multi/test.lua

98 lines
2.6 KiB
Lua

package.path = "./?/init.lua;?.lua;lua5.4/share/lua/5.4/?/init.lua;lua5.4/share/lua/5.4/?.lua;"--..package.path
package.cpath = "lua5.4/lib/lua/5.4/?/core.dll;"--..package.cpath
multi, thread = require("multi"):init{print=true}
GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
multi:getOptimizationConnection()(function(msg)
print(msg)
end)
-- local conn1, conn2, conn3 = multi:newConnection(), multi:newConnection(), multi:newConnection()
-- thread:newThread(function()
-- print("Awaiting status")
-- thread.hold(conn1 + (conn2 * conn3))
-- print("Conn or Conn2 and Conn3")
-- end)
-- multi:newAlarm(1):OnRing(function()
-- print("Conn")
-- conn1:Fire()
-- end)
-- multi:newAlarm(2):OnRing(function()
-- print("Conn2")
-- conn2:Fire()
-- end)
-- multi:newAlarm(3):OnRing(function()
-- print("Conn3")
-- conn3:Fire()
-- end)
local conn = multi:newSystemThreadedConnection("conn"):init()
multi:newSystemThread("Thread_Test_1", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:mainloop()
end)
multi:newSystemThread("Thread_Test_2", function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(2):OnRing(function()
console.print("Fire 2!!!")
conn:Fire(4,5,6)
THREAD.kill()
end)
multi:mainloop()
end)
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print("Mainloop conn got triggered!",a,b,c)
end)
alarm = multi:newAlarm(1)
alarm:OnRing(function()
console.print("Fire 1!!!")
conn:Fire(1,2,3)
end)
alarm = multi:newAlarm(3):OnRing(function()
multi:newSystemThread("Thread_Test_3",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local console = THREAD.getConsole()
conn(function(a,b,c)
console.print(THREAD:getName().." was triggered!",a,b,c)
end)
multi:newAlarm(4):OnRing(function()
console.print("Fire 3!!!")
conn:Fire(7,8,9)
end)
multi:mainloop()
end)
end)
multi:newSystemThread("Thread_Test_4",function()
local multi, thread = require("multi"):init()
local conn = GLOBAL["conn"]:init()
local conn2 = multi:newConnection()
local console = THREAD.getConsole()
multi:newAlarm(2):OnRing(function()
conn2:Fire()
end)
multi:newThread(function()
console.print("Conn Test!")
thread.hold(conn + conn2)
console.print("It held!")
end)
multi:mainloop()
end)
multi:mainloop()