for i, v in pairs(self.ips) do
-- self:send(v[1], data, v[2], i)
-- end
-- end
-- function c:sendAllBut(data, cid)
-- for i, v in pairs(self.ips) do
-- if i ~= cid then
-- self:send(v[1], data, v[2], i)
-- end
-- end
-- end
-- function c:clientRegistered(cid)
-- return self.cids[cid]
-- end
-- function c:clientLoggedIn(cid)
-- if not self.clientRegistered(cid) then
-- return nil
-- end
-- return self.ips[cid][4]
-- end
-- function c:update()
-- local data, ip, port = self.udp:receivefrom()
-- if net.inList(self.bannedIPs, ip) or net.inList(self.bannedCIDs, cid) then
-- --print("We will ignore data from a banned client!")
-- return
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if data:sub(1, 4) == "pong" then
-- --print("Recieved pong from: "..data:sub(5,-1))
-- self.ips[data:sub(5, -1)][3] = os.clock()
-- elseif data:sub(1, 2) == "S!" then
-- local cid = self:CIDFrom(ip, port)
-- if data:sub(3, -1) == self.servercode then
-- --print("Servercode Accepted: " .. self.servercode)
-- if self.ips[cid] then
-- self.ips[cid][4] = true
-- else
-- --print("Server can't keep up! CID: " .. cid .. " has been skipped! Sending new CID to the client!")
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, 0, self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- end
-- else
-- self.udp:sendto("Make sure your server code is correct!", ip, port)
-- end
-- elseif data:sub(1, 2) == "C!" then
-- local hook = (data:sub(11, -1)):match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data:sub(11, -1), data:sub(3, 10), ip, port)
-- elseif data:sub(1, 2) == "E!" then
-- self.ips[data:sub(3, 10)] = nil
-- obj.ids[data:sub(3, 10)] = false
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", data:sub(3, 10), ip, port)
-- elseif data == "I!" then
-- local cid = net.resolveID(self)
-- --print("Sending unique cid to client: " .. cid)
-- self.ips[cid] = {ip, port, os.clock(), self.servercode == nil}
-- --print(ip)
-- self.udp:sendto("I!" .. cid, ip, port)
-- if self.servercode then
-- self.udp:sendto("S!", ip, port)
-- end
-- self.OnClientConnected:Fire(self, cid, ip, port)
-- elseif data:sub(1, 2) == "L!" then
-- cid, cList = data:sub(3, 10), data:sub(11, -1)
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, cid, ip, port)
-- end
-- end
-- for cid, dat in pairs(self.ips) do
-- if not ((os.clock() - dat[3]) < 65) then
-- self.ips[cid] = nil
-- self.OnClientClosed:Fire(self, "Client lost Connection: ping timeout", cid, ip, port)
-- end
-- end
-- end
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- c.connectiontest = multi:newAlarm(30):setName("net.pingOutTask")
-- c.connectiontest.link = c
-- c.connectiontest:OnRing(
-- function(alarm)
-- alarm.link:sendAll("ping")
-- alarm:Reset()
-- end
-- )
-- table.insert(net.ConnectionDriver, c)
-- net.OnServerCreated:Fire(c)
-- return c
-- end
-- local pingManager = {}
-- function net:newUDPClient(host, port, servercode, nonluaServer)
-- local c = {}
-- c.ip = assert(socket.dns.toip(host))
-- c.udp = assert(socket.udp())
-- c.udp:settimeout(0)
-- c.udp:setpeername(c.ip, port)
-- c.cid = "NIL"
-- c.lastPing = 0
-- c.Type = "udp"
-- c.servercode = servercode
-- c.autoReconnect = true
-- c.autoNormalization = false
-- function c:pollPing(n)
-- return not ((os.clock() - self.lastPing) < (n or 60))
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.udp:send("C!" .. self.cid .. data)
-- end
-- function c:sendRaw(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.udp:send(data)
-- end
-- function c:getCID()
-- if self:IDAssigned() then
-- return self.cid
-- end
-- end
-- function c:close()
-- self:send("E!")
-- end
-- function c:IDAssigned()
-- return self.cid ~= "NIL"
-- end
-- function c:update()
-- local data = self.udp:receive()
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if data:sub(1, 2) == "I!" then
-- self.cid = data:sub(3, -1)
-- self.OnClientReady:Fire(self)
-- elseif data == "S!" then
-- self.udp:send("S!" .. (self.servercode or ""))
-- elseif data == "L!" then
-- local mods = ""
-- local m = ""
-- for i = 1, #net.loadedModules do
-- m = net.loadedModules[i]
-- mods = mods .. m .. ":" .. net.getModuleVersion(m) .. "|"
-- end
-- self.udp:send("L!" .. self.cid .. mods)
-- elseif data == "ping" then
-- self.lastPing = os.clock()
-- self.OnPingRecieved:Fire(self)
-- self.udp:send("pong" .. self.cid)
-- else
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data)
-- end
-- end
-- end
-- function c:reconnect()
-- if not nonluaServer then
-- self.cid = "NIL"
-- c.udp:send("I!")
