multi/multi/intergration/lanesManager.lua
Ryan f072c2cfde Updated lanes intergration
It is now at a point where I feel okay with documenting.
2017-06-22 11:32:50 -04:00

106 lines
3.2 KiB
Lua

function os.getOS()
if package.config:sub(1,1)=='\\' then
return 'windows'
else
return 'unix'
end
end
-- Step 1 get lanes
lanes=require("lanes").configure()
package.path="lua/?/init.lua;lua/?.lua;"..package.path
require("multi.updater") -- get it all and have it on all lanes
local multi=multi
-- Step 2 set up the linda objects
local __GlobalLinda = lanes.linda() -- handles global stuff
local __SleepingLinda = lanes.linda() -- handles sleeping stuff
-- For convience a GLOBAL table will be constructed to handle requests
local GLOBAL={}
setmetatable(GLOBAL,{
__index=function(t,k)
return __GlobalLinda:get(k)
end,
__newindex=function(t,k,v)
__GlobalLinda:set(k,v)
end,
})
-- Step 3 rewrite the thread methods to use lindas
local THREAD={}
function THREAD.set(name,val)
__GlobalLinda:set(name,val)
end
function THREAD.get(name)
__GlobalLinda:get(name)
end
local function randomString(n)
local str = ''
local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
for i=1,n do
str = str..''..strings[math.random(1,#strings)]
end
return str
end
function THREAD.waitFor(name)
local function wait()
math.randomseed(os.time())
__SleepingLinda:receive(.001,randomString(12))
end
repeat wait() until __GlobalLinda:get(name)
return __GlobalLinda:get(name)
end
function THREAD.testFor(name,val,sym)
--
end
function THREAD.getCores()
return THREAD.__CORES
end
if os.getOS()=="windows" then
THREAD.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
else
THREAD.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
end
function THREAD.kill() -- trigger the lane destruction
-- coroutine.yield({"_kill_",":)"})
end
--[[ Step 4 We need to get sleeping working to handle timing... We want idle wait, not busy wait
Idle wait keeps the CPU running better where busy wait wastes CPU cycles... Lanes does not have a sleep method
however, a linda recieve will in fact be a idle wait! So we use that and wrap it in a nice package]]
function THREAD.sleep(n)
math.randomseed(os.time())
__SleepingLinda:receive(n,randomString(12))
end
function THREAD.hold(n)
local function wait()
math.randomseed(os.time())
__SleepingLinda:receive(.001,randomString(12))
end
repeat wait() until n()
end
-- Step 5 Basic Threads!
function multi:newSystemThread(name,func)
local c={}
local __self=c
c.name=name
c.thread=lanes.gen("*", func)()
function c:kill()
self.status:Destroy()
self.thread:cancel()
print("Thread: '"..self.name.."' has been stopped!")
end
c.status=multi:newUpdater(multi.Priority_IDLE)
c.status.link=c
c.status:OnUpdate(function(self)
local v,err,t=self.link.thread:join(.001)
if err then
print("Error in thread: '"..self.link.name.."' <"..err..">",t)
self:Destroy()
end
end)
return c
end
print("Intergrated Lanes!")
multi.intergration={} -- for module creators
multi.intergration.lanes={} -- for module creators
multi.intergration.lanes.GLOBAL=GLOBAL -- for module creators
multi.intergration.lanes.THREAD=THREAD -- for module creators
return {init=function() return GLOBAL,THREAD end}