Ryan cf22651949 Added intergration loveManager
Adds multi.intergrations.loveManager,lua
Created an example file for you to look at
2017-06-24 22:46:44 -04:00

597 lines
12 KiB
Lua

require("love.timer")
require("love.system")
require("love.sound")
require("love.physics")
require("love.mouse")
require("love.math")
require("love.keyboard")
require("love.joystick")
require("love.image")
require("love.font")
require("love.filesystem")
require("love.event")
require("love.audio")
require("love.graphics")
require("love.window")
_defaultfont = love.graphics.getFont()
gui = {}
function gui.getTile(i,x,y,w,h)-- returns imagedata
if type(i)=="userdata" then
-- do nothing
else
error("getTile invalid args!!! Usage: ImageElement:getTile(x,y,w,h) or gui:getTile(imagedata,x,y,w,h)")
end
local iw,ih=i:getDimensions()
local id,_id=i:getData(),love.image.newImageData(w,h)
for _x=x,w+x-1 do
for _y=y,h+y-1 do
_id:setPixel(_x-x,_y-y,id:getPixel(_x,_y))
end
end
return love.graphics.newImage(_id)
end
multi = {}
multi.Version="4.0.0"
multi.__index = multi
multi.Mainloop={}
multi.Tasks={}
multi.Tasks2={}
multi.Garbage={}
multi.Children={}
multi.Paused={}
multi.MasterId=0
multi.Active=true
multi.Id=-1
multi.Type="MainInt"
multi.Rest=0
-- System
os.sleep=love.timer.sleep
function multi:newBase(ins)
if not(self.Type=="MainInt" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end
local c = {}
if self.Type=="int" then
setmetatable(c, self.Parent)
else
setmetatable(c, self)
end
c.Active=true
c.func={}
c.Id=0
c.Act=function() end
c.Parent=self
if ins then
table.insert(self.Mainloop,ins,c)
else
table.insert(self.Mainloop,c)
end
self.MasterId=self.MasterId+1
return c
end
function multi:reboot(r)
self.Mainloop={}
self.Tasks={}
self.Tasks2={}
self.Garbage={}
self.Children={}
self.Paused={}
self.MasterId=0
self.Active=true
self.Id=-1
if r then
for i,v in pairs(_G) do
if type(i)=="table" then
if i.Parent and i.Id and i.Act then
i={}
end
end
end
end
end
function multi:getChildren()
return self.Mainloop
end
--Processor
function multi:Do_Order()
for _D=#self.Mainloop,1,-1 do
if self.Mainloop[_D]~=nil then
self.Mainloop[_D].Id=_D
self.Mainloop[_D]:Act()
end
if self.Mainloop[_D].rem then
table.remove(self.Mainloop,_D)
end
end
if self.Rest>0 then
os.sleep(self.Rest)
end
end
function multi:benchMark(sec)
local temp=self:newLoop(function(t,self)
if os.clock()-self.init>self.sec then
print(self.c.." steps in "..self.sec.." second(s)")
self.tt(self.sec)
self:Destroy()
else
self.c=self.c+1
end
end)
function temp:OnBench(func)
self.tt=func
end
self.tt=function() end
temp.sec=sec
temp.init=os.clock()
temp.c=0
return temp
end
function multi:newInterface()
if not(self.Type=="MainInt") then error("Can only create an interface on the multi obj") return false end
local c = {}
setmetatable(c, self)
c.Parent=self
c.Active=true
c.func={}
c.Id=0
c.Type="int"
c.Mainloop={}
c.Tasks={}
c.Tasks2={}
c.Garbage={}
c.Children={}
c.Paused={}
c.MasterId=0
c.Active=true
c.Id=-1
c.Rest=0
function c:Start()
if self.l then
self.l:Resume()
else
self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end)
end
end
function c:Stop()
if self.l then
self.l:Pause()
end
end
function c:Remove()
self:Destroy()
self.l:Destroy()
end
return c
end
--Helpers
function multi:FreeMainEvent()
self.func={}
end
function multi:isPaused()
return not(self.Active)
end
function multi:Pause(n)
if self.Type=="int" or self.Type=="MainInt" then
self.Active=false
if not(n) then
local c=self:getChildren()
for i=1,#c do
c[i]:Pause()
end
else
self:hold(n)
end
else
if not(n) then
self.Active=false
if self.Parent.Mainloop[self.Id]~=nil then
table.remove(self.Parent.Mainloop,self.Id)
table.insert(self.Parent.Paused,self)
self.Id=#self.Parent.Paused
end
else
self:hold(n)
end
end
end
function multi:Resume()
if self.Type=="int" or self.Type=="MainInt" then
self.Active=true
local c=self:getChildren()
for i=1,#c do
c[i]:Resume()
end
else
if self:isPaused() then
self.Active=true
for i=1,#self.Parent.Paused do
if self.Parent.Paused[i]==self then
table.remove(self.Parent.Paused,i)
return
end
end
table.insert(self.Parent.Mainloop,self)
end
end
end
function multi:Destroy()
if self.Type=="int" or self.Type=="MainInt" then
