multi/test.lua
2022-09-21 00:06:48 -04:00

130 lines
3.7 KiB
Lua

package.path = "./?/init.lua;?.lua;lua5.2/share/lua/5.2/?/init.lua;lua5.2/share/lua/5.2/?.lua;"
package.cpath = "lua5.2/lib/lua/5.2/?/core.dll;"
multi, thread = require("multi"):init{print=true}
GLOBAL, THREAD = require("multi.integration.lanesManager"):init()
function multi:newSystemThreadedConnection(name)
local name = name or multi.randomString(16)
local c = {}
c.CONN = 0x00
c.TRIG = 0x01
c.PING = 0x02
c.PONG = 0x03
local function remove(a, b)
local ai = {}
local r = {}
for k,v in pairs(a) do ai[v]=true end
for k,v in pairs(b) do
if ai[v]==nil then table.insert(r,a[k]) end
end
return r
end
c.Name = name
c.links = {} -- All triggers sent from main connection. When a connection is triggered on another thread, they speak to the main then send stuff out.
local ping
ping = thread:newFunction(function(self)
ping:Pause() -- Don't allow this function to be called until the first instance is done
local pings = {}
local count = #self.links
multi.ForEach(self.links, function(link) -- Sync new connections
link:push{self.PING}
end)
thread.hold(function()
item = self.subscribe:peek()
if item ~= nil and item[1] == self.PONG then
table.insert(pings,item[2])
end
if #pings==count then
return true -- If we get all pings give control back
end
end,{sleep=3}) -- Give all threads time to respond to the ping
-- We waited long enough for a response, anything that did not respond gets removed
self.links = remove(self.links, pings)
ping:Resume()
end,false)
thread:newThread("STC_SUB_MAN"..name,function()
local item
while true do
thread.yield()
-- We need to check on broken connections
ping() -- Should return instantlly and process this in another thread
thread.hold(function()
item = c.subscribe:peek()
if item ~= nil and item[1] == c.CONN then
c.subscribe:pop()
multi.ForEach(c.links, function(link) -- Sync new connections
item[2]:push{c.CONN, link}
end)
c.links[#c.links+1] = item
end
-- Nil return keeps this hold going until timeout
end,{cycles=multi.Priority_Normal})
-- Usually a bunch of threads subscribe close to the same time.
end
end)
function c:Fire(...)
self.proxy_conn:Fire(...)
local args = {...}
multi.ForEach(self.links, function(link) -- Sync new connections
print(link[2]) -- Bugs everywhere
for i,v in pairs(link[2]) do print(i,v) end
link[2]:push{self.TRIG, args}
end)
end
function c:init()
self.links = {}
self.proxy_conn = multi:newConnection()
setmetatable(self, {__index = self.proxy_conn})
self.subscribe = multi:newSystemThreadedQueue("SUB_STC_"..self.Name):init() -- Incoming subscriptions
thread:newThread("STC_CONN_MAN"..name,function()
local item
local link_self_ref = multi:newSystemThreadedQueue()
self.subscribe:push{self.CONN,link_self_ref}
while true do
item = thread.hold(function()
return self.subscribe:peek()
end)
if item[1] == self.PING then
self.subscribe:push{self.PONG, link_self_ref}
elseif item[1] == self.CONN then
if item[2] ~= link_self_ref then
table.insert(self.links, item[2])
end
elseif item[1] == self.TRIG then
self.proxy_conn:Fire(unpack(item[2]))
else
-- This shouldn't be the case
end
end
end)
return self
end
GLOBAL[name] = c
return c
end
local conn = multi:newSystemThreadedConnection("conn"):init()
multi:newSystemThread("Test",function()
local multi, thread = require("multi"):init()
local conn = THREAD.waitFor("conn"):init()
conn(function()
print("Thread was triggered!")
end)
multi:mainloop()
end)
-- conn(function()
-- print("Mainloop conn got triggered!")
-- end)
alarm = multi:newAlarm(1)
alarm:OnRing(function()
print("Ring")
conn:Fire()
end)
multi:mainloop()