-- end
-- self.pingEvent:Resume()
-- self.OnConnectionRegained:Fire(self)
-- end
-- c.pingEvent =
-- multi:newEvent(
-- function(self)
-- return self.link:pollPing()
-- end
-- )
-- c.pingEvent:OnEvent(
-- function(self)
-- if self.link.autoReconnect then
-- self.link.OnServerNotAvailable:Fire("Connection to server lost: ping timeout! Attempting to reconnect...")
-- self.link.OnClientDisconnected:Fire(self, "closed")
-- self.link:reconnect()
-- else
-- self.link.OnServerNotAvailable:Fire("Connection to server lost: ping timeout!")
-- self.link.OnClientDisconnected:Fire(self, "closed")
-- end
-- self:Pause()
-- end
-- ):setName("net.pingInTask")
-- c.pingEvent.link = c
-- c.OnPingRecieved = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnServerNotAvailable = multi:newConnection()
-- c.OnClientReady = multi:newConnection()
-- c.OnClientDisconnected = multi:newConnection()
-- c.OnConnectionRegained = multi:newConnection()
-- c.notConnected =
-- multi:newFunction(
-- function(self)
-- multi:newAlarm(3):OnRing(
-- function(alarm)
-- if self.link:IDAssigned() == false then
-- self.link.OnServerNotAvailable:Fire("Can't connect to the server: no response from server")
-- end
-- alarm:Destroy()
-- end
-- ):setName("net.clientTimeout")
-- end
-- )
-- c.notConnected.link = c
-- if not nonluaServer then
-- c.udp:send("I!")
-- end
-- table.insert(net.ConnectionDriver, c)
-- multi.nextStep(
-- function()
-- c.notConnected()
-- end
-- )
-- net.OnClientCreated:Fire(c)
-- return c
-- end
--TCP Stuff
-- function net:newTCPClientObject(fd)
-- local c = {}
-- local client
-- c.Type = "tcp-ClientObj"
-- c.rMode = "*l"
-- c.sMode = "*l"
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace, "n")
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- if fd then
-- client = socket.tcp()
-- client:setfd(fd)
-- _, port = client:getsockname()
-- c.handle = client
-- else
-- error("You need to enter a fd in order to be able to create a tcp client object like this!")
-- end
-- function c:setUpdateRate(n)
-- self.updaterRate = n
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.rMode = mode
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- self.handle:send(data .. "\n")
-- elseif self.sMode == "b" then
-- self.handle:send(self:packMsg(data))
-- else
-- self.handle:send(data)
-- end
-- end
-- multi:newThread("ServerClientHandler",function()
-- while true do
-- thread.skip(1)
-- local data, err, dat, len
-- if self.rMode == "b" then
-- thread.hold(function()
-- return client:receive(self.numspace)
-- end)
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = client:receive(len)
-- else
-- data, err = client:receive(self.rMode)
-- end
-- if err == "closed" then
-- for i = 1, #self.ips do
-- if self.ips[i] == client then
-- table.remove(self.ips, i)
-- end
-- end
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", client, client, ip)
-- self.links[client] = nil -- lets clean up
-- self:Destroy()
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if net.inList(self.bannedIPs, ip) then
-- --print("We will ingore data from a banned client!")
-- return
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data, client, client, ip, self)
-- if data:sub(1, 2) == "L!" then
-- cList = data
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, client, client, ip)
-- end
-- end
-- end
-- end)
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- return c
-- end
-- function net:newTCPServer(port)
-- local c = {}
-- local port = port or 0
-- c.tcp = assert(socket.bind("*", port))
-- c.tcp:settimeout(0)
-- c.ip, c.port = c.tcp:getsockname()
-- c.ips = {}
-- if port == 0 then
-- _, c.port = c.tcp:getsockname()
-- end
-- c.ids = {}
-- c.bannedIPs = {}
-- c.Type = "tcp"
-- c.rMode = "*l"
-- c.sMode = "*l"
-- c.updaterRate = 1
-- c.autoNormalization = false
-- c.updates = {}
-- c.links = {}
-- c.numspace = 4
-- c.broad = socket.udp()
-- c.hostip = net.getLocalIP()
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace, "n")
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- function c:broadcast(name)
-- table.insert(
-- net.BroadcastDriver,
-- function(loop, dt)
-- self.broad:setoption("broadcast", true)
-- self.broad:sendto(name .. "|" .. self.Type .. "|" .. self.hostip .. ":" .. self.port, "255.255.255.255", 11111)
-- self.broad:setoption("broadcast", false)
-- end
-- )
-- end
-- function c:setUpdateRate(n)
-- self.updaterRate = n
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.sMode = mode
-- end
-- function c:banCID(cid)
-- --print("Function not supported on a tcp server!")
