Ryan cf22651949 Added intergration loveManager
Adds multi.intergrations.loveManager,lua
Created an example file for you to look at
2017-06-24 22:46:44 -04:00

49 lines
1.5 KiB
Lua

require("net")
--General Stuff
--[[ What this module does!
Adds
net.settings:init()
server:regSetting(namespace,setting)
]]
net:registerModule("settings",{1,0,0})
net.settings.config={}
function net.settings:init() -- calling this initilizes the library and binds it to the servers and clients created
--Server Stuff
net.OnServerCreated:connect(function(s)
print("The Settings Module has been loaded onto the server!")
s.OnDataRecieved(function(self,data,cid,ip,port) -- when the server recieves data this method is triggered
local namespace,args=data:match("!settings! (%s+) (.+)")
local args
if namespace then
for i,v in pairs(net.settings.config) do
args={data:match(v[1])}
if #args~=0 then
v[2]:Fire(self,data,cid,ip,port,unpack(args))
break
end
end
end
end,"settings")
function s:regSetting(namespace,settings)
if not net.settings.config[namespace] then
net.settings.config[namespace]={}
end
local connection=multi:newConnection()
table.insert(net.settings.config[namespace],{"!settings! "..namespace.." "..settings,connection})
return connection
end
end)
--Client Stuff
net.OnClientCreated:connect(function(c)
c.OnDataRecieved:(function(self,data) -- when the client recieves data this method is triggered
--First Lets make sure we are getting Setting data
end,"setings")
function sendSetting(namespace,args)
self:send("!settings! "..namespace.." "..args)
end
end)
end
if net.autoInit then
net.settings:init()
end