269 lines
6.0 KiB
Lua
269 lines
6.0 KiB
Lua
package.path = "../?/init.lua;../?.lua;"..package.path
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multi, thread = require("multi"):init{print=true,warn=true,debugging=true}
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-- require("multi.integration.priorityManager")
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-- multi.debugging.OnObjectCreated(function(obj, process)
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-- multi.print("Created:", obj.Type, "in", process.Type, process:getFullName())
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-- end)
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-- multi.debugging.OnObjectDestroyed(function(obj, process)
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-- multi.print("Destroyed:", obj.Type, "in", process.Type, process:getFullName())
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-- end)
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-- test = multi:newProcessor("Test")
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-- test:setPriorityScheme(multi.priorityScheme.TimeBased)
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-- test:newUpdater(10000000):OnUpdate(function()
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-- print("Print is slowish")
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-- end)
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-- print("Running...")
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-- local conn1, conn2 = multi:newConnection(), multi:newConnection()
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-- conn3 = conn1 + conn2
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-- conn1(function()
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-- print("Hi 1")
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-- end)
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-- conn2(function()
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-- print("Hi 2")
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-- end)
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-- conn3(function()
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-- print("Hi 3")
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-- end)
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-- function test(a,b,c)
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-- print("I run before all and control if execution should continue!")
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-- return a>b
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-- end
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-- conn4 = test .. conn1
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-- conn5 = conn2 .. function() print("I run after it all!") end
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-- conn4:Fire(3,2,3)
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-- -- This second one won't trigger the Hi's
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-- conn4:Fire(1,2,3)
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-- conn5(function()
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-- print("Test 1")
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-- end)
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-- conn5(function()
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-- print("Test 2")
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-- end)
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-- conn5(function()
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-- print("Test 3")
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-- end)
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-- conn5:Fire()
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-- multi.print("Testing thread:newProcessor()")
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-- proc = thread:newProcessor("Test")
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-- proc:newLoop(function()
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-- multi.print("Running...")
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-- thread.sleep(1)
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-- end)
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-- proc:newThread(function()
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-- while true do
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-- multi.warn("Everything is a thread in this proc!")
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-- thread.sleep(1)
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-- end
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-- end)
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-- proc:newAlarm(5):OnRing(function(a)
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-- multi.print(";) Goodbye")
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-- a:Destroy()
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-- end)
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-- local func = thread:newFunction(function()
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-- thread.sleep(4)
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-- print("Hello!")
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-- end)
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-- multi:newTLoop(func, 1)
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-- multi:mainloop()
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multi:setTaskDelay(.05)
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multi:newTask(function()
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for i = 1, 10 do
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multi:newTask(function()
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print("Task "..i)
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end)
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end
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end)
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local conn = multi:newConnection()
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conn(function() print("Test 1") end)
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conn(function() print("Test 2") end)
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conn(function() print("Test 3") end)
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conn(function() print("Test 4") end)
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print("Fire 1")
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conn:Fire()
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conn = -conn
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print("Fire 2")
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conn:Fire()
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print(#conn)
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thread:newThread("Test thread", function()
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print("Starting thread!")
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thread.defer(function() -- Runs when the thread finishes execution
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print("Clean up time!")
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end)
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--[[
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Do lot's of stuff
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]]
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thread.sleep(3)
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end)
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multi:mainloop()
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-- local conn1, conn2, conn3 = multi:newConnection(nil,nil,true), multi:newConnection(), multi:newConnection()
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-- local link = conn1(function()
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-- print("Conn1, first")
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-- end)
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-- local link2 = conn1(function()
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-- print("Conn1, second")
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-- end)
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-- local link3 = conn1(function()
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-- print("Conn1, third")
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-- end)
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-- local link4 = conn2(function()
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-- print("Conn2, first")
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-- end)
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-- local link5 = conn2(function()
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-- print("Conn2, second")
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-- end)
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-- local link6 = conn2(function()
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-- print("Conn2, third")
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-- end)
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-- print("Links 1-6",link,link2,link3,link4,link5,link6)
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-- conn1:Lock(link)
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-- print("All conns\n-------------")
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-- conn1:Fire()
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-- conn2:Fire()
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-- conn1:Unlock(link)
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-- conn1:Unconnect(link3)
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-- conn2:Unconnect(link6)
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-- print("All conns Edit\n---------------------")
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-- conn1:Fire()
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-- conn2:Fire()
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-- thread:newThread(function()
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-- print("Awaiting status")
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-- thread.hold(conn1 + (conn2 * conn3))
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-- print("Conn or Conn2 and Conn3")
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-- end)
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-- multi:newAlarm(1):OnRing(function()
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-- print("Conn")
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-- conn1:Fire()
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-- end)
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-- multi:newAlarm(2):OnRing(function()
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-- print("Conn2")
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-- conn2:Fire()
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-- end)
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-- multi:newAlarm(3):OnRing(function()
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-- print("Conn3")
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-- conn3:Fire()
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-- os.exit()
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-- end)
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-- local conn = multi:newSystemThreadedConnection("conn"):init()
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-- multi:newSystemThread("Thread_Test_1", function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:mainloop()
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-- end)
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-- multi:newSystemThread("Thread_Test_2", function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:newAlarm(2):OnRing(function()
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-- console.print("Fire 2!!!")
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-- conn:Fire(4,5,6)
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-- THREAD.kill()
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-- end)
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-- multi:mainloop()
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-- end)
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print("Mainloop conn got triggered!",a,b,c)
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-- end)
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-- alarm = multi:newAlarm(1)
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-- alarm:OnRing(function()
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-- console.print("Fire 1!!!")
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-- conn:Fire(1,2,3)
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-- end)
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-- alarm = multi:newAlarm(3):OnRing(function()
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-- multi:newSystemThread("Thread_Test_3",function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local console = THREAD.getConsole()
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-- conn(function(a,b,c)
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-- console.print(THREAD:getName().." was triggered!",a,b,c)
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-- end)
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-- multi:newAlarm(4):OnRing(function()
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-- console.print("Fire 3!!!")
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-- conn:Fire(7,8,9)
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-- end)
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-- multi:mainloop()
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-- end)
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-- end)
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-- multi:newSystemThread("Thread_Test_4",function()
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-- local multi, thread = require("multi"):init()
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-- local conn = GLOBAL["conn"]:init()
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-- local conn2 = multi:newConnection()
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-- local console = THREAD.getConsole()
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-- multi:newAlarm(2):OnRing(function()
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-- conn2:Fire()
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-- end)
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-- multi:newThread(function()
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-- console.print("Conn Test!")
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-- thread.hold(conn + conn2)
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-- console.print("It held!")
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-- end)
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-- multi:mainloop()
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-- end)
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-- multi:mainloop() |