There are some things that are left to be done. love2d support needs some work and there is one issue that I am trying to fix with this library. Should be able to release soonish
129 lines
4.4 KiB
Lua
129 lines
4.4 KiB
Lua
--[[
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MIT License
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Copyright (c) 2019 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- I DEMAND USAGE FOR LUVIT
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-- Cannot use discordia without my multitasking library (Which I love more that the luvit platform... then again i'm partial :P)
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package.path="?/init.lua;?.lua;"..package.path
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local function _INIT(luvitThread,timer)
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-- lots of this stuff should be able to stay the same
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function os.getOS()
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if package.config:sub(1,1)=='\\' then
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return 'windows'
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else
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return 'unix'
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end
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end
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-- Step 1 get setup threads on luvit... Sigh how do i even...
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local multi = require("multi")
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isMainThread=true
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function multi:canSystemThread()
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return true
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end
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function multi:getPlatform()
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return "luvit"
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end
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local multi=multi
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-- Step 2 set up the Global table... is this possible?
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local GLOBAL={}
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setmetatable(GLOBAL,{
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__index=function(t,k)
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--print("No Global table when using luvit integration!")
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return nil
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end,
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__newindex=function(t,k,v)
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--print("No Global table when using luvit integration!")
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end,
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})
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local THREAD={}
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function THREAD.set(name,val)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.get(name)
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--print("No Global table when using luvit integration!")
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end
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local function randomString(n)
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local str = ''
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local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
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for i=1,n do
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str = str..''..strings[math.random(1,#strings)]
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end
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return str
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end
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function THREAD.waitFor(name)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.testFor(name,val,sym)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.getCores()
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return THREAD.__CORES
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end
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if os.getOS()=="windows" then
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THREAD.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
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else
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THREAD.__CORES=tonumber(io.popen("nproc --all"):read("*n"))
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end
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function THREAD.kill() -- trigger the thread destruction
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error("Thread was Killed!")
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end
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-- hmmm if im cleaver I can get this to work... but since data passing isn't going to be a thing its probably not important
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function THREAD.sleep(n)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.hold(n)
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--print("No Global table when using luvit integration!")
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end
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-- Step 5 Basic Threads!
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local function entry(path,name,func,...)
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local timer = require'timer'
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local luvitThread = require'thread'
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package.path=path
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loadstring(func)(...)
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end
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function multi:newSystemThread(name,func,...)
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local c={}
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local __self=c
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c.name=name
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c.Type="sthread"
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c.thread={}
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c.func=string.dump(func)
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function c:kill()
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-- print("No Global table when using luvit integration!")
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end
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luvitThread.start(entry,package.path,name,c.func,...)
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return c
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end
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multi.print("Integrated Luvit!")
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multi.integration={} -- for module creators
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multi.integration.GLOBAL=GLOBAL
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multi.integration.THREAD=THREAD
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require("multi.integration.shared")
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-- Start the main mainloop... This allows you to process your multi objects, but the engine on the main thread will be limited to .001 or 1 millisecond sigh...
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local interval = timer.setInterval(1, function ()
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multi:uManager()
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end)
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return multi
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end
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return {init=function(threadHandle,timerHandle) local multi = _INIT(threadHandle,timerHandle) return GLOBAL, THREAD end}
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