355 lines
9.7 KiB
Lua
355 lines
9.7 KiB
Lua
--[[
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MIT License
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Copyright (c) 2022 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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if not ISTHREAD then
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multi, thread = require("multi").init()
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GLOBAL = multi.integration.GLOBAL
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THREAD = multi.integration.THREAD
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else
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GLOBAL = multi.integration.GLOBAL
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THREAD = multi.integration.THREAD
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end
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function multi:newSystemThreadedQueue(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.Name = name
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local fRef = {"func",nil}
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function c:init()
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local q = {}
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q.chan = love.thread.getChannel(self.Name)
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function q:push(dat)
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if type(dat) == "function" then
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fRef[2] = THREAD.dump(dat)
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self.chan:push(fRef)
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return
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else
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self.chan:push(dat)
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end
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end
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function q:pop()
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local dat = self.chan:pop()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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function q:peek()
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local dat = self.chan:peek()
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if type(dat)=="table" and dat[1]=="func" then
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return THREAD.loadDump(dat[2])
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else
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return dat
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end
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end
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return q
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end
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THREAD.package(name,c)
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return c
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end
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function multi:newSystemThreadedTable(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.Name = name
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function c:init()
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return THREAD.createTable(self.Name)
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end
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THREAD.package(name,c)
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return c
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end
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local jqc = 1
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function multi:newSystemThreadedJobQueue(n)
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local c = {}
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c.cores = n or THREAD.getCores()
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c.registerQueue = {}
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c.funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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c.queue = love.thread.getChannel("__JobQueue_"..jqc.."_queue")
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c.queueReturn = love.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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c.queueAll = love.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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c.id = 0
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c.OnJobCompleted = multi:newConnection()
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local allfunc = 0
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function c:doToAll(func)
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local f = THREAD.dump(func)
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for i = 1, self.cores do
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self.queueAll:push({allfunc,f})
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end
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allfunc = allfunc + 1
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end
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function c:registerFunction(name,func)
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if self.funcs[name] then
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error("A function by the name "..name.." has already been registered!")
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end
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self.funcs[name] = func
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end
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function c:pushJob(name,...)
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self.id = self.id + 1
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self.queue:push{name,self.id,...}
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return self.id
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end
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function c:isEmpty()
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return queueJob:peek()==nil
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end
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local nFunc = 0
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function c:newFunction(name,func,holup) -- This registers with the queue
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if type(name)=="function" then
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holup = func
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func = name
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name = "JQ_Function_"..nFunc
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end
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nFunc = nFunc + 1
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c:registerFunction(name,func)
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return thread:newFunction(function(...)
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local id = c:pushJob(name,...)
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local link
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local rets
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link = c.OnJobCompleted(function(jid,...)
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if id==jid then
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rets = multi.pack(...)
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end
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end)
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return thread.hold(function()
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if rets then
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return multi.unpack(rets) or multi.NIL
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end
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end)
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end,holup),name
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end
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thread:newThread("jobManager",function()
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while true do
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thread.yield()
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local dat = c.queueReturn:pop()
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if dat then
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c.OnJobCompleted:Fire(multi.unpack(dat))
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end
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end
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end)
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for i=1,c.cores do
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multi:newSystemThread("JobQueue_"..jqc.."_worker_"..i,function(jqc)
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local multi, thread = require("multi"):init()
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require("love.timer")
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local function atomic(channel)
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return channel:pop()
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end
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local clock = os.clock
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local funcs = THREAD.createStaticTable("__JobQueue_"..jqc.."_table")
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local queue = love.thread.getChannel("__JobQueue_"..jqc.."_queue")
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local queueReturn = love.thread.getChannel("__JobQueue_"..jqc.."_queueReturn")
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local lastProc = clock()
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local queueAll = love.thread.getChannel("__JobQueue_"..jqc.."_queueAll")
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local registry = {}
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_G["__QR"] = queueReturn
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setmetatable(_G,{__index = funcs})
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thread:newThread("startUp",function()
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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end
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end)
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thread:newThread("runner",function()
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thread.sleep(.1)
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while true do
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thread.yield()
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local all = queueAll:peek()
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if all and not registry[all[1]] then
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lastProc = os.clock()
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THREAD.loadDump(queueAll:pop()[2])()
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end
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local dat = queue:performAtomic(atomic)
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if dat then
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multi:newThread("Test",function()
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lastProc = os.clock()
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local name = table.remove(dat,1)
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local id = table.remove(dat,1)
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local tab = {funcs[name](multi.unpack(dat))}
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table.insert(tab,1,id)
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queueReturn:push(tab)
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end)
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end
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end
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end):OnError(function(...)