-- end
-- function c:banIP(ip)
-- table.insert(self.bannedIPs, cid)
-- end
-- function c:send(handle, data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- handle:send(data .. "\n")
-- elseif self.sMode == "b" then
-- handle:send(self:packMsg(data))
-- else
-- handle:send(data)
-- end
-- end
-- function c:sendAllData(handle, data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- handle:send(data)
-- end
-- function c:pollClientModules(ip, port)
-- self:send(ip, "L!", port)
-- end
-- function c:CIDFrom(ip, port)
-- --print("Method not supported when using a TCP Server!")
-- return "CIDs in TCP work differently!"
-- end
-- function c:sendAll(data)
-- for i, v in pairs(self.ips) do
-- self:send(v, data)
-- end
-- end
-- function c:sendAllBut(data, cid)
-- for i, v in pairs(self.ips) do
-- if not (cid == i) then
-- self:send(v, data)
-- end
-- end
-- end
-- function c:clientRegistered(cid)
-- return self.ips[cid]
-- end
-- function c:clientLoggedIn(cid)
-- return self.ips[cid]
-- end
-- function c:getUpdater(cid)
-- return self.updates[cid]
-- end
-- function c:update()
-- local client = self.tcp:accept(self.rMode)
-- if not client then
-- return
-- end
-- table.insert(self.ips, client)
-- client:settimeout(0)
-- client:setoption("keepalive", true)
-- ip, port = client:getpeername()
-- if ip and port then
-- self.OnClientConnected:Fire(self, client, client, ip)
-- multi:newThread("ServerClientHandler",function()
-- while true do
-- thread.skip(1)
-- local data, err, dat, len
-- if self.rMode == "b" then
-- thread.hold(
-- function()
-- dat = client:receive(self.numspace)
-- return dat
-- end
-- )
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = client:receive(len)
-- else
-- data, err = client:receive(self.rMode)
-- end
-- if err == "closed" then
-- for i = 1, #self.ips do
-- if self.ips[i] == client then
-- table.remove(self.ips, i)
-- end
-- end
-- self.OnClientClosed:Fire(self, "Client Closed Connection!", client, client, ip)
-- self.links[client] = nil -- lets clean up
-- self:Destroy()
-- thread.kill()
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- if net.inList(self.bannedIPs, ip) then
-- return
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data, client, client, ip, self)
-- if data:sub(1, 2) == "L!" then
-- cList = data
-- local list = {}
-- for m, v in cList:gmatch("(%S-):(%S-)|") do
-- list[m] = v
-- end
-- self.OnClientsModulesList:Fire(list, client, client, ip)
-- end
-- end
-- end
-- end)
-- end
-- end
-- c.OnClientsModulesList = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnClientClosed = multi:newConnection()
-- c.OnClientConnected = multi:newConnection()
-- table.insert(net.ConnectionDriver, c)
-- net.OnServerCreated:Fire(c)
-- return c
-- end
-- function net:newTCPClient(host, port)
-- local c = {}
-- c.ip = assert(socket.dns.toip(host))
-- c.tcp = socket.connect(c.ip, port)
-- if not c.tcp then
-- --print("Can't connect to the server: no response from server")
-- return false
-- end
-- c.tcp:settimeout(0)
-- --c.tcp:setoption('tcp-nodelay', true)
-- c.tcp:setoption("keepalive", true)
-- c.Type = "tcp"
-- c.autoReconnect = true
-- c.rMode = "*l"
-- c.sMode = "*l"
-- c.autoNormalization = false
-- c.numspace = 4
-- function c:enableBinaryMode()
-- self.rMode = "b"
-- self.sMode = "b"
-- end
-- function c:setReceiveMode(mode)
-- self.rMode = mode
-- end
-- function c:setSendMode(mode)
-- self.sMode = mode
-- end
-- function c:packMsg(data)
-- local temp = bin.new()
-- temp:addBlock(#data, self.numspace)
-- temp:addBlock(data)
-- return temp:getData()
-- end
-- function c:send(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- if self.sMode == "*l" then
-- ind, err = self.tcp:send(data .. "\n")
-- elseif self.sMode == "b" then
-- ind, err = self.tcp:send(self:packMsg(data))
-- else
-- ind, err = self.tcp:send(data)
-- end
-- if err == "closed" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err == "timeout" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err then
-- --print(err)
-- end
-- end
-- function c:sendRaw(data)
-- if self.autoNormalization then
-- data = net.normalize(data)
-- end
-- self.tcp:send(data)
-- end
-- function c:getCID()
-- return "No Cid on a tcp client!"
