* Fixed spelling, started ideaing for 16.0.0 * Updated files * Updated readme * Updated version * Concat conns now properly transfer events * Testing types * Connections can be % with functions * Updated connections * Fixed issue with double thread activations (Looking for another solution) * Working on issue with love threaded functions not waiting when in a thread * Working on issue where threads created in threads don't work * Fixed broken threads for love * Fixed some issues with threads * removed test * Updated changes.md * Plan on testing parity between the threading modules * Writing tests for system threading * Added test cases for threading, fixed issues. Todo test love2d * Fixed love2d to succeed with tests * All tests working * Updated files for testing * Modified tests to make it more seamless * removed extra __cores in lanes/pseudo * Working on new priority scheme * Working on priority management * Working on custom prioritySchemes * Fixed issues with missing code * Threaded processors * THREAD.exposeENV(), thread:newProcessor() * Typo in changes.md * Fixed typo in pseudoManager * fixing * Trying to fix exposeENV with pseudoThreading * Changes to threads * updated changes.md * Working on systemthreadedprocess, and experimental newProxy for threading * newProxy and STP work * newProxy implemented * Proxies work with connections now :D * Added tstep to STP, updated changes.md * thread.hold(proxy.conn) * Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors * Getting loads of processors implemented * Finished getLoad(type) * Fixed some bugs * Added an easy way to share a table, found some limitations with lanes threading. * THREAD_NAME set for main thread, connections break the rules for proxies * Testing * Really close to portable proxies, currently extreamly unstable! * Debugging what is going on... * Fixed critical issue with coroutine based threads * Removed extra bloat, proxies are portable now! * Started work on the debugManager * Testing actions, fixing bugs with lanes * Testing... * fixing actions * typo fixed * Throw an error when things break * fixing stuff * Fixed issue with errors not going through * Removed system threaded connections, soon to be replaced by proxies * Testing love2d tests * Test love2d * Use later love-build * Use ubuntu for build * Fixed path * Use appimage * use sudo * No window for love2d * Fixed love2d tests * Testing love2d * Use workspace * Moved other tests while testing * actually pull the repo * packagepath set * Fixed pull * Update multi * Removed link * Edited symlink * Added timeout to build * Rewriting loveManager, too much outdated code * Still implementing new love2d threading code * Rewriting love2d threading binding * Working on adding a Hold method to all objects. Will document how they all work when done. * jobqueues having isues with stp * new pack/unpack for tables, current issue is things being turned into strings * Fixed packing of values into threads, need to fix system proxies and system threaded processors * testing... * Not hard crashing when error is encountered * Should now push non 0 exit codes * Push error when an error happens * Closer to getting things working... * Working on new type system, planning out debugmanager * Fixed error code issue * Test for 5.1 * Planning out debugManager * Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working * Working on getting pseudoThreading tests to work * Added function / connection * Added boost method * Document new features to conns, todo fix newTask * Fixed newTask() * Updated changes.md and fixed some bugs * Added thread.defer(func) * Fixed tests on lanes and pseudo threading, todo fix love2d threading * Fixed paths * Working on paths * Testing paths * Add test for rockspec * Fixed issues * Fixed typo * Added test for defer * Threading working in love2d * Fixed, conf * lanes uses a threaded function like waitfor function * Cleaned up changes.md * added priorityManager to rockspec
204 lines
5.8 KiB
Lua
204 lines
5.8 KiB
Lua
--[[
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MIT License
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Copyright (c) 2022 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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local multi, thread = require("multi").init()
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GLOBAL = multi.integration.GLOBAL
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THREAD = multi.integration.THREAD
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function multi:newSystemThreadedQueue(name)
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local c = {}
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c.Name = name
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local fRef = {"func",nil}
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function c:init()
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local q = {}
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q.chan = lovr.thread.getChannel(self.Name)
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function q:push(dat)
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if type(dat) == "function" then
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fRef[2] = THREAD.dump(dat)
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self.chan:push(fRef)
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return
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else
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self.chan:push(dat)
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end
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end
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function q:pop()
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local dat = self.chan:pop()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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function q:peek()
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local dat = self.chan:peek()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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return q
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end
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THREAD.package(name,c)
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return c
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end
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function multi:newSystemThreadedTable(name)
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local c = {}
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c.name = name
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function c:init()
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return THREAD.createTable(self.name)
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end
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THREAD.package(name,c)
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return c
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end
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local jqc = 1
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function multi:newSystemThreadedJobQueue(n)
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local c = {}
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c.cores = n or THREAD.getCores()
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c.registerQueue = {}
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c.funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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c.queue = lovr.thread.getChannel("__JobQueue_"..jqc.."_queue")
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c.queueReturn = lovr.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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c.queueAll = lovr.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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c.id = 0
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c.OnJobCompleted = multi:newConnection()
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local allfunc = 0
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function c:doToAll(func)
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local f = THREAD.dump(func)
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for i = 1, self.cores do
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self.queueAll:push({allfunc,f})
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end
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allfunc = allfunc + 1
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end
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function c:registerFunction(name,func)
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if self.funcs[name] then
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error("A function by the name "..name.." has already been registered!")
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end
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self.funcs[name] = func
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end
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function c:pushJob(name,...)
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self.id = self.id + 1
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self.queue:push{name,self.id,...}
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return self.id
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end
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function c:isEmpty()
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return queueJob:peek()==nil
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end
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local nFunc = 0
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function c:newFunction(name,func,holup) -- This registers with the queue
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if type(name)=="function" then
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holup = func
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func = name
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name = "JQ_Function_"..nFunc
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end
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nFunc = nFunc + 1
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c:registerFunction(name,func)
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return thread:newFunction(function(...)
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local id = c:pushJob(name,...)
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local link
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local rets
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link = c.OnJobCompleted(function(jid,...)
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if id==jid then
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rets = multi.pack(...)
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link:Destroy()
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end
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end)
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return thread.hold(function()
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if rets then
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return multi.unpack(rets) or multi.NIL
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end
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end)
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end,holup),name
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end
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thread:newThread("jobManager",function()
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while true do
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thread.yield()
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local dat = c.queueReturn:pop()
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if dat then
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c.OnJobCompleted:Fire(multi.unpack(dat))
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end
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end
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end)
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for i=1,c.cores do
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multi:newSystemThread("JobQueue_"..jqc.."_worker_"..i,function(jqc)
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local multi, thread = require("multi"):init()
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require("lovr.timer")
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local function atomic(channel)
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return channel:pop()
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end
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local clock = os.clock
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local funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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local queue = lovr.thread.getChannel("__JobQueue_"..jqc.."_queue")
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local queueReturn = lovr.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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local lastProc = clock()
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local queueAll = lovr.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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local registry = {}
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_G["__QR"] = queueReturn
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setmetatable(_G,{__index = funcs})
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thread:newThread("startUp",function()
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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end
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end)
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thread:newThread("runner",function()
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thread.sleep(.1)
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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local dat = queue:performAtomic(atomic)
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if dat then
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lastProc = os.clock()
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local name = table.remove(dat,1)
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local id = table.remove(dat,1)
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local tab = {funcs[name](multi.unpack(dat))}
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table.insert(tab,1,id)
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queueReturn:push(tab)
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end
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end
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end):OnError(function(...)
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error(...)
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end)
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thread:newThread("Idler",function()
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while true do
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thread.yield()
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if clock()-lastProc> 2 then
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THREAD.sleep(.05)
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else
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THREAD.sleep(.001)
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end
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end
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end)
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multi:mainloop()
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end,jqc)
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end
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jqc = jqc + 1
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return c
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end |