local c=self:getChildren()
for i=1,#c do
c[i]:Destroy()
end
else
self.rem=true
end
end
function multi:hold(task)
self:Pause()
if type(task)=="number" then
local alarm=self:newAlarm(task)
while alarm.Active==true do
if love then
self.Parent.lManager()
else
self.Parent.Do_Order()
end
end
alarm:Destroy()
self:Resume()
elseif type(task)=="function" then
local env=self.Parent:newEvent(task)
env:OnEvent(function(envt) envt:Pause() envt:Stop() end)
while env.Active do
if love then
self.Parent.lManager()
else
self.Parent.Do_Order()
end
end
env:Destroy()
self:Resume()
else
print("Error Data Type!!!")
end
end
function multi:oneTime(func,...)
if not(self.Type=="MainInt" or self.Type=="int") then
for _k=1,#self.Parent.Tasks2 do
if self.Parent.Tasks2[_k]==func then
return false
end
end
table.insert(self.Parent.Tasks2,func)
func(...)
return true
else
for _k=1,#self.Tasks2 do
if self.Tasks2[_k]==func then
return false
end
end
table.insert(self.Tasks2,func)
func(...)
return true
end
end
--Constructors
function multi:newEvent(task)
local c=self:newBase()
c.Type="Event"
c.Task=task or function() end
function c:Act()
if self.Task(self) and self.Active==true then
self:Pause()
for _E=1,#self.func do
self.func[_E](self)
end
end
end
function c:OnEvent(func)
table.insert(self.func,func)
end
return c
end
function multi:newAlarm(set)
local c=self:newBase()
c.Type="Alarm"
c.timer=os.clock()
c.set=set or 0
function c:Act()
if self.Active==true then
if os.clock()-self.timer>=self.set then
self:Pause()
for i=1,#self.func do
self.func[i](self)
end
end
end
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
function c:OnRing(func)
table.insert(self.func,func)
end
return c
end
function multi:newTask(func)
table.insert(self.Tasks,func)
end
function multi:newLoop(func)
local c=self:newBase()
c.Type="Loop"
if func then
c.func={func}
end
function c:Act()
if self.Active==true then
for i=1,#self.func do
self.func[i](os.clock()-self.Parent.Start,self)
end
end
end
function c:OnLoop(func)
table.insert(self.func,func)
end
return c
end
function multi:newStep(start,reset,count,skip)
local c=self:newBase()
think=1
c.Type="Step"
c.pos=start or 1
c.endAt=reset or math.huge
c.skip=skip or 0
c.spos=0
c.count=count or 1*think
c.funcE={}
c.start=start or 1
if start~=nil and reset~=nil then
if start>reset then
think=-1
end
end
function c:Act()
if self~=nil then
if self.spos==0 then
if self.Active==true then
for i=1,#self.func do
self.func[i](self.pos,self)
end
self.pos=self.pos+self.count
end
end
end
self.spos=self.spos+1
if self.spos>=self.skip then
self.spos=0
end
end
function c:OnStep(func)
table.insert(self.func,1,func)
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Update(start,reset,count,skip)
self.start=start or self.start
self.endAt=reset or self.endAt
self.skip=skip or self.skip
self.count=count or self.count
self:Resume()
end
c:OnStep(function(p,s)
if s.count>0 and s.endAt==p then
for fe=1,#s.funcE do
s.funcE[fe](s)
end
s.pos=s.start-1
elseif s.count<0 and s.endAt==p then
for fe=1,#s.funcE do
s.funcE[fe](s)
end
s.pos=s.start-1
end
end)
return c
end
function multi:newTStep(start,reset,count,set)
local c=self:newBase()
think=1
c.Type="TStep"
c.start=start or 1
local reset = reset or math.huge
c.endAt=reset
c.pos=start or 1
c.skip=skip or 0
c.count=count or 1*think
c.funcE={}
c.timer=os.clock()
c.set=set or 1
function c:Update(start,reset,count,set)
self.start=start or self.start
self.pos=start
self.endAt=reset or self.endAt
self.set=set or self.set
self.count=count or self.count or 1
self.timer=os.clock()
self:Resume()
end
function c:Act()
if self.Active then
if os.clock()-self.timer>=self.set then
self:Reset()
for i=1,#self.func do
self.func[i](self.pos,self)
end
if self.endAt==self.pos then
for fe=1,#self.funcE do
self.funcE[fe](self)
end
self.pos=self.start-1
end
self.pos=self.pos+self.count
end
end
end
function c:OnEnd(func)
table.insert(self.funcE,func)
end
function c:Reset(n)
if n then self.set=n end
self.timer=os.clock()
self:Resume()
end
function c:OnStep(func)
table.insert(self.func,func)
end
return c
end
function multi:newTrigger(func)
local c=self:newBase()
c.Type="Trigger"
c.trigfunc=func or function() end
function c:Fire(...)
