366 lines
6.9 KiB
Lua
366 lines
6.9 KiB
Lua
multi = {}
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multi.__index = multi
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multi.Mainloop={}
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multi.Tasks={}
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multi.Tasks2={}
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multi.Garbage={}
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multi.Children={}
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multi.Paused={}
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multi.MasterId=0
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multi.Active=true
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multi.Id=-1
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-- System
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function multi:newBase(ins)
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local c = {}
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setmetatable(c, multi)
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c.Parent=self
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c.Active=true
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c.func={}
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c.Id=0
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c.Act=function() end
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if ins then
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table.insert(multi.Mainloop,ins,c)
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else
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table.insert(multi.Mainloop,c)
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end
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multi.MasterId=multi.MasterId+1
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return c
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end
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function multi:reboot(r)
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multi.Mainloop={}
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multi.Tasks={}
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multi.Tasks2={}
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multi.Garbage={}
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multi.Children={}
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multi.Paused={}
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multi.MasterId=0
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multi.Active=true
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multi.Id=-1
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if r then
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for i,v in pairs(_G) do
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if type(i)=="table" then
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if i.Parent and i.Id and i.Act then
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i={}
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end
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end
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end
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end
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end
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--Processor
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function multi.Do_Order()
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for _D=#multi.Mainloop,1,-1 do
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if multi.Mainloop[_D]~=nil then
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multi.Mainloop[_D].Id=_D
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multi.Mainloop[_D]:Act()
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end
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end
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end
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function multi:benchMark(sec)
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local temp=multi:newStep(2)
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temp.CC=0
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temp:OnStep(function(pos,step) step.CC=step.CC+1 end)
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local Loud=multi:newAlarm(sec)
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Loud.Link=temp
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Loud:OnRing(function(alarm) alarm.Link.CC=alarm.Link.CC print((alarm.Link.CC).." steps in "..alarm.set.." second(s)") alarm.bench=alarm.Link.CC alarm.Link:Destroy() alarm:Destroy() end)
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return Loud
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end
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--Helpers
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function multi:FreeMainEvent()
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self.func={}
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end
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function multi:isPaused()
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return not(self.Active)
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end
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function multi:Pause(n)
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if not(n) then
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self.Active=false
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table.remove(multi.Mainloop,self.Id)
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table.insert(multi.Paused,self)
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else
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self:hold(n)
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end
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end
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function multi:Resume()
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if self:isPaused() then
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self.Active=true
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table.remove(multi.Paused,self.Id)
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table.insert(multi.Mainloop,self)
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end
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end
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function multi:Remove()
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self:Pause()
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self:Destroy()
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end
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function multi:Destroy()
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self:Pause()
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if self:isPaused() then
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for i=1,#multi.Paused do
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if multi.Paused[i]==self then
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table.remove(multi.Paused,i)
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return
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end
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end
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else
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table.remove(multi.Mainloop,self.Id)
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end
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self.Act=function() end
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end
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function multi:hold(task)
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self:Pause()
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if type(task)=="number" then
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local alarm=multi:newAlarm(task)
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while alarm.Active==true do
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if love then
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multi.lManager()
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else
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multi.Do_Order()
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end
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end
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alarm:Destroy()
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self:Resume()
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elseif type(task)=="function" then
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local env=multi:newEvent(task)
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env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
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while env.Active do
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if love then
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multi.lManager()
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else
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multi.Do_Order()
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end
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end
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env:Destroy()
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self:Resume()
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else
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print("Error Data Type!!!")
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end
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end
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function multi:oneTime(func,...)
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for _k=1,#multi.Tasks2 do
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if multi.Tasks2[_k]==func then
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return false
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end
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end
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table.insert(multi.Tasks2,func)
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func(...)
