2021-12-18 12:42:14 -05:00

241 lines
6.8 KiB
Lua

--[[
MIT License
Copyright (c) 2020 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
package.path = "?/init.lua;?.lua;" .. package.path
multi, thread = require("multi").init() -- get it all and have it on all lanes
if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassle
return {
init = function()
return multi.integration.GLOBAL, multi.integration.THREAD
end
}
end
-- Step 1 get lanes
lanes = require("lanes").configure()
multi.SystemThreads = {}
multi.isMainThread = true
function multi:canSystemThread()
return true
end
function multi:getPlatform()
return "lanes"
end
-- Step 2 set up the Linda objects
local __GlobalLinda = lanes.linda() -- handles global stuff
local __SleepingLinda = lanes.linda() -- handles sleeping stuff
local __ConsoleLinda = lanes.linda() -- handles console stuff
multi:newLoop(function()
local _,data = __ConsoleLinda:receive(0, "Q")
if data then
print(unpack(data))
end
end)
local GLOBAL,THREAD = require("multi.integration.lanesManager.threads").init(__GlobalLinda,__SleepingLinda)
local threads = {}
local count = 1
local started = false
local livingThreads = {}
function THREAD:newFunction(func,holdme)
local tfunc = {}
tfunc.Active = true
function tfunc:Pause()
self.Active = false
end
function tfunc:Resume()
self.Active = true
end
function tfunc:holdMe(b)
holdme = b
end
local function noWait()
return nil, "Function is paused"
end
local rets, err
local function wait(no)
if thread.isThread() and not (no) then
return multi.hold(function()
if err then
return nil, err
elseif rets then
return unpack(rets)
end
end)
else
while not rets and not err do
multi.scheduler:Act()
end
if err then
return nil,err
end
return unpack(rets)
end
end
tfunc.__call = function(t,...)
if not t.Active then
if holdme then
return nil, "Function is paused"
end
return {
isTFunc = true,
wait = noWait,
connect = function(f)
f(nil,"Function is paused")
end
}
end
local t = multi:newSystemThread("SystemThreadedFunction",func,...)
t.OnDeath(function(self,...) rets = {...} end)
t.OnError(function(self,e) err = e end)
if holdme then
return wait()
end
local temp = {
OnStatus = multi:newConnection(),
OnError = multi:newConnection(),
OnReturn = multi:newConnection(),
isTFunc = true,
wait = wait,
connect = function(f)
local tempConn = multi:newConnection()
t.OnDeath(function(self,...) if f then f(...) else tempConn:Fire(...) end end)
t.OnError(function(self,err) if f then f(nil,err) else tempConn:Fire(nil,err) end end)
return tempConn
end
}
t.OnDeath(function(self,...) temp.OnReturn:Fire(...) end)
t.OnError(function(self,err) temp.OnError:Fire(err) end)
t.linkedFunction = temp
t.statusconnector = temp.OnStatus
return temp
end
setmetatable(tfunc,tfunc)
return tfunc
end
function multi:newSystemThread(name, func, ...)
multi.InitSystemThreadErrorHandler()
rand = math.random(1, 10000000)
local c = {}
local __self = c
c.name = name
c.Name = name
c.Id = count
c.loadString = {"base","package","os","io","math","table","string","coroutine"}
livingThreads[count] = {true, name}
c.Type = "sthread"
c.creationTime = os.clock()
c.alive = true
c.priority = THREAD.Priority_Normal
local args = {...}
multi:newThread(function()
c.thread = lanes.gen(table.concat(c.loadString,","),
{
globals={ -- Set up some globals
THREAD_NAME=name,
THREAD_ID=count,
THREAD = THREAD,
GLOBAL = GLOBAL,
_Console = __ConsoleLinda
},
priority=c.priority
},func)(unpack(args))
thread.kill()
end)
count = count + 1
function c:kill()
self.thread:cancel()
multi.print("Thread: '" .. self.name .. "' has been stopped!")
self.alive = false
end
table.insert(multi.SystemThreads, c)
c.OnDeath = multi:newConnection()
c.OnError = multi:newConnection()
GLOBAL["__THREADS__"] = livingThreads
return c
end
local function detectLuaError(str)
return type(str)=="string" and str:match("%.lua:%d*:")
end
local function tableLen(tab)
local len = 0
for i,v in pairs(tab) do
len = len + 1
end
return len
end
function multi.InitSystemThreadErrorHandler()
if started == true then
return
end
started = true
multi:newThread("ThreadErrorHandler",function()
local threads = multi.SystemThreads
while true do
thread.sleep(.1) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough.
for i = #threads, 1, -1 do
local _,data = pcall(function()
return {threads[i].thread:join(1)}
end)
local v, err, t = data[1],data[2],data[3]
if detectLuaError(err) then
if err:find("Thread was killed!\1") then
livingThreads[threads[i].Id] = {false, threads[i].Name}
threads[i].alive = false
threads[i].OnDeath:Fire(threads[i],nil,"Thread was killed!")
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
else
threads[i].OnError:Fire(threads[i], err, "Error in systemThread: '" .. threads[i].name .. "' <" .. err .. ">")
threads[i].alive = false
livingThreads[threads[i].Id] = {false, threads[i].Name}
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
end
elseif tableLen(data)>0 then
livingThreads[threads[i].Id] = {false, threads[i].Name}
threads[i].alive = false
threads[i].OnDeath:Fire(threads[i],unpack(data))
GLOBAL["__THREADS__"] = livingThreads
table.remove(threads, i)
end
end
end
end).OnError(function(...)
print("Error!",...)
end)
end
multi.print("Integrated Lanes!")
multi.integration = {} -- for module creators
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
require("multi.integration.lanesManager.extensions")
return {
init = function()
return GLOBAL, THREAD
end
}