multi/integration/luvitManager.lua
Ryan Ward fff3601041
Working on 16.0.0 (#53)
* Fixed spelling, started ideaing for 16.0.0

* Updated files

* Updated readme

* Updated version

* Concat conns now properly transfer events

* Testing types

* Connections can be % with functions

* Updated connections

* Fixed issue with double thread activations (Looking for another solution)

* Working on issue with love threaded functions not waiting when in a thread

* Working on issue where threads created in threads don't work

* Fixed broken threads for love

* Fixed some issues with threads

* removed test

* Updated changes.md

* Plan on testing parity between the threading modules

* Writing tests for system threading

* Added test cases for threading, fixed issues. Todo test love2d

* Fixed love2d to succeed with tests

* All tests working

* Updated files for testing

* Modified tests to make it more seamless

* removed extra __cores in lanes/pseudo

* Working on new priority scheme

* Working on priority management

* Working on custom prioritySchemes

* Fixed issues with missing code

* Threaded processors

* THREAD.exposeENV(), thread:newProcessor()

* Typo in changes.md

* Fixed typo in pseudoManager

* fixing

* Trying to fix exposeENV with pseudoThreading

* Changes to threads

* updated changes.md

* Working on systemthreadedprocess, and experimental newProxy for threading

* newProxy and STP work

* newProxy implemented

* Proxies work with connections now :D

* Added tstep to STP, updated changes.md

* thread.hold(proxy.conn)

* Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors

* Getting loads of processors implemented

* Finished getLoad(type)

* Fixed some bugs

* Added an easy way to share a table, found some limitations with lanes threading.

* THREAD_NAME set for main thread, connections break the rules for proxies

* Testing

* Really close to portable proxies, currently extreamly unstable!

* Debugging what is going on...

* Fixed critical issue with coroutine based threads

* Removed extra bloat, proxies are portable now!

* Started work on the debugManager

* Testing actions, fixing bugs with lanes

* Testing...

* fixing actions

* typo fixed

* Throw an error when things break

* fixing stuff

* Fixed issue with errors not going through

* Removed system threaded connections, soon to be replaced by proxies

* Testing love2d tests

* Test love2d

* Use later love-build

* Use ubuntu for build

* Fixed path

* Use appimage

* use sudo

* No window for love2d

* Fixed love2d tests

* Testing love2d

* Use workspace

* Moved other tests while testing

* actually pull the repo

* packagepath set

* Fixed pull

* Update multi

* Removed link

* Edited symlink

* Added timeout to build

* Rewriting loveManager, too much outdated code

* Still implementing new love2d threading code

* Rewriting love2d threading binding

* Working on adding a Hold method to all objects. Will document how they all work when done.

* jobqueues having isues with stp

* new pack/unpack for tables, current issue is things being turned into strings

* Fixed packing of values into threads, need to fix system proxies and system threaded processors

* testing...

* Not hard crashing when error is encountered

* Should now push non 0 exit codes

* Push error when an error happens

* Closer to getting things working...

* Working on new type system, planning out debugmanager

* Fixed error code issue

* Test for 5.1

* Planning out debugManager

* Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working

* Working on getting pseudoThreading tests to work

* Added function / connection

* Added boost method

* Document new features to conns, todo fix newTask

* Fixed newTask()

* Updated changes.md and fixed some bugs

* Added thread.defer(func)

* Fixed tests on lanes and pseudo threading, todo fix love2d threading

* Fixed paths

* Working on paths

* Testing paths

* Add test for rockspec

* Fixed issues

* Fixed typo

* Added test for defer

* Threading working in love2d

* Fixed, conf

* lanes uses a threaded function like waitfor function

* Cleaned up changes.md

* added priorityManager to rockspec
2024-02-25 00:00:51 -05:00

139 lines
4.5 KiB
Lua

--[[
MIT License
Copyright (c) 2022 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
-- This module probably will not be maintained any longer!
package.path = "?/init.lua;?.lua;" .. package.path
local function _INIT(luvitThread, timer)
-- lots of this stuff should be able to stay the same
function os.getOS()
if package.config:sub(1, 1) == "\\" then
return "windows"
else
return "unix"
end
end
-- Step 1 get setup threads on luvit... Sigh how do i even...
local multi, thread = require("multi").init()
multi.isMainThread = true
function multi:canSystemThread()
return true
end
function multi:getPlatform()
return "luvit"
end
local multi = multi
-- Step 2 set up the Global table... is this possible?
local GLOBAL = {}
setmetatable(
GLOBAL,
{
__index = function(t, k)
--print("No Global table when using luvit integration!")
return nil
end,
__newindex = function(t, k, v)
--print("No Global table when using luvit integration!")
end
}
)
local THREAD = {}
function THREAD.set(name, val)
--print("No Global table when using luvit integration!")
end
function THREAD.get(name)
--print("No Global table when using luvit integration!")
end
local function randomString(n)
local str = ""
local strings = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}
for i = 1, n do
str = str .. "" .. strings[math.random(1, #strings)]
end
return str
end
function THREAD.waitFor(name)
--print("No Global table when using luvit integration!")
end
function THREAD.testFor(name, val, sym)
--print("No Global table when using luvit integration!")
end
function THREAD.getCores()
return THREAD.__CORES
end
if os.getOS() == "windows" then
THREAD.__CORES = tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
else
THREAD.__CORES = tonumber(io.popen("nproc --all"):read("*n"))
end
function THREAD.kill() -- trigger the thread destruction
error("Thread was Killed!")
end
-- hmmm if im cleaver I can get this to work... but since data passing isn't going to be a thing its probably not important
function THREAD.sleep(n)
--print("No Global table when using luvit integration!")
end
function THREAD.hold(n)
--print("No Global table when using luvit integration!")
end
-- Step 5 Basic Threads!
local function entry(path, name, func, ...)
local timer = require "timer"
local luvitThread = require "thread"
package.path = path
loadstring(func)(...)
end
function multi:newSystemThread(name, func, ...)
local c = {}
local __self = c
c.name = name
c.Type = multi.STHREAD
c.thread = {}
c.func = string.dump(func)
function c:kill()
-- print("No Global table when using luvit integration!")
end
luvitThread.start(entry, package.path, name, c.func, ...)
return c
end
THREAD.newSystemThread = multi.newSystemThread
multi.print("Integrated Luvit!")
multi.integration = {} -- for module creators
multi.integration.GLOBAL = GLOBAL
multi.integration.THREAD = THREAD
require("multi.integration.shared")
-- Start the main mainloop... This allows you to process your multi objects, but the engine on the main thread will be limited to .001 or 1 millisecond sigh...
local interval =
timer.setInterval(
1,
function()
multi:uManager()
end
)
return multi
end
return {init = function(threadHandle, timerHandle)
local multi = _INIT(threadHandle, timerHandle)
return GLOBAL, THREAD
end}