* Fixed spelling, started ideaing for 16.0.0 * Updated files * Updated readme * Updated version * Concat conns now properly transfer events * Testing types * Connections can be % with functions * Updated connections * Fixed issue with double thread activations (Looking for another solution) * Working on issue with love threaded functions not waiting when in a thread * Working on issue where threads created in threads don't work * Fixed broken threads for love * Fixed some issues with threads * removed test * Updated changes.md * Plan on testing parity between the threading modules * Writing tests for system threading * Added test cases for threading, fixed issues. Todo test love2d * Fixed love2d to succeed with tests * All tests working * Updated files for testing * Modified tests to make it more seamless * removed extra __cores in lanes/pseudo * Working on new priority scheme * Working on priority management * Working on custom prioritySchemes * Fixed issues with missing code * Threaded processors * THREAD.exposeENV(), thread:newProcessor() * Typo in changes.md * Fixed typo in pseudoManager * fixing * Trying to fix exposeENV with pseudoThreading * Changes to threads * updated changes.md * Working on systemthreadedprocess, and experimental newProxy for threading * newProxy and STP work * newProxy implemented * Proxies work with connections now :D * Added tstep to STP, updated changes.md * thread.hold(proxy.conn) * Clean up connection events when holding, working on scheduling tasks/threads to system threaded processors * Getting loads of processors implemented * Finished getLoad(type) * Fixed some bugs * Added an easy way to share a table, found some limitations with lanes threading. * THREAD_NAME set for main thread, connections break the rules for proxies * Testing * Really close to portable proxies, currently extreamly unstable! * Debugging what is going on... * Fixed critical issue with coroutine based threads * Removed extra bloat, proxies are portable now! * Started work on the debugManager * Testing actions, fixing bugs with lanes * Testing... * fixing actions * typo fixed * Throw an error when things break * fixing stuff * Fixed issue with errors not going through * Removed system threaded connections, soon to be replaced by proxies * Testing love2d tests * Test love2d * Use later love-build * Use ubuntu for build * Fixed path * Use appimage * use sudo * No window for love2d * Fixed love2d tests * Testing love2d * Use workspace * Moved other tests while testing * actually pull the repo * packagepath set * Fixed pull * Update multi * Removed link * Edited symlink * Added timeout to build * Rewriting loveManager, too much outdated code * Still implementing new love2d threading code * Rewriting love2d threading binding * Working on adding a Hold method to all objects. Will document how they all work when done. * jobqueues having isues with stp * new pack/unpack for tables, current issue is things being turned into strings * Fixed packing of values into threads, need to fix system proxies and system threaded processors * testing... * Not hard crashing when error is encountered * Should now push non 0 exit codes * Push error when an error happens * Closer to getting things working... * Working on new type system, planning out debugmanager * Fixed error code issue * Test for 5.1 * Planning out debugManager * Some work on the debug manager, proxies working on lanes, todo get pseudo manager and love2d working * Working on getting pseudoThreading tests to work * Added function / connection * Added boost method * Document new features to conns, todo fix newTask * Fixed newTask() * Updated changes.md and fixed some bugs * Added thread.defer(func) * Fixed tests on lanes and pseudo threading, todo fix love2d threading * Fixed paths * Working on paths * Testing paths * Add test for rockspec * Fixed issues * Fixed typo * Added test for defer * Threading working in love2d * Fixed, conf * lanes uses a threaded function like waitfor function * Cleaned up changes.md * added priorityManager to rockspec
206 lines
5.9 KiB
Lua
206 lines
5.9 KiB
Lua
--[[
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MIT License
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Copyright (c) 2022 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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package.path = "?/init.lua;?.lua;" .. package.path
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multi, thread = require("multi"):init() -- get it all and have it on all lanes
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if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassle
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return {
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init = function()
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return multi.integration.GLOBAL, multi.integration.THREAD
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end
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}
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end
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-- Step 1 get lanes
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lanes = require("lanes").configure()
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multi.SystemThreads = {}
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multi.isMainThread = true
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_G.THREAD_NAME = "MAIN_THREAD"
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_G.THREAD_ID = 0
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function multi:canSystemThread()
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return true
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end
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function multi:getPlatform()
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return "lanes"
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end
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-- Step 2 set up the Linda objects
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local __GlobalLinda = lanes.linda() -- handles global stuff
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local __SleepingLinda = lanes.linda() -- handles sleeping stuff
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local __ConsoleLinda = lanes.linda() -- handles console stuff
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local __StatusLinda = lanes.linda() -- handles pushstatus for stfunctions
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local GLOBAL,THREAD = require("multi.integration.lanesManager.threads").init(__GlobalLinda, __SleepingLinda, __StatusLinda, __ConsoleLinda)
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local count = 1
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local started = false
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local livingThreads = {}
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function THREAD:newFunction(func, holdme)
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return thread:newFunctionBase(function(...)