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error(...)
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end)
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thread:newThread("Idler",function()
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while true do
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thread.yield()
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if clock()-lastProc> 2 then
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THREAD.sleep(.05)
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else
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THREAD.sleep(.001)
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end
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end
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end)
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multi:mainloop()
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end,jqc)
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end
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jqc = jqc + 1
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return c
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end
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function multi:newSystemThreadedConnection(name)
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local name = name or multi.randomString(16)
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local c = {}
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c.CONN = 0x00
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c.TRIG = 0x01
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c.PING = 0x02
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c.PONG = 0x03
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local subscribe = love.thread.getChannel("SUB_STC_" .. name)
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function c:init()
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self.subscribe = love.thread.getChannel("SUB_STC_" .. self.Name)
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function self:Fire(...)
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local args = multi.pack(...)
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if self.CID == THREAD_ID then -- Host Call
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for _, link in pairs(self.links) do
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love.thread.getChannel(link):push{self.TRIG, args}
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end
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self.proxy_conn:Fire(...)
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else
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self.subscribe:push{self.TRIG, args}
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end
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end
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local multi, thread = require("multi"):init()
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self.links = {}
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self.proxy_conn = multi:newConnection()
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local mt = getmetatable(self.proxy_conn)
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setmetatable(self, {__index = self.proxy_conn, __call = function(t,func) self.proxy_conn(func) end, __add = mt.__add})
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if self.CID == THREAD_ID then return self end
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thread:newThread("STC_CONN_MAN" .. self.Name,function()
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local item
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local string_self_ref = "LSF_" .. multi.randomString(16)
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local link_self_ref = love.thread.getChannel(string_self_ref)
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self.subscribe:push{self.CONN, string_self_ref}
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while true do
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item = thread.hold(function()
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return link_self_ref:peek()
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end)
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if item[1] == self.PING then
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link_self_ref:push{self.PONG}
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link_self_ref:pop()
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elseif item[1] == self.CONN then
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if string_self_ref ~= item[2] then
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table.insert(self.links, love.thread.getChannel(item[2]))
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end
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link_self_ref:pop()
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elseif item[1] == self.TRIG then
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self.proxy_conn:Fire(multi.unpack(item[2]))
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link_self_ref:pop()
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else
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-- This shouldn't be the case
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end
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end
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end).OnError(multi.error)
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return self
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end
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local function remove(a, b)
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local ai = {}
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local r = {}
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for k,v in pairs(a) do ai[v]=true end
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for k,v in pairs(b) do
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if ai[v]==nil then table.insert(r,a[k]) end
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end
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return r
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end
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c.CID = THREAD_ID
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c.Name = name
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c.links = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
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-- Locals will only live in the thread that creates the original object
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local ping
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local pong = function(link, links)
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local res = thread.hold(function()
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return love.thread.getChannel(link):peek()[1] == c.PONG
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end,{sleep=3})
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if not res then
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for i=1,#links do
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if links[i] == link then
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table.remove(links,i,link)
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break
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end
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end
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else
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love.thread.getChannel(link):pop()
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end
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end
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ping = thread:newFunction(function(self)
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ping:Pause()
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multi.ForEach(self.links, function(link) -- Sync new connections
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love.thread.getChannel(link):push{self.PING}
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multi:newThread("pong Thread", pong, link, self.links)
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end)
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thread.sleep(3)
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ping:Resume()
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end,false)
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local function fire(...)
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for _, link in pairs(c.links) do
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love.thread.getChannel(link):push {c.TRIG, multi.pack(...)}
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end
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end
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thread:newThread("STC_SUB_MAN"..name,function()
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local item
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while true do
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thread.yield()
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-- We need to check on broken connections
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ping(c) -- Should return instantlly and process this in another thread
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item = thread.hold(function() -- This will keep things held up until there is something to process
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return c.subscribe:pop()
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end)
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if item[1] == c.CONN then
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multi.ForEach(c.links, function(link) -- Sync new connections
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love.thread.getChannel(item[2]):push{c.CONN, link}
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end)
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c.links[#c.links+1] = item[2]
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elseif item[1] == c.TRIG then
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fire(multi.unpack(item[2]))
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c.proxy_conn:Fire(multi.unpack(item[2]))
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end
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end
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end).OnError(multi.error)
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--- ^^^ This will only exist in the init thread
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THREAD.package(name,c)
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return c
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end |