138 lines
4.4 KiB
Lua
138 lines
4.4 KiB
Lua
--[[
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MIT License
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Copyright (c) 2020 Ryan Ward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sub-license, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- This module probably will not be maintained any longer!
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package.path = "?/init.lua;?.lua;" .. package.path
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local function _INIT(luvitThread, timer)
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-- lots of this stuff should be able to stay the same
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function os.getOS()
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if package.config:sub(1, 1) == "\\" then
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return "windows"
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else
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return "unix"
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end
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end
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-- Step 1 get setup threads on luvit... Sigh how do i even...
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local multi, thread = require("multi").init()
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isMainThread = true
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function multi:canSystemThread()
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return true
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end
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function multi:getPlatform()
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return "luvit"
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end
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local multi = multi
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-- Step 2 set up the Global table... is this possible?
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local GLOBAL = {}
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setmetatable(
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GLOBAL,
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{
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__index = function(t, k)
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--print("No Global table when using luvit integration!")
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return nil
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end,
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__newindex = function(t, k, v)
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--print("No Global table when using luvit integration!")
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end
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}
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)
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local THREAD = {}
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function THREAD.set(name, val)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.get(name)
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--print("No Global table when using luvit integration!")
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end
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local function randomString(n)
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local str = ""
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local strings = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}
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for i = 1, n do
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str = str .. "" .. strings[math.random(1, #strings)]
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end
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return str
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end
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function THREAD.waitFor(name)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.testFor(name, val, sym)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.getCores()
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return THREAD.__CORES
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end
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if os.getOS() == "windows" then
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THREAD.__CORES = tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
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else
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THREAD.__CORES = tonumber(io.popen("nproc --all"):read("*n"))
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end
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function THREAD.kill() -- trigger the thread destruction
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error("Thread was Killed!")
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end
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-- hmmm if im cleaver I can get this to work... but since data passing isn't going to be a thing its probably not important
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function THREAD.sleep(n)
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--print("No Global table when using luvit integration!")
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end
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function THREAD.hold(n)
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--print("No Global table when using luvit integration!")
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end
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-- Step 5 Basic Threads!
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local function entry(path, name, func, ...)
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local timer = require "timer"
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local luvitThread = require "thread"
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package.path = path
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loadstring(func)(...)
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end
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function multi:newSystemThread(name, func, ...)
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local c = {}
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local __self = c
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c.name = name
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c.Type = "sthread"
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c.thread = {}
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c.func = string.dump(func)
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function c:kill()
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-- print("No Global table when using luvit integration!")
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end
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luvitThread.start(entry, package.path, name, c.func, ...)
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return c
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end
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multi.print("Integrated Luvit!")
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multi.integration = {} -- for module creators
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multi.integration.GLOBAL = GLOBAL
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multi.integration.THREAD = THREAD
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require("multi.integration.shared")
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-- Start the main mainloop... This allows you to process your multi objects, but the engine on the main thread will be limited to .001 or 1 millisecond sigh...
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local interval =
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timer.setInterval(
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1,
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function()
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multi:uManager()
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end
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)
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return multi
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end
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return {init = function(threadHandle, timerHandle)
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local multi = _INIT(threadHandle, timerHandle)
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return GLOBAL, THREAD
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end}
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