* Fixed spelling, started ideaing for 16.0.0 * Updated files * Updated readme * Updated version * Concat conns now properly transfer events * Testing types * Connections can be % with functions * Updated connections * Fixed issue with double thread activations (Looking for another solution) * Working on issue with love threaded functions not waiting when in a thread * Working on issue where threads created in threads don't work * Fixed broken threads for love * Fixed some issues with threads * removed test * Updated changes.md * Plan on testing parity between the threading modules * Writing tests for system threading * Added test cases for threading, fixed issues. Todo test love2d * Fixed love2d to succeed with tests * All tests working * Updated files for testing * Modified tests to make it more seamless * removed extra __cores in lanes/pseudo * Working on new priority scheme * Working on priority management * Working on custom prioritySchemes * Fixed issues with missing code * Threaded processors * THREAD.exposeENV(), thread:newProcessor() * Typo in changes.md * Fixed typo in pseudoManager * fixing * Trying to fix exposeENV with pseudoThreading * Changes to threads * updated changes.md * Working on systemthreadedprocess, and experimental newProxy for threading * newProxy and STP work * newProxy implemented * Proxies work with connections now :D * Added tstep to STP, updated changes.md * thread.hold(proxy.conn) * Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors * Getting loads of processors implemented * Finished getLoad(type) * Fixed some bugs * Added an easy way to share a table, found some limitations with lanes threading. * THREAD_NAME set for main thread, connections break the rules for proxies * Testing * Really close to portable proxies, currently extreamly unstable! * Debugging what is going on... * Fixed critical issue with coroutine based threads * Removed extra bloat, proxies are portable now! * Started work on the debugManager * Testing actions, fixing bugs with lanes * Testing... * fixing actions * typo fixed * Throw an error when things break * fixing stuff * Fixed issue with errors not going through * Removed system threaded connections, soon to be replaced by proxies * Testing love2d tests * Test love2d * Use later love-build * Use ubuntu for build * Fixed path * Use appimage * use sudo * No window for love2d * Fixed love2d tests * Testing love2d * Use workspace * Moved other tests while testing * actually pull the repo * packagepath set * Fixed pull * Update multi * Removed link * Edited symlink * Added timeout to build * Rewriting loveManager, too much outdated code * Still implementing new love2d threading code * Rewriting love2d threading binding * Working on adding a Hold method to all objects. Will document how they all work when done. * jobqueues having isues with stp * new pack/unpack for tables, current issue is things being turned into strings * Fixed packing of values into threads, need to fix system proxies and system threaded processors * testing... * Not hard crashing when error is encountered * Should now push non 0 exit codes * Push error when an error happens * Closer to getting things working... * Working on new type system, planning out debugmanager * Fixed error code issue * Test for 5.1 * Planning out debugManager * Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working * Working on getting pseudoThreading tests to work * Added function / connection * Added boost method * Document new features to conns, todo fix newTask * Fixed newTask() * Updated changes.md and fixed some bugs * Added thread.defer(func) * Fixed tests on lanes and pseudo threading, todo fix love2d threading * Fixed paths * Working on paths * Testing paths * Add test for rockspec * Fixed issues * Fixed typo * Added test for defer * Threading working in love2d * Fixed, conf * lanes uses a threaded function like waitfor function * Cleaned up changes.md * added priorityManager to rockspec
298 lines
7.2 KiB
Lua
298 lines
7.2 KiB
Lua
package.path = "../?/init.lua;../?.lua;"..package.path
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multi, thread = require("multi"):init{print=true,warn=true,debugging=true}
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-- for i,v in pairs(thread) do
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-- print(i,v)
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-- end
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-- require("multi.integration.priorityManager")
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-- multi.debugging.OnObjectCreated(function(obj, process)
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-- multi.print("Created:", obj.Type, "in", process.Type, process:getFullName())
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-- end)
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-- multi.debugging.OnObjectDestroyed(function(obj, process)
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-- multi.print("Destroyed:", obj.Type, "in", process.Type, process:getFullName())
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-- end)
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-- test = multi:newProcessor("Test")
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-- test:setPriorityScheme(multi.priorityScheme.TimeBased)
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-- test:newUpdater(10000000):OnUpdate(function()
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-- print("Print is slowish")
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-- end)
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-- print("Running...")
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-- local conn1, conn2 = multi:newConnection(), multi:newConnection()
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-- conn3 = conn1 + conn2
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-- conn1(function()
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-- print("Hi 1")
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-- end)
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-- conn2(function()
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-- print("Hi 2")
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-- end)
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-- conn3(function()
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-- print("Hi 3")
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-- end)
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-- function test(a,b,c)
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-- print("I run before all and control if execution should continue!")
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-- return a>b
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-- end
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-- conn4 = test .. conn1
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-- conn5 = conn2 .. function() print("I run after it all!") end
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-- conn4:Fire(3,2,3)
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-- -- This second one won't trigger the Hi's
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-- conn4:Fire(1,2,3)
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-- conn5(function()
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-- print("Test 1")
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-- end)
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-- conn5(function()
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-- print("Test 2")
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-- end)
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-- conn5(function()
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-- print("Test 3")
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-- end)
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-- conn5:Fire()
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-- multi.print("Testing thread:newProcessor()")
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-- proc = thread:newProcessor("Test")
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-- proc:newLoop(function()
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-- multi.print("Running...")
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-- thread.sleep(1)
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-- end)
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-- proc:newThread(function()
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-- while true do
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-- multi.warn("Everything is a thread in this proc!")