self:trigfunc(self,...)
end
return c
end
--Managers
function multi:mainloop()
for i=1,#self.Tasks do
self.Tasks[i](self)
end
self.Start=os.clock()
while self.Active do
self:Do_Order()
end
end
function multi._tFunc(self,dt)
for i=1,#self.Tasks do
self.Tasks[i](self)
end
print("once!")
if dt then
self.pump=true
end
self.pumpvar=dt
self.Start=os.clock()
end
function multi:uManager(dt)
self:oneTime(self._tFunc,self,dt)
self:Do_Order()
end
multi.drawF={}
function multi:dManager()
for ii=1,#multi.drawF do
multi.drawF[ii]()
end
end
function multi:onDraw(func)
table.insert(self.drawF,func)
end
function multi:lManager()
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return nil
end
end
love.handlers[e](a,b,c,d)
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end
multi:uManager(dt)
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then love.draw() end
multi.dManager()
love.graphics.setColor(255,255,255,255)
if multi.draw then multi.draw() end
love.graphics.present()
end
end
Thread={}
Thread.Name="Thread 4"
Thread.ChannelThread = love.thread.getChannel("Easy4")
Thread.ChannelMain = love.thread.getChannel("EasyMain")
Thread.Global = {}
function Thread:packTable(G)
function escapeStr(str)
local temp=""
for i=1,#str do
temp=temp.."\\"..string.byte(string.sub(str,i,i))
end
return temp
end
function ToStr(t)
local dat="{"
for i,v in pairs(t) do
if type(i)=="number" then
i="["..i.."]="
else
i=i.."="
end
if type(v)=="string" then
dat=dat..i.."\""..v.."\","
elseif type(v)=="number" then
dat=dat..i..v..","
elseif type(v)=="boolean" then
dat=dat..i..tostring(v)..","
elseif type(v)=="table" and not(G==v) then
dat=dat..i..ToStr(v)..","
--elseif type(v)=="table" and G==v then
-- dat=dat..i.."assert(loadstring(\"return self\")),"
elseif type(v)=="function" then
dat=dat..i.."assert(loadstring(\""..escapeStr(string.dump(v)).."\")),"
end
end
return string.sub(dat,1,-2).."}"
end
return "return "..ToStr(G)
end
function Thread:Send(name,var)
arg3="4"
if type(var)=="table" then
var=Thread:packTable(var)
arg3="table"
end
self.ChannelMain:push({name,var,arg3})
end
function Thread:UnPackChannel()
local c=self.ChannelThread:getCount()
for i=1,c do
local temp=self.ChannelThread:pop()
if temp[1] and temp[2] then
if temp[1]=="func" and type(temp[2])=="string" then
loadstring(temp[2])(temp[3])
else
_G[temp[1]]=temp[2]
end
end
end
if #multi:getChildren()<2 then
os.sleep(.05)
end
end
function Thread:boost(func,name)
self:Send(name,string.dump(func))
end
function Thread.mainloop()
Thread:UnPackChannel()
end
Thread.MainThread=false
multi:newLoop():OnLoop(Thread.mainloop)
multi:mainloop()