More examples small tweaks added/modified examples typos as always minor bug fixes some new features, read readme for them
33 lines
1.4 KiB
Lua
33 lines
1.4 KiB
Lua
local GLOBAL,sThread=require("multi.intergration.lanesManager").init()
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require("proAudioRt") -- an audio library
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-- The hosting site with precompiled binaries is down, but here is a link to a archive
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-- https://web.archive.org/web/20160907180559/http://viremo.eludi.net:80/proteaAudio/proteaaudiolua.html documentation and downloads are availiable... I also have saved copies just in case :D
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-- Music by: myuuji
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-- His youtube channel can be found here: https://www.youtube.com/channel/UCiSKnkKCKAQVxMUWpZQobuQ
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proAudio.create()
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multi:newThread("test",function()
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-- simple playlist
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sThread.waitFor("song")
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print("Playing song 1!")
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proAudio.soundPlay(GLOBAL["song"])
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sThread.waitFor("song2")
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thread.hold(function() sThread.sleep(.001) return proAudio.soundActive()==0 end)
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print("Playing song 2!")
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proAudio.soundPlay(GLOBAL["song2"])
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sThread.waitFor("song3")
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thread.hold(function() sThread.sleep(.001) return proAudio.soundActive()==0 end)
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print("Playing song 3!")
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proAudio.soundPlay(GLOBAL["song3"])
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end)
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-- loading the audio in another thread is way faster! So lets do that
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multi:newSystemThread("test1",function() -- spawns a thread in another lua process
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require("proAudioRt")
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GLOBAL["song"]=proAudio.sampleFromFile("test.ogg",1,1)
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print("Loaded song 1!")
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GLOBAL["song2"]=proAudio.sampleFromFile("test2.ogg",1,1)
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print("Loaded song 2!")
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GLOBAL["song3"]=proAudio.sampleFromFile("test3.ogg",1,1)
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print("Loaded song 3!")
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end)
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multi:mainloop()
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