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return true
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end
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--Constructors
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function multi:newEvent(task)
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local c=multi:newBase()
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c.Type="Event"
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c.Task=task or function() end
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function c:Act()
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if self.Task(self) and self.Active==true then
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self:Pause()
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for _E=1,#self.func do
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self.func[_E](self)
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end
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end
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end
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function c:OnEvent(func)
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table.insert(self.func,func)
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end
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return c
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end
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function multi:newAlarm(set)
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local c=multi:newBase()
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c.Type="Alarm"
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c.timer=os.clock()
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c.set=set or 0
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function c:Act()
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if self.Active==true then
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if os.clock()-self.timer>=self.set then
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self:Pause()
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for i=1,#self.func do
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self.func[i](self)
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end
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end
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end
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end
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function c:Reset(n)
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if n then self.set=n end
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self.timer=os.clock()
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self:Resume()
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end
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function c:OnRing(func)
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table.insert(self.func,func)
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end
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return c
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end
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function multi:newTask(func)
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table.insert(multi.Tasks,func)
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end
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function multi:newLoop()
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local c=multi:newBase()
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c.Type="Loop"
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function c:Act()
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if self.Active==true then
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for i=1,#self.func do
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self.func[i](os.clock()-multi.Start,self)
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end
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end
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end
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function c:OnLoop(func)
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table.insert(self.func,func)
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end
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return c
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end
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function multi:newStep(start,reset,count,skip)
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local c=multi:newBase()
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think=1
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c.Type="Step"
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c.pos=start or 1
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c.endAt=reset or math.huge
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c.skip=skip or 0
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c.spos=0
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c.count=count or 1*think
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c.funcE={}
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c.start=start or 1
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if start~=nil and reset~=nil then
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if start>reset then
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think=-1
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end
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end
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function c:Act()
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if self~=nil then
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if self.spos==0 then
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if self.Active==true then
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for i=1,#self.func do
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self.func[i](self.pos,self)
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end
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self.pos=self.pos+self.count
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end
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end
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end
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self.spos=self.spos+1
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if self.spos>=self.skip then
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self.spos=0
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end
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end
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function c:OnStep(func)
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table.insert(self.func,1,func)
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end
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function c:OnEnd(func)
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table.insert(self.funcE,func)
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end
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function c:Update(start,reset,count,skip)
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self.start=start or self.start
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self.endAt=reset or self.endAt
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self.skip=skip or self.skip
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self.count=count or self.count
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self:Resume()
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end
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c:OnStep(function(p,s)
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if s.count>0 and s.endAt==p then
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for fe=1,#s.funcE do
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s.funcE[fe](s)
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end
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s.pos=s.start-1
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elseif s.count<0 and s.endAt==p then
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for fe=1,#s.funcE do
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s.funcE[fe](s)
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end
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s.pos=s.start-1
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end
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end)
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return c
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end
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function multi:newTStep(start,reset,count,set)
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local c=multi:newBase()
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think=1
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c.Type="TStep"
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c.start=start or 1
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local reset = reset or math.huge
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c.endAt=reset
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c.pos=start or 1
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c.skip=skip or 0
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c.count=count or 1*think
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c.funcE={}
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c.timer=os.clock()
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c.set=set or 1
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function c:Update(start,reset,count,set)
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self.start=start or self.start
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self.pos=start
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self.endAt=reset or self.endAt
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self.set=set or self.set
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self.count=count or self.count or 1
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self.timer=os.clock()
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self:Resume()
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end
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function c:Act()
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if self.Active then
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if os.clock()-self.timer>=self.set then
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self:Reset()
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for i=1,#self.func do
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self.func[i](self.pos,self)
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end
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if self.endAt==self.pos then
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for fe=1,#self.funcE do
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self.funcE[fe](self)
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end
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self.pos=self.start-1
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end
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self.pos=self.pos+self.count
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end
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end
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end
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function c:OnEnd(func)
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table.insert(self.funcE,func)
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end
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function c:Reset(n)
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if n then self.set=n end
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self.timer=os.clock()
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self:Resume()
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end
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function c:OnStep(func)
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table.insert(self.func,func)
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end
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return c
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end
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function multi:inQueue(func)
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if self.Id==-1 then
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print("Error: Can't queue the multi object")
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return
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end
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local c=multi:newBase(self.Id)
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self.Id=self.Id-1
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c.Type="Queue"
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c.Task=func
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c.Link=self
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function c:Act()
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self.Task(self.Link)
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self:Destroy()
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end
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end
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function multi:newTrigger(func)
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local c=multi:newBase()
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c.Type="Trigger"
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c.trigfunc=func or function() end
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function c:Fire(...)
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self:trigfunc(self,...)
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end
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return c
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end
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--Managers
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function multi:mainloop()
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for i=1,#multi.Tasks do
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multi.Tasks[i]()
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end
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multi.Start=os.clock()
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while self.Active do
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multi.Do_Order()
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end
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end
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function multi._tFunc(dt)
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if dt then
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multi.pump=true
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end
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multi.pumpvar=dt
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multi.Start=os.clock()
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end
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function multi:uManager(dt)
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multi:oneTime(multi._tFunc,dt)
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multi.Do_Order()
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end
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