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return multi:newSystemThread("TempSystemThread",func,...)
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end, holdme, multi.registerType("s_function"))()
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end
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function multi:newSystemThread(name, func, ...)
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local name = name or multi.randomString(16)
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multi.InitSystemThreadErrorHandler()
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local rand = math.random(1, 10000000)
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local return_linda = lanes.linda()
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c = {}
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c.Name = name
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c.ID = count
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c.loadString = {"base","package","os","io","math","table","string","coroutine"}
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livingThreads[count] = {true, name}
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c.returns = return_linda
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c.Type = multi.registerType("s_thread")
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c.creationTime = os.clock()
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c.alive = true
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c.priority = THREAD.Priority_Normal
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local multi_settings = multi.defaultSettings
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local globe = {
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THREAD_NAME = name,
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THREAD_ID = count,
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THREAD = THREAD,
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GLOBAL = GLOBAL,
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_Console = __ConsoleLinda,
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_DEFER = {}
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}
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if GLOBAL["__env"] then
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for i,v in pairs(GLOBAL["__env"]) do
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globe[i] = v
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end
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end
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c.thread = lanes.gen("*",
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{
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globals = globe,
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priority = c.priority
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},function(...)
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multi, thread = require("multi"):init(multi_settings)
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require("multi.integration.lanesManager.extensions")
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require("multi.integration.sharedExtensions")
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local has_error = true
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returns = {pcall(func, ...)}
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return_linda:set("returns", returns)
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for i,v in pairs(_DEFER) do
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pcall(v)
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end
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has_error = false
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end)(...)
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count = count + 1
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function c:getName()
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return c.Name
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end
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function c:kill()
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self.thread:cancel()
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self.alive = false
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end
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table.insert(multi.SystemThreads, c)
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c.OnDeath = multi:newConnection()
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c.OnError = multi:newConnection()
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GLOBAL["__THREADS__"] = livingThreads
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c.OnError(multi.error)
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if self.isActor then
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self:create(c)
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else
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multi.create(multi, c)
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end
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return c
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end
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THREAD.newSystemThread = function(...)
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multi:newSystemThread(...)
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end
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function multi.InitSystemThreadErrorHandler()
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if started == true then
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return
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end
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started = true
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thread:newThread("SystemThreadScheduler",function()
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local threads = multi.SystemThreads
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local _,data,status,push,temp
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while true do
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thread.yield()
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_,data = __ConsoleLinda:receive(0, "Q")
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if data then
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--print(data[1])
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end
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for i = #threads, 1, -1 do
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temp = threads[i]
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status = temp.thread.status
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push = __StatusLinda:get(temp.ID)
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if push then
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temp.statusconnector:Fire(multi.unpack(({__StatusLinda:receive(nil, temp.ID)})[2]))
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end
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if status == "done" or temp.returns:get("returns") then
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returns = ({temp.returns:receive(0, "returns")})[2]
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livingThreads[temp.ID] = {false, temp.Name}
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temp.alive = false
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if returns[1] == false then
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temp.OnError:Fire(temp, returns[2])
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else
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table.remove(returns,1)
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temp.OnDeath:Fire(multi.unpack(returns))
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end
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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elseif status == "running" then
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--
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elseif status == "waiting" then
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--
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elseif status == "error" then
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-- The thread never really errors, we handle this through our linda object
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elseif status == "cancelled" then
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livingThreads[temp.ID] = {false, temp.Name}
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temp.alive = false
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temp.OnError:Fire(temp,"thread_cancelled")
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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elseif status == "killed" then
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livingThreads[temp.ID] = {false, temp.Name}
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temp.alive = false
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temp.OnError:Fire(temp,"thread_killed")
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GLOBAL["__THREADS__"] = livingThreads
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table.remove(threads, i)
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end
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end
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end
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end).OnError(multi.error)
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end
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multi.print("Integrated Lanes Threading!")
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multi.integration = {} -- for module creators
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multi.integration.GLOBAL = GLOBAL
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multi.integration.THREAD = THREAD
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require("multi.integration.lanesManager.extensions")
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return {
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init = function()
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return GLOBAL, THREAD
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end
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}
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