252 lines
6.7 KiB
Lua

--[[
MIT License
Copyright (c) 2023 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local multi, thread = require("multi"):init()
-- Returns a handler that allows a user to interact with an object on another thread!
-- Create on the thread that you want to interact with, send over the handle
function multi:chop(obj)
local multi, thread = require("multi"):init()
local list = {[0] = multi.randomString(12)}
_G[list[0]] = obj
for i,v in pairs(obj) do
if type(v) == "function" then
table.insert(list, i)
elseif type(v) == "table" and v.Type == multi.CONNECTOR then
table.insert(list, {i, multi:newProxy(multi:chop(v)):init()})
-- local stc = "stc_"..list[0].."_"..i
-- list[-1][#list[-1] + 1] = {i, stc}
-- list[#list+1] = i
-- obj[stc] = multi:newSystemThreadedConnection(stc):init()
-- obj["_"..i.."_"] = function(...)
-- return obj[stc](...)
-- end
end
end
return list
end
function multi:newProxy(list)
local c = {}
c.name = multi.randomString(12)
function c:init()
local multi, thread = nil, nil
if THREAD_NAME then
local multi, thread = require("multi"):init()
local function check()
return self.send:pop()
end
self.send = multi:newSystemThreadedQueue(self.name.."_S"):init()
self.recv = multi:newSystemThreadedQueue(self.name.."_R"):init()
self.funcs = list
self.conns = list[-1]
thread:newThread(function()
while true do
local data = thread.hold(check)
local func = table.remove(data, 1)
local sref = table.remove(data, 1)
local ret
if sref then
ret = {_G[list[0]][func](_G[list[0]], multi.unpack(data))}
else
ret = {_G[list[0]][func](multi.unpack(data))}
end
for i = 1,#ret do
if type(ret[i]) == "table" and getmetatable(ret[i]) then
setmetatable(ret[i],{}) -- remove that metatable, we do not need it on the other side!
end
if ret[i] == _G[list[0]] then
-- We cannot return itself, that return can contain bad values.
ret[i] = {_self_ref_ = true}
end
end
table.insert(ret, 1, func)
self.recv:push(ret)
end
end).OnError(print)
return self
else
local multi, thread = require("multi"):init()
local me = self
GLOBAL = multi.integration.GLOBAL
THREAD = multi.integration.THREAD
self.send = THREAD.waitFor(self.name.."_S")
self.recv = THREAD.waitFor(self.name.."_R")
for _,v in pairs(self.funcs) do
if type(v) == "table" then
-- We got a connection
v[2]:init()
--setmetatable(v[2],getmetatable(multi:newConnection()))
self[v[1]] = v[2]
else
self[v] = thread:newFunction(function(self,...)
if self == me then
me.send:push({v, true, ...})
else
me.send:push({v, false, ...})
end
return thread.hold(function()
local data = me.recv:peek()
if data and data[1] == v then
me.recv:pop()
table.remove(data, 1)
for i=1,#data do
if type(data[i]) == "table" and data[i]._self_ref_ then
-- So if we get a self return as a return, we should return the proxy!
data[i] = me
end
end
return multi.unpack(data)
end
end)
end, true)
end
end
return self
end
end
return c
end
function multi:newSystemThreadedProcessor(name, cores)
local name = name or "STP_"..multi.randomString(4) -- set a random name if none was given.
local autoscale = autoscale or false -- Will scale up the number of cores that the process uses.
local c = {}
setmetatable(c,{__index = multi})
c.cores = cores or 8
c.Name = name
c.Mainloop = {}
c.__count = 0
c.processors = {}
c.proc_list = {}
c.OnObjectCreated = multi:newConnection()
c.parent = self
c.jobqueue = multi:newSystemThreadedJobQueue(c.cores)
c.spawnThread = c.jobqueue:newFunction("__spawnThread__", function(name, func, ...)
local multi, thread = require("multi"):init()
local proxy = multi:newProxy(multi:chop(thread:newThread(name, func, ...))):init()
return proxy
end, true)
c.spawnTask = c.jobqueue:newFunction("__spawnTask__", function(obj, func, ...)
local multi, thread = require("multi"):init()
local obj = multi[obj](multi, func, ...)
local proxy = multi:newProxy(multi:chop(obj)):init()
return proxy
end, true)
function c:newLoop(func, notime)
return self.spawnTask("newLoop", func, notime):init()
end
function c:newTLoop(func, time)
return self.spawnTask("newTLoop", func, time):init()
end
function c:newUpdater(skip, func)
return self.spawnTask("newUpdater", func, notime):init()
end
function c:newEvent(task, func)
return self.spawnTask("newEvent", task, func):init()
end
function c:newAlarm(set, func)
return self.spawnTask("newAlarm", set, func):init()
end
function c:newStep(start, reset, count, skip)
return self.spawnTask("newStep", start, reset, count, skip):init()
end
function c:newTStep(start ,reset, count, set)
return self.spawnTask("newTStep", start, reset, count, set):init()
end
c.OnObjectCreated(function(proc, obj)
if not(obj.Type == multi.UPDATER or obj.Type == multi.LOOP) then
return multi.error("Invalid type!")
end
end)
function c:getHandler()
-- Not needed
end
function c:getThreads()
-- We might want to keep track of the number of threads we have
end
function c:getFullName()
return self.parent:getFullName() .. "." .. c.Name
end
function c:getName()
return self.Name
end
function c:newThread(name, func, ...)
return self.spawnThread(name, func, ...):init()
end
function c:newFunction(func, holdme)
return c.jobqueue:newFunction(func, holdme)
end
function c.run()
-- Not needed
end
function c.isActive()
--
end
function c.Start()
--
end
function c.Stop()
--
end
function c:Destroy()
--
end
return c
end