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-- thread.sleep(1)
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-- end
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-- end)
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-- proc:newAlarm(5):OnRing(function(a)
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-- multi.print(";) Goodbye")
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-- a:Destroy()
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-- end)
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-- local func = thread:newFunction(function()
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-- thread.sleep(4)
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-- print("Hello!")
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-- end)
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-- multi:newTLoop(func, 1)
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-- multi:mainloop()
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-- multi:setTaskDelay(.05)
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-- multi:newTask(function()
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-- for i = 1, 10 do
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-- multi:newTask(function()
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-- print("Task "..i)
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-- end)
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-- end
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-- end)
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-- local conn = multi:newConnection()
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-- conn(function() print("Test 1") end)
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-- conn(function() print("Test 2") end)
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-- conn(function() print("Test 3") end)
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-- conn(function() print("Test 4") end)
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-- print("Fire 1")
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-- conn:Fire()
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-- conn = -conn
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-- print("Fire 2")
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-- conn:Fire()
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-- print(#conn)
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-- thread:newThread("Test thread", function()
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-- print("Starting thread!")
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-- thread.defer(function() -- Runs when the thread finishes execution
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-- print("Clean up time!")
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-- end)
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-- --[[
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-- Do lot's of stuff
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-- ]]
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-- thread.sleep(3)
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-- end)
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multi:mainloop()
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-- local conn1, conn2, conn3 = multi:newConnection(nil,nil,true), multi:newConnection(), multi:newConnection()
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-- local link = conn1(function()
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-- print("Conn1, first")
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-- end)
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-- local link2 = conn1(function()
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-- print("Conn1, second")
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-- end)
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-- local link3 = conn1(function()
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-- print("Conn1, third")
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-- end)
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-- local link4 = conn2(function()
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-- print("Conn2, first")
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-- end)
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-- local link5 = conn2(function()
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-- print("Conn2, second")
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-- end)
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-- local link6 = conn2(function()
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-- print("Conn2, third")
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-- end)
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-- print("Links 1-6",link,link2,link3,link4,link5,link6)
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-- conn1:Lock(link)
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-- print("All conns\n-------------")
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-- conn1:Fire()
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-- conn2:Fire()
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-- conn1:Unlock(link)
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-- conn1:Unconnect(link3)
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-- conn2:Unconnect(link6)
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-- print("All conns Edit\n---------------------")
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-- conn1:Fire()
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-- conn2:Fire()
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-- thread:newThread(function()
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-- print("Awaiting status")
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-- thread.hold(conn1 + (conn2 * conn3))
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-- print("Conn or Conn2 and Conn3")
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-- end)
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-- multi:newAlarm(1):OnRing(function()
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-- print("Conn")
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-- conn1:Fire()
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-- end)
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-- multi:newAlarm(2):OnRing(function()
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-- print("Conn2")
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-- conn2:Fire()
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-- end)
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-- multi:newAlarm(3):OnRing(function()
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-- print("Conn3")
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-- conn3:Fire()
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-- os.exit()
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-- end)
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-- local conn = multi:newSystemThreadedConnection("conn"):init()
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-- multi:newSystemThread("Thread_Test_1", function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:mainloop()
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-- end)
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-- multi:newSystemThread("Thread_Test_2", function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:newAlarm(2):OnRing(function()
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-- console.print("Fire 2!!!")
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-- conn:Fire(4,5,6)
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-- THREAD.kill()
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-- end)
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-- multi:mainloop()
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-- end)
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print("Mainloop conn got triggered!",a,b,c)
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-- end)
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-- alarm = multi:newAlarm(1)
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-- alarm:OnRing(function()
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-- console.print("Fire 1!!!")
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-- conn:Fire(1,2,3)
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-- end)
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-- alarm = multi:newAlarm(3):OnRing(function()
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-- multi:newSystemThread("Thread_Test_3",function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:newAlarm(4):OnRing(function()
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-- console.print("Fire 3!!!")
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-- conn:Fire(7,8,9)
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-- end)
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-- multi:mainloop()
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-- end)
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-- end)
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-- multi:newSystemThread("Thread_Test_4",function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local conn2 = multi:newConnection()
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-- local console = THREAD.getConsole()
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-- multi:newAlarm(2):OnRing(function()
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-- conn2:Fire()
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-- end)
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-- multi:newThread(function()
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-- console.print("Conn Test!")
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-- thread.hold(conn + conn2)
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-- console.print("It held!")
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-- end)
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-- multi:mainloop()
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-- end)
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-- multi:mainloop()
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--[[
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newFunction function: 0x00fad170
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waitFor function: 0x00fad0c8
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request function: 0x00fa4f10
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newThread function: 0x00fad1b8
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--__threads table: 0x00fa4dc8
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defer function: 0x00fa4f98
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isThread function: 0x00facd40
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holdFor function: 0x00fa5058
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yield function: 0x00faccf8
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hold function: 0x00fa51a0
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chain function: 0x00fa5180
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__CORES 32
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newISOThread function: 0x00fad250
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newFunctionBase function: 0x00fad128
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requests table: 0x00fa4e68
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newProcessor function: 0x00fad190
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exec function: 0x00fa50e8
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pushStatus function: 0x00fad108
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kill function: 0x00faccd8
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get function: 0x00fad0a8
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set function: 0x00fad088
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getCores function: 0x00facd60
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skip function: 0x00faccb0
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--_Requests function: 0x00fa50a0
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getRunningThread function: 0x00fa4fb8
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holdWithin function: 0x00facc80
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sleep function: 0x00fa4df0
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]] |