multi/test.lua

92 lines
2.9 KiB
Lua

package.path = "./?/init.lua;?.lua;lua5.4/share/lua/?/init.lua;lua5.4/share/lua/?.lua;"..package.path
package.cpath = "lua5.4/lib/lua/?/core.dll;"..package.cpath
multi, thread = require("multi"):init{print=true}
GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
function multi:newSystemThreadedConnection(name,...)
local c = {}
c.CONN = 0x00
c.TRIG = 0x01
c.PING = 0x02
c.PONG = 0x03
c.proxy_conn = multi:newConnection(...)
local function remove(a, b)
local ai = {}
local r = {}
for k,v in pairs(a) do ai[v]=true end
for k,v in pairs(b) do
if ai[v]==nil then table.insert(r,a[k]) end
end
return r
end
local name = name or multi.randomString(16)
c.Name = name
local connections = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
local funcs = {}
setmetatable(c,master_conn) -- A different approach will be taken for the non main connection objects
c.subscribe = multi:newSystemThreadedQueue("SUB_STC_"..name):init() -- Incoming subscriptions
multi:newThread("STC_SUB_MAN"..name,function()
local item
while true do
thread.yield()
-- We need to check on broken connections
c:Ping() -- Should return instantlly and process this in another thread
thread.hold(function()
item = c.subscribe:peek()
if item ~= nil and item[1] == c.CONN then
c.subscribe:pop()
connections[#connections+1] = item
multi.ForEach(funcs, function(link) -- Sync new connections
item:push{c.CONN, link}
end)
end
-- Nil return keeps this hold going until timeout
end,{cycles=multi.Priority_Normal})
-- Usually a bunch of threads subscribe close to the same time.
-- Give those threads some time to ready up.
end
end)
c.Ping = thread:newFunction(function(self)
c.Ping:Pause() -- Don't allow this function to be called more than once
local pings = {}
multi.ForEach(funcs, function(link) -- Sync new connections
link:push{self.PING}
end)
thread.hold(function()
item = self.subscribe:peek()
if item ~= nil and item[1] == self.PONG then
table.insert(pings,item[2])
end
end,{sleep=3}) -- Give all threads time to respond to the ping
-- We waited long enough for a response, anything that did not respond gets removed
remove(funcs, pings)
c.Ping:Resume()
end,false)
function c:Fire(...)
master_conn:Fire(...)
multi.ForEach(funcs, function(link) -- Sync new connections
link:push{self.TRIG,{...}}
end)
end
function c:Sync(link)
--
end
function c:Connect(func)
local conn_func = func
self.proxy_conn(func)
proxy_conn(function()
funcs[#funcs+1] = func -- Used for syncing new connections to this connection later on
multi.ForEach(self.connections, function(link)
link:push{CONN, func}
end)
end)
end
function c:init()
self.proxy_conn
return self
end
GLOBAL[name] = c
return c
end
multi:mainloop()