* Fixed spelling, started ideaing for 16.0.0 * Updated files * Updated readme * Updated version * Concat conns now properly transfer events * Testing types * Connections can be % with functions * Updated connections * Fixed issue with double thread activations (Looking for another solution) * Working on issue with love threaded functions not waiting when in a thread * Working on issue where threads created in threads don't work * Fixed broken threads for love * Fixed some issues with threads * removed test * Updated changes.md * Plan on testing parity between the threading modules * Writing tests for system threading * Added test cases for threading, fixed issues. Todo test love2d * Fixed love2d to succeed with tests * All tests working * Updated files for testing * Modified tests to make it more seamless * removed extra __cores in lanes/pseudo * Working on new priority scheme * Working on priority management * Working on custom prioritySchemes * Fixed issues with missing code * Threaded processors * THREAD.exposeENV(), thread:newProcessor() * Typo in changes.md * Fixed typo in pseudoManager * fixing * Trying to fix exposeENV with pseudoThreading * Changes to threads * updated changes.md * Working on systemthreadedprocess, and experimental newProxy for threading * newProxy and STP work * newProxy implemented * Proxies work with connections now :D * Added tstep to STP, updated changes.md * thread.hold(proxy.conn) * Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors * Getting loads of processors implemented * Finished getLoad(type) * Fixed some bugs * Added an easy way to share a table, found some limitations with lanes threading. * THREAD_NAME set for main thread, connections break the rules for proxies * Testing * Really close to portable proxies, currently extreamly unstable! * Debugging what is going on... * Fixed critical issue with coroutine based threads * Removed extra bloat, proxies are portable now! * Started work on the debugManager * Testing actions, fixing bugs with lanes * Testing... * fixing actions * typo fixed * Throw an error when things break * fixing stuff * Fixed issue with errors not going through * Removed system threaded connections, soon to be replaced by proxies * Testing love2d tests * Test love2d * Use later love-build * Use ubuntu for build * Fixed path * Use appimage * use sudo * No window for love2d * Fixed love2d tests * Testing love2d * Use workspace * Moved other tests while testing * actually pull the repo * packagepath set * Fixed pull * Update multi * Removed link * Edited symlink * Added timeout to build * Rewriting loveManager, too much outdated code * Still implementing new love2d threading code * Rewriting love2d threading binding * Working on adding a Hold method to all objects. Will document how they all work when done. * jobqueues having isues with stp * new pack/unpack for tables, current issue is things being turned into strings * Fixed packing of values into threads, need to fix system proxies and system threaded processors * testing... * Not hard crashing when error is encountered * Should now push non 0 exit codes * Push error when an error happens * Closer to getting things working... * Working on new type system, planning out debugmanager * Fixed error code issue * Test for 5.1 * Planning out debugManager * Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working * Working on getting pseudoThreading tests to work * Added function / connection * Added boost method * Document new features to conns, todo fix newTask * Fixed newTask() * Updated changes.md and fixed some bugs * Added thread.defer(func) * Fixed tests on lanes and pseudo threading, todo fix love2d threading * Fixed paths * Working on paths * Testing paths * Add test for rockspec * Fixed issues * Fixed typo * Added test for defer * Threading working in love2d * Fixed, conf * lanes uses a threaded function like waitfor function * Cleaned up changes.md * added priorityManager to rockspec
75 lines
1.8 KiB
Lua
75 lines
1.8 KiB
Lua
package.path = "../?/init.lua;../?.lua;"..package.path
|
|
local multi, thread = require("multi"):init{print=true, warning = true, error=true}
|
|
local utils = require("multi.integration.loveManager.utils")
|
|
|
|
local people = {1,2,3}
|
|
|
|
function dump(o)
|
|
if type(o) == 'table' then
|
|
local s = '{ '
|
|
for k,v in pairs(o) do
|
|
if type(k) ~= 'number' then k = '"'..k..'"' end
|
|
s = s .. '['..k..'] = ' .. dump(v) .. '('..type(v):sub(1,1)..'),'
|
|
end
|
|
return s .. '} '
|
|
else
|
|
return tostring(o)
|
|
end
|
|
end
|
|
|
|
local fpeople = utils.pack(people)
|
|
|
|
print("Pack:", dump(fpeople))
|
|
|
|
local people = utils.unpack(fpeople)
|
|
|
|
print("Unpack:", dump(people))
|
|
print(type(people[3]))
|
|
|
|
-- GLOBAL, THREAD = require("multi.integration.loveManager"):init()
|
|
|
|
-- local queue = multi:newSystemThreadedQueue("TestQueue")
|
|
-- local tab = multi:newSystemThreadedTable("TestTable")
|
|
|
|
-- local test = multi:newSystemThread("Test",function()
|
|
-- local queue = THREAD.waitFor("TestQueue")
|
|
-- local tab = THREAD.waitFor("TestTable")
|
|
-- print("THREAD_ID:",THREAD_ID)
|
|
-- queue:push("Did it work?")
|
|
-- tab["Test"] = true
|
|
-- return 1,2,3
|
|
-- end)
|
|
|
|
-- multi:newThread("QueueTest", function()
|
|
-- print(thread.hold(queue))
|
|
-- print(thread.hold(tab, {key="Test"}))
|
|
-- print("Done!")
|
|
-- end)
|
|
|
|
-- local jq = multi:newSystemThreadedJobQueue(n)
|
|
|
|
-- jq:registerFunction("test2",function()
|
|
-- print("This works!")
|
|
-- end)
|
|
|
|
-- jq:registerFunction("test",function(a, b, c)
|
|
-- print(a, b+c)
|
|
-- test2()
|
|
-- return a+b+c
|
|
-- end)
|
|
|
|
-- print("Job:",jq:pushJob("test",1,2,3))
|
|
-- print("Job:",jq:pushJob("test",2,3,4))
|
|
-- print("Job:",jq:pushJob("test",5,6,7))
|
|
|
|
-- jq.OnJobCompleted(function(...)
|
|
-- print("Job Completed!", ...)
|
|
-- end)
|
|
|
|
-- function love.draw()
|
|
-- --
|
|
-- end
|
|
|
|
-- function love.update()
|
|
-- multi:uManager()
|
|
-- end |