-- end
-- function c:close()
-- self.tcp:close()
-- end
-- function c:IDAssigned()
-- return true
-- end
-- function c:update()
-- if not self.tcp then
-- return
-- end
-- local data, err, dat
-- if self.rMode == "b" then
-- thread.hold(
-- function()
-- dat = self.tcp:receive(self.numspace)
-- return dat
-- end
-- )
-- len = bin.new(dat):getBlock("n", self.numspace)
-- data, err = self.tcp:receive(len)
-- else
-- data, err = self.tcp:receive()
-- end
-- if err == "closed" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err == "timeout" then
-- self.OnClientDisconnected:Fire(self, err)
-- elseif err then
-- --print(err)
-- end
-- if data then
-- if self.autoNormalization then
-- data = net.denormalize(data)
-- end
-- local hook = data:match("!(.-)!")
-- self.OnDataRecieved:getConnection(hook):Fire(self, data)
-- end
-- end
-- function c:reconnect()
-- multi:newFunction(
-- function(func)
-- self.tcp = socket.connect(self.ip, self.port)
-- if self.tcp == nil then
-- --print("Can't connect to the server: No response from server!")
-- multi:newAlarm(3):OnRing(
-- function(alarm)
-- self:reconnect()
-- alarm:Destroy()
-- return
-- end
-- ):setName("net.timeoutTask")
-- end
-- self.OnConnectionRegained:Fire(self)
-- self.tcp:settimeout(0)
-- --self.tcp:setoption('tcp-nodelay', true)
-- self.tcp:setoption("keepalive", true)
-- end
-- )
-- end
-- c.event =
-- multi:newEvent(
-- function(event)
-- return event.link:IDAssigned()
-- end
-- ):OnEvent(
-- function(event)
-- event.link.OnClientReady:Fire(event.link)
-- event:Destroy()
-- end
-- )
-- c.event:setName("net.handshakeTask")
-- c.event.link = c
-- c.OnClientReady = multi:newConnection()
-- c.OnClientDisconnected = multi:newConnection()
-- c.OnDataRecieved = multi:newConnection()
-- c.OnConnectionRegained = multi:newConnection()
-- table.insert(net.ConnectionDriver, c)
-- net.OnClientCreated:Fire(c)
-- return c
-- end
-- net.timer = multi:newTimer():Start()
-- multi:newThread(
-- "ClientServerHandler",
-- function()
-- while true do
-- thread.skip()
-- for i = 1, #net.ConnectionDriver do
-- thread.skip()
-- net.ConnectionDriver[i]:update()
-- end
-- if net.timer:Get() >= 1 then
-- for i = 1, #net.BroadcastDriver do
-- net.BroadcastDriver[i]()
-- end
-- net.timer:Reset()
-- end
-- end
-- end
-- )
return net

View File

@ -0,0 +1,25 @@
package = "lnet"
version = "5.0-0"
source = {
url = "git://github.com/rayaman/net.git",
tag = "net-v5",
}
description = {
summary = "Lua networking library that wraps around lua-socket to make networking easy.",
detailed = [[
This library uses the multi library. The new multitasking library and this one are now co-Dependant if using the networkManager integration for network parallelism. This has an event driven approach for networking which allows one to easily work async with the data.
]],
homepage = "https://github.com/rayaman/net",
license = "MIT"
}
dependencies = {
"lua >= 5.1",
"luasocket"
"multi",
}
build = {
type = "builtin",
modules = {
["net.init"] = "net/init.lua",
}
}

View File

@ -8,4 +8,7 @@
-- end)
-- multi:mainloop()
http = require("socket.http")
print(http.request("http://zjcdn.mangafox.me/store/manga/33769/091/compressed/s20210705_163050_598.jpg"))
data, code, headers = http.request("http://zjcdn.mangafox.me/store/manga/33769/091.0/compressed/s20210705_163050_598.jpg")
for i,v in pairs(headers) do
print(i,v)
end