79 lines
1.8 KiB
Lua
79 lines
1.8 KiB
Lua
function connectionThreadTests(multi,thread)
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print("Starting Connection and Thread tests!")
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func = thread:newFunction(function(count)
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print("Starting Status test: ",count)
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local a = 0
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while true do
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a = a + 1
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thread.sleep(.1)
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thread.pushStatus(a,count)
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if a == count then break end
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end
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return "Done"
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end)
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local ret = func(10)
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local ret2 = func(15)
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local ret3 = func(20)
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local s1,s2,s3 = 0,0,0
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ret.OnError(function(...)
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print("Error:",...)
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end)
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ret.OnStatus(function(part,whole)
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s1 = math.ceil((part/whole)*1000)/10
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print(s1)
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end)
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ret2.OnStatus(function(part,whole)
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s2 = math.ceil((part/whole)*1000)/10
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end)
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ret3.OnStatus(function(part,whole)
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s3 = math.ceil((part/whole)*1000)/10
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end)
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ret.OnReturn(function()
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print("Done")
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end)
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local err, timeout = thread.hold(ret.OnReturn + ret2.OnReturn + ret3.OnReturn)
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if s1 == 100 and s2 == 100 and s3 == 100 then
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print("Threads: Ok")
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else
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print("Threads OnStatus or thread.hold(conn) Error!")
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end
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if timeout then
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print("Threads or Connection Error!")
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else
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print("Connection Test 1: Ok")
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end
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conn1 = multi:newConnection()
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conn2 = multi:newConnection()
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conn3 = multi:newConnection()
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local c1,c2,c3,c4 = false,false,false,false
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local a = conn1(function()
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c1 = true
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end)
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local b = conn2(function()
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c2 = true
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end)
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local c = conn3(function()
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c3 = true
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end)
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local d = conn3(function()
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c4 = true
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end)
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conn1:Fire()
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conn2:Fire()
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conn3:Fire()
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if c1 and c2 and c3 and c4 then
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print("Connection Test 2: Ok")
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else
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print("Connection Test 2: Error")
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end
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c3 = false
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c4 = false
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d:Destroy()
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conn3:Fire()
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if c3 and not(c4) then
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print("Connection Test 3: Ok")
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else
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print("Connection Test 3: Error removing connection")
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end
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end
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return connectionThreadTests |